Super Robot Quest

Horrible conditioned sure but later on it turns out to be a good place to set up for various reasons. And none of the enemy factions have learned its location yet hopefully.

well, the westphalians know. they did attack the university, remember. and sheol knows where the university is, a kaiju did rampage through the campus, he just doesn't know it's our home base yet. the kausen probably don't even know the university, or the town around it, is a thing that exists, much less it being our base.

and the westphalians are probably going to tell the free brothers where we are, soonish, so they can act as ablative armor for warlord 2.0's attack. so that'll be fun.
 
well, the westphalians know. they did attack the university, remember. and sheol knows where the university is, a kaiju did rampage through the campus, he just doesn't know it's our home base yet. the kausen probably don't even know the university, or the town around it, is a thing that exists, much less it being our base.

and the westphalians are probably going to tell the free brothers where we are, soonish, so they can act as ablative armor for warlord 2.0's attack. so that'll be fun.
We don't know if the Westphalians know or not due to the transmission being garbled by battle damage, So its 50/50 on them knowing or not.
 
[Reboot Primer Shorts...ish] Super Robot Defense Corps Initial Impressions
This last weekend had additional work at the job to get through. But I'm still set on getting things started, so for now, have this. I'm not too sure on this one, but I will need a bit more time to get the proper start set up. Hope you enjoy.

Also, @Absoloot, welcome aboard. Hope you enjoy!

Super Robot Defense Corps
Initial Impressions on a Love Letter to Studio Velocity and the Super Robot Genre


For full disclosure, I do not regularly watch anime. At least, not nowadays - I have fond memories of some of the older shows. The Slayers (and the protagonist's cheerful disregard for collateral damage), Patlabor, Macross (at least through the Robotech lens) and Mobile Suit Gundam (if you ask which one, the answer is yes). Most of this list is indeed of the giant robot genre, but I never really gave much thought about some of the more bombastic series. And by bombastic, I mean everything from the shonen-style hotblooded fight sequences, to dialogue worthy of a Silver Age comic book. I've never seen the likes of Mazinger Z or Transformers (I already see a bunch of you furiously typing your comments now for my heresy).

I suppose this helps me come at this without any particular biases aside from a vague sense of bemusement. Because this is not at all what I was expecting.

In the same fashion as Super Robot Taisen, here comes along Super Robot Defense Corps, a game set in the shared universe of some of Studio Velocity's own giant robot anime. Particularly, the homage series of Mercury V, Valiant and Legio Galbinus are brought together in what has been confirmed by the developers to be officially a canon storyline continuation, with each series' events intermingling with one another while connected with original viewpoint characters. Fans of each series will already have identified that the 'originals' have technically already existed in-universe and are being expanded on.

To its credit, the game does recognize that while it's aimed at fans of the series, not everyone will have seen all of them or any of them at all. So there is a prologue campaign of sorts that doubles as a tutorial. Having played a few different versions as the developers were figuring out what exactly they wanted the game to be, it's a little too soon to tell how the rest of the campaign proper will play out. But the prologue's writing does a decent job of bringing people up to speed on the goings on of the other series involved. The players assume the role of the Defense Force Research Institute (DFRI), a group that was hinted at in Legio Galbinus, and while they're introduced to the protagonists of the Legion, Mercury V and Valiant, they don't dominate center stage (even if they're a large presence in the background early on). This does give some of the side characters of the other series a bit more spotlight time, though admittedly the characters of Legio loom larger due to their closer connection in canon.

Either that, or the writers have an unstated favorite series of the lot of them. The mech designs for the original cast, starting with the Beowulf and its upgraded forms to the hinted at Perseus and Seeker, all hew closely to the Legion's Kausen characters. What I find interesting is that the developers - presumably with Studio Velocity's blessings - took the long-bandied fan comparison to the Transformers franchise to its logical conclusion, and the original mech designs have begun to bleed into the Legion and Free Brother ranks. Given that the studio's stance on the game is that it is fully canon, that could be interesting for future installments.

The prologue alone also comes with plenty of original animation, with quite a bit serving as almost original episodes for Legio. The cliffhanger from that series was resolved with the rather explosive introduction of the original characters for the game, while also serving as a mission to introduce the players to higher level opponent (with some rather memorable moments if the players hit the right triggers). I think the balance was a bit skewed, but I understand the devs are still toying with balance even now.

