Super Robot Quest

Right! Let's get them dice rolls going as I promised.

Plan: March to Second Generation
- Over There (3 RP)
- Excavation Again (2 RP)
- Pilot Training - Heavy Investment (4 RP)
-- Diana's Assistance, Streamlined Resource Flow
- Engineering: Jiro's Assistance on Building a Seeker Second Verse
- Variable Configuration - Heavy Investment
-- Perseus Combination Forms.
- Science: Ivanna's and Katarina on C-Crystal Development (Reroll fail, +1 die)
- Combine Configuration Shield (4 RP)
-- Kausen Researcher Assistance

The Oracle of Gasparton - Ignatov, his team, and Patch are making steady progress with the Oracle Matrix. She has already gained sapience and has taken to calling herself 'Delphi' after one of the most well-known of the Classical World.

You just hope she isn't as cryptic and maddeningly vague as her namesake was.

Cost: 1 RP Locked (1 RP Locked Next Turn)
Duration: 2 Turns
Chance for Breakthrough (2d6, Threshold of 4-6); Patch on standby, provides <unknown>
Upon completion, Galbinus will offer you a selection of boons to call upon



Rolling (2d6) = 6+5!
Great Success!
According to Dr. Igantov and Patch...Galbinus can rest easy about Delphi's capabilities. Oh dear.
A Sheepish Request - The Admiralty of the EUNDF are...perplexed when they catch word of what you're doing. All they wanted was for the ship to be repaired, maybe refurbished with some of the latest advancements from the DFRI. K-Scale, K-Circuits, maybe even the Energy Blasters. You know. Something sensible.

Bah, you said back (not literally, but in spirit).

What you tell them is that the Sergey Gorshkov is going to become the pioneering test platform for even more revolutionary technologies that are coming down the pipeline, and that the Pacific Fleet would have the honor of fielding it for the very first time.

What you don't tell them is that this is one very, very expensive and elaborate way to prove a point.

You didn't have to go to these lengths to repair the supercarrier. You're doing it because you can, and they can't.

Yes, you are petty. What of it? A man's got to have a hobby when he's surrounded by this much crazy.

Cost: 1 RP Locked (1 RP Locked Next Turn)
Duration: 5 Turns (Remember that bit about long-term? It's still a thing.)
Chance for Breakthrough (2d6, Threshold of 5-6)



Rolling (2d6) = 6+5!
(QM Note: Two of these in a row? Wat is this six-sided nonsense.)
...do you want to know what they're laughing about? You're not sure you want to know what they're laughing about.

Pilot Training - Medium Investment (2LT Zhang)
Cost: 1 RP Locked Streamlined Production (1 RP Locked Next Turn)
Duration: 2 Turns
Chance for breakthrough (2d6, Threshold of 4-6 (Diana's Creativity))



Rolling (2d6) = 3+3!
As it turns out, making the transition to really piloting a mecha by our standards is a bit more difficult than we anticipated. Callaghan and Tellison just make it look really easy.
Pilot candidate is showing promise, but is having some difficulties.

Building a Seeker - Second Verse - Jiro is now working in the Engineering Department. It didn't take him very long to immediately see the Seeker project, and his eyes are already alight with ideas for how to put the finishing touches on them.

Lana is loudly insisting that 'the clown butt out of my project.'

Just for that, you think you might have him 'help.'

Cost: 1 RP Locked
Duration: 1 Turns
Chance for Breakthrough (2d6, Threshold of 4-6; Jiro's Engineering Expert applied)



Rolling (2d6) = 5+4!
Critical Success!

So.

It seems you have the ability to find people who think the laws of physics are helpful suggestions than fact.

Colonel Bernard is going to be very confused. Happily, mind.
Experimental - Psychic Echoes - Wilde and Henry have Sam's notes in hand, and they're also noticing that the Psychic Echoes phenomenon is not just a fluke. This only applies to machinery that is operated with the MMI helmets, but it feels like things are becoming hardcoded physically into the materials depending on what actions the MMI expects out of them. Almost like wearing in a brand new pair of shoes.

This bears further investigation.

Experimental Projects - Heavy Investment
Cost: 2 RP Locked (1 RP Locked Next Turn)
Duration: 3 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)



Rolling (3d6) = 6+1+6!
Stubborn Lana kicks in!
Rolling (1d6) = 2!
Greater Success!
Henry: It's a little more complicated than just preprogramming motions. But we can definitely preprogram internal commands to initiate those motions.
Wilde: It's like wearing in shoes. Really big, giant, metal shoes that shoot railgun rounds!
Henry: The LT wears sizes 10 wide.
Variable Configuration - Heavy Investment (Perseus)
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)



Rolling (3d6) = 6+4+3!
One Success!
With the arrival of the new AIs soon, it's pretty darn important to see what forms can actually combine properly with the Perseus. Wilde and Henry have determined a wide pool to start with, but until then, the new arrivals are probably going to be in the Jackal frames for the moment.

SCIENCE.

