The Long Founding (Warhammer 40k)

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-One of the greatest threats to the Cadian Gate is halted when the Silver Owls single handedly crush a massive cult uprising that had threatened to take over a planet key to keeping the fortress world properly supplied.

Doing a re-read of the chapters we founded.
Did the Silver Owls nip the Sige of Vraks in the bud?!
And speaking of Vraks, the Death Corps of Krige. Did the Silver Owls ever get involved in the Krige rebellion?
 
Doing a re-read of the chapters we founded.
Did the Silver Owls nip the Sige of Vraks in the bud?!
And speaking of Vraks, the Death Corps of Krige. Did the Silver Owls ever get involved in the Krige rebellion?
No to everything. Frog mentioned it multiple times but we don't change the timeline. Everything ultimately stays the same. No matter what Cadia gets destroyed, this Chapter falls to Chaos, this Craftworld gets destroyed etc. We only change details, like what factions exist within Imperium.

Silver Owls saved key world but in canon, Cadia would have survived without this planet and the cults would have been destroyed later. Vraks will go better than in canon but it will happen.
 
Sorry to hear that things are so difficult for you. I can't imagine what that is like. I wish you the best, and hope things turn out as best they can for you!

Happy holidays! I hope that you enjoy yourself as much as you possibly can!
 
Haven't been able to so much as start treatment because of scheduling and my sleep is currently based on when the pain lets me.
Well, I heard that theres a sweet deal for only 7.77 a month that allows you to tolerate any and all pain that is being provided by Nurgilite Medical. It even comes with a free set of Nurgle's eternal love for all life to come with it! Order eventually, they are always there! :p

Nurgite Medical is not responible for any imperial murder squads, desth cultists, assassins, space marine, imperial cult fanatic, tzeentchite trolling, khornish murdering, or slanneshi late night raves related incidents. Do not use if one is a corpse emperor bootlicker. Side Effects may include eternal damnation of the soul, external guts, mr. burns indestructibility illness, non soul-crushing depression, and mucus filled throats. These side effects are vital to the treatment's effectiveness. Please use while Pregnant to spread the joy.
 
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So how well protected would a Agri-World be, if we choose this option again in the future, if we mix Imperial Fists and Iron Warriors genestock together? I half want this to happen so these guys can join the club "We are assholes because of our main job" along side the Dark Peregrines and Silver Owls even though for these guys it would be entirely on their part due to their attitude in general.
 
@undead frog hope you are doing better and happy holydays, I hope I'm not breaking any rules here but I wanted to do two things
1- With our experience working with geneseed is it possible for us to have become so skilled that we can enhance it in a way, what I mean to say is could a d3 be rolled at each chapter prologue giving us 1 dose of either Legendary, Adaptive or potent geneseed?
2-I wanted to expand my previous ideas for chapter and share several new one that I thought could be interesting to make. This would be mostly about their names, heraldry, culture and gimmick, I hope people will like them and provide constructive criticism
Astartes that are specialized in working with the absolute minimum of equipment and support from the rest of the imperium, mostly to work in regions where the imperial worlds are sparse to non existent and the possibility of stranding is high.
The Dustborn Symbol- A knife held in a fist Motto- From Little Much/ We will reposes you - chapter that works with minimal resources, as trailblazers, due to the fact that systems that they go into are fortified often they have managed to bypass them by slipping under the galactic disc in order to enter at a unexpected angle. On their homeworld instead of a massive fortress monastery they instead lay low so low in fact that the planetary population has no idea that an Astartes chapter is on their planet. They have no specific colors for their armor instead they keep the ceramite unpainted to preserve resources for more useful things than paint, they customize them with carvings of their own design. They have developed their own language system/ hobo code that is so unique and personalized to each marine that it is next to impossible to infiltrate them. They are one of the chapters most in tune with regular people, by living among them instead of in a monastery as hobo/ friendly gang. A major part of their training is being left with nothing but a knife on a planet with Necromunda being a favorite of theirs, so much so that their exist a full sized gang started and maintained by their scouts, they infiltrate so well that sometimes they end up in imperial guard regiments with people not knowing they were aspirants. When returning to their homeworld they spend their leisure time by crafting songs of crasser nature, making custom beverages of varying quality and most importantly crafting a patchwork cloth covering with each being wholly unique based on the planets they visited. When not on the frontier they work with the Administorum as tax collectors giving them the nickname "Taxman/ Repoman" with the nobility despising them because they prefer to focus the tithe collection on them.

