Turn Six Results
- Location
- USA
Defense Force Actions
26 June, A.D. 2070
Wallflower, Rotterdam and Rockefeller have all reported back in. The information they present to you is a mixture of both known sources from the Earth Union databases, and extra information based on what they have been able to cobble together. In effect, they have put together a dossier of all of the known threats that you face.
Rotterdam is somewhat put out by the fact that you were able to do some of her job without even needing to get involved. You tell her not to worry about it; the circumstances around how that happened are still giving you headaches.
As much as the information is already known to you...combined with first-hand data collection from your agents and some of the information cobbled together from the documents you acquired from the spies, some of it is actually quite interesting.
[See Interlude: Well, that just happened...]
11 June, A.D. 2070
You still aren't very happy with how the whole incident started. But you can't argue against the results, and Sam is absolutely going stir crazy at wanting to review Callaghan's combat data. You also aren't entirely pleased with how Sasaki placed so much pressure on Callaghan so early, but it did have a productive (if unpredictable) effect.
You decide to split the difference on the whole issue.
You officially - and very mildly - admonish Sasaki for pushing Callaghan too hard, before privately telling her to just ease up slightly. She seems to have taken it fairly well.
You officially commended and reprimanded Callaghan. You commended him for handling the situation as best as he could given the unusual situation he found himself in, as well as saving the scout platoon from taking more damage. You then reprimand him by tasking him out for the next month to Sam's department.
Lesson of logistics - accomplish as many tasks as possible with as few actions as possible.
As for Wilde and Henry...there really isn't too much you can do to them. What you would normally do - ban them from the workshops - is counterproductive, since they enjoy their work, and you need their work. But you can make sure your displeasure is still felt.
For an unauthorized sortie with undeclared personnel, you ban them from actually operating the Variable Configuration prototypes. For two months.
That'll learn 'em.
[See Interlude, "Well, that just happened…"]
You've already spoken your peace on it. Sasaki calmly accepts judgment and moves on, Callaghan is irritated, but understandable about it…
...and you hear cheering and laughter from the Proving Grounds as you see another of the Jackals perform some crazy stunt.
You sigh as you sign off on another order. Two out of three isn't bad, you suppose.
With the impromptu data you gathered from Callaghan's Mad Charge, you have managed to determine a few things:
1. The CRX-02C (henceforth to be referred to as the CR-01 Jackal) is incredibly nimble and agile. Unlike the ungainly movement a regular Coyote would have in an urban or forested environment, the Jackal and its 'Mecha' form could navigate it no problem.
2. It can be piloted without the need for a Man Machine Interface. It would probably help, but the wider EUDF has no idea that psychic powers even exists yet. And until you're ready, you're not about to volunteer that information.
3. At best, it can stand up to the Separatists, and it's something the wider EUDF could definitely get their hands on. But it won't stop a Kaiju no matter how hard a commander wishes it so, and it probably would get laughed at by the Kausen. If they laugh, anyway.
With that all in mind, you instruct Sasaki - without Callaghan this time - to have the test pilots go absolutely nuts. You want to see if crew-served weapons could be adapted for the Jackals' use, if it can be incorporated into the configuration, it it can include anything else without weighing it down too much, and to see how far you could really push this thing before it breaks.
Though Wilde and Henry are working to help, you forbid them to actually pilot anything until their punishment is over. Them's the rules, and you're sticking to them.
They turn out to be pretty decent sports about it. You're confident you've made your point, so you at least let them get on with it without hovering over their shoulders.
The results actually surprise you.
The test pilots absolutely love the Jackal. You're not sure if this is a universal appeal thing, or if the pilots were just bored out of their minds. But within a week, as you observe the obstacle course you are seeing the more daring pilots perform configurations midair, throwing themselves into a roll mid-configuration, and even engaging in (very rudimentary) close quarters combat maneuvers. The translation from human body to mechanical body motions isn't perfect, but it's a testament to Wilde and Henry's designs that it can come as close as it does.
