Super Robot Quest

Hm...this makes me think of the Gaogaigar main character in how he combined with his robot and such (though he was a cyborg unlike our power armor)

Edit: I have no idea why that had linked all of that so I chucked that part out
 
Last edited:
Actually, something that wasn't brought up yet in discussion: its revealed that the Steed is smaller than the standard size cockpit, offers the pilot additional protection and evacuation options, and we've already built it to function as one.

Which means right now? Major retool time.
We should start to replace all our cockpits with Steeds for any field unit, its a huge deal for survivability and deployment in all cases where we don't have surprise on our side.
Main reasons:
-The Steed goes over the Suit, providing a second layer of protection from cockpit breach type damage.
-The Steed is extremely high mobility, which means that if we need to perform an emergency deployment and our pilots are in town or otherwise not at station, it allows them to suit up and move to field-dock with the mecha rather than the much slower hangar-docking which requires a return to base and then mounting.
-Unlike conventional ejection, if the mech is destroyed in combat, a pilot in a Steed actually can expect to outrun the angry Kaijiu/Westphalian, or at least make them work at catching up. Otherwise an ejecting pilot is extremely vulnerable to death or kidnapping.
-The Steed is small and portable enough to be near permanently synched with the pilot without being very obstrusive. This should lead to improvements in psi bonding.
 

You forgot one reason: The Steed is also armed. So, we have an armed transforming mech inside an armed transforming mech that can also eject an armed transforming bike-mech that can fight back if all else fails. We should give the pilot a portable rocket launcher and a jetpack so that even then they can pose a danger.
 
The Steed is one of the Intelligence Corps two designs right? I definitely wonder what they're thinking of the more widespread use of them...

Though to be fair, it's probably not much of a problem as long as we 'restrict' the 'public' version's appearance to a handful of designs, or a singular design. So that people don't expect any motorcycle, even the civilian designs, of being a set of transforming power armour. It's also quite possible they'll appreciate this because it gives them an easier way of sneaking into bases. After all, one person in a suit of power armour looks rather similar to any other of the same design, and with widespread use you'd probably see the Steed in 'Armour Mode' becoming a 'standard' uniform for the military so people are wearing them around the base all the time.
 
That reminds me: Will we have a brief demonstration of the Seeker in action to that Colonel next turn automatically? Or will that require a dedicated action? I was thinking about writing an omake about the "official test".

It will happen automatically. No further expenditure needed. So if you want to make an omake of it, by all means go for it. :)

That said, the MK1 Seeker is pushing new design ideas, and your engineers are already going to identify additional bugs that they can work out to make it even better. You'll all get the chance to refine and improve it as you go along.
 
Last edited:
@Basarin Will we get a chance to build a super robot Chassis out of nothing but the Z something type armor? Sorry I forget its called right now.
 
Zirvitium? Sure.

You'll have to prompt that as a research pursuit though. And don't expect it to be cheap - there's a reason the Yukimura Institute only maintains the single Super Robot.
 
Actually, something that wasn't brought up yet in discussion: its revealed that the Steed is smaller than the standard size cockpit, offers the pilot additional protection and evacuation options, and we've already built it to function as one.

Which means right now? Major retool time.
We should start to replace all our cockpits with Steeds for any field unit, its a huge deal for survivability and deployment in all cases where we don't have surprise on our side.
Main reasons:
-The Steed goes over the Suit, providing a second layer of protection from cockpit breach type damage.
-The Steed is extremely high mobility, which means that if we need to perform an emergency deployment and our pilots are in town or otherwise not at station, it allows them to suit up and move to field-dock with the mecha rather than the much slower hangar-docking which requires a return to base and then mounting.
-Unlike conventional ejection, if the mech is destroyed in combat, a pilot in a Steed actually can expect to outrun the angry Kaijiu/Westphalian, or at least make them work at catching up. Otherwise an ejecting pilot is extremely vulnerable to death or kidnapping.
-The Steed is small and portable enough to be near permanently synched with the pilot without being very obstrusive. This should lead to improvements in psi bonding.
You make some excellent points. I think this would be worth a redesign/rebuild project.

@Basarin is this feasible as a project?

You forgot one reason: The Steed is also armed. So, we have an armed transforming mech inside an armed transforming mech that can also eject an armed transforming bike-mech that can fight back if all else fails. We should give the pilot a portable rocket launcher and a jetpack so that even then they can pose a danger.
Disagree; the focus of a Mecha pilot who's reduced down to using a Steed should be Escape and Evade, aka get the hell out of Dodge. Not continuing to try and fight an enemy Kaiju/Mecha.
 
Before we go about retrofitting First Generation Mechs to meet a new standard, we should finish putting together what a Second Generation suit looks like.

Iteration is expensive.
 
Before we go about retrofitting First Generation Mechs to meet a new standard, we should finish putting together what a Second Generation suit looks like.