The Beast Lords- Symbol- A skull slashed with claws "With tooth and claw" On their planet they collect all the most deadly animals and focus on taming them and through aid of genetors working to enhance them both as weapons for the Imperium and recourses. They use sniper rifles mainly so they can tranquilize and administer medicine to their beasts. Actively forbidden from ever officially stepping foot on Catachan after the people there saw the enhanced version of their Devils. Their armor is adorned with bones, pelts, hides and feathers of their creatures. Maybe some Native American coding; Evolve style equipment might prove the most fitting here

The Obsidian Hearts-Symbol a hearth grasped in a fist- A anti Khorne Mesoamerican chapter using obsidian armaments. In order to fight Khornates while at the same time not empowering him they use a ritual where they ritualistically sacrifice their hearts to the emperor which allows them to fight with full ferocity while not feeling any khorne aligned emotions. Every initiate as a form of graduation is to slay a beast associated with their company (astartes grade jaguars, eagles, caimans …) they bury their dead in cenotes on their planet, with the skeletons of their captains being encased in gold.

Angels of Mercy- Symbol a winged caduceus Motto "Heroes Never Die" A anti Nurgle chapter that doesn't stop at merely treating the symptoms but the disease itself. They are a medical chapter going alongside other chapters to provide healing and collect geneseed that might have been lost otherwise. They are capable in battle even though it is not their main focus. Companies that attach to other chapters are called Followers of the apocalypse. Alongside their combat medic roles they also research new ways to improve the lives of imperial citizens and cures for various plagues constantly trying to outpace Nurgle. They also host people on their planet in order to help them psychologically. A Starcraft style medivac could be useful as a tech option here.



Abyss Delvers- Symbol a harpoon on a sail Motto- "Death in the Depths" they are a chapter specialized in underwater and water combat. They live on an ocean planet where the only real land are the wrecks of sunken craft. An important ritual for them is called the Dredge where a initiate is lowered in a single person craft to the deepest place of the world in complete silence and loneliness to mentally prepare them for the style of war they engage in. A possible esthetic/tech choice for them would be Big Daddy suits and weapons from Bioshock
got inspired by reading about Exterminatus methods and saw that one of the options is called "Release the Krourk" so I had a mind worm of what would a Exterminatus in chapter form look like; and the equation I came up with is Death Guard toxic resistance + Salamander flame resistance/mutability+ Blood Angel Black Rage+ Space Wolves Wulfen= Rip and Tear Until it is don
The Breakers-Symbol A planet being cleaved in half Motto-"Rip and Tear until it is done" A chapter that is basically an exterminatus. Unleashed on planets that are almost lost but with infrastructure too valuable to lose to regular methods. A combination of Death Guard, Salamanders, Space Wolves and Blood Angels. Due to the finicky nature of the geneseed they supplement their numbers with cloned aspirants. A vast majority of them spend the time between deployments in stasis with their minds being constantly exposed to imperial indoctrination and battle scenarios to keep them sharp. The upper echelons are made of marines that have managed to regain a measure of their higher faculties over time. In order to have an easier time keeping their tempers they keep Gyrinx as "therapy pets". An interesting tech option for them would be Psycho Armor from Space King modified certainly. They mainly use lightning claws and any derivatives of them.