All in all, the game seems relatively promising. The full release is coming soon.

Comments

- he's skipping out on a lot of details

- Yeah, like how about how the original cast are all nuts?

- You have two mad geniuses who make the robot frames, you have not!Aperture Science reverse engineering the kaiju from Mercury V, another mad scientist studying an alien crystal that may turn someone into a magical girl with a giant robot, another engineer who accidentally-on-purpose made sentient AI and one commander who drinks himself to death with coffee instead of booze. Yeah, tone of this is definitely more lighthearted than the others

- u forgot the otaku tactical officer

- wat no science?

- I think you mean SCIENCE

- i like how they don't actually describe the gameplay

- It's kinda hard to define and the devs keep changing the system

- Disappointed that they left out the helicopter that can parry missiles or the main mech doing a backbreaker on a dragon kaiju

- wait wat

- Yeah, Warlord has a chance to simply parry any attack. That includes missiles from the support. It looks really silly but by the game logic he parried all of it

- kinda want to see that animated

- the dock fight was bs, i had no idea kaiju was going to just ignore me. lost points for that, grr

- For anyone who gets to the first boss fight in the prologue, drop a save before you finish off bandit. at low hp the melee attack has a chance to do wrestling moves on him, and he has unique dialogue for it happening

- not really dialogue, just variations of 'oh crap!' but it does look amazing

- SUPLEX

- if bandit doesn't try repaying that in future i will be sad

- I just wanna see Tyrannous on display. he'd be a wicked boss fight
 
I think my favorite part is how you started the fake article like how most modern day articles would start.
 
I love this series of call outs your doing, setting the entire series as fictional stories. Excellent work boss!

Would say more, but kind of about to go back to work.

Still happy to see youwriting, and hope you have an excellent day boss!
 
We don't know if the Westphalians know or not due to the transmission being garbled by battle damage, So its 50/50 on them knowing or not.

no, no. they definitely know that the university is our home base. the camper spies in the beginning might not have been able to get a good look inside, and the transmission at the end of warlord's attack was hidden by PJH (that's the tech guy of the westphalians, right?), but they're not all idiots.

they knew our base was a new defense force facility that was nevertheless very heavily defended. even if PJH keeps his snapshot of the foxhound to himself, our going public as a super robot research and production facility is going to make them connect the dots.
 
Glad to see this coming back, recently I've gotten on a Real and Super Robot kick so it's nice to see this coming back...though...I'm gonna need to re-read all of this as I don't remember a TON of what was going on and exactly who the characters were. I feel bad for saying it like that but it's been at least a year
 
Love the quest, @Basarin, almost caught up. One thing I noticed as a binge reader, is that throughout the quest your definition of success shifted a lot. The early part is characterized by steady progress independent of the dice, with large breakthroughs on success to reduce development time significantly. Later I'm seeing a lot of actions coming up with no actionable results after several turns of investment, even with 2 or 3 successes in the process. It seems that instead of successes accelerating development, the actual results started being dice based. Didn't get a success? That whole action failed, try again or use insights Gained to pivot to new tech. Or the 4's seeming to do nothing when the bonus squeezes those into successes.

I've not read the discussion much so I don't know if it's come up already, but I thought I'd mention it. The writing still great, but the sense of acomplishment and gains isn't as strong in later turns, even though you're writing improved. I think maybe the really crazy early turns with tons of successes created an expectation of success which devalues normal, reasonable progress.

Anyway, good quest. I hope it starts up again soon!
 
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Love the quest, @Basarin, almost caught up. One thing I noticed as a binge reader, is that throughout the quest your definition of success shifted a lot. The early part is characterized by steady progress independent of the dice, with large breakthroughs on success to reduce development time significantly. Later I'm seeing a lot of actions coming up with no actionable results after several turns of investment, even with 2 or 3 successes in the process. It seems that instead of successes accelerating development, the actual results started being dice based. Didn't get a success? That whole action failed, try again or use insights Gained to pivot to new tech. Or the 4's seeming to do nothing when the bonus squeezes those into successes.