Iteration is expensive.

If I were running a more Real Robot-centric quest (which I'm tempted to try after this one finishes), that would be a make or break sort of deal. The last thing you want to do is what Zeon did in the original Mobile Suit Gundam, which was not streamlining or adapting their existing parts for their Mobile Suit production until it was well too late.

That, and the last thing you want to do is plug in new tech into old tech without properly testing. But as I said, you'll get those options.

The next interlude to come up sometime this week will be the Dispersion Field shenanigans with Zulu.
 
EUDF Overview - New Inventory
Some of you all were asking for a quick refresher on what mecha was originally based on what chassis. I understand this far into the quest this can be a bit confusing, so have a fluff piece!

Earth Union Defense Force Technical Primer
Inventory Updates as of 03282072


As directed by the General Officer (Commanding) of the Research and Development Branch (BG Peters), the following items as of the time of publishing are officially available on all applicable units' Tables of Organization and Equipment. The following items supersede previous chassis that are now classified as obsolete (spare parts and maintenance equipment still apply and may be retained per decision of the Commanding Officer).

CR-01 Jackal
- Supersedes the Coyote Patrol Truck
- General purpose, all terrain truck chassis
- Can reconfigure into humanoid Mecha to traverse rough and urban terrain
- Compatible with crew-served infantry-scale weapons and Coyote armaments

CR-02 Phalanx
- Supersedes the Buckler IFV
- Heavily armored troop transport platform
- Can reconfigure into humanoid Mecha for close combat firefights in rough and urban terrain
- Not yet in mass distribution to EUDF Depots

CR-05 Centurion
- Supersedes the Stalwart MBT
- Main battle tank platform and weapon delivery system
- Can reconfigure into humanoid Mecha for long range bombardment and direct fire capabilities

V-33 TMU
- Compatible with the Sparrowhawk and Gargoyle maintenance programs
- Dual purpose gunship - can interchange between aerial superiority and ground support gunship platforms on demand
- Modularity - can be reconfigured for separate mission profiles (of note is the 'Longship' close air support role)

This list is not conclusive. Additional projects as approved by the General Officer of Research and Development are expected to enter distribution at an undetermined time schedule. Refer all requisition and maintenance issues to your respective chains of command.

NOTHING FOLLOWS
 
The Steed goes over the Suit
Crazy speculation: Further development of the K-suit, so it is able to Tekkaman.

... In fact, I would like to see a bio-mechanical mecha in this quest in general. I suppose a good time for that would be after DFRI gets a sample of Kaiju muscle and/or neural tissue, to mix-and-match it with the existing skin tissue and horn tissue.
 
Actually, something that wasn't brought up yet in discussion: its revealed that the Steed is smaller than the standard size cockpit, offers the pilot additional protection and evacuation options, and we've already built it to function as one.

Which means right now? Major retool time.
We should start to replace all our cockpits with Steeds for any field unit, its a huge deal for survivability and deployment in all cases where we don't have surprise on our side.
Main reasons:
-The Steed goes over the Suit, providing a second layer of protection from cockpit breach type damage.
-The Steed is extremely high mobility, which means that if we need to perform an emergency deployment and our pilots are in town or otherwise not at station, it allows them to suit up and move to field-dock with the mecha rather than the much slower hangar-docking which requires a return to base and then mounting.
-Unlike conventional ejection, if the mech is destroyed in combat, a pilot in a Steed actually can expect to outrun the angry Kaijiu/Westphalian, or at least make them work at catching up. Otherwise an ejecting pilot is extremely vulnerable to death or kidnapping.
-The Steed is small and portable enough to be near permanently synched with the pilot without being very obstrusive. This should lead to improvements in psi bonding.

There's also another avenue we can explore that this showed us.

If the steed is smaller and can still do everything it already does while also doing what the current dedicated cockpit does, we might be able to make more use out of extra space.

It might be that we look into improvements for the dedicated cockpit or we run with the Steed idea, but either way we have options now.
 


Why I'm not surprised?

Now seriously, we need better "organic power armors" tech before attempting something like this. IMO we should improve the pile-bunker at some point, it's a good overall weapon for most mecha shows.
I agree. I am in favor of making better Power Armor for our troops now that we are moving onto Gen 2 tier equipment.
 
On the other hand, we have an abundance of materials to make alloys with it as one of the components!
Or composite. Make a mesh of it, grow K-material through it. Make like reinforced concrete.
Disagree; the focus of a Mecha pilot who's reduced down to using a Steed should be Escape and Evade, aka get the hell out of Dodge. Not continuing to try and fight an enemy Kaiju/Mecha.
100% this
In fact...said pilot should run the Steed over to the B backup robot, plug in and go right back to battle with a full health bar.
[Inner Loggie Screaming]
 
Back
Top