...what?
The Dragon's Horn - Where Sample Zero had much more success with armor plating and industrial materials, the Horn seems much more focused on killing. No real surprise there, but Sam wants to know if that means you could compel it to be more compatible with weaponry.

Cost: 1 RP Locked
Duration: 1 Turn
Chance for breakthrough (2d6, Threshold of 5-6)



Rolling (2d6) = 4+5!
One Success!
Sam just sent word that he has a very good idea of what can and can't be done with the Dragon's Horn. It's going to take some creativity with some decidedly uncooperative materials, but he reckons he and his people can deliver the plans for something just mean.
Gifts of the Regent - C-Crystal Development - Lots of energy and an internal and complex AI system that manages it. Max is fairly certain that this means it's got its own methods of developing new C-Crystals, but requires outside input.

In short, time to drag Ignatov into this project to see if you can bridge the gap between alien operating systems and our own.

Cost: 2 RP Locked (2 RP Locked Next Turn)
Duration: 2 Turns
Chance for Breakthrough at Disadvantage (1d6+1d6 (Katarina's Support), Threshold of 4-6; +1 Reroll Ready (Ivanna's Calm))



Rolling (2d6) = 2+6!
One Success!
Thanks to the added attention of Katarina and Ivanna, they have additional insights into how to properly make and channel the C-Crystals.

Katarina: These are insights, mind you. We're still figuring this stuff out! >_<#
Ivanna: Please bear with us. We appreciate your patience!
Gifts of the Regent - Early Space Flight - Exactly as it sounds. It boils down to basic design principles for space-worthy vessels - engine designs, stress tolerances, even some pointers on how to ensure survival in the eventuality of void combat. Max really can't comment much more on it until she's given the time and resources to really dig into it, but from everything she's seeing, she should be able to make something out of this.

You are flabbergasted by the amount of resources Max is asking for, but she just gives you a flat stare whenever you bring it up. "Super Robots are expensive as it is, now you're asking us to tack on a Space Program. From scratch."

Well, when she puts it that way...

Cost: 1 RP Locked (1 RP Locked Next Turn)
Duration: 2 Turns
Chance for Breakthrough (2d6, Threshold of 5-6)



Rolling (2d6) = 5+2!
One Success!
Max: Why!? Why did my degree not include rocket science!?
Regent: If I may-
Max: QUIET YOU!
Combine Configuration Shield

Cost: 4 RP (One Time Investment)
Duration: 1 Turn
Chance for Breakthrough (2d6, Threshold of 5-6; Zulu is adding +1 to the lowest value this roll)



Rolling (2d6) = 6+6!
Critical Success! Bonus not applicable; doesn't get higher than this!
So. Zulu apparently has experience with Dispersion Fields.
It...uh. It really shows.

...these dice, I swear.

DFRI! We fuck physics for fun!
 
Almost all were crit successes. that's not bad if you think about it. The seeker should just about be done if it isn't already. I am a little concerned about all of the resources that we are going to need to build the spaceship. Given that its comparable to a Super Robot. We should probably be planning on spending at least 30 RP on it if we can. Delphi will definitely help to even our chances against Tyrannous and his Oracle AI so that's very good. The Configuration shield will be a big help once we get it finished and installed on our Super Robots and the Space ship. Boy will Bandit be in for a big surprise when he encounters it in combat with one of our Super Robots when the time comes. In short a very good set of Dice rolls and the other program just fell a lot further behind. Now all we have to do is begin preparations for investigating the Battleship ruins that the Westphalians are snooping around. and anything else that might pop up. And I cant stress this enough We NEED! Repeat NEED! to get another dropship built soon for our second Super Robot Team. Because I have a feeling that we are going to need it sooner rather than later.
 
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Almost all were crit successes. that's not bad if you think about it. The seeker should just about be done if it isn't already. I am a little concerned about all of the resources that we are going to need to build the spaceship. Given that its comparable to a Super Robot. We should probably be planning on spending at least 30 RP on it if we can. Delphi will definitely help to even our chances against Tyrannous and his Oracle AI so that's very good. The Configuration shield will be a big help once we get it finished and installed on our Super Robots and the Space ship. Boy will Bandit be in for a big surprise when he encounters it in combat with one of our Super Robots when the time comes. In short a very good set of Dice rolls and the other program just fell a lot further behind. Now all we have to do is begin preparations for investigating the Battleship ruins that the Westphalians are snooping around. and anything else that might pop up. And I cant stress this enough We NEED! Repeat NEED! to get another dropship built soon for our second Super Robot Team. Because I have a feeling that we are going to need it sooner rather than later.

It should have been done before, it was succeeding until it had one bad roll at the end, and then the whole thing fell apart and we needed to commit to 'Good Enough' or go all in with no promise of reward.

It was apparently a very high difficulty project in light of that, requiring a larger number of successes than actions on the table to complete the project. What we just did was get a Full Critical on the last roll thanks to Jiro, so that should finish the project.