I've not read the discussion much so I don't know if it's come up already, but I thought I'd mention it. The writing still great, but the sense of acomplishment and gains isn't as strong in later turns, even though you're writing improved. I think maybe the really crazy early turns with tons of successes created an expectation of success which devalues normal, reasonable progress.

Anyway, good quest. I hope it starts up again soon!
Honestly, I noticed that myself as I was going back through and reading. I think that might also be because we moved into more stable territory that we started focusing more on using the tech we have then huge breakthroughs as we made out 1.0 with the Beowulf and Perseus coming into Ready status.

Plus were spread out into like...5 different styles of technology so it's really hard to feel we made significant gains at times. But that might be because of how the rolls seemed to have been going rather than how he intended it to be.
 
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Honestly, I noticed that myself as I was going back through and reading. I think that might also be because we moved into more stable territory that we started focusing more on using the tech we have then huge breakthroughs as we made out 1.0 with the Beowulf and Perseus coming into Ready status.

Plus were spread out into like...5 different styles of technology so it's really hard to feel we made significant gains at times. But that might be because of how the rolls seemed to have been going rather than how he intended it to be.
5? I am only aware of 4 different technology styles?

1. Sheol and his monster mashups which are being reverse engineered by DFRI.
2. The Kausen tech which is being used by the Kausen and some samples being revese engineered by the DFRI and the Westphalians.
3. The AI crystal thing that gifts people with the power of the Magical Girl and the tech is probably being reversed engineered by the DFRI.
4. The Westphalians tech which is basically another branch of earth tech that is already in use by the good guys.

What is the Fifth tech style?
 
5? I am only aware of 4 different technology styles?

1. Sheol and his monster mashups which are being reverse engineered by DFRI.
2. The Kausen tech which is being used by the Kausen and some samples being revese engineered by the DFRI and the Westphalians.
3. The AI crystal thing that gifts people with the power of the Magical Girl and the tech is probably being reversed engineered by the DFRI.
4. The Westphalians tech which is basically another branch of earth tech that is already in use by the good guys.

What is the Fifth tech style?
I was counting ESP, in hindsight, I probably shouldn't have but it is another branch of tech that we have to research into.
(Still a bit salty we couldn't get perm transmutation but what can you do)
 
Deployment #3 Brest - Recap
@codeRR, @Absoloot, you're both fairly spot on. I agree that the definitions kept changing - not a good thing. My only explanation is that I was still trying to figure out what I wanted to do with SRQ. I had a very vague idea of it going in, mostly because I wanted to jump right into the deep end and write about super robots. That mentality probably didn't help the stability of the quest, and having re-read it myself a few times there are still parts of the quest I feel I could have definitely done better in.

The hiatus has done some good for me in that I have a much firmer idea of what I want to do, and I've taken some time committing thought to paper on how to make this work. Is it going to work?

Well, I have no idea. I hope you'll all keep providing feedback if I'm doing something really silly (or on the off chance I'm doing alright).

0950, 24 May A.D. 2072
Vicinity of Brest, European District


"...and in sum, we'll treat this as a standard investigation," Anna finished. Inside of the requisitioned Shade modified as an impromptu command vehicle, the agent stood hunched over a mobile holographic display propped onto a few stools, the three-dimensional image canted at a slight angle as a result. A few of the other agents' portraits - mostly grayed out for security purposes - were on display, each portrait attached with a red line to specific areas. "Fan out, find out anything we can get our hands on. Schedules, record logs and timestamps, even rumors or strange sightings would help."

"And the wreckage?" one of them asked, the voice filtered through modulating static.

"I somehow doubt they were able to smuggle an entire shipwreck out of the ocean's depths without drawing some kind of attention," Anna said with a dry tone. "But since everyone's been cagey with us about it, it's probably something good. If you find something, let me know." She glanced at her watch, before nodding to herself. "Next check in is same time tomorrow morning, audio only. Good hunting everyone!"

With that, Anna slapped down on the console, disconnecting the call - and sending the entire console flipping head over teakettle onto the floor, the three dimensional rendering of the area sent flying in all sorts of interesting angles. By the time Anna was able to turn that off, her face red with embarrassment, it seemed as if someone had decided they were tired of the Continent and had just tableflipped it in one whole go.

"Really glad no one saw that," she muttered to herself.