The Ice Breakers symbol a blood red snowflake motto "White Death Cometh" Chapter specialized for combat in conditions approaching absolute zero. Their armor all have artic camo and a removable outer fur covering. Made from Space Wolves so they have access to their frost weapons with an ice axe being standard to their kit for close quarters but their preferred method of engagement is as unseen snipers and trap layers. Big part of their culture are regular ice baths Their iteration of the wulfen curse makes them Yeti like, they manage to use these in battle by pretending they are animals native to their planet

Wind Walkers symbol a circle with four blade like protrusions representing the eye of the storm motto " We bring the storm winds" a chapter envisioned to battle in Gas Giants, with their expertise transferring easily to battle on planets with great storms and/or toxic air. Heavy users of assault packs and melee weapons because ranged options are not reliable on their battlefields.

Helldivers "Feet first into hell" A chapter specialized for lava and similarly molten conditions

The Watchman symbol an eye with the inquisitorial symbol for a pupil motto-"Nobody escapes our sight" this chapter is not liked by other space marines because they act as essentially internal affairs for them. Created at the Inquisitions request in order to keep tabs and check for corruption and other possible problems in other Astartes chapters in order to prevent them from falling or rebelling. In order to avoid hypocrisy they are the only chapter that the Inquisition is allowed to directly supervise.

The Silence symbol a neutral white mask. An anti Slaneshh chapter clad in black and white they fight them mainly by using weapons and techniques that induce total sensory deprivation to their targets (will need a tech option) because that would be the only thing that would truly harm them where it matters, they also use surgical methods to remove the connection between their conscious mind and pleasure centers of the brain.Total sensory depravation is a tool to use against those already fallen to Slaanesh, it would certainly be a shock to their system to feel nothing after being higher then a kite and might even kill lesser demons of her due to sheer paradox, and the loyalist who remove their sensations would be the ones who directly handle demons so they cant have nothing for them to latch on to.

The Steel Seekers "To bring the glory back" A chapter with close ties to mechanicus they delve into Hulks, Battlefields and other dangerous places all over the galaxy in order to retrieve any scrap of lost tech of humanity often nicknamed Shipbreakers. Due to this every marine if not a full techmarine then at least has the training for it. Whatever they find they immediately check for surprises and if it's on the up and up create copies with one guaranteed to be sent to Mars and other closely allied forge worlds to prevent the possibility of it being lost. They also work with other chapters as intermediaries with forge worlds so they can commission the creation of tech useful to them (a way for previously created chapters to get a tech options if we think of something really thematically appropriate for them, example of settings that have tech that would fit here are Starcraft, Experimentals from Supreme Commander, C&C, Sins of the Solar Empire, Titanfall, Cyberpunk, XCOM, Homeworld would be an good basis for a fleet based/ship warfare chapter but I don't have an particular inspiration for this, Endless Space and Legend series which would also be a good source of planets, Lightning pattern armor is the Mjolnir armor if I remember, Ashes of the Singularity, Grey Goo, Horizon etc…)

