Super Robot Quest

I'll let the vote run through this evening, unless there's a dramatic shift in opinion. I'm not expecting it, as like everyone's pointed out this is a very low key turn.
 
That's just asking for it to be stolen and turned into an evil copy that we'll have to fight the death with.
Oh, you mean like the problems the Getter team keeps having? (How many Getter vs. Getter fights are there in that franchise again?)

Anyway, that's part of what the whole security thing's for anyway- making sure nobody steals our stuff. Of course, this doesn't necessarily mean we'll actually make any backups that could be stolen in the first place...
 
How many Getter vs. Getter fights are there in that franchise again?
Classic Getter VS stolen Getter G (OG Manga series)
Classic Getter VS army of Metal Beast Getter Gs (Sekai Saigo no Hi)
Shin Getter VS Metal Beast Dragon/Invader-infested Getter G (Sekai Saigo no Hi)
Classic Getter VS OPFOR Getter G Dragon (Super Robot Wars Alpha series)
NEO Getter VS army of Stolen Prototype Getters (Shin VS Neo OVA)
ARC VS Gettersaurus and BUG (ARC ending)
 
Looking forward to when Ground Pound gets some results from their new pet scientists, because tech exchange is a perfectly valid way to power up our designs. I mean, I dunno how they'd react to us using cloned kaiju hide for cushioning (I have a paranoid streak so I may or may not be projecting here), but the Zirvitium? Everyone knows that any good Super Robot (especially a tanky one like they're trying for) needs a superalloy or two!
Had a thought after reading that post about Ground Pound. @Basarin would giving that program samples of the Zirvitium armor be a good idea? Given that that program is going for a melee brute force option, the armor might be a good idea for them to use to armor their mech. I know they have Nano tech and a new power source but they still need a source of heavy duty super alloy Armor.
 
Further thought on Zirvitium (which may or may not have come up already; I haven't read the discussion until recently): We know it's made for armor plating, because that's what the Kausen use it for, but, hypothetically speaking, does that also mean it'd be good for making the frame as well? And if so, how would a zirvitium frame differ from the steel ones we've presumably been using up to now?
 
If it makes good armor then its very resistant to deformation, breaks before bending, and given that the Kausen use lots of energy weapons, it should have ceramic like electrical and thermal profiles so...


Not much really. Might have better luck harvesting Kaijiu Bone or exoskeleton.
The material trait profile for a good frame is a very high strength to weight ratio, good flexibility to absorb and disperse loading forces and we're probably running power conduits through it, so has to be easily worked.
 
Given what we know of Kaiju bio-tech, what's stopping us from developing Cryo-weapons so the Super Robots can freeze them alive for easier harvesting?
 
Given what we know of Kaiju bio-tech, what's stopping us from developing Cryo-weapons so the Super Robots can freeze them alive for easier harvesting?
Well, it'd probably be more efficient to ask the Mercury V team for their notes on their own attempts to do this exact thing.
 
Adhoc vote count started by Basarin on Oct 19, 2021 at 1:26 PM, finished with 44 posts and 8 votes.

  • [X] Plan not much to do.
    - [X] Pilot Training: Charlie, Frankie, Iris
    -- [X] Haruko Sasaki
    - [X] Base AI Development
    -- [X] Boris
    -- [X] Generalist AI
    - [X] Energy Blaster
    -- [X] Build Team
    -[X] Triple Combination - Prototyping
    --[X] Roll the Dice with Faedium Crystal - Chance of Success (Roll 2d6, Threshold Unknown)
    --[X] Katrina
    -[X] Kausen Equipment: Anti-Gravity
    --[X] Try to free more space on the Pegasus to carry more units
    --[X] Ivanna
    [X] Plan Backfill
    -[X] Liaison: Mander/MSS
    -- [X] Haruko Sasaki
    -[X] Triple Combination - Prototyping
    --[X] Roll the Dice with Faedium Crystal - Chance of Success (Roll 2d6, Threshold Unknown)
    --[X] Katrina
    -[X] Even More Gun
    --[X] Boris Ignatov
    -[X] Equipment Fabrication
    --[X] Shard Kit
    -- [X] Build Team
    -[X] Kausen Equipment: Anti-Gravity
    --[X] Try to free more space on the Pegasus to carry more units
    --[X] Ivanna


Right then. I'll roll dice later today.
 