"I did-"

"Shut up, you don't count." She glared at the tarp covered mass just outside the doors - she could swear that the smug bastard underneath was smirking at her. Shaking away the odd lock of blonde hair covering her face, she pointed an accusing finger at the mass hidden beneath. "And you don't share video of that anywhere - I know where you and your dad live."

"Not deleting it, though," Ichiro replied, the same tone of amusement filtering through his voice. Despite her annoyance, Anna couldn't help but smirk, the idea that the very first Super Artificial Intelligence battle platform was developing a mischievous streak. Devin's going to hate this, she thought. Said thought did absolutely nothing to dissuade her from encouraging this behavior outright. "Still, was it really necessary to bring me out here? I don't have muscle tissue or anything, but-" The engine block gave out a small huff, a simple revving up before calming back down to idling, "-even I'm starting to feel a little cramped in here."

"You're here in case it's a Separatist plot," Anna pointed out. Putting the holographic display back onto its charge port along the Shade's wall, she pulled out a keyboard from the wall beneath the charge port, the tablet shifting to a conventional - and slightly oldschool - display monitor. "Once we start narrowing things down and tighten the noose, we'll eventually kick open a hornet's nest. Then you can put all that firepower to good use."

"Won't they be expecting something like me, though?" With the display up and running, Ichiro was able to simply tap into the local - and isolated - network, his portrait showing on the corner of the screen. His face very much reminded Anna of the Kausen from the Legion - metallic, yet clearly a face that could produce expressions despite their metallic natures. Granted, the fact that his eyes were a glowing purple was a little offputting, but she knew that like the other AI personalities in the Institute, his was based on an individual - Major Johnathan Devin's, to be specific. That meant that he was a fairly decent sort, who had a deep well of patience despite wishing that he didn't - the only difference she could notice so far was that he usually vented his frustrations through means that weren't caffeinated. So far, anyway.

"Sort of, but not really." As Anna continued to type, her fingers rapidly tapping against the keyboard as she sorted incoming reports into respective folders to make sense of them later, she pointed out, "Ever since the Institute's made their big splash, it's public knowledge now that there's basically transforming robots in the Defense Force. The Jackals are kinda old news, the Centurions are making Westphalians come up with new curse words until they make a counter for them, and the Phalanxes are just being rolled out to line units." She shrugged, highlighting a specific report of suspicious activity logs for analysis at a much sooner time - important, but not quite urgent just yet. "They'd treat you as dangerous, but a tank turning into a robot isn't unheard of anymore."

"And all that from Rich taking a prototype kiling a dragon-type kaiju in San Diego," Ichiro commented dryly. "Still wish I was there for it, though."

"Don't let him hear you say that about the Beowulf," Anna chuckled. She knew how defensive the rising star in the DFRI was of his mecha, though he'd admittedly earned the right. "He's a first in a lot of ways, you know? First to fight off a Kausen, took down the Warlord plus crew-" She winced slightly, just relieved that that sneaky bastard was too dead to cause anymore trouble, "-and took down a kaiju and made you all famous."

"Kinda surprised it hasn't gone to his head," Ichiro grumbled, "but then again he's too humble for that sort of thing. Glad for him, I really am. But I wouldn't mind at least some action, if just so Galbinus can stop pestering me about 'getting me ready for a real fight.'"

"Oh yeah, how'd the last spar go-?"

"I'd rather fight five Cavaliers with one arm behind my back and an excavator shovel."



1312, 27 May A.D. 2072
Vicinity of Brest, European District


"What do you mean the Bismarck is gone!?"

Ichiro sighed. Be careful what you wish for, huh?



1641, 27 July A.D. 2072
<ERROR: LOCALE UNKNOWN>


"Gentlemen." The individual known as 'Wallace' stared at each screen, his face concealed by a face mask and a pair of heavily tinted goggles. It was not the ideal choice of disguise, but to remain static in appearance and location was death. His namesake had learnt that lesson the hard way, and plenty of would-be freedom fighters were all too proud to proclaim themselves as symbols. Easily identifiable symbols. Easily identifiable symbols that could be shot, or just have the cities they happened to be in simply saturated with bombardment. Wallace wasn't much for history, but if the Unification Wars taught anything, it was that. "I have received your reports, and I am pleased to see everything is in as good working order under the circumstances. I know these machines are untested - and for those of you in the old reliables, these new weapons are odd. But they will pave the way for even better designs - resistance should be light, but even if the oppressors put up a stiff fight, consider this a test. Give them a bloody nose. Wallace out."

