Super Robot Quest

[X] Another AI personality is proving to be incredibly fussy and precise about just about everything. (Unknown; chance for reducing challenge thresholds)
 
[X] Another AI personality is proving to be incredibly fussy and precise about just about everything. (Unknown; chance for reducing challenge thresholds)

I'd be fine with the randomized AI, but I really hope it doesn't wind up as a mad scientist that emphasizes the "mad" (ours at least manage enough "scientist" to balance it out). That said, the reduction in thresholds seems more useful to us than a completely unpredictable advisor.
 
Yes, but his is not the crazy train. His train is the !SCIENCE! train.
Why are you demanding an insane AI that will most likely turn against us the instant we tell it the rules we'll require it to obey? Because that's kind of what you're doing here.

We have use for eccentrics who get results through their sheer nonconformity. We have no place for genuine madmen (and no, I am not ignorant of how some of those madmen are "eccentrics" who were denied the ability to pursue their passions for so long they snapped; it's a standard villain origin).
 
Why are you demanding an insane AI that will most likely turn against us the instant we tell it the rules we'll require it to obey? Because that's kind of what you're doing here.
I will ask you to clarify. Where have I stated either of the following, or anything that is "kind of" like the following:
1. The third option will result in an insane AI;
2. This insane AI will turn against it's creators after the latter try to enforce any rules on the former;
3. This insane AI will turn against it's creators the very instant an attempt to enforce the above-mentioned rules is made;
4. This third option is the only option to be voted for?

On my side I clarify:
1. I took a phrase "X train has no brakes";
2. I applied some wordplay to it: "no brakes" = "OSHA incompliant" = "crazy".
3. In the subsequent post I proceded to run with the "train" joke (such as it is).
3b. Admittedly, to some degree, one might say, running in front of the train.
4. My intention WAS to make a pun, because I like puns more than I like being percieved as sane;
5. My intention IS to continue this pun. To the point of annoyance, or sooner, as indicated; because I can't always tell what is or isn't annoying without external cues.

In summary:
I will be grateful to anybody saying "Dude, stop, [particular behaviour] is annoying", as this is a valuable external cue.
If any part of the quoted post is meant to be humorous or any sort of wordplay, I'd like to know where (so that I'd be able to use it myself).
If what happened here is nothing more than a common misunderstanding, I intend to make a pun on "common" and not pursue the matter any further.
 
[X] Another AI personality is proving to be incredibly fussy and precise about just about everything. (Unknown; chance for reducing challenge thresholds)
 
Only problem is that we don't have a robot yet. Beowulf is still being repaired, and won't be ready for another turn.
Bit late, but managed to come up with something to say here: The Perseus should be sufficient, since we'd be expecting the Mercury V to be on-site to help since this is literally its home base that we'd be fighting at. Also, send the Heat Knife with it; it'll probably melt from its own heat, but this is literally what it's made for.

Remember, we've got four major robots; it's just that Beowulf's the super-est one we've got so far (the Thunderbolt may be powered by Doing The Right Thing, but it's still too incomplete to field outside the most dire emergencies; the others just don't have anything to combine with yet), and thus the only one that can reasonably be expected to operate without another super robot as backup.

I will ask you to clarify. Where have I stated either of the following, or anything that is "kind of" like the following:
1. The third option will result in an insane AI;
2. This insane AI will turn against it's creators after the latter try to enforce any rules on the former;
3. This insane AI will turn against it's creators the very instant an attempt to enforce the above-mentioned rules is made;
4. This third option is the only option to be voted for?

On my side I clarify:
1. I took a phrase "X train has no brakes";
2. I applied some wordplay to it: "no brakes" = "OSHA incompliant" = "crazy".
3. In the subsequent post I proceded to run with the "train" joke (such as it is).
3b. Admittedly, to some degree, one might say, running in front of the train.
4. My intention WAS to make a pun, because I like puns more than I like being percieved as sane;
5. My intention IS to continue this pun. To the point of annoyance, or sooner, as indicated; because I can't always tell what is or isn't annoying without external cues.

In summary:
I will be grateful to anybody saying "Dude, stop, [particular behaviour] is annoying", as this is a valuable external cue.
If any part of the quoted post is meant to be humorous or any sort of wordplay, I'd like to know where (so that I'd be able to use it myself).
If what happened here is nothing more than a common misunderstanding, I intend to make a pun on "common" and not pursue the matter any further.
You exaggerated the "bit off" description to "crazy train" (and "crazy" is frequently used as a synonym for "insane"). I was just following your implied desires to their logical conclusion; if you don't actually want an AI to go insane and try to wipe out humanity, then we can just chalk things up to a miscommunication and leave it at that.

In the future, maybe you should try to make it clear when you're just joking (like putting the :p emote at the end)? Then you'll run into fewer people taking your jokes more seriously than you intended them.
 
[X] Another AI personality is proving to be incredibly fussy and precise about just about everything. (Unknown; chance for reducing challenge thresholds)
 
[X] Another AI personality is proving to be incredibly fussy and precise about just about everything. (Unknown; chance for reducing challenge thresholds)
 
It bears pointing out that all of our recent development projects like the upgraded Energy Blaster, Heat Knife, and Support weaponry will go a long way to helping in the next round of fighting. Not to mention that The Sergey Gorshkov will probably be getting its first trial by fire if we choose to send it to a battlefield. And if we do send it, I recommend sending it to help Erika while the Pegasus goes to Japan.