The Duo had some problems incorporating weapons into the design itself; they suspect until the MMI is finished that really precise hand-eye coordination and movement is going to be clunky. So they compromised and simply welded crew-served weapons and armor plated shields onto their frames instead. It's not ideal, but in incorporating the weapons into the design, they were also able to unwittingly smoothen out the configuration process as well.
By the end of the month, Sasaki relates to you, with some amusement, that the pilots wish to keep the 'Proving Grounds' open indefinitely, and not just for official testing. Apparently this is the most fun they've had in ever.
Engineering Actions
Despite the chewing out you gave to them, the Duo continue their work on Variable Configuration, no worse for wear.
By now, they've nailed down how to configure a small scale vehicle such as the Coyote. But if everyone is perfectly honest? The bigger monsters from the separatists, definitely the kaiju and probably the Kausen are all quite larger than the Jackal. You have no doubt that the blueprint is going to start some technical revolutions in mechanical designs, but that's not your concern.
Until Sam is able to make some breakthroughs on the kaiju samples (which thankfully should start next month), you've got to upscale the designs you do have. It is with this in mind that you arranged through some old connections of yours to bring in a few Hound-class power-loader cargo trucks.
They immediately run into new challenges, and just as quickly demolish them. Already knowing what not to do, Wilde and Henry disassemble one Hound to its component pieces and immediately begin tinkering with them. They begin fitting the hand component in one space, connecting configuration servos in others, and just making sure, limb by limb, and configuration step by configuration step, that nothing will tear itself apart like the first few times they tried this.
Unlike the Jackal, Henry quickly concludes that the Hound is going to be something else entirely. He is still unsure if it they can make it its own Mecha mode. Wilde remains optimistic that they can, a viewpoint that Henry is swayed to eventually, but the thought never leaves. It's something he brings to your attention one afternoon:
In the case that they can't, he wouldn't call it a failure. In conjunction with the Jackal, or any other chassis type you can bring to them, it might actually be an opportunity. He won't know for sure until they're finished next month, though.
1540,19 June, A.D. 2070
Carlson Laboratories, Kaiju Biotechnology Branch
You feel like celebrating. Sam feels like celebrating. Even Jack, finally finished reciting scripture over half a year, looks happy enough.
The Biology Department is open for business.
As you step inside, you are incongruously reminded of the project going on beneath the Engineering Bay. Where before there were lecture halls and laboratories, several of the massive rooms have all been merged into one megacomplex. Laboratory tables, beakers, microscopes, incubation chambers - they all line the walls and the aisles, all in trademark Sam Carlson Laboratory haphazard fashion.
Even the coffee pots are strategically placed already. A fact you help yourself to while you're here.
"Ain't it a beaut?" a voice calls out to you from above. Looking up from your coffee, you see Sam on an upper floor gantry next to the kaiju sample. Encased in a platinum-glass containment sphere, the kaiju scales float in cold preservation liquid, cold enough that you see wisps of frost emanating from it. His researchers are already setting up their stations, and are passing notes back and forth.
"Looks like you're ready to go," you call out. He nods enthusiastically.
"We already have some ideas on how to start making Godzilla look like a chump!" he chuckles. "Have to start with small steps, but we're not starting blind anymore either. We know it decomposes if you give it the chance, and we know it tries to adjust to whatever it was told to do before in different environments. Now that we know this, we can start trying to adjust the genetic programming."
"Good," you nod. "Give me something I can use soon."
Sam laughs heartily. "Please, who do you think you're talking to!? You'll get all the Science you could ever want, Boss."
"SCIENCE!"
1838, 27 June, A.D. 2070
'The Lair', Engineering Bay
"It is very much like raising a child," Ignatov tells you one afternoon. He looks utterly tired, hunched over what looks to be his tenth cup of tea, but he has the appearance of someone who's accomplished a lot. "A very energetic, very inquisitive child."
"How so?" you ask.You are standing with him in the 'Lair' as you watch the Novgorod Computing Solution technicians scramble back and forth between server modules.