As he disconnected the call, each screen showed what he already knew. Koenig, and by extension PJH, had been good to their word. The strange new contraptions that they were aping the new Jackal frames that Burr so loathed all showed readiness on their displays. PJH had (in his caustic, unhelpful way) reminded him that these were prototypes and concept frames 'not representative of the final product,' but they were all that were available on such short notice. But against what should only be an intelligence surveillance team, it should be more than enough. He was counting on surprise and complacency from their previous efforts to pave the way to cover their tracks.

But if that failed...well.

Wallace sighed as he turned his frequency to them. And before he could even speak-

"'ere, Bruce! We have us a call!"

"Well, why are you pissing about with it and not getting us stuck in, Bruce? Bruce needs to get up close and proper to flush out the Uni bastards!"

"You're the bloody pilot, Bruce! Stop telling weapons how to do their job, Bruce!"


Wallace sighed. He loathed dealing with Bruce. "Are you operational?" he asked through gritted teeth. His aides glanced up, knowing that particular tone.

"Oi, Bruce. The posh git wants to know if we're good to go-"

"I told you already, Bruce! Engines are up! Now can we
please get a bloody move on so we can-"

"Stand by for my signal," Wallace cut them off. "You will hear from me soon." He unceremoniously cut the call off before his brain could start questioning which Bruce was which. Just thinking about that particular crew was taxing to the mind.

"Sir?" Glancing up, Wallace noted one of his aides asking with a wary voice. One of the newer ones promoted to the position, clearly. "Why...do we tolerate having them?"

"I ask myself that question every day," Wallace admitted. "But against the likes of Valiant, and any new machines the Defense Force begin to field...who the hell else do I have that's suicidal and stupid enough to pilot what are effectively walking death traps?" One look at the giant metal monster they were ensconced in, even just a simple wireframe diagram, was enough to prove his point. No sane pilot would even want to pilot was effectively a deathride.

But time and time again, Bruce somehow got away with only a few scratches and bruises...Which one? Yes.



1730, 27 July A.D. 2072
Outskirts of Arsenal de Brest


NOT SIMULATION - THIS IS A PRIORITY ALERT - NOT SIMULATION

-BRK-

SEPARATIST FORCES DETECTED

-BRK-

HEADING - BREST

-BRK-

ESTIMATED TIME OF ARRIVAL - SIXTY-FOUR MINUTES

-BRK-

COMPOSITION - APPROXIMATION OF JACKAL CHASSIS, NUMBERS UNDETERMINED AT THIS TIME

NOT SIMULATION - THIS IS A PRIORITY ALERT - NOT SIMULATION

That message had come in not too long ago. Anna, for all the frustration at the sheer ridiculousness of the situation (and having been paired with a sentient transforming robot tank, that was saying something), she had already repositioned her Shade to feed in tactical updates - with more teams promised to filter in, though what good they would do was academic at the moment. As it was...

"We're clear," she said over the communications link. "Non-essential personnel evacuated, and we have additional security assets mobilizing. But they're going to take a bit. Initial show's all yours, Ichiro."

"Fantastic," he muttered. Any additional mirth was cut off as his HUD alerted him to incoming contacts. The lens on the tank's rangefinder zoomed in, to see multiple dust clouds interspersed with flying chips of gravel growing ever-so-closer. "Confirmed contacts. Multiple, grouped in squads, and..." He paused, as the outlines looked really off. "...yeah, those look like Jackals," he confirmed. "If you gave a Jackal to a a gun and chopshop enthusiast."

None of the Jackal ripoffs looked alike. There was no uniformity with them all - Lieutenant Wilde probably would have compared it to an old post-apocalyptic movie he saw back in the day when everyone - for some strange reason that possibly made sense - did battle in cobbled together cars with highly unlikely weaponry. Sure, these 'cars' looked a bit more modern, but they still felt utterly cobbled together compared to the engineers' work. He zoomed in further, and if his face could be seen, his eyes would have been narrowing. "And what look like some of the 'Walkers' they've been talking about," he added. The squat machines, with their reverse-jointed legs, were loping along the terrain at a steady gait, their torsos squat boxy things with arms, and what looked like humanoid arms wielding weapons. Some he could recognize - rocket launchers and cannons at a glance - others he couldn't tell...not yet. Either way, they were here to throw down alongside the Tank-Mobile pluses.