If things hold off until after November we will have Beowulf back into operational status thus we can field two Super Robots in a pinch if we choose to send Perseus and Ichiro to help Erika while Beowulf heads to Japan. Erika Drake is already familiar with Ichiro while Hiroki is familiar with Callaghan and Beowulf which means they can both work together with each other.

Here is my strategy for if things blow up in two different directions at the same time.

Japan - Pegasus - Beowulf - Supporting Units
Erika - The Sergey Gorshkov - Perseus - Supporting units.

Extreme emergency no choice option - Galbinus and co to either battlefield or third one if the Free Brothers do something in retaliation for Bandit if things go really really pear shaped.
 
Last edited:
It bears pointing out that all of our recent development projects like the upgraded Energy Blaster, Heat Knife, and Support weaponry will go a long way to helping in the next round of fighting. Not to mention that The Sergey Gorshkov will probably be getting its first trial by fire if we choose to send it to a battlefield. And if we do send it, I recommend sending it to help Erika while the Pegasus goes to Japan.

If things hold off until after November we will have Beowulf back into operational status thus we can field two Super Robots in a pinch if we choose to send Perseus and Ichiro to help Erika while Beowulf heads to Japan. Erika Drake is already familiar with Ichiro while Hiroki is familiar with Callaghan and Beowulf which means they can both work together with each other.

Here is my strategy for if things blow up in two different directions at the same time.

Japan - Pegasus - Beowulf - Supporting Units
Erika - The Sergey Gorshkov - Perseus - Supporting units.

Extreme emergency no choice option - Galbinus and co to either battlefield or third one if the Free Brothers do something in retaliation for Bandit if things go really really pear shaped.

The Sergey Gorshkov is not under our command and we never actually upgraded our Energy Blasters (though even if we chose to pursue that option it wouldn't have finished in time for the two deployment options).

From how the text is worded the attack on Yukimura institute is imminent and we have to deploy next month while the Hunt For The Blue September could be delayed for month (or possibly two but I don't think we want to risk them getting away). Beowulf is unusable for the next turn so for Japan we can either send Ichiro, Jessica or Zheng/Tellison. I'm against sending Tellison/Zheng since the Argonauts are in training and we are a turn from finishing the combiner form so it makes more sense to hold them up for a turn and then send the Perseus at full strength. Jessica VS Ichiro is a matter if you value being tougher vs having a finisher more (and possibly having more DPS? Jessica's robot is pretty shorn of upgrades so it's hard to tell), and if we fight with Mercury I think being able to take hits and not crumple is more important since I assume that it has its own finishers.
 
Last edited:
The Sergey Gorshkov is not under our command and we never actually upgraded our Energy Blasters (though even if we chose to pursue that option it wouldn't have finished in time for the two deployment options).

From how the text is worded the attack on Yukimura institute is imminent and we have to deploy next month while the Hunt For The Blue September could be delayed for month (or possibly two but I don't think we want to risk them getting away). Beowulf is unusable for the next turn so for Japan we can either send Ichiro, Jessica or Zheng/Tellison. I'm against sending Tellison/Zheng since the Argonauts are in training and we are a turn from finishing the combiner form so it makes more sense to hold them up for a turn and then send the Perseus at full strength. Jessica VS Ichiro is a matter if you value being tougher vs having a finisher more (and possibly having more DPS? Jessica's robot is pretty shorn of upgrades so it's hard to tell), and if we fight with Mercury I think being able to take hits and not crumple is more important since I assume that it has its own finishers.
I tend to err on the side of pessimism sometimes, And while she is not in our chain of command. If the situation is bad enough The Sergey would be deployed. The thing with the Blue September op is that it may happen next month or 4 months from now. We don't know. I don't expect the Navy to miss out on a chance to get a favor from us if we ask them to let us borrow the Sergey Gorshkov to send to Erika as backup with the team I already laid out

Beowulf is to be finished sometime in November, We don't have an exact date other than November. The thing with the Kaiju off Tokyo is that we don't know when it might attack other than we think it's searching for the Yukimura institute. It doesn't have an exact location yet. It might find the location next month or it might not, And given it's importance I would rather send our most experienced Pilot and best Super Robot to help with that battle when the time comes.

I agree with not sending Tellison/Zheng since they are not ready yet. Same with Jessica as well. As for next turn's plan if things don't spark off. I am going to hold off on making a vote this time let one of the other planners make a suitable Super robot plan. I want the person who designed the upgraded Beowulf Super Robot to make the new plan if at all possible.
 
I tend to err on the side of pessimism sometimes, And while she is not in our chain of command. If the situation is bad enough The Sergey would be deployed. The thing with the Blue September op is that it may happen next month or 4 months from now. We don't know. I don't expect the Navy to miss out on a chance to get a favor from us if we ask them to let us borrow the Sergey Gorshkov to send to Erika as backup with the team I already laid out

Beowulf is to be finished sometime in November, We don't have an exact date other than November. The thing with the Kaiju off Tokyo is that we don't know when it might attack other than we think it's searching for the Yukimura institute. It doesn't have an exact location yet. It might find the location next month or it might not, And given it's importance I would rather send our most experienced Pilot and best Super Robot to help with that battle when the time comes.

I agree with not sending Tellison/Zheng since they are not ready yet. Same with Jessica as well. As for next turn's plan if things don't spark off. I am going to hold off on making a vote this time let one of the other planners make a suitable Super robot plan. I want the person who designed the upgraded Beowulf Super Robot to make the new plan if at all possible.

