Starfleet Design Bureau

Project Selachii [2159]
Tactical Rating: 10
Multi-Target Rating: 2

-Average Damage: 4.1
-Max Sustained Damage: 10
-Alpha Strike Damage: 22.5
-Coverage: 50%
-Maneuverability: Very High
Defense Rating: 12

Engineering: N/A
Science: 1
Warp (Cruise): 3.6 (46c)
Warp (Max): 4.9 (117c)
Industrial Cost: 12 (Civilian) + 16 (Starfleet)

Just so it's easy to reference the old Skate class as a comparison
 
Looks are coming along nicely. Makes me think of whatever these ships are from Enterprise (S3E8).


We're all in on going fast so boosting maneuverability is an easy call. We're pushing the budget hard already though if we're aiming for cheaper than existing cruisers.

Skate-class Frigate [2159]
Industrial Cost:
12 (Civilian) + 16 (Starfleet)

Curiosity-class Survey Cruiser [2163]
Industrial Cost:
19 (Civilian) + 12 (Starfleet)

Cygnus-class Utility Cruiser [2167]
Industrial Cost:
20 (Civilian) + 23 (Starfleet)

Sagarmatha-class Explorer [2175]
Industrial Cost: 35 (Civilian) + 63 (Starfleet)

[ ] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)
 
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You can't dodge what you can't see. If we're building these to fight cloaked ships, the extra maneuverability provides very little benefit. Extra sensors to see through the cloak would be good, but more speed... Eh. I'd rather have a sixth, twelth, and eighteenth, ship than having extra maneuverability.
 
[ ] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)
Nyoom

I'll cut corners, but not on defense. You know whats really expensive? Replacing ships that get merc'd
 
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Looks are coming along nicely. Makes me think of whatever these ships are from Enterprise (S3E8).


We're all in on going fast so boosting maneuverability is an easy call. We're pushing the budget hard already though if we're aiming for cheaper than existing cruisers.



[ ] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)
Ngl, it's hard to be interested in the mechanics of the system when we don't know why the Soyuz half complete costs about as much as the Sagarmatha in civilian industry. A ship that masses around two and a half times the Soyuz and has an expensive quad nacelle layout and 3 impulse engines that would cost nearly as much as the two high performance ones.

The numbers have just been leached of all meaning without adequate context or explanation.
 
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[X] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)

I think as a frigate is on the extreme small end of ship classifications, it definitely needs to have some speed in order to make most use of its size.
 
[X] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)
 
[X] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)

I think the value of more agility is more than worth the cost, especially for the ship's intended role.
 
[X] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)

Look, if we're going to be dumb about this, let's be *dumb* about this.
 
You can't dodge what you can't see. If we're building these to fight cloaked ships, the extra maneuverability provides very little benefit. Extra sensors to see through the cloak would be good, but more speed... Eh. I'd rather have a sixth, twelth, and eighteenth, ship than having extra maneuverability.
They have to decloak to attack, with only two exceptions that iirc haven't occurred yet.
 
[X] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)

Its a (relatively) minor Civ cost to allow for potential significant Military savings, and the type is ALL ABOUT the agility.
 
[X] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)

You can't dodge what you can't see. If we're building these to fight cloaked ships, the extra maneuverability provides very little benefit. Extra sensors to see through the cloak would be good, but more speed... Eh. I'd rather have a sixth, twelth, and eighteenth, ship than having extra maneuverability.
Ships can't fire and be cloaked at the same time, at least not for a while. Given that it's REALLY important you can be away from where they were pointing their Disruptors at before the fire them off and our ships become an epitaph. That said this is pushing civilian cost to Exploration cruiser level.
 
[X] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)

Nyoom!
 
[X] Two Enhanced Type-2 Thrusters (Maneuverability: Very High) (Civilian Cost: 30 -> 35)

Nyyoooooommmm~~~

that being said, @Karugus does have a good point @Sayle , how is it that even without these upgrades, a single one of these costs almost as much as a Sagarmatha in civilian industry despite not even having half the mass?
 
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