"I'm also going to try and talk with home station about getting something more in here, but you're gonna have to hold them off." Anna paused, before asking, "Did Lana's modifications settle in alright? It was a rush job, and it's probably not going to last past this fight-"

"It's fine," Ichiro replied. Though hidden beneath the tank alt-mode, the temporary 'gauntlets' plated with zirvitium had slid on just fine. It was a rush job, a slapdash thing by Lana's standards and had to be practically rushed through whatever channels Anna had available to her - but it would give him an edge for this fight at least.

Despite everything, Ichiro grinned as he revved his engines. No longer bound down to hiding beneath tarp. No more having to listen to others talk about their exploits. It wasn't the way he wanted to cut his nonexistent teeth, but now he would have a sortie that was his to fight, his to recall, and his to find whatever wisdom he could parse from it.

...dammit, he was starting to sound like Tracker now.

As this is the first fight of the 'reboot' under the new system, Ichiro as is could use a bit of a boost. As it stands, Ichiro gains the following:

Zirvitium-Plated Gauntlets: Adds +1HP damage to Strikes. Equipment will last for this battle only.


Tactical

SAI-01 Banner is currently facing against four formations of Westphalian units, bearing down at full speed towards him. From their perspective, he is just a single Centurion tank - possibly more than what they expected to find, but with the assumption that weight of numbers will carry the day for them.

Prove them wrong.

Anna Smith
Intelligence

Call Out: Can reduce an enemy's attack rolls by 1d6. Effect lasts for three rounds of combat. Refreshes after six rounds of combat.
Linked Telemetry: Can allow Banner to completely re-roll one failed roll (players indicate what type of re-roll this would be applied to). Refreshes after nine rounds of combat. Banner must keep the new result.
Tactical Analysis: Will reveal additional details of enemy forces over time. Passive skill.

SAI-01 Ichiro Banner
Centurion-chassis
Assigned to: SAI-01 Ichiro Banner
HP: 16

Heavy Weapons: Can mount the basic Heavy Weapons Pack by default. Equipping later models will incur additional post battle downtime of 1 Turn.
Arm Cannon: Has an arm cannon as part of his chassis. Can make a Heavy Weapon Strike as a free action at Advantage (3d6, Threshold of 5-6, deals 2 HP) every three turns.
Strikes:
Counts as One Action (Notable Bonus may apply).​
Roll 2d6, Threshold of 5-6, inflicts 1+1 HP on success.​
Zirvitium-Plated Gauntlets: Adds +1HP damage to Strikes. Equipment will last for this battle only.​
Relentless: If about to take a mortal strike, roll 1d6. A 4-6 will negate that damage.
Upgrade Slots: 1 (Unslotted at this time)

SAI-01 Ichiro Banner

Actions per Turn:
- 1
Notable Character:
- Can make two attacks per turn at 2d6 for 1 HP each. Counts as a single Action.
Hot Headed:
- Major Devin's calm nature is normally the personality that's reflected. However, this AI understands rage, and tends to bottle it up until he's had enough. Once every three turns, he may activate "Rage." For one turn, the AI will inflict twice as much damage, but also take twice as much incoming damage.

"Walkers": Capabilities Unknown

"Tank Mobiles (?)": Capabilities Unknown



So this is a retooling of combat as discussed in the thread previously.

Combat rounds play out as normal. Each post will cover three rounds of combat. Combat begins with an initiative roll (2d6) between DFRI and Enemy forces - whoever wins the roll starts those three rounds of combat.

Players no longer give specific plans to the Super Robot. The Super Robot's pilot(s) will operate according to their temperament and mindset. They will accept advice and additional insights of the enemy from the players, but they will operate independently (or outright ignore given orders if it goes completely against the grain for them). Individual skills will be triggered at the pilot's discretion.