"It is impossible to keep the AI still for longer than a few moments," he laughs. "The AI wants to know everything, wants to improve everything, wants to talk to everyone." Getting the rest of the laughter out of the system, he says, "Having studied the code structure, combined with the fact it ran on custom software that likely did not go through quality assurance for whatever reason of secrecy, the AI should not exist." The code structure is on display on his monitor as he explains. "What has resulted is an entirely new program structure, one that we are still attempting to completely learn. It is all very possible with our current understanding of computer science. But it was thrown into being in a way that no sane individual would care to try."
"You said that it was the offshoot of an error or a failed draft," you comment. Sipping from your coffee, you ask, "Is it possible that the computers of that time just couldn't handle whatever it was?"
"Entirely possible," he grants to you. "The older computer software and hardware likely would have crashed at best, melted down at worst. But we have current generation hardware emulating yesteryear's software, so the AI will be fine."
Before you can ask another question about the previous owner of this building, the question is lost in transit as the screen abruptly shifts into a series of flashing code.
"Hello Dr. Ignatov! Hello Major Devin!"
"...um, hi," you say awkwardly. "And how have you been?"
"I am well! Mr. Vassilyev said he'd show me some cartoons later today!" Before you can get a word in, the AI adds (and you swear that the voice sounds just slightly feminine), "Mr. Vassilyev asked me to give Mr. Landon a break after I tried making Server Hub 5N better. He kept holding his hands over his head saying something about 'that's impossible' or something. But it was really easy, I don't know why he'd think that!"
You blink. Ignatov was not kidding when he said it was like a very energetic kid. "That's great to hear," you say with a smile. You don't know if the AI can see the gesture or understand it, but you offer it nonetheless. "Though...did you ever have a name? Or did you want to decide on one?"
"Hmmm…" The AI pauses to think about that for a moment. "Haven't really thought about it. Too much to do! I've still got up to 9Z to go to!" Before you can say anything again, she (and you're sticking to that) pulses the screen once before saying, "Ohhh. 2C isn't playing nice with the other 2 Series. Hey, you! Stop that right now!" The screen immediately reverts to its former state, as if nothing had happened.
You blink. Again. "...wow, you were not joking," is all you are able to say.
"It's a welcome burden," Ignatov says with a smile. "We are also closely keeping watch on all the other servers the AI has 'improved.' They are not exactly...uniform. But once she burns out some of her energy, we plan on teaching her how to properly structure code without shattering entire lives' worth of education."
You chuckle. Responding to Ignatov's quizzical look, you say, "I was just thinking of the AI as a 'she' right now. Glad to see I'm not alone." Ignatov chuckles along with you. "But, seriously...are you going to give her a name?"
"...I think I'll let her think on it some more," he says. "And while it may be safe to allow her into the 'wild,' so to speak, I am going to take a few more months. Just to be certain." He puts a hand to his chin, tapping it as he thinks on something. "In a month, I think I will introduce her to the Turing Test."
Science Actions
No Science Actions taken this turn
Science Team will gain bonus 'Well Rested' next turn. Applies only to next turn.
[LOCKED] Information Gathering – Threats – The Research Institute is in a good spot right now. Rather than focus on internal security, which is as good as it will get for the moment, Sasaki wants to send out agents to observe the threats available. While you are far from being combat effective, Sasaki points out it's better to at least be in the know.
Duration: 1 Turn
Gain information on Significant Threats
Duration: 1 Turn
Gain information on Significant Threats
26 June, A.D. 2070
Wallflower, Rotterdam and Rockefeller have all reported back in. The information they present to you is a mixture of both known sources from the Earth Union databases, and extra information based on what they have been able to cobble together. In effect, they have put together a dossier of all of the known threats that you face.
Rotterdam is somewhat put out by the fact that you were able to do some of her job without even needing to get involved. You tell her not to worry about it; the circumstances around how that happened are still giving you headaches.
As much as the information is already known to you...combined with first-hand data collection from your agents and some of the information cobbled together from the documents you acquired from the spies, some of it is actually quite interesting.