Erika noted that the Westphalians would lay low for a month so I assume we have a month grace period, while the Kaiju is noted to have shrunk its probing range to what we could identify as Kyoto which suggest that if we can see where the Kaiju is gonna attack the attack itself is immanent. Regarding Sergey Gorshkov, the problem is that we don't really have an 'in' with the person in the naval force that is responsible for deciding when the ship sortie so we don't really have a way to ask for favors from them.

WRT Tellison/Zheng, the Perseus is actually the second most complete super robot we have, so if we aren't getting a useable combiner form just in time for one of the fights there's zero reason not to use Perseus in the deployment and then upgrade it while it's undergoing maintenance. There shouldn't be any plans to upgrade our super robots next turns regardless.
 
If things hold off until after November we will have Beowulf back into operational status thus we can field two Super Robots in a pinch if we choose to send Perseus and Ichiro to help Erika while Beowulf heads to Japan. Erika Drake is already familiar with Ichiro while Hiroki is familiar with Callaghan and Beowulf which means they can both work together with each other.
Agree with sending Ichiro to help Erika; they've fought together, so it shouldn't be too hard for them to cooperate again. However, the Perseus team specializes in team fights (albeit as the commander), so they should be reasonably capable of working with anyone unless they prove incapable of teamwork. (And yes, I'm assuming that the Beowulf won't be ready in time to help.) Thus, I'd go with something more like this:

Japan: Perseus + support units
Erika: Ichiro + whatever amphibious support we've got (think it's implied that they'll be fighting underwater)
Standby: Jessica (her robot's not even close to complete yet, so it's too risky to deploy)

None of our Staff were crazy enough to turn the Sergey Gorshkov into a Macross expy right?
Pretty sure it's more of a Yamato expy; don't think we've figured out how to make a robot that big yet.
 
None of our Staff were crazy enough to turn the Sergey Gorshkov into a Macross expy right?
Technically the Sergey is the Non transforming Carrier version of the Macross. the Russian carrier was turned into a spaceship with Alien Tech built into it plus K-Scale tech.
so they should be reasonably capable of working with anyone unless they prove incapable of teamwork.
I doubt they will have any trouble working with the other teams let alone anyone outside the DFRI.
(And yes, I'm assuming that the Beowulf won't be ready in time to help.)
Expect the best and prepare for the worst is a good motto to have isn't it.
Japan: Perseus + support units
Erika: Ichiro + whatever amphibious support we've got (think it's implied that they'll be fighting underwater)
Standby: Jessica (her robot's not even close to complete yet, so it's too risky to deploy)
Good plan but your forgetting Galbinus and Crew. they can also deploy in an emergency like they did in New York, Granted it was against orders but still they were a big help organizing the defense. As for Jessica, I am more reticent of letting her out so soon. We still don't fully understand how her powers work or how she is able to summon her Mech the ways she does.
don't think we've figured out how to make a robot that big yet.
We have not figured out a way to design a city sized warship yet. If we want one, We would have to design and build it from the ground up. And that will take Years, not months but years.
 
Last edited:
Technically the Sergey is the Non transforming Carrier version of the Macross. the Russian carrier was turned into a spaceship with Alien Tech built into it plus K-Scale tech.

Expect the best and prepare for the worst is a good motto to have isn't it.

Good plan but your forgetting Galbinus and Crew. they can also deploy in an emergency like they did in New York, Granted it was against orders but still they were a big help organizing the defense. As for Jessica, I am more reticent of letting her out so soon. We still don't fully understand how her powers work or how she is able to summon her Mech the ways she does.
In other words, the Sergey is Space Battleship Yamato as a carrier.

I may have a paranoid streak, but it's not paranoia to expect a reasonable circumstance, such as "Beowulf won't be repaired in time to deploy for this mission." Especially since it sounds to me like we need to deploy NOW in order to be ready for the battle to start, on both fronts (Kyoto attack seems imminent, Valiant's currently in the "search" part of "search and destroy").

I've got multiple reasons for leaving the Legio out of my plans. 1: They're not our subordinates, they're our allies; if we want them to deploy we have to convince them to do it instead of watching for the Free Brothers. 2: Not sure how many other people know about the Kausen factions, but I'm willing to bet the other super robots and their backup are not among them yet, and I'd rather avoid fights in which our allies could potentially get killed by friendly fire. 3: There's already speculation about the Free Brothers attacking while we're busy, and nobody likes being shorthanded for an enemy attack.

So... basically, we can ask Galbinus for volunteers to assist us, but we can't do anything more on that front, especially if he decides they can't spare anyone at all right now.

Also, it just occurred to me that the Westphalians might be trying to augment their machines with kaiju bits of their own (can't see anything else they'd want from Sheol). Damn copycats.

Would Mander count deploying to help Valiant here as clearing our debt? I mean, we requested their assistance against the Beast, and now their pilot is requesting ours for an underwater multifaction battle.

edit:
I doubt they will have any trouble working with the other teams let alone anyone outside the DFRI.
I meant the other guys; the entire point of the Perseus is teamwork, but if someone refuses to cooperate then the best you can do is work around them (and a lot of super robot pilots seem pretty belligerent).
 
Last edited:
[X] Another AI personality is proving to be incredibly fussy and precise about just about everything. (Unknown; chance for reducing challenge thresholds)

incase i forgot
 
Now that I think about it, the Acid Dragon was a flight capable kaiju. Should we develop a flight module or flight capable mecha?
 
