I like dice rolls on mecha development, since we either get spectacular results, or fail but get alternative, interesting options that may or may not be more useful.
On the other hand, if there's a dice in combat, I always afraid a series of stupid rolls make a fight that we otherwise will win become a defeat instead.
Maybe dice on development, but narrative on combat? So it felt like "this is the reward of your tireless research and good judgement" rather than luck?
On the other hand, if there's a dice in combat, I always afraid a series of stupid rolls make a fight that we otherwise will win become a defeat instead.
Maybe dice on development, but narrative on combat? So it felt like "this is the reward of your tireless research and good judgement" rather than luck?