Ichiro wants and needs to get the helpers out of the way. Smashes into the same Tank-Mobiles again!
Rolls:
5+6!
Very good hit! Tank-Mobiles attempt to use Limited Agility.
Rolls:
4+3!
They fail, sustain 1
+1 HP. Ichiro applies Notable to go again!
Rolls:
1+5!
It's a really, really bad day to be that Tank-Mobile Squad. They attempt to dodge again, this time with Diminishing Returns.
Rolls:
1+2.
They suffer another 1
+1 HP.
The Steeds swoop in for the kill, splitting their Strikes if possible.
Rolling:
2,
1,
3.
Somehow, the Tank-Mobiles are hanging on for dear life-
INTERRUPT
In dynamic fashion, Valiant arrives! Boomerang Arm bounces off of Tank-Mobile at Disadvantage (d6)!
Rolls:
6!
Inflicts 1 HP - Tank-Mobiles go down! Boomerang's course bounces it to the next!
Rolls:
4!
Does not appreciatively deal that much damage unfortunately. But it still has one final enemy to bounce off of!
Rolls:
6!
This would deal damage, but Brute trait revealed: Scrap Armor (Reduces damage by 1 HP)!
Erika Drake has arrived on the scene, and Valiant's limbs reattach themselves, ready to fight!
The Tank-Mobiles recognize Valiant on sight - and
panic. Rolling for configuration Malfunction.
Rolls:
5!
As per previous rounds' logic (which will be changed for future), there are malfunctions! Loses d6 in next roll.
Despite the complications, they attempt to fire on Valiant with the rockets!
Rolls:
1+2.
Not even close. The rockets go wildly off course.
Brute is, admittedly,
also fixated on Valiant, at least for the moment. Fires Rocket Pods!
Rolls:
6+1!
Hits! Valiant rolls for Agile:
Rolls:
5+4!
Easy dodge. Brute fires second half of salvo!
Rolls:
6+5!
Hit! Valiant rolls againwith Diminishing Return for Agile (must roll 5).
Rolls:
5+2!
Succeeds! Still dodges.