Turn Eleven, Year Three - Fiery Fall
2215, 3 November A.D. 2072
Unity Station


"...so in short, now is the time when things decided to set themselves aflame?" Peters asked.

Devin's avatar on the sat-link grimaced, but he didn't shy away from answering. "That about sums it up, ma'am," he admitted glumly. "I've got one situation that will possibly keep for a month, maybe more if I'm lucky. But we've got an intelligent and patient kaiju that's estimated to make landfall sometime this month onto Kyoto. Chances are, I'm going to lend support - losing Mercury V's not something we can afford."

"
Honestly, this works just as well," Peters mused. "It's a little earlier than I was going to ask you to do, but this could lay the groundwork for it later. Assuming you succeed, that is." At Devin's questioning glance, she added, "If you can't beat them, ask them to join. I had some thoughts about formalizing the current agreements you seem to be striking with the other groups, but that will have to wait."

"Anything else for now then ma'am?" When she shook her head, Devin cut the link.

"Awfully in a rush he is," she muttered. She glanced down further onto her notes. Yes, if they could build on the goodwill the Major was developing with the others - even the dreaded 'Ground Pound,' from which she was hearing so many interesting things now - they could have something special emerge soon.

She might need to muse another name, however. 'Super Robot Defense Corps' was a bit of a mouthful after all...



OOC: The Defense Force options focuses on a few key items:

- Pilot Training - Exactly as it sounds. There will be options to increase and/or refine the capabilities of your pilots.

- Super Robot Deployments - Also exactly as it sounds. Every so often there will be an opportunity that materializes, and your teams will have the opportunity to get involved. There will be a mini-turn after the main turn's decisions and rolls have completed, giving you a broader picture of what's going on - and if any Situations need to be prepared for the next turn.

- Defense Force Network Monitoring - More or less how you determine if something requires your Super Robots' attention or not. The Reaction Force will give you updates as to what is going on in your immediate area, but this will be elaborated on later.

- Liaisons with Defense Force officials/other Super Robot teams
- Narratively, it's always a good idea to stay on friendly terms with your peers. And doing so may unlock new opportunities moving forward...

Haruko Sasaki
- LOCKED - Pilot Training

- If placed in Pilot Training, you may re-roll a failed roll.
- If placed in Liaison, gain 1d6 to your roll.
Diana
- Wherever she is slotted, reduce the Threshold by 1.
Adriana
- If placed in Reaction Force Monitoring, gain chance (at Disadvantage for 1d6) to uncover additional details, regardless of success or failure.

Reaction Force Monitoring
Free Action (does not Require Advisor)
Chance for Detection (Roll for Disadvantage at 1d6, Threshold Unknown)
Can Assign: Sasaki, Diana, Adriana, Katarina (Increase roll to 3d6, Threshold Unknown)
Notes: You are already tapped into the Defense Force Network, so you are always at least passively aware of what's going on in the wider Earth Union. If you leave well enough alone, you may have a chance of something crossing your desk and giving you the option to intervene. If you are actively looking, you are more likely to discover activities of enemy Action, unlocking new opportunities to investigate and pursue.

The results and new options, if any materialize, will be available for selection next turn.
[] Reaction Force: Passive Monitoring - Requires No Advisors
[] Reaction Force: Active Monitoring - (Which Advisor?)

Super Robot Deployments
Free Action (does not Require Advisor)
Requires available Super Robot and Pilot(s)
Requires available transportation (unless specified)
Notes: These will show the hotspots you have identified already that could warrant the attention of the Super Robot teams. These range in severity from something simple (for your teams) to handle, to something that is seen as more catastrophic requiring your attention (such as, say, a Kaiju stomping around downtown).

At the moment, you only have one option available. But it's one that's been hinted at for quite some time!

Richard Callaghan/Beowulf
- LOCKED, Requires One Turn to recover
SAI-01 Ichiro Banner
Tellison, Zhang/Perseus
Satsuma, Thunderbolt


[] Kyoto - Yukimura Institute
- [] Which Core Unit?
- [] Which Support Units?
- Urgency - IMMINENT
- The kaiju is going to make landfall. You're pretty sure that Mercury V and Hiroki are up to the task - but this kaiju has been showing an odd amount of restraint and patience, two traits you don't like seeing in kaiju. It will likely be making a beeline towards the Yukimuras and Mercury - but your Super Robot can definitely lend a hand.

[] Australia - Blue September
-
[] Which Core Unit?
- [] Which Support Units?
- Urgency - Moderate (Estimated 1-3 Turns)
- It seems official - the Westphalians and the kaiju are making a trade of some kind. You have some time before this blows up in your face, but you shouldn't wait for too long. If not because the enemy will bolt, but because Erika will run out of patience and act on her own.

Pilot Training
Requires Advisor
Chance for Success (Roll 2d6, Threshold Varies)
Duration: Two Turns
Can Assign: Sasaki, Diana, Adriana, Katarina
Notes: Exactly as it sounds - whoever is overseeing this particular assignment will be making use of the Proving Grounds and any other particular blend of 'fun' they can come up with. The thresholds for success and the rewards will vary - these can include new abilities, refining existing ones, or an increase in Actions per Round or even team-up attacks for example. One Advisor is required - but you can then place in as many pilots/teams as you wish.

