- Location
- New York
[X] Plan: Big Damn Heroes (Ain't we just?)
Heh, you even included anime-esque episode endings! But, where's our fanservice?
Richard took in a deep breath. As if recognizing the moment, the HUD displayed what looked to be a voice command console.
"Steel Combination! Go!"
Lel, nerdy shout included. I hope future melee attacks include a "shout now" gauge for extra awesome.
Piledrivers and piston punches.
So like a Monitor, but on land?So yeah, crazy idea ahoy. take a tank, and strap one of those prototpye 51CM naval guns to it to be used for our combining robot.
MECHA FIGHT! Now this is what I was looking for when I started reading this quest
Waitasec.
>Pilot is aslightlymature male.
>Mecha is a Real Robot, borderline Super.
>Weapons are mainly Impact-based Conventionals.
>Mecha name has a Wolf motif.
Please, let's give the Lieutenant the nickname "Steel Beowulf".
Bonus points for wrecking the cockpit microphones every now and then.
Barring that, I'd just settle for Callaghan getting a goatee... if that's EDF regulations.Not gonna lie.
I did consider suggesting "Beowulf" as one of our actual SR codenames.
As a treat to you all, I present to you this.
The art was done by the talented Daniel Khanna, who is also responsible for a lot of good Transformers art. I was quite happy with how this turned out.
So @Basarin what color are our Kaiju scales because I just realized we can pull the palette swap versions of the mook vehicles are inexplicably better trope especially if the scales are red koz red wunz go fasta.
Wait he just ran away without having to make any rolls for it? I would have thought that since he'd sustained quite a bit of damage and since we have air support we could have just either transformed back into jackal and caught up to him or just sent our air support after him. I'm honestly really hoping that we have options to just hunt him down.
Also I might be wrong but since we rolled 6 three times shouldn't that be 6 damage and then 4 damage after the 2 damage negation.
Wait he just ran away without having to make any rolls for it? I would have thought that since he'd sustained quite a bit of damage and since we have air support we could have just either transformed back into jackal and caught up to him or just sent our air support after him. I'm honestly really hoping that we have options to just hunt him down.
Also I might be wrong but since we rolled 6 three times shouldn't that be 6 damage and then 4 damage after the 2 damage negation.
Narration post to come up before I hit the hay.
To quote Sam, True Fact: Today was a somewhat crummy day at work. Typing this helps me to relax. So thanks for giving me plenty of material to work with.
For expediency, I combined the two 3d6 rolls at Advantage. Both would count as 2 HP a piece, so I figured to just combine them. I narratively interpret that as "the bad guy's legging it! FIRE EVERYTHING!"
In this scenario, Bandit would have been prevented from escaping if you managed to kill him. After all, you are still very early in development, and the Kausen are still technologically better than everyone else. And despite being a little weasel, Bandit is fairly tough.
I will say this. You nearly killed him. Nearly. A lot of that was him just being absolutely cocky, and you will see later on that the garrison at Fort Brenner actually fought like beasts before they were taken down. You showing up was absolutely not expected, and you capitalized hard on it.
I won't say by how much, but he's going to be carrying a grudge for this one.
As a treat to you all, I present to you this.
The art was done by the talented Daniel Khanna, who is also responsible for a lot of good Transformers art. I was quite happy with how this turned out.