For the next ones I more thought of a in universe reason why they would be made
Adjusting the Space Marine procedure and creating a half Chapter at most so the females could survive the process; mainly for the pragmatic reason of not excluding half of human population when you constantly need more bodies for the constant wars and they can already participate in every other branch of the Imperium so other than tradition there is really no reason not to at least attempt it.
Female space marines for these I found some conflicting info some said they are impossible because Emp and Primarchs are male so It wouldn't take, then that it is just too expensive to do or that Big E deliberately didn't create them even if it were possible to prevent a race of super soldiers from supplementing humanity, especially seeing how female custodies apparently exist and have always existed so I thought of this- The Amazons symbol a spear wielding woman in armor motto "We are the lance of the emperor" based on Equartaz they use their power armored cavalry to great effect, with their charges being the lance tip that breaks armies. They often haggle with other chapter with exotic mounts in order to gain access to them and bolster their ability. Capable lance and polearm wielders they have channeled some of that skill into a series of dances/plays depicting the history and culture of theirs that also double as useful exercises for them
A Abhuman Chapter, many of the disparate strains of humanity have fought and bled for the Imperium even while they are barely tolerated, this could be used as a political tool to pacify dissenters among them as the ultimate dangling prize and provide a tactical edge where they are deployed with the characteristics that made them valuable in the regular military enhanced by the process.
The Abhuman chapter is tricky to create a unified culture due to variety of them, but at least to my mind a potential reason in universe for their creation would be this- the public/political reason would be as a reward for the loyal servants of the imperium that serve faithfully even while "cursed" with deviations from the divine human form so by the Emperors grace they are given this honor to better the imperium, the Navigator houses would gobble this up. The secret reason would be as a form of future proofing the geneseed, with the passage of time genetic drift plus whatever forces that Imperials are constantly exposed to would induce changes to the DNA to such an extent that rejections would become more and more common, with the knowledge how the geneseed would need to be adjusted to accommodate those that have already drastically drifted it would give Imperials the tools needed ahead of time to correct as needed for the wider imperium. Plus there is precedent with psykers already being a kind of an abhuman and they are accepted into the ranks of the astartes.
I am pretty sure you already had a thought about this with the Hybridis request but a chapter dedicated to xeno pacification that splices with xeno material in order to coopt their strengths, with maybe some influences from the Callidus temple for long term infiltration of Xeno civilization to sabotage, spy and see whether something of theirs can be of use to the Imperium like the Jokaero. Got to admit my starting point when envisioning this was to see if its possible to create reverse genestealers and reverse digganobz.
The Mongrels symbol a human skull with each subdivision of the chapter having it customized by adding elements of the Xeno they specialize in Motto "Know thy foe". There exists a tech option without which the chapter as I envision it would not work; which is the Soulkiller and engrams from Cyberpunk; and I am 60% sure a version of exists already in 40k canon with Cawl having personalities and knowledge scanned and put into him, but I might be wrong. This chapter was born from the Imperial need to understand the strategic, tactical and exotic properties of the minds of their opponents, orks in particular who seem to be able to on a seemingly arbitrary reason switch between extreme competence understandable to humanity and sheer madness that somehow gets them even better results by blindsiding the more conventional Imperials. So a proposal has been put forth, to use the "Soulkiller" on wide variety of orks of all clans and positions in their hierarchy in order to create an engram which contains the quintessential essence of orkdom. After the undertaking was complete only a full astartes was able to handle the downloading of info, with it proving very useful in dissecting the battle paradigm of orks. All appeared relatively normal until some quirks have started manifesting in marines that underwent this gradually adopting orkish speech, mannerisms and esthetic choices with it being further amplified after a battle with orks some spores entered open wounds and influenced them with slight greenish tint to the skin, pronounced teeth development and musculature growth being the most immediately noticeable and later discovered all of them developed some psyker ratings in accesing the WAAGH field. Normally this would entail immediate Emperors mercy but they proved too useful in war to be immediately discarded and they despite all their changes were fiercely loyal to the imperium. A novel use that was discovered for them in addition to everything else was that they could entice a mini WAAGH among leaderless orks and direct them to an extent to attack things beneficial to the Imperium like a Chaos Warband or a true WAAGH.( This was inspired by the concept of Digganobz with mods to make it interesting)

From here it was decided that while heretical the benefits outweigh the cost and it was decided to experiment whether it was possible to replicate the effect with other major Xeno foes and only Xenos any attempt to try this with Chaos or the like would just be inviting disaster. But a major problem was that it would be a much harder undertaking to collect specimens of others then orks. For Eldar an interesting solution was found with the lack of living elder to scan by using captured soul stones, with them being both scanned and "bargained" with to cooperate. This allowed them to be the only company that uses wraithbone based equipment and is exclusively made of strong psykers. This also allows them some access to the webway as long as they don't directly attack other eldar with druchii being the exception, the soulstones outright encourage them to attack those; due to this the Mongrels have been able to prevent a great number of imperials from being taken as slaves during raids, with some clandestine expeditions to save VIPs and steal some of the technology from Commoragh itself happening a few times. For other Eldar they are much less susceptible to their trickery and by understanding their thought process have manage to influence several schemes of theirs so the result would be the least damaging to imperial and eldar and most devastating to their common enemies.