As for the threshold for each team and pilot, you won't quite know until you develop a baseline for them (i.e., putting them through the training initially). As a rule of thumb, new and inexperienced pilots are relatively easier to help improve, while the more experienced ones have somewhat diminishing returns. Experience roughly corresponds to Green, Inexperienced, Experienced, Veteran, Ace. The less experienced they are, the easier it is for them to learn and gain bonuses - but said bonuses will be quite modest. The higher in experience they are, the harder it is for old dogs to learn new tricks - but if they succeed, the results will speak for themselves.

A pilot or team can be pulled from training for combat - however, it will delay the duration by one turn.

Experience is gained from
[] Pilot Training: Richard Callaghan/Beowulf (Which Advisor?)
- Experienced, Threshold of 5-6

- LOCKED, Requires One Turn to recover
[] Pilot Training: SAI-01 Ichiro Banner
- Which Advisor?
- Inexperienced, Threshold of 4-6
[] Pilot Training: Tellison, Zhang/Perseus
- Which Advisor?
- Inexperienced, Threshold of 4-6
[] Pilot Training: Charlie, Frankie, Iris
- Which Advisor?
- Green, Threshold of 3-6

Liaison Duties
Requires Advisor
Chance for Success (Roll 2d6, Threshold Varies)
Notes: This mostly applies to other elements in the Defense Forces, the other Super Robot Teams and the Legion. Failing these rolls does not necessarily reflect worsening relations, but just mostly that whatever you were setting out to do didn't produce the results you were aiming for (such as cooperating to track down a particular target). Each Liaison also has their own agenda in particular, and depending on if you're successful in fostering cooperation with them, different targets of opportunities for the Super Robots will appear for follow on deployments.

Each Liaison will have a Baseline Threshold. In a vacuum, and if no other factors are in play, this is what you would require to succeed to cooperate with them. However, other factors (busy with their own agenda, recent events influencing positive or negative behavior towards you, etc) will modify the Threshold as well. For this turn, no other factors are in play just yet (with one well known exception). Expect that to change soon.

[] Liaison: General Li/GDF
- [] Which Advisor?

- Relations: Neutral
- Baseline Threshold: Moderate (5-6)
- You're not exactly close with the Ground Defense Force general, but there is no doubt that General Li greatly appreciated being the first to field the Centurions. It could be worth your while to follow up and see how they're doing, or if there's anything else that needs doing.

[] Liaison: Colonel Kim/FRC
- [] Which Advisor?

- Relations: Friendly
- Baseline Threshold: Simple (4-6)
- The Jackals have by now become ubiquitous across the North American District, and more are being seen being produced and fielded elsewhere. Colonel Kim's enthusiastic endorsement of the frames were partially responsible for that - it could be worthwhile to check in, and see if he's uncovered anything that you can use.

[] Liaison: Colonel Bernard/MEF
- [] Which Advisor?

- Relations: Neutral
- Baseline Threshold: Moderate (5-6)
- Awkward first meetings over San Diego and the Falcon aside, you and the Marine Expeditionary Forces officer get on just fine. Now that you have some of them on retainer as well, it's only courteous to keep him updated on how things are going.

[] Liaison: Captain Dana Candle/NDF
- [] Which Advisor?

- Relations: Neutral, leaning towards Friendly
- Baseline Threshold: Moderate (4-6)
- Candler has been making good progress in becoming an independent...task force. Or something. You're not sure of the terminology the Naval Defense Force hats are going to use just yet. Given that you have some upcoming emergencies, see if she might be willing to lend a hand...but you may end up in the unenviable position of owing another favor to someone.

[] Liaison: Dr. Yukimura/Yukimura Institute
- [] Which Advisor?

- Relations: Friendly, leaning towards Close
- Baseline Threshold: Moderate (5-6)
- There's no way Yukimura doesn't realize that there's another kaiju out for his and Mercury's blood. But extending some kind of warning might not go amiss - especially if you choose to not deploy in Japan this month.

[] Liaison: Mander/MSS
- [] Which Advisor?

- Relations: Neutral, leaning towards Friendly
- Baseline Threshold: Moderate (5-6)
- Note: You owe them a favor (Deployment #3)
- Mander is well aware of Erika's gallivanting. If you choose to cooperate with Erika to take down the plot that's brewing down there, might be prudent to open a dialogue out of courtesy.

[] Liaison: Galbinus-R/Legio Galbinus
- [] Which Advisor?
- Relations: Warm, Allies
- Baseline Threshold: Simple (4-6)
- The DFRI and the Legion get on like a house on fire. After saving Cavalier, building the Enclave and helping them with Variable Configuration, you are as close as can be with Galbinus and his crew. Why not check in with your friends from the stars and see what else needs doing?

[] Liaison: Major Lenora Jenkins/Ground Pound
- [] Which Advisor?
- Relations: Friendly
- Baseline Threshold: Moderate (5-6)
- It's been a few months since you've heard back from Jenkins. Assuming that the Fulgur Particles or the nanomachines haven't eaten them all just yet, it might be time to see what's changed since you checked in on them.

[X] Pilot Training - Argonauts
- LOCKED - Haruko Sasaki

- Chance for Success (Roll 2d6, Threshold of 3-6)
- Duration: One Turn Remaining



OOC: Engineering is both the same and a little different from before. Some notes to consider for you all:

- Engineering's short term focuses revolve around upgrades for the existing Super Robots. For example, Ichiro has just returned from combat somewhat battered, and he will need at least one turn of downtime to be back up to fighting trim. Once he's fully repaired, you can then look to give him some permanent upgrades.