Or at least, it'd damn well better
 
@Alectai

Fixed the mistake you caught earlier. Thanks again! :)

And as for the Seeker...yeah. That is not an easy project. You'll see more in the actual fluff text of the end turn post this weekend, but even when you're dealing with BS biotechnology and psychics, the Seeker project really is pushing the limits of both your understanding of Variable Configuration (as young a field as it is) on top of revolutionizing it again. It's one thing to theorize something - it's something else entirely to make it work. And sadly, you don't have the UNPOSSIBLE shapeshifting of Getter Rays.

Not in this quest anyway.

But yeah. Jiro effectively helped to punch through the problems and finish ahead of schedule. Now you've got something of a potential beast on your hands that just needs some time to shake off the rough edges.

Otherwise, additional options and opportunities will show up in the Events/Reaction Force post. I'm also just going to echo the sentiment of "good god, those rolls." The Lord of RNG truly smiles upon you all, yes-yes.
 
Considering what the Medium Investment Pilot got us. I would bet that the New girl is both a rookie and a marine pilot. And Marines can't pilot woth sshit unless they are in a helicopter and even then they need a copilot. Which is a direct quote from my Dad who was a Navy Sailor.

@Basarin it was heavy investment not Medium investment. You really are tired aren't you. Get some sleep then come back and fix it later but right now you need to take care of yourself so get some sleep already.

I can't wait for Jiro to be real smug and drive Lana up a wall.
Pfft wouldn't be surprised if he already has driven her up a wall considering what he just did with getting the Seeker finished and done with. That Seeker really was a pain in our asses to deal with. but its done with now so its time to move onto another project that will probably drive us all nuts obsessing over.
 
Great rolls! Making Jiro an engineer is already paying dividends.

I'm glad we succeeded on both the navy and the marine actions, we're going to need as much support as possible to deal with the multiple kaiju attacks that are starting to occur.

Zulu is a beast, I hope the crit means that we have force field doors now. Somewhere in space Bandit is deeply regretting sending the only drone who knows how to make his shield generator work to be a mook.
 
Zulu does seem to be the MVP here. Two 6s! He was certainly a good investment, he's already proving himself to be a valuable member of the team.
 
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...

We just broke the door leading to early Veritech fighters and the Not!Macross is shaping up rather well.

Fuck! Yes!
Lets not get ahead of ourselves. The Not!Macross is a long way off. Years off to be blunt. What we are turning the Carrier into is basically the Oberth Class ship right now.
 
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Entirely possible. But you guys currently have both a heavy and a medium investment. I'll make sure to clarify that more later.

But you're also right in that I do need some rest. *goes to vent his brain with Crackdown*
 
It occurred to me to just go and check. @Basarin is correct and we did have Medium Investment not heavy. Sorry Basarin. But hey at least we don't have to worry about getting a worse result than what we already have. And we have another Pilot candidate that is soon to join the roster. Only time and Basarin will tell what her abilities are. As for the 3 AI coming down the Pipeline on the next turn. We are rapidly forming the nucleus of a powerful second Super Robot Team and a third Super Robot Team on paper with a potential new pilot for it. The 3 AI siblings will bring new insights to the institute since 2 of the 3 plans have one of them being a scientist or Medic depending on the plan. We already have a new Researcher (Zulu) and a new Engineer (Jiro) on the team so that is good for us. However Patch is the only Kausen Medic available which is why I am pushing for my plan that has one of the AI siblings being a medic as well.
 
But yeah. Jiro effectively helped to punch through the problems and finish ahead of schedule.
The DFRI acquired the working Seeker WITH THE HELP OF JIRO!

I'm also just going to echo the sentiment of "good god, those rolls." The Lord of RNG truly smiles upon you all, yes-yes.
With the amount of religious reverence those dice-rollers are getting, I'm less surprised that they seem sentient, and more surprised that they haven't grown tentacles yet, to absorb the lifeforce of the virgins directly.

I look forward to the first episode of Space Battleship Sergey Gorshkov.
It's a carrier. Apply Star Wars memes instead.
 
With the amount of religious reverence those dice-rollers are getting, I'm less surprised that they seem sentient, and more surprised that they haven't grown tentacles yet, to absorb the lifeforce of the virgins directly.

Better the likes of Sigmar or the God Emperor, and not the Horned Rat, who encourages backstabbing and treachery in even the most favorable of the miserable little man-things' dice-dice.

It's a carrier. Apply Star Wars memes instead.

About that...

 
Better the likes of Sigmar or the God Emperor, and not the Horned Rat, who encourages backstabbing and treachery in even the most favorable of the miserable little man-things' dice-dice.
Even the Olympic Thunder Gigolo would look good next to that.

About that...

{that video}
As a purist, I must insist that those look more like bombers. As a tourist, I must admit that the music is good.
 
So, one question I have after reading through the thread, I've seen people talking about the SRX project from Super Robot Wars but, no real discussion about the Other Changing Psychic Super Robot from the Same series. The Grungust Type 2, which even saw a limited run of a Mass Production Model. Really it's a perfect machine to work towards and we have literally all of the components for it now, though some are still in the early prototype phase. So why are we not going for it?

Video of the Grungust Type One from Super Robot Wars V.
 
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