Super Robot Quest

So, we build based on core unit, as many Combine Combinations as we can afford, and upgrade accordingly?

Nice, I'll do some theorycrafting and post my thoughts after work.

Just about.

Now keep in mind: the above options listed are what you have researched and know work. The Perseus and the Beowulf are something you have a good read on, for example. And you know that the Perseus can kind of merge with the Jackals and the V-33, as much as the Beowulf can merge with the Shepherd to become the Beowulf.

But if you want to try something different? Well, the stats aren't there, the option isn't there, because you haven't tried that yet. But you CAN if you want. I'll assign stats accordingly.

Also, while you can take two combinations that exist (separately, such as the Foxhound and the Timberwolf) and mash them together with the Core Unit, they may or may not have all the traits that defined them separately. They may get entirely separate traits instead (greater than the sum of the parts and all).

*desperately hopes any of this makes any sense* :(
 
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A question.

Core Unit is hitting at +3. Does a baseline Timberwolf also hit at +3 or does it fall to +1?
 
Hmm, got a few ideas:
-Steed + Centurion -> Knight Class

Have the Steed 'wear' the Centurion, which makes use of Super Agile with the Centurion heavy weapons to make up for the Steed's lack of punch, then install the Arc Blade for a high mobility high durability melee fighter.

-Steed + Centurion + Perseus -> Paladin Class

Use the additional hardware to boost mobility with wheels under legs(basically skates for level ground), adding a shield on the off hand to match the Arc Blade.

Kind of busy at work so nothing more than this for now.
@Basarin
Viability?
 
@Alectai

Assuming you are applying K-Circuitry as upgrades?

If you are applying an upgrade that modifies the baseline Strike, then that does carry over, yes. The Shepherd combine would still hit for that value.

@veekie


Looking at it, I would rule that the Steed would lose Super Agile if it Combined with the Centurion. It would be a dodgy little thing outside of the 'suit,' yes, but the Centurion is still damned heavy.

That said, I would give it Limited Agility (such as under the Pilum template). And Arc Blade is still totally doable.

As for the Paladin class, it would still work to an extent. Just give me a more in-depth write up later on (when I'll be asleep most likely) and I'll translate that into stats if that makes the vote.
 
Good to know that Core Units carry their upgrades forward. Figuring out cool spreads otherwise would have been a pain.
 
I honestly want to use the Beowulf as our Core unit.

The existing one is apparently developing a conciouaness, going by how the start of the Base Defense worked out, and that kind of weight seems like it would be Perfect for our first Super Robot.

Unless...

GM.

Do we have enough resources to begin construction on Multiple Super Robots?
 
Looking at it, I would rule that the Steed would lose Super Agile if it Combined with the Centurion. It would be a dodgy little thing outside of the 'suit,' yes, but the Centurion is still damned heavy.

That said, I would give it Limited Agility (such as under the Pilum template). And Arc Blade is still totally doable.

So it may be better in theory to double down on strengths instead of going jack of all trades.
 
Also, quick edit:

For Upgrades, you can only apply the upgrade ONCE. No redundancies!

We can do something though like K-Scale 1 on the Core, and the upgrade on the Combined Version, right?

Anyway, A fully tricked out Beowulf with Combines as our front runner, then the rest on an upgraded Perseus and add to it as we go on.

This might change, pending what the interlude opens up.
 
For the record, this is what your income will look like next turn.

18 RP (this includes the +3 RP from Shards) + 2/3 (Landing Pad) + 4 RP (this turn only, Galbinus payout) +2 RP (from Gattai payout)

You also have 7 RP carry over (this turn only).

But keep in mind. With the new changes? Costs are going to increase a fair bit. Now, the payouts from them are still going to increase with it, but just because you're practically swimming in Earth Union bucks doesn't mean you can Scrooge McDuck your way through the next part of the game.

So could you make multiple Super Robots? If you ignored the turn options, sure. But I wouldn't imagine you'd want to, and I'd discourage you from doing so. This is your first proper Super Robot; I'd focus on just building the one for now.

@Alectai

I will rule that you can apply K-Scale basic to both, yes. But not the specialized. If you do, you can only apply K-Scale to one or the other.

Now, as an aside: I spent a lot more time putting this together than I anticipated, so the associated Omakes are going to have to come tomorrow. But I hope I've given you all enough to mull over in the meantime.
 
It was more "Can I buy the basic version on the core, and pay for the upgraded version's second slot with the Combined Form"
 
Let's see...

Beowulf as the core, use the prototype for flavor and reduce cost to 1 RP.

Add in Timberwolf or Foxhound, not sure which, because Both are amazing.

They each get there respective finishers, of course.

Unless...

Combine Both the Shepard and the Falcon...

Moving on. Upgrades.

K-circuits give us a plus one for damage. K-suit is a must, no Super Robot Pilot is complete without a proper super suit. The Anti Grav is a must, it gives the Core an extra Upgrade slot.

Here's where things split. I'd say, give the Combine unit the Zirvitium plating, and the Core Unit Both K-Scale and the Shield.

All together... 10 RP for those upgrades. Something like 4-7 for the Core plus Combine frame.

I mean, I'm leaving out the Psychic Theatere, but...

Huh. We could put that in, and have Callaghan and Tellison use it. Could work.
 
Pilot Training – It's becoming more imperative to start training and grooming new talent to take to the field ahead of any new machines we make. There's undoubtedly more talent that you haven't tapped into. Thanks to Sam and the Duo's efforts, you have a pretty reliable way of finding and training new talent. Best get to it!
@Basarin think you accidentally included this in the update.