- Practical Application of the new technologies you have researched remain a classic option. When the Science Department unlocks the secrets of a new technology, it still falls to Engineering to find a practical use for it (see: K-Scale). As always, this is a matter of time (turns) and successes (rolls). This covers prototyping new designs (or variations of existing ones) and effectively building the new Super Robots via this action, or new weapon or equipment designs.

- Super AI Development is still an option, but this usually remains a very long-term project (such as it was with the AI Sisters and Delphi). They are either base support Advisers, or Super Robot AI - either way, this results in a new character (hence the care taken in developing them).

- Item Construction is a new option for you all. In a vein similar to the one-shot Zirvitium knuckle dusters and the Shard Kit, you can dedicate a few turns to constructing a ready-made arsenal and toolkit set for your Super Robots deploying to battle.

- As always, the most recent list of everything you have researched thus far is referred to on
this page.

Wilde and Henry
- LOCKED - Triple Combination - Prototyping

- If assigned to Practical Applications, gain 1d6 to rolls.
- If assigned to Construct Super Robot, reduce Duration by One Turn.
The Build Team
- LOCKED - Item Fabrication

- Can only be assigned to Item Fabrication.
Lana
- LOCKED - Construct Super Robot Support - Sledder

- If assigned to Refit Super Robot, roll 2d6 (Threshold of 5-6). On success, reduce the Duration by One Turn.
- Lana may offer a re-roll to any failed Engineering roll. Only applies once per turn.
Jiro Yukimura
- If assigned to Practical Applications (and Design Super Robot or Design Support), gain 1d6 per roll.
- Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to Jiro's assigned Action.
Boris Ignatov
- LOCKED - General Base AI Development

- Threshold for success on AI or Kaus Actions is reduced by One.

Refit Super Robot
Requires Advisor
Duration: One Turn minimum (more extensive upgrades may increase Duration)
Notes: Exactly as it sounds, this will provide upgrades from your existing technology and equipment to a given Super Robot. For 'minor' upgrades such as ZIrvitium Plating or Anti-Gravity Solution, this would only take one turn. However, fitting a Super Robot with more internal upgrades such as K-Circuits or outfitting it to enable the Psychic Theater will take longer. Refitting the unit for Combination would take even longer, and so forth.

Fitting a Super Robot with new weapons, unless specified, is generally a simple process that does not require extensive refits.

Note: You can choose to Upgrade a Super Robot even if it is currently undergoing repairs. The upgrades will finish alongside repair completion.

[] Refit Super Robot
- [] Which Super Robot?
- [] Which Upgrades?
- [] Which Advisor?


[] My Kingdom for a Steed
- [] Which Advisor?
- [] Which Super Robot?
- Duration: One Turn
- Will grant additional HP, additional unknown benefits to refit Super Robot
- Must be Human pilot(s)
- The Steeds can now be retrofitted to the existing Super Robot lineup. However, this is definitely something you may wish to wait on until things calm down just a tiny bit.

Practical Applications
Requires Advisor
Chance for Success (Roll 2d6, Threshold Varies)
Duration: Varies (Two Turn Minimum)
Notes: Once a new design concept is fresh off of the researchers' plates, it is up to Engineering to figure out a practical way to manufacture something useful out of it. This also folds in the original 'Experimental' suite of actions, so I decided to fold these all into the same group. This can cover everything from designing and prototyping new Super Robot/Support designs, to new weapons with existing technologies (Dispersion, Zirvitium, etc.).

[] Design Super Robot Core Unit
- [] What is the Design Concept?
- [] Which Advisor?

- Chance of Success (Roll 2d6, Threshold Varies)
- Duration: Two Turns+

[] Construct Super Robot Support Unit(s)
- [] What is the Design Concept?
- [] Which Advisor?

- Chance of Success (Roll 2d6, Threshold Varies)
- Duration: Two Turns+

[] Design New Equipment (Weapon)
- [] What is the Design Concept?
- [] Which Advisor?

- Chance of Success (Roll 2d6, Threshold Varies)
- Duration: Two Turns+

[] Funnel Development
- [] Which Advisor?
- The Funnel Concept does work. However, it still has quite a few restrictions that limits its current usefulness. Some new technology may become readily available for use in development, but it's not there yet. Work with the understanding that you have, and see how much further you can practically take this. Who knows? You might have made an impromptu boomerang to start with, or something.
- Chance of Success (Roll 2d6, Threshold Unknown)
- Duration: Three to Five Turns

[] Even More Gun
- [] Which Advisor?
- Bandit's customized blaster, as it turned out, was nothing more than just adding even more bits of blaster together to get more blaster-y. At least, those were the terms that Wilde used - Henry clarifies as usual, pointing out that Bandit basically welded several Kaus blaster components to gain a greater yield of firepower. What's noteworthy about it is the fact that it didn't just overload and explode on him, while also giving him the general firepower of a heavy blaster. It's entirely possible that the support units could get a boost in their firearms - though nothing nearly so overlocked as Bandit's. You have safety standards, after all.
- Chance of Success (Roll 2d6, Threshold Unknown)
- Duration: Two Turns+

[] Head or Heart of the Matter
- [] Which Advisor?
- In what is now fairly common for Jiro, he came across an idea in one of his fever dream rushes of development and made some progress on it. What if the K-Suit could be adapted to become an even smaller configurable vehicle? Or even form the head (albeit with more than sufficient armor) or core of the chest? Jiro's notes admits that this is probably a little beyond reach right now, but in future this could become a possibility...
- Chance of Success (Roll 2d6, Threshold Unknown)
- Duration: Three Turns+

Equipment Fabrication
Requires Advisor
Duration: One to Two Turns (Varies)
Notes: This does not cover weapons or the solid heavy equipment. This specifically covers the one-shot use items such as Ichiro's Knuckle Dusters and the Shard Kit, useful items that the Super Robots may need to level the fight in their favor. These are relatively quick to fabricate, but it is always worthwhile to have a ready made stock.

