Starfleet Design Bureau

There are full-blown ships in the setting that don't seem to have shuttlebays, Transporters are probably good enough for a police cruiser, because then the strategy is take out the criminals shields and beam them directly to the brig.
 
More expensive though, even if I do see the logic, might be the difference between High and Very High Manueverability though.
At a certain point cutting features is penny wise and pound foolish. It doesn't matter if we're the most manoeuvrable starship if we cannot properly exploit that manoeuvrability due to a lack of facilities.

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There are full-blown ships in the setting that don't seem to have shuttlebays, Transporters are probably good enough for a police cruiser, because then the strategy is take out the criminals shields and beam them directly to the brig.
This is the late 2100s however, as good as they are now they're still miles behind what they can and will become. We cannot assume that they will always work at 100% with no complications, that way lies with the mass proliferation of transporter blockers, technological or non.
 
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It's also important to consider that we need a minimum of 4 utility functions if we want to win the contest, points wise (we're currently at 4 points and need 8 to beat the Tellerite entry) so I'm inclined to either drop the cargo or shuttle bay for the other things or just shrug and put all five on.

Middle cost for more capability than both the other entries put together sounds like a winner to me.
 
Either way, I can see the logic behind Shuttles, I just think it'd be better to stick with Transporters, because the Tractor/Brig/Transporter wombo combo with maximum effective maneuverability in our budget puts us in a boat where we can outrun most foes, outmaneuver any return fire, bring their shields down, and kidnap their operators before dragging the ship to customs for inspection.

It's a Bounty Hunter, a Ranger.
 
Everyone, please check my thinking here:

Police Cutter A inspects Freighter A

Contraband is found.

Would the freighter just be let go with a ticket and contraband goods seized, or would they have to go before a judge or some other legal official and the ship would be taken to the nearest space station with said legal official?

A brig to hold said freighter crew makes sense. A cargo bay to hold all the goods does not.

Unless, and check my thinking here, this ship will do more than just patrolling of solar systems, but double as a freighter for Federation space to move medicine, power generators, shields, etc, and frees up Starfleet's having to do that all the time?

Would that be a potential use for said Police Cutters?
 
Everyone, please check my thinking here:

Police Cutter A inspects Freighter A

Contraband is found.

Would the freighter just be let go with a ticket and contraband goods seized, or would they have to go before a judge or some other legal official and the ship would be taken to the nearest space station with said legal official?

A brig to hold said freighter crew makes sense. A cargo bay to hold all the goods does not.

Unless, and check my thinking here, this ship will do more than just patrolling of solar systems, but double as a freighter for Federation space to move medicine, power generators, shields, etc, and frees up Starfleet's having to do that all the time?

Would that be a potential use for said Police Cutters?

Feature Creep, we have civilian shipping, as well as our Utility Cruisers. This is intended as a light police cutter, cargo hauling is out of its mission profile and unneccessary.
 
I'd go with transporter over shuttle bay. The ability to beam things aboard from other ships is too valuable as a piece of doctrine to leave it out of a patrol ship, especially since by now the technology should be reasonably proven.

The need to launch whole shuttles is probably limited in this use case anyway, compared to moving things en masse from larger ships.
In a lot of cases, the shuttlebay is there so that the fleeing criminal shuttle or whatever can then be brought onboard so Security can point a semicircle formation of hand phasers at it and tell 'em to come out with their hands up...
 
Unless, and check my thinking here, this ship will do more than just patrolling of solar systems, but double as a freighter for Federation space to move medicine, power generators, shields, etc, and frees up Starfleet's having to do that all the time?

Would that be a potential use for said Police Cutters?
No, no it would not.
 
I think regardless of the other options, a cargo bay is unnecessary, while the tractor beam, brig, and transporter are must haves.
 
I say drop the Cargo Bay and the Shuttle Bay. This is a ship designed to take control of lawbreaking civilian ships.

If a crew has been up to something bad, force it to drop shields, beam the crew into the brig, and then use the tractor beam to drag the ship into custody. (Letting the original crew fly their own ship has obvious issues, but trying to have your own crew fly a strange ship has issues too.)
 
I think regardless of the other options, a cargo bay is unnecessary, while the tractor beam, brig, and transporter are must haves.
I think a cargo bay and a tractor beam are mutually exclusive. As the update says, a tractor beam effectively makes your impounded ship into your cargo bay.

EDIT: that said, I worry about making Protector a bit too much of a one-trick pony. Federation citizens might correctly start worrying for their civil rights if member worlds' patrollers' only response to reasonable suspicion of wrongdoing is "batter down the shields, detain the sophonts, impound the ship."
 
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Strange New Worlds S2 has an episode where they use the buffer to hold critically-injured patients.
Fair enough, haven't watched that yet. However, given how the timeline thus far has gone here I think it'd be safe to ignore decent parts of it.

After all, the Gorn were an unknown when they attacked Cetus III. Early/ENT Ferengi was pushing credulity, everything about SNW gorn as I understand it is incomparable with their TOS appearance/how they're treated.
 
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I think a cargo bay and a tractor beam are mutually exclusive. As the update says, a tractor beam effectively makes your impounded ship into your cargo bay.

I can see either way working, but then the question becomes, if we don't take tractor beam; that means some other ship is going to have to come along later to pick up the derelict vessel and depending on the circumstances of the crime that may be dangerous.
 
Good news though, this little boi--if we go with my suggested build--will be only marginally heavier than the Skate, the previous Gold Standard for "Warp Capable Ship on a Budget".

Probably higher mass though because most of it isn't built around two nacelles that the arrowhead was wrapped around.
 
I mean, gonna be honest here, I'm inclined to just put all five utility functions on this thing because it's still going to be cheaper than the Denobulan entry while being able to do everything either of the current competing designs can do and more. Given we can only drop one function if we want to win the contest anyway, I see no significant advantage in doing so.
 
Unknown, but keep in mind before Scotty doing so it was iirc considered an impossibility. It's probably also harshly mass limited for storage capacity/duration.
I thought it was the length of time he was in the buffer that was considered impossible/impressive

Edit: also maintaining the integrity of a pattern of such complexity over long term
 
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I mean, gonna be honest here, I'm inclined to just put all five utility functions on this thing because it's still going to be cheaper than the Denobulan entry while being able to do everything either of the current competing designs can do and more. Given we can only drop one function if we want to win the contest anyway, I see no significant advantage in doing so.

Probably loses out High/Very High Mobility though, which'll likely squeeze us another Tactical point from the evasive potential. (Maximum Possible Mobility would be 75 kt, which isn't an option here, but 90 kt is only marginally higher)

3 Utility slots still surpasses everything on the table, and if we get another point of Tactical out of the mobility, then I think we just won right there.
 
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This I think is a vote that calls for plan-voting.

[ ] Plan Ranger
-[ ] 0: No Shuttlebay
-[ ] 1: Transporter (+10,000 Tons)
-[ ] 2: No Cargo Bay
-[ ] 3: Brig (+10,000 Tons)
-[ ] 4: Tractor Beam (+10,000 Tons)
 
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