For the Necron division their start was purely accidental when several marines during a confrontation with lost their limbs but in order to survive and complete their objectives; bolstered by the fact that imperials are no strangers to mechanical prosthesis and the fact that the hands of Ferrus Manus were covered in necrodermis so it wasn't incompatible, they replaced their missing parts with bits scavenged from their foes. This proved surprisingly effective with previously inaccessible part of the tomb complex now permitting them entry and Necron weapons and tech also responding.

For the Tyranid one their hive mind would be too animalistic and foreign for a proper engram to be made, but that made me think has there ever been a concrete explanation what happens if an aspirant or a full marine is infested by a genestealer? Other than emperor's mercy of course, they have no working bits nor drive to make new generations of hybrids and are so heavily indoctrinated that they might not be completely suborned by the hive mind, especially seeing how Chaos makes something inedible to the Tyranids so a great enough dose of the Emps blessing might do the same plus marines would know what awaits hybrids at the end of it. This is their equivalent of a death company due to the danger of falling under the hive minds control unless they are regularly indoctrinated and various tyranic style mutations that can spontaneously manifest over time. They are deadly combatants and can instinctively recognize even the most hidden tyranid or hybrid (grey warden's inspiration here). They are kept separate from other marines in station set to plunge into the local star on the command of their supervisor who is separate from them.

The Tau division is the youngest but also the least controversial because Tau operate on a paradigm close to the imperial one, plus the existence of gue'vesa mean that the more extreme methods are not absolutely necessary but they are a tempting target of infiltration due to their technology which is understandable to the imperials so the Mongrels sometimes work in partnership with Steel Seekers to pilfer their stores of knowledge especially those of First Principles that have been lost in the dark age, with a degree of separation hopefully sufficient enough that it is accepted in the mechanicus.

The Mongrels as a whole often culturally translate imperial works through a xeno perspective, and are one of the more philosophical chapters. They also use Polymorphine in order to manage the dysphoria they experience.

Oh this one is the most heretical, a chapter that is meant to strike chaos where it hurts, in the Warp where they can actually permanently die, this ones will almost certainly mutate into something closer to a warp entity then human but also have the biggest chance to harm the forces of chaos where it matters. Main inspiration for this Legion of the Dammed and the Stormcast Eternals

The Stormcast symbol a golden hammer wrought in lightning on a sky blue backdrom "we are the oncoming storm" The start of this chapter is interesting, their home is a planet that was more than partway to becoming a demon world before the chaos incursion was stopped and during the vigorous process of removing the taint it was discovered that it was instead being aspected to the Emperor, this "Saint World" is a phenomenon that has not been repeated as far as the Imperum knows so this opportunity was used to strike at demons where it would truly hurt them, inside the Warp where each loss they suffered would be permanent. So this world was used as a safe entry point into the warp plus the properties of the ore there made them able to both endure longer and longer excursions into the depths of the warp and create weapons devastating to deamonkind. Attempts have been made to share those armaments with other chapters but the properties started draining if not inside the warp or on the original planet. Due to a massive attack by Chaos the denizens of the Saint World were forced to fully transfer their world into the warp ant they were thought lost until reports of figures composed of golden humanlike armor with fire and light instead of flesh, wrought in the tempest which is both the herald and means of their arrival. Whatever they became now they cannot manifest in the materium unless they are summoned by faithful of the Emperor with a loophole that they can also appear if they hijack a ritual used to summon a demon by killing it and presenting the head to the would be cultists before removing them from the equation.

The Dawnbringers symbol- an Aquila inside a rising sun motto "To bring the light back" A chapter founded by the paradoxically both the most nihilistic and the most hopeful elements of the imperium. Made from Ultramarine stock due to their stability, track record and nature as jack of all trades. They were made to be guardians in an ark filled with humans in cryo meant to leave the galaxy and start anew elsewhere, a fresh start without being besieged on all sides.

