Super Robot Quest

Man our yearly review is going to be a doozy once the two fights are done. Our 2nd and 3rd Platoon Super Robots are about to get blooded if we send the Thunderhawk to Erika and not Ichiro.

So I would estimate that right now there is now a total of 4 different faction fights to talk about, The Launch of Humanities first Space going vessel, The relationships we have been cultivating with the various groups including Ground Pound that Peters seems to be concerned about for some reason, All of the new Tech including the 3 mode Seeker and our various recruitments including Jiro Yukimura.


Ichiro - Westphalian trash mech.
Beowulf - Bandit of the Free Brothers
Perseus - Kaiju
Thunderhawk/Beowulf - Kaiju Westphalian trade disruption

Huh looking at that list is both awesome and sobering since that means that things are heating up and I can't help but think that we are falling behind instead of getting ahead of the problem. Year 3 really has been action packed.

Edit 1: We should also give serious thought about finding another Warship to turn into a Space going Vessel now that the Sergey is out of dock. maybe one of the Battleships or a cruiser if we must.
 
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@Basarin I am sorry forgot about it until now, would upgrading the Thunderbolt Heavy Weapon Package to Energy Blasters pushes the refit so it won't finish just in time for the deployment or can I add it?
 
If we do, we should study the mega-blaster first. Give it either a nice spinal gun or a respectable main battery.
that's the idea. I want the ship we use to have a Super Weapon that can wipe out enemy ships in one shot. Not a fleet of ships but single ships since we are not expecting to be fighting fleets.
Here's a couple of examples.




Basically the idea is for the Battleship to be the brawler with its weaponry while the Carrier stands off at a farther distance and launch fighters to engage the enemy. Of course it will need escorts too and we will probably wind up building those first than the Battleship.
 
Closing vote, I'll get to dice rolling tomorrow or so.
Scheduled vote count started by Basarin on Oct 24, 2021 at 7:41 PM, finished with 64 posts and 10 votes.

  • [X] Plan Send Perseus Now Thunderbolt Later
    -[X] Reaction Force: Active Monitoring
    --[X] Adrianna
    -[X] Deployment: Kyoto - Yukimura Institute
    --[X] Core Unit - Perseus
    --[X] Support Unit - Seeker squad/'Chimera'
    -[X] Liaison: Dr. Yukimura/Yukimura Institute
    --[X] Dianna
    -[X] Refit Super Robot
    --[X] Thunderbolt
    ---[X] Anti-Gravity Treatment
    ---[X] K-Suit (Pilot)
    ---[X] K-Scale Mesh Mk. II
    ---[X] K-Circuits
    ---[X] Upgrade the Heavy Weapons Pack to Energy Blasters
    --[X] Katarina
    -[X] My Kingdom for a Steed
    --[X] Jiro
    -[X] Triple Combination - Prototyping
    --[X] Faedium is proven to work, albeit it's still a bit unstable. But Wilde is convinced we can proceed to scale tests now. The Beowulf is the core of the Combination - so let's install a fully fabricated Faedium Crystal inside a Jackal and see how this works. (Chance to complete now; roll 2d6, Threshold Unknown)
    -[X] ESP Augmentation Theory
    --[X] Sam
    -[X] Blaster Miniaturization - Super Robot Edition
    --[X] Ivanna
    -[X] C-Crystals
    --[X] How does the C-Crystal react when installed in our 'normal' super robots
    --[X] Zulu
    -[X] Faedium Research
    --[X] Integration with Kausen shard tech to improve our energy blasters
    --[X] Mary
 
Turn Eleven, Year Three Rolls
Plan Send Perseus Now Thunderbolt Later
-Reaction Force: Active Monitoring
--Adrianna
-Deployment: Kyoto - Yukimura Institute
--Core Unit - Perseus
--Support Unit - Seeker squad/'Chimera'
-Liaison: Dr. Yukimura/Yukimura Institute
--Dianna
-Refit Super Robot
--Thunderbolt
---Anti-Gravity Treatment
---K-Suit (Pilot)
---K-Scale Mesh Mk. II
---K-Circuits
---Upgrade the Heavy Weapons Pack to Energy Blasters
--Katarina
-My Kingdom for a Steed
--Jiro
-- QM NOTE: Assuming you want to gear this towards the Thunderbolt
-Triple Combination - Prototyping
--Faedium is proven to work, albeit it's still a bit unstable. But Wilde is convinced we can proceed to scale tests now. The Beowulf is the core of the Combination - so let's install a fully fabricated Faedium Crystal inside a Jackal and see how this works. (Chance to complete now; roll 2d6, Threshold Unknown)
-ESP Augmentation Theory
--Sam
-Blaster Miniaturization - Super Robot Edition
--Ivanna
-C-Crystals
--[X] How does the C-Crystal react when installed in our 'normal' super robots
--Zulu
-Faedium Research
--Integration with Kausen shard tech to improve our energy blasters
--Mary

Note: This plan does not factor in the fact that Ivanna was still focused on the Pegasus expansion. For intents of this plan, that will be dropped, and you will be given a chance later to 'resume' it. This is a one-off for this, I don't see myself making this a normal feature.

Also, some actions were not listed in here because they did not need dice rolls. Those will be described fully whenever I get around to the narrative posts.

Pilot Training: Argonauts
Assigned: Haruko Sasaki
- Re-Roll One Failed Training Roll
Duration: One Turn
Rolling (2d6, Threshold of 3-6): 5, 3
Good success. Argonauts move up to 'Inexperienced.' Benefits to be revealed in narrative post.

