Empress_Boog
Grand Empress
So we need a shuttle bay so the Federation's UFO can probe everything it comes across? Got it!The other way to launch probes is the shuttle bay. Depends on the type of probe, ultimately.
So we need a shuttle bay so the Federation's UFO can probe everything it comes across? Got it!The other way to launch probes is the shuttle bay. Depends on the type of probe, ultimately.
No. Prototype guns
Can we have one prototype gun tho plz?
Oh sod off with your 'my way is the only right way' attitude. It's almost like there are multiple different 'good sense' ways to make a shipI argued for a cheap spherical dedicated surveyor, sadly good sense lost again to Canon Starflitism and we are stuck with a boring overpriced saucer. So our course is clear. Let us turn this surveyor into another overpriced dual role ship so our science guys get first class seats when their science ship fights pirates. Why fight piates? Because of all the gigantic guns, armor and shields we stuff onto this.
The prototypes make sense to pick, it's just, maybe don't add 20 gigantic top of the line weapons to a survey ship.
"...why is the survey ship more heavily armed than a Thunderchild-class dreadnought?"The prototypes make sense to pick, it's just, maybe don't add 20 gigantic top of the line weapons to a survey ship.
To be fair that's actually true"...why is the survey ship more heavily armed than a Thunderchild-class dreadnought?"
"because some negative space wedgies just need to be blown up with extreme prejudice!'
"What do you mean 'you want to blow an anomaly with extreme prejudice?! ""...why is the survey ship more heavily armed than a Thunderchild-class dreadnought?"
"because some negative space wedgies just need to be blown up with extreme prejudice!'
And if you look at 40k all our ships have insufficient anti-demon protection. Different rules for different settings.I mean look at Stellaris that game has non combat survey ships that manage to survive, and they aren't really armed.
The full saucer won, so...one torpedo tube to launch probes (either fore or aft; definitely fore), a few Type-1 Phaser strips to prototype it, then the new engines + nacelles (hope we get some new variants).
Internals is of course, dedicated to SCIENCE! Probably add a Medbay and Engineering section just in case.
And if you look at 40k all our ships have insufficient anti-demon protection. Different rules for different settings.
Besides, I seem to remember quite a few events in Stellaris that blow up your science ship
Literally, not joking... do you think a torpedo launcher launch probes, you know. Usefully?On the other hand, a single torpedo launcher would be a good way to ensure this can crack something annoying open and it's not that much more expensive than a phaser.
Stellaris is little baby setting made out of kittens and blankets.The prototypes make sense to pick, it's just, maybe don't add 20 gigantic top of the line weapons to a survey ship.
I mean look at Stellaris that game has non combat survey ships that manage to survive, and they aren't really armed.
I mean look at Stellaris that game has non combat survey ships that manage to survive, and they aren't really armed.
Fancy. Schmancy. Whatever it is, we want our survey ship at least capable of defending itself whilst not going gung-ho on firepower and do the surveying properly.And if you look at 40k all our ships have insufficient anti-demon protection. Different rules for different settings.
Captain: "I thought you d-did.""What do you mean 'you want to blow an anomaly with extreme prejudice?! "
"Did I stutter?! 😤"
I mean, if we could get Spock...Sensors: this thing would be pretty much a necessity probably (not Spock, the weird microscope he's always shown looking into). Otherwise scanners are a necessity tbh.