Also, on rereading the visit to Aberdeen, I feel like Gus and his team are expies too. I didn't make the connection until the mention of Phil being muffled into incoherence, but from there it was pretty clear who Gus is (unless I'm mistaken).
I'll let @Not in Person answer that one. And yes, gaining new advisors as you mentioned is not something I would offer every turn for that very reason. (My turn drafts would take forever for one)
Right, this.

One other member of Neer's team who sometimes appears is called "Lance", wears an oversized hard-hat and can do a mean impression of a dirll seargeant. He's read Sun Tzu, and tries to apply it to his job. Which somehow works.

... I really want to show that they're all* expies of the Hat Game characters, without actually saying they're expies of the Hat Game characters. But this is the best I can come up with.

* "All" as in, "Representatives of Morgan Industries that act as an aquivalent to a single Engineering Advisor for Ground Pound".
 
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I'll let @Not in Person answer that one. And yes, gaining new advisors as you mentioned is not something I would offer every turn for that very reason. (My turn drafts would take forever for one)
Having him actually admit that those guys are, indeed, the expies I saw them as (albeit not saying the source's name flat-out, which I will follow his lead on) reminded me of this, which brings to mind the question of what the cap for AI advisors will be, because obviously there'll be one as a sanity check to prevent us attempting "do everything" shenanigans from a different angle.
 
Turn Ten, Year Three Rolls
[X] Plan not much to do.
- [X] Pilot Training: Charlie, Frankie, Iris
-- [X] Haruko Sasaki
- [X] Base AI Development
-- [X] Boris
-- [X] Generalist AI
- [X] Energy Blaster
-- [X] Build Team
-[X] Triple Combination - Prototyping
--[X] Roll the Dice with Faedium Crystal - Chance of Success (Roll 2d6, Threshold Unknown)
--[X] Katrina
-[X] Kausen Equipment: Anti-Gravity
--[X] Try to free more space on the Pegasus to carry more units
--[X] Ivanna

In order to appease the automated board system, have some body text (as it's not counting the spoilered stuff). Decent turn all around, with a few very good rolls included. Enjoy.

Pilot Training: Argonauts
Assigned: Haruko Sasaki
- Re-Roll One Failed Training Roll
Duration: Two Turns
Rolling 2d6, Threshold of 3-6): 5, 3
The Argonauts have the makings of a solid team. Haruko is learning, however, that they still have issues to work out. One Turn Remaining.

Blue September
Assigned: Adriana
- Make One Additional Roll at Disadvantage for additional results
Duration: One Turn
Rolling 2d6, Threshold Unknown: 4, 3
Adriana's Snooping: 6
We have an answer on whether this is a Westphalian or Kaiju operation. It's both. New Deployment Action Unlocked.

Active Monitoring
Assigned: Diana
- Reduce Threshold by 1
Duration: One Turn
Rolling at Advantage (3d6), Threshold Unknown: 4, 1, 5
The Kaiju is beginning to make aggressive moves, but it remains frustratingly beyond reach. It's narrowed its area, but either you wait for it to make landfall or you go directly towards it. New Deployment Action Unlocked.

Triple Combination - Prototyping w/Faedium proto-sample
Assigned: Wilde and Henry, Katarina
- Wilde and Henry: Gain +1d6 to Triple Combination
- Katarina: Gain +1d6
Duration: Three Turns
Rolling at extreme Advantage (2d6, +1d6 from Wilde and Henry, +1d6 from Katarina), Threshold Unknown: 6, 5, 2
Did they run into problems? Absolutely. Did it get results? Very much so. Two Turns Remaining - One Turn reduced for Faedium.

Steed Standardization - Over There
Assigned: Jiro
- Gain +1d6 to Practical Applications
- Critical Success is 4-6
Duration: One Turn
Rolling at extreme Advantage (3d6, +1d6 from Jiro), Threshold of 5: 1, 4, 4, 5.
Critical success! Jiro has not only successfully integrated the Steeds as the standardized Super Robot cockpit unit, he's made progress into a theoretical follow up unit. MEF support unit stood up and ready to deploy. New Practical Applications Action Unlocked!