[Basic information acquired on significant threats. To be continued in Interlude: Threat Breakdown]
[LOCKED] Local Area Investigation - Spies? - It appears you have unwanted visitors snooping about. Thankfully Sasaki's proposals from early on in the project were designed for just this in mind. There's no sense in simply going in and trying to nab them. You and Sasaki agree - you want to observe them and see what exactly they're hoping to get out of spying on you from just beyond visual range.
Duration: 1 Turn
Progress to Security Net
Discover Information on Spies
Duration: 1 Turn
Progress to Security Net
Discover Information on Spies
11 June, A.D. 2070
You still aren't very happy with how the whole incident started. But you can't argue against the results, and Sam is absolutely going stir crazy at wanting to review Callaghan's combat data. You also aren't entirely pleased with how Sasaki placed so much pressure on Callaghan so early, but it did have a productive (if unpredictable) effect.
You decide to split the difference on the whole issue.
You officially - and very mildly - admonish Sasaki for pushing Callaghan too hard, before privately telling her to just ease up slightly. She seems to have taken it fairly well.
You officially commended and reprimanded Callaghan. You commended him for handling the situation as best as he could given the unusual situation he found himself in, as well as saving the scout platoon from taking more damage. You then reprimand him by tasking him out for the next month to Sam's department.
Lesson of logistics - accomplish as many tasks as possible with as few actions as possible.
As for Wilde and Henry...there really isn't too much you can do to them. What you would normally do - ban them from the workshops - is counterproductive, since they enjoy their work, and you need their work. But you can make sure your displeasure is still felt.
For an unauthorized sortie with undeclared personnel, you ban them from actually operating the Variable Configuration prototypes. For two months.
That'll learn 'em.
Piloting Stress Tests - You now have a piloting candidate, 1LT Callaghan. Only problem: he wasn't a pilot to begin with. In line with Sam's requests for candidates of all types, a humble radar technical officer turned out to have enough psychic potential to tap into the eventual man-machine interfaces in the works by the Engineers. He can abstract piloting if given the MMI, but he's hopeless as it stands.
Sasaki is not pleased with this. If you are a pilot, you are gaining some basic fighting and technical skills.
There is no negotiating this.
Cost: 1 RP (1 RP Locked Next Turn)
Duration: 3 Turns
Test Roll Each Turn at Disadvantage (1d6, Threshold of 5-6; Inexperienced Pilot)
Reveals Pilot Candidate Traits
Sasaki is not pleased with this. If you are a pilot, you are gaining some basic fighting and technical skills.
There is no negotiating this.
Cost: 1 RP (1 RP Locked Next Turn)
Duration: 3 Turns
Test Roll Each Turn at Disadvantage (1d6, Threshold of 5-6; Inexperienced Pilot)
Reveals Pilot Candidate Traits
[See Interlude, "Well, that just happened…"]
You've already spoken your peace on it. Sasaki calmly accepts judgment and moves on, Callaghan is irritated, but understandable about it…
...and you hear cheering and laughter from the Proving Grounds as you see another of the Jackals perform some crazy stunt.
You sigh as you sign off on another order. Two out of three isn't bad, you suppose.
Field Testing - CRX-02C - Good to their word, Wilde and Henry have prepared a test prototype for Captain Sasaki's pilots. This comes at a good time, as they are practically going stir-crazy. She fully plans on letting the pilots 'test the absolute limit of the Engineers' creations.' Durability, strength, reliability, agility - everything an operator could possibly want from a configured vehicle. The Engineers, for their part, are more than happy to provide.
Cost: 2 RP
Duration: 1-2 Turns
Test Roll (2d6, Threshold of 5-6), Success Guarantees Completion This Turn
Progress to Security Net, Progress to Variable Configuration
Unlocks CR-01 Jackal
Unlocks Actions
Cost: 2 RP
Duration: 1-2 Turns
Test Roll (2d6, Threshold of 5-6), Success Guarantees Completion This Turn
Progress to Security Net, Progress to Variable Configuration
Unlocks CR-01 Jackal
Unlocks Actions
With the impromptu data you gathered from Callaghan's Mad Charge, you have managed to determine a few things:
1. The CRX-02C (henceforth to be referred to as the CR-01 Jackal) is incredibly nimble and agile. Unlike the ungainly movement a regular Coyote would have in an urban or forested environment, the Jackal and its 'Mecha' form could navigate it no problem.