[] Equipment Fabrication
- [] Which Item?
- [] Which Advisor?

- "If you ever need to know what you can order us to make, boss, just refer here. This is an ongoing thing, but depending on what else the crazies at the research department can come up with, we'll have more options available to us."

Super AI Development
Requires Advisor
Chance of Success (Roll 2d6, Threshold Varies)
Duration: Four Turns Minimum (Varies)
Notes: If you want to develop a new Base or Super Robot AI, this is the option to do so in. As you've witnessed before, developing an AI is not an easy or short process - you will need to have in mind what you want them to do before you start.
[] Base AI Development
- [] What do you want the Advisor to do?
- [] Which Advisor?

- Chance of Success (Roll 2d6, Threshold of 6)
- Duration: Four Turns+

[] Super Robot AI Development
- [] What do you want the pilot to be?
- [] Which Advisor?

- Chance of Success (Roll 2d6, Threshold of 5-6)
- Duration: Four Turns+

[] Pooling Research - Drone Support
- [] Which Advisor?
- Boris's study of the Drones has given him some ideas about potentially coopting the technology behind the Drones for the Institute's own ends. Naturally, he's not going to even think about going for the semi-lobotomized nature of the Free Brothers' hordes - Zulu is already an uncomfortable enough example of what that entails. However, could we create our own Drones with the added capacity to learn and grow? Not only could this lead to additional help, this may help ease the introduction of the Super AI concept to the wider Union with healthy, well adjusted citizens...or at least, as well adjusted as the DFRI allows.
- Chance of Success (Roll 3d6, Threshold Unknown)
- Duration: Three Turns+

- Though Ignatov assures you that he and his team can oversee the development of new AI, he won't be able to give you more specifics on time and chances of success until some rough parameters and expectations are given. As you currently are well enough staffed in pilots and Base AI personalities, this is not a pressing matter at the moment. It's still good to know you have this available as an option though.

Enemy Wreckage Analysis
Requires Advisor
Chance of Success (Roll 2d6, Threshold of 5-6)
Duration: One Turn
Notes: The wreckage available for study are:
- Beast Mega Blaster
[] Enemy Wreckage Analysis
- [] Which Advisor?

- Chance of Success (Roll 2d6, Threshold of 5-6)
- Duration: One Turn

[X] Construct Super Robot Support Unit
- [X] Sledder
- LOCKED - Lana

- "I'll get this damned thing to work if it's the last thing I do!" Considering all the anguish Super Robot designs seem to be giving her, all Lana is missing is a North American football that constantly gets yanked away just before the kickoff...
- Chance of Success (Roll 2d6, Threshold of 6)
- Duration: One Turns Remain

[X] Triple Combination - Prototyping
- LOCKED - Wilde and Henry

- Faedium is apparently in. Wilde and Henry have blessed off on the new material as the next step forward in getting around the power incompatibility issues that taking different power sources and engines poses. There's now just the matter of additional testing - how far can they take it? Now comes the iffy part - the optimal place to install the crystal.
- [] Faedium is proven to work, albeit it's still a bit unstable. But Wilde is convinced we can proceed to scale tests now. The Beowulf is the core of the Combination - so let's install a fully fabricated Faedium Crystal inside a Jackal and see how this works. (Chance to complete now; roll 2d6, Threshold Unknown)
- [] Henry is a bit more cautious, and wants to conduct some more stress tests in a controlled environment before they slap a Faedium Crystal into a test model Jackal. (roll 3d6, Threshold of 6)
- Duration: Two Turns Remaining

[X] Fabrication - Energy Blaster
- LOCKED - Build Team
- Duration: One Turn Remaining

[X] General Base AI Development
- LOCKED - Boris
- Chance of Success (roll 2d6, Threshold of 6 5-6)
- Duration: Three Turns Remaining
- Current personality: Fussy, Precise



SCIENCE.

That said, not much has changed on these options. They are still broken down between specific new projects, and the broader categories of ESP Theory, Kaiju Biotechnology, Xeno Technology, and any remaining gifts of the Regent left on the docket.

SAM CARLSON
- If assigned to ESP Theory or Kaiju Biotechnology, reduce the Threshold for Success by 1.
Max Brand
- LOCKED - Empathic Booster

- If assigned to Xeno Technology, you may add 1d6.
Ivanna
- You may re-roll any failed Science roll once per turn.
Zulu
- If assigned to Xeno Technology, you may add +2 to the value of the lowest rolled d6.
Mary McCullough
- Critical Successes explode. (The dice, that is, not her experiments. Usually.)

ESP Theory
Requires Advisor
Chance for Success (roll 2d6, Threshold Varies)
Duration: Varies
Notes: You've pushed ESP Theory pretty far, and Sam can be reliably marked as the top expert (and probably the only expert) in the field. The Man-Machine Interface, the Psychic Theater, and the initial forays into altering K-Class Materials - all are still viable options to pursue as well. Your options will vary, but write in what angle you want to pursue, and the rolls will tell what that develops into.

