LinkOnScepter
The One who Strangles Concepts to death
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Finally binge it all!
And I must say that, I love this quest! The world needs more Super Robots. n_n
It really does.
Finally binge it all!
And I must say that, I love this quest! The world needs more Super Robots. n_n
That reminds me: Will we have a brief demonstration of the Seeker in action to that Colonel next turn automatically? Or will that require a dedicated action? I was thinking about writing an omake about the "official test".
You make some excellent points. I think this would be worth a redesign/rebuild project.Actually, something that wasn't brought up yet in discussion: its revealed that the Steed is smaller than the standard size cockpit, offers the pilot additional protection and evacuation options, and we've already built it to function as one.
Which means right now? Major retool time.
We should start to replace all our cockpits with Steeds for any field unit, its a huge deal for survivability and deployment in all cases where we don't have surprise on our side.
Main reasons:
-The Steed goes over the Suit, providing a second layer of protection from cockpit breach type damage.
-The Steed is extremely high mobility, which means that if we need to perform an emergency deployment and our pilots are in town or otherwise not at station, it allows them to suit up and move to field-dock with the mecha rather than the much slower hangar-docking which requires a return to base and then mounting.
-Unlike conventional ejection, if the mech is destroyed in combat, a pilot in a Steed actually can expect to outrun the angry Kaijiu/Westphalian, or at least make them work at catching up. Otherwise an ejecting pilot is extremely vulnerable to death or kidnapping.
-The Steed is small and portable enough to be near permanently synched with the pilot without being very obstrusive. This should lead to improvements in psi bonding.
Disagree; the focus of a Mecha pilot who's reduced down to using a Steed should be Escape and Evade, aka get the hell out of Dodge. Not continuing to try and fight an enemy Kaiju/Mecha.You forgot one reason: The Steed is also armed. So, we have an armed transforming mech inside an armed transforming mech that can also eject an armed transforming bike-mech that can fight back if all else fails. We should give the pilot a portable rocket launcher and a jetpack so that even then they can pose a danger.
On the other hand, we have an abundance of materials to make alloys with it as one of the components!Zirvitium? Sure.
You'll have to prompt that as a research pursuit though. And don't expect it to be cheap - there's a reason the Yukimura Institute only maintains the single Super Robot.
You make some excellent points. I think this would be worth a redesign/rebuild project.
@Basarin is this feasible as a project?
Before we go about retrofitting First Generation Mechs to meet a new standard, we should finish putting together what a Second Generation suit looks like.
Iteration is expensive.
Crazy speculation: Further development of the K-suit, so it is able to Tekkaman.
Actually, something that wasn't brought up yet in discussion: its revealed that the Steed is smaller than the standard size cockpit, offers the pilot additional protection and evacuation options, and we've already built it to function as one.
Which means right now? Major retool time.
We should start to replace all our cockpits with Steeds for any field unit, its a huge deal for survivability and deployment in all cases where we don't have surprise on our side.
Main reasons:
-The Steed goes over the Suit, providing a second layer of protection from cockpit breach type damage.
-The Steed is extremely high mobility, which means that if we need to perform an emergency deployment and our pilots are in town or otherwise not at station, it allows them to suit up and move to field-dock with the mecha rather than the much slower hangar-docking which requires a return to base and then mounting.
-Unlike conventional ejection, if the mech is destroyed in combat, a pilot in a Steed actually can expect to outrun the angry Kaijiu/Westphalian, or at least make them work at catching up. Otherwise an ejecting pilot is extremely vulnerable to death or kidnapping.
-The Steed is small and portable enough to be near permanently synched with the pilot without being very obstrusive. This should lead to improvements in psi bonding.
... In fact, I would like to see a bio-mechanical mecha in this quest in general.
I agree. I am in favor of making better Power Armor for our troops now that we are moving onto Gen 2 tier equipment.
Why I'm not surprised?
Now seriously, we need better "organic power armors" tech before attempting something like this. IMO we should improve the pile-bunker at some point, it's a good overall weapon for most mecha shows.
You mean Guyver.Crazy speculation: Further development of the K-suit, so it is able to Tekkaman.
Mwa-ha-ha! I'm going to twirl my moustache while a lightning flashes in the background, too. MWA-ha-ha-HA!
The only Gyver I acknowledge is MacGyver.
The only Gyver I acknowledge is MacGyver.
...
In a Super Robot setting, someone like that might be quite strong.
Or composite. Make a mesh of it, grow K-material through it. Make like reinforced concrete.On the other hand, we have an abundance of materials to make alloys with it as one of the components!
100% thisDisagree; the focus of a Mecha pilot who's reduced down to using a Steed should be Escape and Evade, aka get the hell out of Dodge. Not continuing to try and fight an enemy Kaiju/Mecha.
Pretty much. Except ours will not be as cool as the love child version will be but will probably have K-cells and Zirvitium armor installed on the Generation 2 power armor.So the pilots of the Seeker wear the love child of the Ex-Gear from Frontier and the Cyclone.