Players more assume the role of tactical support - in this particular combat, Anna Smith supporting from her Shade command vehicle. She has skills available to her that players can use to support Banner's efforts. Broadly define what you wish the skill to be used for (i.e., reserve re-roll for failed attack or defense). In the event of the players having additional options (i.e., launching support units, combine units, supporting fire, etc) those will be triggered at the players' discretion. Players can still suggest 'called shots' for the pilot to attempt (i.e., destroy enemy's cannon, burn acidic pores, etc.) - those will be an attempted roll as standard.

I chose to use Ichiro's fight as a test case for this new system. Hopefully this works, otherwise I will have some more tweaking to do. I hope you all enjoy - it does feel good to write for this again.
 
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Ho boy it's back! And boy has it been a long while since I've even thought of this so I think I'll go back and reread everything but I will say welcome back!
 
We're definitely fighting the Bismarck.
Of course we will, although I hope the Valiant will be here to assist by then.

In terms of votes, I think the following will work fine:

[X] Use Call Out on whatever seems to be the most dangerous enemy, whenever it is available.
[X] Save Linked Telemetry unless something new shows up, or if an enemy needs to be taken down ASAP, at which point make use of it if needed. Alternatively, if it can be used to prevent Ichiro from taking damage from something that does more than 2 damage, do so.
 
[X] Use Call Out on whatever seems to be the most dangerous enemy, whenever it is available.
[X] Save Linked Telemetry unless something new shows up, or if an enemy needs to be taken down ASAP, at which point make use of it if needed. Alternatively, if it can be used to prevent Ichiro from taking damage from something that does more than 2 damage, do so.

We back boys. Let's get it.
 
[X] Use Call Out on whatever seems to be the most dangerous enemy, whenever it is available.
[X] Save Linked Telemetry unless something new shows up, or if an enemy needs to be taken down ASAP, at which point make use of it if needed. Alternatively, if it can be used to prevent Ichiro from taking damage from something that does more than 2 damage, do so.

seems pretty common-sense-ish.
 
[X] Use Call Out on whatever seems to be the most dangerous enemy, whenever it is available.
[X] Save Linked Telemetry unless something new shows up, or if an enemy needs to be taken down ASAP, at which point make use of it if needed. Alternatively, if it can be used to prevent Ichiro from taking damage from something that does more than 2 damage, do so.

Only actions we can take at the moment since combat is just starting.
 
The Super Robot's pilot(s) will operate according to their temperament and mindset. They will accept advice and additional insights of the enemy from the players, but they will operate independently (or outright ignore given orders if it goes completely against the grain for them). Individual skills will be triggered at the pilot's discretion.
Can you include an overview of our pilot's temperament? IE is Ichiro aggressive, defensive, what?
 
[X] Use Call Out on whatever seems to be the most dangerous enemy, whenever it is available.
[X] Save Linked Telemetry unless something new shows up, or if an enemy needs to be taken down ASAP, at which point make use of it if needed. Alternatively, if it can be used to prevent Ichiro from taking damage from something that does more than 2 damage, do so.

I don't see any reason not to use this, as really it's better to reserve options for this style of opening. He likes to go in and doesn't like to pull back so I would suggest we keep that in mind to help him call out traps or things he's not seeing, he's tough but it's the best idea I have atm.

Can you include an overview of our pilot's temperament? IE is Ichiro aggressive, defensive, what?
From what I remember he likes to get up close and seems to favor an aggressive combat style?

Edit: Maybe next round we could offer him to try and use the tanks as a shield just in case he starts to get swarmed? I know he's tough but I also remember he's got some strength in his frame and it made a sort of sense to me?
 
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Can you include an overview of our pilot's temperament? IE is Ichiro aggressive, defensive, what?

I'll include more details next time, but to sum up the pilot tab:

Ichiro is fairly calm, modeled along the lines of Major Devin. But one aspect he inherited is his frustration, which translates into a simmering anger of sorts - expect him to vent said anger.
 
[X] Use Call Out on whatever seems to be the most dangerous enemy, whenever it is available.
[X] Save Linked Telemetry unless something new shows up, or if an enemy needs to be taken down ASAP, at which point make use of it if needed. Alternatively, if it can be used to prevent Ichiro from taking damage from something that does more than 2 damage, do so.
 
@Basarin While we have the Shade as a last resort mech, what about the motorcycle Exo suits? can a group of them provide hit and run support?
 
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