[] Refine Psychic Theater Principle
- [] Which Advisor?
- [] Write In what you want to pursue

- Chance for Success (roll 2d6, Threshold of 5-6)
- Duration: Two Turns

[] ESP Augmentation Theory
- [] Which Advisor?
- Sam has proven that it's possible for psychich strength to directly affect tangible physical changes to K-Class. It's not dramatic, and the payoff right now is somewhat negligible for the effort required. This is absolutely in its infancy at the moment, and it might not be worth pursuing at this very moment. But it's there, it just needs much more literal brainpower to do anything with than you have the time or resources for right now.
- Chance for Success (roll at Disadvantage (1d6), Threshold Unknown)
- Duration: Three Turns

Kaiju Biotechnology
Requires Advisor
Chance for Success (Roll 2d6, Threshold Varies)
Duration: Varies
Notes: Like ESP Theory, Kaiju Biotechnology (and the resulting K-Class Materials) form the bedrock of your 'super science' powering the Super Robots.

[] Explore K-Fang Development
- [] Which Advisor?
- [] Write In what you want to pursue

- Chance for Success (roll 2d6, Threshold of 6)
- "Sam here! So now that we've actually got viable vats of K-Fang, it's time for some experimentation! We're all here because we have a giant chunk of Dragon's bone, and we want to make a weapon of mass destruction out of it! So! Who's ready to make something ridiculous?"

Xeno Technology
Requires Advisor
Chance for Success (Roll 2d6, Threshold Varies)
Notes: Xeno Technology is a catchall phrase describing all the technology coming from the Kausen and the Regent (C-Crystals are very much counting as Xeno Technology for the purposes of the system). You are only scratching the surface of what both fields have to offer, but Max and Zulu are there to unlock the rest of what these new fields hold.
[] Kausen Equipment
- [] Which Advisor?
- [] Write In what you want to pursue

- Chance for Success (roll 2d6, Threshold of 5-6)
- Duration: Two Turns
- Anti-Gravity. Zirvitium Alloys. The Dispersion Field. Shard Technology. These are all new revolutionary things for humanity, but are at best ho-hum for the Kausen (with exception to the Dispersion Field, which they regard as finnicky at best). You aren't going to outdo them in their own technological fields anytime soon, but Max is confident that you can put your own spin on the technologies and see if you can't surprise the Free Brothers. Preferably with a punch to the face. Repeatedly.

[] C-Crystals
- [] Which Advisor?
- [] Write In what you want to pursue

- Chance for Success (roll at Disadvantage, 1d6, Threshold of 4-6)
- Duration: Two Turns
- The C-Crystal Generator is finished, and the "Master" crystal is safely ensconced in the deepest parts of the Command Center. You can leave well enough alone, but aside from Satsuma's integration wtih the C-Crystal, it may be worthwhile to conduct some additional tests, in case there's something the Regent didn't mention or if there were side effects even it wasn't aware of. Though you have been able to make the generator and it is now fabricating C-Crystals with no difficulties, there's still too much about it you do not know about it, even beyond the 'must be this heroic to use' clause.

[] Blaster Miniaturization - Super Robot Edition
- [] Which Advisor?
- Chance for Success (roll 2d6, Threshold of 5-6)
- Duration: Two Turns
- Breaking down the Drone blasters down to support unit scale has given Zulu some confidence that it's very possible to adapt a much more powerful version down to a 'pistol' sized package for the Super Robot core units. He just needs some time to work on it to determine feasibility.


Faedium
Requires Advisor
Chance for Success (Roll 2d6, Threshold Varies)
Duration: Varies
Notes: Faedium is a new field of mad science that you rescued from obscurity thanks to Max's meet and greet in the late stages of A.D. 2072. Right now, the realm of possibilities extends to power storage and generation - and it is currently key to breaking past the barrier of large scale Combinations. But you haven't even come closer to going past the surface of what could happen.

[] Faedium Research
- [] Which Advisor?
- [] Write In what you want to pursue

- Chance for Success (roll 2d6, Threshold of 5-6)
- Duration: Two Turns


[X] Gifts of the Regent (Empathic Booster)
- LOCKED - Max

- Chance for Success (roll 2d6, Threshold of 5-6)
- Duration: One Turn Remaining
- So far, the story checks out - the Booster does in fact amplify emotions to achieve some sort of tangible effect. The joy of research wasn't what you had in mind, but it's good to know that it sort of, kind of, does work. You think. But now that Max has mostly gotten it out of her system, the next step is figuring out how this can actually be practically used for the Super Robot.



Katarina
- Katarina can add 1d6 to any roll across all categories. Can only do this once per turn.

[] After Market Purchases
- [] Which Advisor (Can be Special or Engineering)
- Chance for Success (roll 2d6, Threshold Unknown)
- Duration: Two Turns+
- Your old friends came through for you, and delivered a burnt out rocket engine, and an old Saddle cargo helicopter. To anyone else, these would be curiosities at best, and complete garbage at worst. But your team built the Pegasus out of worse than that - now the question is, what can you do with these?
 
Two questions @Basarin:

1) When the Sledder action finishes do we still need to prototype/build the unit or will we get it ready for a fight next month? Or is it success dependent?
2) If the Build action finishes this turn does it meant we can use it for this turn deployment or not? (I assume not but I wanna make sure).
 
Back
Top