Super Robot Quest

I'll try to have the narrative post up tomorrow. But in the meantime, lemme share something that the Youtube recommendations decided to chuck my way.

Yuusen Galient. I only ever knew of this because it was (for some reason) one of the series included in Brave Saga 2. It has a really cool aesthetic that I dig, but I otherwise know next to nothing about it.

Just throwing it out there because it does look pretty damned cool.
 
For skeleton and framework you want something springy. It WILL be enduring a lot of forces from a lot of directions, so you want something that will bend before it breaks, and snap back to true without permanent deformation, while ALSO being very hard to bend. If it breaks, then you want the break to be as localized as possible rather than propagating through the structure.
So essentially, nothing consisting of large brittle structures.

I don't think we have any material better than steel for that right now.
 
(albeit not saying the source's name flat-out, which I will follow his lead on)
I was actually just being silly. Something I cannot, in good conscience, DIScourage here.

(QM Note: Seriously!? Two 5, 6 rolls in a row!?)
All probabilities are 50%. Either it happens, or it doesn't.

Our Gen 2 Support Units are looking like they're gonna be meaty
The meat would only be skin deep
Even then, it's gonna add a bit more muscle - making it more likely that the opponents get boned.
 
Narrative post is still ongoing, likely won't be for another day or so. Had a long day at work.

Otherwise, I'll let you all keep chewing at the meat of the matter.
 
In that case, we should probably start thinking about what we should do with our b-list super robots. I'm leaning to giving the Valkyrie mk. II K-scale plus Antigravity, and start researching combinations for Banner.
Edit: Better idea for Banner: K-Fang external weapon. And I want to keep an upgrade slot free on the Valkyrie in case we get a breakthrough on the funnels, or we need one to mount a superheavy weapon.
 
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In that case, we should probably start thinking about what we should do with our b-list super robots. I'm leaning to giving the Valkyrie mk. II K-scale plus Antigravity, and start researching combinations for Banner.
At the moment the only question re: what upgrades to install in a core machine is how many pilots we want it to have. If the answer is greater than 1, we want a Psychic Theater; otherwise, we shouldn't waste our time on it. Thanks to the Anti-grav giving +1 upgrade slot without taking any slots itself, we can equip both K-Scale and K-Circuits even if the robot we're installing them into only has 1 slot baseline (case in point: Ichiro).

Personally, I kinda want to have a super Steed running around; it's surprisingly durable for what amounts to powered armor (Beowulf chassis has 12 HP, Steed chassis has 8), is better at dodging than anything else we've got (it's the only one that doesn't have any limitations on its dodge rolls), has incredible damage potential (Circuits + multi-hit attacks = scary; admittedly, though, said attacks are also inaccurate, which mitigates things, but when they hit...), and has potential as a support unit too. Preliminary name suggestion for said custom Steed: Sleipnir.

The only problem with building new super robots, of course, is getting new pilots for them...
 
Should we recruit more pilots and build bespoke Super Robots aroumd them?

And how should we recruit? Build Arcade Game Consoles and use those to test for prospective pilots by distributing them worldwide?
 
Okay, been considering the "pilots" question a bit, and came up with a few possibilities, and some pros and cons of each. Note: Being listed here does not mean I can recommend it; they might just be here for devils' advocacy.

Intelligence Operative Subcontract
+ Experienced Steed pilot
+ Trained covert operative, should one be required
- No reason to work for us
- Super robots are kind of the opposite of covert in most cases

Civilian Recruitment
+ Should be fairly easy to access
+ Almost completely malleable; should be possible to get someone for any given role
- Completely untrained; will have to start completely from scratch
- Severe security risk; high potential for getting an enemy spy instead

Military Recruitment
+ Reasonably predictable results
+ Pre-trained combatant, just needing a crash course in whatever they wind up piloting
- Pretty tapped out already
- Other branches might take offense to us poaching their guys, especially if we do it a lot

AI Pilots
+ Excellent control of personality traits
+ Can be done on-site without advertising
- Takes time off of other Engineering jobs
- Will need to find a template suitable for the desired machine

Of these, the one I consider most viable would probably be making an AI. Unfortunately, I'm not sure if there's a cap on how many AIs we can make total, or what it might be.

Also, I noticed that, for whatever reason, the Shade isn't actually listed in our equipment threadmarks. Maybe we should do something with that, like combine it with a Steed for a slightly bulkier ninja (variant of the Volfogg route).
 
Otherwise, I'll let you all keep chewing at the meat of the matter.
It would be nice to sink our teeth into such a savory subject as Super Robots.

Personally, I kinda want to have a super Steed running around; it's surprisingly durable for what amounts to powered armor (Beowulf chassis has 12 HP, Steed chassis has 8), is better at dodging than anything else we've got (it's the only one that doesn't have any limitations on its dodge rolls), has incredible damage potential (Circuits + multi-hit attacks = scary; admittedly, though, said attacks are also inaccurate, which mitigates things, but when they hit...), and has potential as a support unit too. Preliminary name suggestion for said custom Steed: Sleipnir.
Are these the stats for a single Steed, or for a Steed Support Unit, which is, unless I'm mistaken, a group of Steeds? And therefore a multi-hit attack (and some other stats too, probably) is because it's actually multiple Steeds.
 
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