Titanguard symbol a coiled lance with 9 wings motto "We walk with thunder" I came with this concept just now while writing this. A radical imperial experiment sought to explore the intricacies of the soul with two goals to either summon back the souls of dead heroes in order to use them to bring victory and/or artificially induce Sainthood on an industrial scale. This went terribly with the entire population of the planet being reduced into a soul slurry, which coalesced into towering creatures with the majority of them being humanoid with crystalline hearths with few exceptions (Angels and Evangellions). These beings proved docile unless they sensed the presence of Chaos or Xenos where they did their best to annihilate them. While having great power they were too uncoordinated and animalistic to be of true use until they created a armor for them and an interface where astartes can "drift" with them giving them direction, agency and skill in combat. Whoever drifts will as long as he is connected hear in the back of the mind indistinct whispers of humans. If Destroyed they will spontaneously emerge back on the homeworld without their armor and whoever is selected as the next pilot will hear the whispers now joined with the voice of the previous pilot who is the clearest voice. This is one of the main reasons they are not used more often, it takes a toil to hear a chorus of death comrades that were in the same situation you are, with fluctuating levels of awareness and coherence, and you can lose track which parts belong to you and which to them.


Hope this was not a bother, but I'm just so excited to share this with everybody
 
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A lot of awesome ideas there man. I love them. Not sure we'll get even half of these though.

Minor suggestion: Slaanesh is more the deity of excess than pleasure. An idea might be dulling sensation- not removing it or cutting away only player, as any excess or extreme can feed the Dark Prince. So limiting it, intentionally placing a biological and/or Spiritual cap on how much sensation can be experienced, THAT might actually be for the best. Would castration and nerve dulling agents be used for the Astartes themselves, or maybe insulting heavily in self control practice and possibly Eldar meditation techniques? Anti-viagra? Area denial sound-dampeners, pain inhibiting drugs and tech, pleasure inhibiting drugs and tech, etc…?

Beyond that, the anti-Nurgle chapter… I feel like there should be two. One specializes in anti-disease, the other in anti-despair/hope.

Khorne… I think you did great on that one, though there's wanna be experts in combat regardless. :3

No anti-Tzeentch corp? Or is that not offered…? Hmm… How would we even do an anti-Tzeentch that's better than the smurfs…? I mean, Guillimans sons are kind of the worst about that- methodical, not very ambitious, 'dull', strict 'follow the rules' types, etc…~
 
A lot of awesome ideas there man. I love them. Not sure we'll get even half of these though.

Minor suggestion: Slaanesh is more the deity of excess than pleasure. An idea might be dulling sensation- not removing it or cutting away only player, as any excess or extreme can feed the Dark Prince. So limiting it, intentionally placing a biological and/or Spiritual cap on how much sensation can be experienced, THAT might actually be for the best. Would castration and nerve dulling agents be used for the Astartes themselves, or maybe insulting heavily in self control practice and possibly Eldar meditation techniques? Anti-viagra? Area denial sound-dampeners, pain inhibiting drugs and tech, pleasure inhibiting drugs and tech, etc…?

Beyond that, the anti-Nurgle chapter… I feel like there should be two. One specializes in anti-disease, the other in anti-despair/hope.

Khorne… I think you did great on that one, though there's wanna be experts in combat regardless. :3

No anti-Tzeentch corp? Or is that not offered…? Hmm… How would we even do an anti-Tzeentch that's better than the smurfs…? I mean, Guillimans sons are kind of the worst about that- methodical, not very ambitious, 'dull', strict 'follow the rules' types, etc…~
Glad you liked them it warms the hearth
Hmm for your Anti Slaanesh suggestions I can see your point I will edit it later, i always saw total sensory depravation as a tool to use against those alraidy fallen to Slaanesh, it would certanly be a shock to their system to feel nothing after being higher then a kite and might even kill lesser demons of her due to sheer paradox, and the loyalist who remove their sensations would be the ones who directly handle demons so they cant have nothing for them to latch on to.
As for a anti tzeenetch chapter a option for that exists but I just could'nt think of anything to create for that
 
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