Tactical Analysis comes into play. Anna realizes these Tank-Mobiles must be prototypes or proofs-of-concept for Westphalian configuration!
And as if to prove her point, the remains of the group that Ichiro had so thoroughly smashed begin configuring!
Rolling:
5!
The configuration process, however...it's not smooth. Malfunction! (Loses d6 on next roll)
First Tank-Mobile group ready Disposable Rocket Tubes. Despite the complications, they attempt to fire at Ichiro!
Rolling:
1+1!
Critical failure! The launchers completely fail to hit Ichiro - one explodes in the user's hands, inflicting 1 HP further to the group.
Second Tank-Mobile group Configures!
Rolls:
1!
No complications! The second group's configuration is much more dignified.
Second tank-Mobile formation readies Disposable Rocket Tubes. Firing!
Rolling:
4+3!
The rockets fail to inflict damage.
The Walkers are already starting to not like the writing on the wall. They ready their Main Cannons.
Rolling:
4+5!
The shots land successfully against the not-so-ordinary Centurion frame. Ichiro suffers 2 HP.
Anna has determined that the Walkers pose the bigger threat to Ichiro. She uses Call Out to reduce future Walker attack rolls by d6! Effect will last until end of Round Five.
Ichiro smashes into the weakened Tank-Mobile group, not wanting to deal with these jokers any longer.
Rolling:
2+1.
He rolls again making use of Notable.
Rolling:
5+3!
The last of the first Tank-Mobile group finally goes down. It's clear these
are a step up from the first models (not that it took much...).