Also does inferno fist thing now count as a possible finisher? Maybe it does more damage against biologic targets like Kaiju?
 
@Basarin think you accidentally included this in the update.

Also does inferno fist thing now count as a possible finisher? Maybe it does more damage against biologic targets like Kaiju?

Thanks, fixed that.

The Inferno is an attack buff, but it will factor into any final values for Blazing Fist. Whether it does additional damage to certain types, you don't know yet.
 
@Alectai

Assuming you are applying K-Circuitry as upgrades?

If you are applying an upgrade that modifies the baseline Strike, then that does carry over, yes. The Shepherd combine would still hit for that value.

@veekie


Looking at it, I would rule that the Steed would lose Super Agile if it Combined with the Centurion. It would be a dodgy little thing outside of the 'suit,' yes, but the Centurion is still damned heavy.

That said, I would give it Limited Agility (such as under the Pilum template). And Arc Blade is still totally doable.

As for the Paladin class, it would still work to an extent. Just give me a more in-depth write up later on (when I'll be asleep most likely) and I'll translate that into stats if that makes the vote.
That looks about right yeah. The Steed's control systems ups the agility so it's not a stiff piece of metal, but the weight does make a difference(though so does the armor).

So my thoughts on the combinations interpreted visually over mechanically(a little awkward since mobile typing x.x )
-Base unit: Steed
--Motorcycle configured into power armor

-Addon unit 1: Centurion
--Tracked Tank configured into mecha
--Big gun

-Addon unit 2: Perseus
--Wheeled IFV configured into mecha
--Big shield

So Steed + Centurion -> Knight is simple enough, the Centurion unfolds, the Steed-power armor form plugs into the chest, and then the Centurion locks in around it. Then draw the Arc Blade from the Centurion's mount

This combination still has the Steed grapnels(though the weight means that its no longer safe to do the spiderman stunt for mobility), which can integrate with the arm-mounted gun into a combat grapnel launcher, to snag opponents(especially flying opponents) with a K-treated steel cable and reel them in for a fight up close, or to reel ONTO a larger opponent.
We can electrify the grapnel later.

Knight + Perseus -> Paladin has the previous Knight combination 'mount' the Perseus.
Detach the shield blocking the combination and mount it on an arm, while the big gun(with grapnel) moves to mount into shoulder instead. The Perseus proper becomes the legs, with the IFV wheels on the underside(treated for durability) as skates for higher charge speed on level ground. The old leg parts folds into the Knight's arms for more power as the Perseus takes over locomotion entirely.
We can probably add a rocket booster to the back later.

Think it makes sense visually?
I'm imagining the Steed at about 7-8ft tall, the Knight at about 10ft tall, and the Paladin at about 18ft tall with a big shield.
 
Steed might be nice for Core Unit, but I still think we should go for the Beowulf as our starting Core. It's beginning to develop its own will, thanks to our ESP tech, and that kind of stuff counts in Super Robot Fights.
 
Yeah, I'm thinking going full ham on Beowulf, and splitting the rest depending on what the interludes give us.
 
Beowulf combining both the Timberwolf and Foxhound transformations, alongside upgrades.

I'm imagining our big unveiling party is going to have people gawking at our Super Robot during construction.
 
So I guess our first Super is going to be a Mighty Glacier instead of a Lightning Bruiser.

It's going to be the team's lynchpin so it needs the durability to attend almost every other mission we can send it. Any other unit can be glass cannons, as long as the first still stands.

I'm imagining our big unveiling party is going to have people gawking at our Super Robot during construction.
I'd rather unveil it during an attack where Valiant and Mercury aren't available, instead of unveiling to any media. Big Damn Heroes and all.
 
Hmm, since people favor the Beowulf. Exploring that avenue:
-Base: Beowulf (1 RP)
--Upgrade Slot 1: K-Circuits(1 RP)
--Upgrade Slot 2: Psychic Theater(4+2 RP)
--Upgrade Slot 3: Extra K-Circuits(2 RP)
--Other Upgrade: Anti-Gravity Treatment(2 RP)
--Other Upgrade: K-Suit(2 RP)
--Finisher Slot: Arc Blade(3 RP)
-Armor: Perseus(0 RP)
--Free Upgrade: Combat Shield
-Back: Falcon (2 RP)


Okay so the idea here is we exploit the shit out of the discounts for using Beowulf-Perseus-Falcon combination core and max out the upgrades. Beowulf wears the Perseus as armor plating, and gets a shield.

Now, this would normally hurt the agility because of the weight costing the Falcon's flight, but by adding the Anti-Gravity Treatment the additional weight is nullified.
So we have this ridiculously fast unit.

And then I thought, why not make it go even faster? We throw in the Psychic Theater and K Suit to triple its actions per turn, and then we ramp the shit out of the basic Strike as so:
-Charge - 3 HP Strike
-Normal - 1 HP Strike
-Arc Blade - +1 HP/Strike
-K-Circuit 2 - +2 HP/Strike

Which gives us a 6 HP lightning charge strike with the Arc Blade, followed by a 3 hit combo of 4 HP strikes.

Defense is a little iffier, but it'd basically fight like a tornado. Blast in, chop it all up and then activate Finisher.
E: Definitely painted red
 
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Something something "a figure that huge has no right to move that fast" something.

Improving the Falcon's boosters would be good too.
 
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