2. It can be piloted without the need for a Man Machine Interface. It would probably help, but the wider EUDF has no idea that psychic powers even exists yet. And until you're ready, you're not about to volunteer that information.
3. At best, it can stand up to the Separatists, and it's something the wider EUDF could definitely get their hands on. But it won't stop a Kaiju no matter how hard a commander wishes it so, and it probably would get laughed at by the Kausen. If they laugh, anyway.
With that all in mind, you instruct Sasaki - without Callaghan this time - to have the test pilots go absolutely nuts. You want to see if crew-served weapons could be adapted for the Jackals' use, if it can be incorporated into the configuration, it it can include anything else without weighing it down too much, and to see how far you could really push this thing before it breaks.
Though Wilde and Henry are working to help, you forbid them to actually pilot anything until their punishment is over. Them's the rules, and you're sticking to them.
They turn out to be pretty decent sports about it. You're confident you've made your point, so you at least let them get on with it without hovering over their shoulders.
The results actually surprise you.
The test pilots absolutely love the Jackal. You're not sure if this is a universal appeal thing, or if the pilots were just bored out of their minds. But within a week, as you observe the obstacle course you are seeing the more daring pilots perform configurations midair, throwing themselves into a roll mid-configuration, and even engaging in (very rudimentary) close quarters combat maneuvers. The translation from human body to mechanical body motions isn't perfect, but it's a testament to Wilde and Henry's designs that it can come as close as it does.
The Duo had some problems incorporating weapons into the design itself; they suspect until the MMI is finished that really precise hand-eye coordination and movement is going to be clunky. So they compromised and simply welded crew-served weapons and armor plated shields onto their frames instead. It's not ideal, but in incorporating the weapons into the design, they were also able to unwittingly smoothen out the configuration process as well.
By the end of the month, Sasaki relates to you, with some amusement, that the pilots wish to keep the 'Proving Grounds' open indefinitely, and not just for official testing. Apparently this is the most fun they've had in ever.
Results: Gained CR-01 Jackal (Chassis Suited for wider EUDF distribution, Minor Super Robot Chassis)
CR-01 Jackal added to Security Forces, Progress to Security Net
Progress to Variable Configuration
CR-01 Jackal added to Security Forces, Progress to Security Net
Progress to Variable Configuration
Engineering Actions
Variable Configuration - Refinement - Now with a very strong idea of what works, Wilde and Henry want to try a variable configuration test on something...bigger. Now that they have the basics down, it's time to upscale, and it's time to do it with fabricated parts that they hope to standardize. The Hound-class cargo truck seems like the next logical step.
Cost: 3 RP (One Time Investment)
Duration: 2 Turns
Chance for Breakthrough, Test Roll (2d6, Threshold of 5-6, Bonus applies)
Progress to Variable Configuration, Unlocks Variable Configuration Actions, Progress to Super Robot Chassis
Cost: 3 RP (One Time Investment)
Duration: 2 Turns
Chance for Breakthrough, Test Roll (2d6, Threshold of 5-6, Bonus applies)
Progress to Variable Configuration, Unlocks Variable Configuration Actions, Progress to Super Robot Chassis
Despite the chewing out you gave to them, the Duo continue their work on Variable Configuration, no worse for wear.
By now, they've nailed down how to configure a small scale vehicle such as the Coyote. But if everyone is perfectly honest? The bigger monsters from the separatists, definitely the kaiju and probably the Kausen are all quite larger than the Jackal. You have no doubt that the blueprint is going to start some technical revolutions in mechanical designs, but that's not your concern.
Until Sam is able to make some breakthroughs on the kaiju samples (which thankfully should start next month), you've got to upscale the designs you do have. It is with this in mind that you arranged through some old connections of yours to bring in a few Hound-class power-loader cargo trucks.
They immediately run into new challenges, and just as quickly demolish them. Already knowing what not to do, Wilde and Henry disassemble one Hound to its component pieces and immediately begin tinkering with them. They begin fitting the hand component in one space, connecting configuration servos in others, and just making sure, limb by limb, and configuration step by configuration step, that nothing will tear itself apart like the first few times they tried this.