Active Monitoring
Assigned: Adriana
- Gain chance (at Disadvantage for 1d6) to uncover additional details, regardless of success or failure.
Duration: Two Turns
Rolling at Advantage (3d6, Threshold Unknown): 5, 6, 4
Rolling for Adriana's snooping (1d6): 6
QM: Dammit Adriana!
Great success! There's some strange readings in and around the campus's geographical region. Nowhere near you, and it was momentary, but...
One Turn Remaining.

Liaison: Yukimura Institute
Assigned: Diana
- Reduce Threshold by 1
Duration: One Turn
Rolling (2d6, Threshold of 5-6): 5, 2
It turns out that Diana being an AI is the least most interesting thing Dr. Yukimura and the Institute are going through with the incoming kaiju's approach. The warning is appreciated, and there's just enough time to make coordination to make ready for landfall.
Options to be revealed on Deployment.

Triple Combination - Prototyping w/Faedium proto-sample
Assigned: Wilde and Henry
- Wilde and Henry: Gain +1d6 to Triple Combination
Duration: One/Two Turns
Rolling at Advantage (2d6+1d6, Threshold Unknown): 3, 6, 6
It works! Sort of! You now have a way of bypassing the catastrophic overload issue!
Now all you have to do is get the designs down properly and get it done.
New Refit Super Robot Action unlocked!

Construct Super Robot Support: Sledder
Assigned: Lana
- Re-roll one failed Engineering roll - only applies once per turn
Duration: One Turn
Rolling (2d6, Threshold of 6): 1, 1
Re-roll triggers: 4, 5
Lana doesn't make quite as much progress as she'd like, but she's learned more than a few lessons of what not to do in future designs. The Sledder design is finished, it is functional, and that's about it.

AI Development
Assigned: Boris
- Threshold lowered by 1
Duration: Three Turns
Rolling (2d6, Threshold of 6 5-6): 5, 1
Boris is making progress into introducing the latest AI sibling to more and more of the people working in the base. Apparently the AI is horrified by at least some of the inefficiencies.
Two Turns Remaining.

ESP Augmentation Theory
Assigned: SAM CARLSON
- Reduce Threshold by 1
Duration: Three Turns
Rolling at Disadvantage (1d6, Threshold Unknown): 5
Sam is looking back to inspiration from the Dragon on how best to tackle this. Permanent changes are far too psychically intensive with our current understanding and technology - but what about temporary ones?
Two Turns Remaining.

Blaster Miniaturization
Assigned: Ivanna
- Free Re-Roll on a failed Science roll (applies once)
Duration: Two Turns
Rolling (2d6, Threshold of 5-6): 4, 1
Ivanna triggers a re-roll...
Rolling: 5, 3
There's some promising avenues here! Ivanna took her time to check the math as she usually does, and she is confident enough to try out scale tests next month.
One Turn Remaining.

C-Crystals - Testing (Super Robot)
Assigned: Zulu
- Add +2 to the lowest roll
Duration: Two Turns
Rolling at Disadvantage (1d6, Threshold of 4-6): 2+2
Zulu is downright baffled by the C-Crystal. The C-Crystals, for their part, also don't seem to quite know what to make of Zulu - or, by extension, any of the Super AI personalities. That alone is worth knowing and pursuing, considering your base's unique demographics. Zulu is intrigued and wants to look more into it.
One Turn Remaining.

Empathic Booster
Assigned: Max
- Add +1d6
Duration: One Turn
Rolling at Advantage (2d6+1d6, Threshold of 5-6): 5, 3, 4
Max announces she's figured out enough of the Empathic Booster that she's pushing to integrate some testbed ideas into one of the MMI units. Everyone is slightly afraid.
New ESP Option Unlocked!

Faedium (Energy Blaster Augment)
Assigned: Mary
- Critical successes explode
Duration: Two Turns
Rolling (2d6, Threshold of 5-6): 4, 4
After some initial success, Mary's team is somewhat struggling with balancing Faedium with not just Kausen weaponry, but Energy Shards on their own. Not frustrated yet, more intrigued than anything, but there's no concrete results at the moment.
One Turn Remaining.
 
Hmmm my biggest concern from all this is there's movement around our compound again. Something we'll need to keep an eye on so we're not caught off guard.
 
It's official, Adriana is blessed by the dice gods.

EDIT: For reference, her bonus rolls up to this point were 6,5,6,6,6.

Shame about the Sledder not succeeding on the last roll even with the reroll but ¯\_(ツ)_/¯.

(Also, sorry Basarin about setting Ivanna to a new task even when the Pegasus expansion stuff wasn't finished)
 
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It's official, Adriana is blessed by the dice gods.

Shame about the Sledder not succeeding on the last roll even with the reroll but ¯\_(ツ)_/¯.

(Also, sorry Basarin about setting Ivanna to a new task even when the Pegasus expansion stuff wasn't finished)

No worries. Just keep advisors and locked tasks in mind for future plans.
 
Shame about the Sledder not succeeding on the last roll even with the reroll but ¯\_(ツ)_/¯.
Eh, it's fine. It wasnt intended to be anything more than a proof of concept for 2nd Gen work to be based off of so we can make a Super Robot Custom version for folks relying on the Jackal and Combination options in the first place.

Basic functionality is more than sufficient to call it a win
 
Yeah. I was planning to spring a surprise on you all given some of the backround rolls I was doing.

And I would have gotten away with it if it weren't for that meddling security AI.
 
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