Construct Super Robot Support - 'Sledder'
Assigned: Lana
- Re-roll ANY failed Engineering Rolls. Applies once this turn.
Duration: Two Turns
Rolling 2d6, Threshold of 6: 1, 2
Lana triggers the re-roll: 3, 6
The Sledder is proving to be a much trickier design than anticipated. But designing a new chassis with all of the lessons learned over the last few years is proving to be incredibly valuable. One Turn Remaining

Base AI Development
General Assistance
Assigned: Boris
- Reduce Threshold by 1
Duration: Four Turns+
Chance of Success (Roll 2d6, Threshold of 6 5): 5, 6
Greater success! Boris has struck a brainwave - literally. Additional options to be voted on in narrative post.

Explore K-Class Psychic Augmentation
Assigned: SAM CARLSON
- Reduce Threshold by 1
Duration: One Turn
Chance for Success (roll 2d6, Threshold of 6 5): 5, 6
Critical Success! (QM Note: Seriously!? Two 5, 6 rolls in a row!?)

Gifts of the Regent (Empathic Booster)
Assigned: Max
- Add +1d6
Duration: Two Turns
Chance for Success (roll at Advantage, 2d6 + 1d6, Threshold of 5-6): 6, 2, 4
Max is not completely overtaken by the Booster anymore. Which is good. She seems to have some idea of incorporating the Empathic Booster into the newly standardized Steeds. One Turn Remaining.

Kausen Equipment - Anti-Gravity (Pegasus)
Assigned: Ivanna
- Re-roll ANY failed Science roll. Applies once per turn.
Duration: Two Turns
Chance for Success (roll 2d6, Threshold of 5-6): 2, 2
Re-roll: 3, 1
Ivanna's having some trouble trying to lighten the load of the Pegasus. There's still time to try again, but initial outlook is that it's going to be hard to make the dropship any lighter than it is. One Turn Remaining.

Handheld Blasters - Kausen Equipment
Assigned: Zulu
- Add +2 to the lowest roll
Duration: One Turn
Chance for Success (roll 2d6, Threshold of 5-6): 3, 3 +2
Zulu's done it. He's found a way to take the standard armaments of the Support mecha and increase their firepower. All that's left now is to apply it. New Practical Applications Action Unlocked!

Faedium
Assigned: Mary
- Critical successes explode
Duration: Two One Turn
Chance for Success (roll 2d6, Threshold Unknown): 5, 4
The crash test on the Triple Combination concept jumpstarted the Faedium project by quite a fair bit, and Mary is now confident that she has enough to present some new options for you. New Faedium Actions Unlocked!
 
Bruh, I'm pretty sure that Adrianna failed each and every normal recon roll that she ever did and followed it up by succeeding on the bonus one. What the hell.
 
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@Basarin you forgot the Build Team's Energy Blaster?

It's a flat result - it doesn't need a roll. I'll include it in the narrative post.

Uh, forgive me for this question, my reading comprehension is on the low at the moment.

Does this mean that the Steeds can now function as a cockpit for future Super Robots? Or does it mean that the current Super Robot cockpits will be replaced by a Steed?

Yes to the first. The second you'll have a bit of refitting to do, but it won't take nearly so long.

Bruh, I'm pretty sure that Adrianna failed each and every normal recon roll that she ever did and followed it up by succeeded on the bonus one. What the hell.

Never underestimate a really stubborn hyperactive schoolgirl security AI.
 
Triple Combination - Prototyping w/Faedium proto-sample
Assigned: Wilde and Henry, Katarina
- Wilde and Henry: Gain +1d6 to Triple Combination
- Katarina: Gain +1d6
Duration: Three Turns
Rolling at extreme Advantage (2d6, +1d6 from Wilde and Henry, +1d6 from Katarina), Threshold Unknown: 6, 5, 2
Did they run into problems? Absolutely. Did it get results? Very much so. Two Turns Remaining - One Turn reduced for Faedium.
Think we need one more d6 here. Should have been 4d6.
 
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