Unlike the Jackal, Henry quickly concludes that the Hound is going to be something else entirely. He is still unsure if it they can make it its own Mecha mode. Wilde remains optimistic that they can, a viewpoint that Henry is swayed to eventually, but the thought never leaves. It's something he brings to your attention one afternoon:
In the case that they can't, he wouldn't call it a failure. In conjunction with the Jackal, or any other chassis type you can bring to them, it might actually be an opportunity. He won't know for sure until they're finished next month, though.
Result: Refinement concludes next turn
Progress to Variable Configuration
Action Discovered: Combinable Configuration
Progress to Variable Configuration
Action Discovered: Combinable Configuration
[LOCKED] Science – Biology Lab – Sam is focused on developing the basics on ESP Theory, but that doesn't mean the kaiju sample should remain neglected. Investing in the restoration of the biology labs on campus will finally allow you to put the sample in a safer area and begin unlocking its secrets. That said, this is a section of science that is yet unexplored, leaving Sam a little wary of plunging in headfirst. He claims he wants at least 'diving protective gear' before he does.
Duration: 1 Turns
Unlocks Kaiju Biotech Actions
Duration: 1 Turns
Unlocks Kaiju Biotech Actions
1540,19 June, A.D. 2070
Carlson Laboratories, Kaiju Biotechnology Branch
You feel like celebrating. Sam feels like celebrating. Even Jack, finally finished reciting scripture over half a year, looks happy enough.
The Biology Department is open for business.
As you step inside, you are incongruously reminded of the project going on beneath the Engineering Bay. Where before there were lecture halls and laboratories, several of the massive rooms have all been merged into one megacomplex. Laboratory tables, beakers, microscopes, incubation chambers - they all line the walls and the aisles, all in trademark Sam Carlson Laboratory haphazard fashion.
Even the coffee pots are strategically placed already. A fact you help yourself to while you're here.
"Ain't it a beaut?" a voice calls out to you from above. Looking up from your coffee, you see Sam on an upper floor gantry next to the kaiju sample. Encased in a platinum-glass containment sphere, the kaiju scales float in cold preservation liquid, cold enough that you see wisps of frost emanating from it. His researchers are already setting up their stations, and are passing notes back and forth.
"Looks like you're ready to go," you call out. He nods enthusiastically.
"We already have some ideas on how to start making Godzilla look like a chump!" he chuckles. "Have to start with small steps, but we're not starting blind anymore either. We know it decomposes if you give it the chance, and we know it tries to adjust to whatever it was told to do before in different environments. Now that we know this, we can start trying to adjust the genetic programming."
"Good," you nod. "Give me something I can use soon."
Sam laughs heartily. "Please, who do you think you're talking to!? You'll get all the Science you could ever want, Boss."
"SCIENCE!"
Result: Kaiju Biotech Lab complete!
New Kaiju Biotech Actions Discovered and Unlocked!
SCIENCE
New Kaiju Biotech Actions Discovered and Unlocked!
SCIENCE
Dreaming of Robotic Sheep - The fact you discovered a sentient AI descended from a failed virus attempt from some shadowy figure possibly attempting world domination…
...okay, you have to stop there. Thinking about it just makes your head hurt.
You have a sentient AI from the Unification Wars who seems all too willing to just help. It's almost childlike in its eagerness to help. Ignatov and all of Novgorod Computing Solutions want to help it learn, but they also want to monitor its thought processes. Their ultimate end goal is to slowly transplant it to a more modern system, but this is obviously something they'd need to take their time on.
Naturally they're going to want more resources to make this work, but you can't help but be a little excited at the opportunities this might present.
Cost: 1 RP (1 RP Locked Next Turn)
Duration: 4 Turns
Progress to AI Supercomputer, ???
...okay, you have to stop there. Thinking about it just makes your head hurt.
You have a sentient AI from the Unification Wars who seems all too willing to just help. It's almost childlike in its eagerness to help. Ignatov and all of Novgorod Computing Solutions want to help it learn, but they also want to monitor its thought processes. Their ultimate end goal is to slowly transplant it to a more modern system, but this is obviously something they'd need to take their time on.
Naturally they're going to want more resources to make this work, but you can't help but be a little excited at the opportunities this might present.
Cost: 1 RP (1 RP Locked Next Turn)
Duration: 4 Turns
Progress to AI Supercomputer, ???
1838, 27 June, A.D. 2070
'The Lair', Engineering Bay
"It is very much like raising a child," Ignatov tells you one afternoon. He looks utterly tired, hunched over what looks to be his tenth cup of tea, but he has the appearance of someone who's accomplished a lot. "A very energetic, very inquisitive child."
"How so?" you ask.You are standing with him in the 'Lair' as you watch the Novgorod Computing Solution technicians scramble back and forth between server modules.
"It is impossible to keep the AI still for longer than a few moments," he laughs. "The AI wants to know everything, wants to improve everything, wants to talk to everyone." Getting the rest of the laughter out of the system, he says, "Having studied the code structure, combined with the fact it ran on custom software that likely did not go through quality assurance for whatever reason of secrecy, the AI should not exist." The code structure is on display on his monitor as he explains. "What has resulted is an entirely new program structure, one that we are still attempting to completely learn. It is all very possible with our current understanding of computer science. But it was thrown into being in a way that no sane individual would care to try."
"You said that it was the offshoot of an error or a failed draft," you comment. Sipping from your coffee, you ask, "Is it possible that the computers of that time just couldn't handle whatever it was?"
"Entirely possible," he grants to you. "The older computer software and hardware likely would have crashed at best, melted down at worst. But we have current generation hardware emulating yesteryear's software, so the AI will be fine."
Before you can ask another question about the previous owner of this building, the question is lost in transit as the screen abruptly shifts into a series of flashing code.
"Hello Dr. Ignatov! Hello Major Devin!"
"...um, hi," you say awkwardly. "And how have you been?"
"I am well! Mr. Vassilyev said he'd show me some cartoons later today!" Before you can get a word in, the AI adds (and you swear that the voice sounds just slightly feminine), "Mr. Vassilyev asked me to give Mr. Landon a break after I tried making Server Hub 5N better. He kept holding his hands over his head saying something about 'that's impossible' or something. But it was really easy, I don't know why he'd think that!"
You blink. Ignatov was not kidding when he said it was like a very energetic kid. "That's great to hear," you say with a smile. You don't know if the AI can see the gesture or understand it, but you offer it nonetheless. "Though...did you ever have a name? Or did you want to decide on one?"
"Hmmm…" The AI pauses to think about that for a moment. "Haven't really thought about it. Too much to do! I've still got up to 9Z to go to!" Before you can say anything again, she (and you're sticking to that) pulses the screen once before saying, "Ohhh. 2C isn't playing nice with the other 2 Series. Hey, you! Stop that right now!" The screen immediately reverts to its former state, as if nothing had happened.
You blink. Again. "...wow, you were not joking," is all you are able to say.
"It's a welcome burden," Ignatov says with a smile. "We are also closely keeping watch on all the other servers the AI has 'improved.' They are not exactly...uniform. But once she burns out some of her energy, we plan on teaching her how to properly structure code without shattering entire lives' worth of education."
You chuckle. Responding to Ignatov's quizzical look, you say, "I was just thinking of the AI as a 'she' right now. Glad to see I'm not alone." Ignatov chuckles along with you. "But, seriously...are you going to give her a name?"
"...I think I'll let her think on it some more," he says. "And while it may be safe to allow her into the 'wild,' so to speak, I am going to take a few more months. Just to be certain." He puts a hand to his chin, tapping it as he thinks on something. "In a month, I think I will introduce her to the Turing Test."
AI is incredibly energetic and child-like. Dr. Ignatov and his team are currently educating her on a variety of topics, including human interaction.
Science Actions
No Science Actions taken this turn
Science Team will gain bonus 'Well Rested' next turn. Applies only to next turn.