From Memory Alpha's page on the K't'inga, which is going to be introduced soon:
This is what made me change my vote to dual engines.
This is what made me change my vote to dual engines.
This size inflation over time has an interesting effect actually, of effectively giving older ships a maneuverability bonus over time as well. Our opportunity, then, is to be fast for our size now because, over time, that will keep us relevant longer. Smaller ships still have an advantage against larger ships.I quote:
This is not about turning it into a torpedo boat, its about making sure it can engage its peers with equal agility
It's also paying a cost in internal space. This isn't a half-saucer where impulse engines don't cost internal space. We'd be giving up functionality for better one-on-one combat, when the ship's primary role is fleet combat and its secondary role is peacetime capability. This option doesn't help with the Federation's primary or secondary roles.
What makes you think we're going to even have a blind spot on this ship? The entire point of this design is to project a full sphere of phaser coverage. So we won't let there be any blind spots, especially with the saucer shape we took earlier.
Given that 100% is explicitly equal to a standard ship of its size, and 120% already exceeds that, that's not how I understand that quote. I understand that quote as meaning that a Callie sized ship is a heavy cruiser, and so 200% would let this ship turn with an average ship of Callie size. Which we don't need it to do, because we built this thing to create torpedo lanes and shoot phasers everywhere.I quote:
This is not about turning it into a torpedo boat, its about making sure it can engage its peers with equal agility
Well I think we can say with absolute certainty that the K't'inga will Not be massing 3/4 of a million tonnes in this quest timeline.From Memory Alpha's page on the K't'inga, which is going to be introduced soon:
This is what made me change my vote to dual engines.
They already are, as minimum possible maneuver means even RFLs are of dubious value and likely not worth the Cost.[x] Central Engine [Cost: 91] (Maneuverability: Normal) [120% Standard]
While I agree that maximum maneuverability would be nice, I worry that going full send here would make the Wallet Watchers force us to skimp on the Arsenal.
It means that maneuverabiity becomes a lot more critical for this ships survival as time passesThis size inflation over time has an interesting effect actually, of effectively giving older ships a maneuverability bonus over time as well. Our opportunity, then, is to be fast for our size now because, over time, that will keep us relevant longer. Smaller ships still have an advantage against larger ships.
I am confident you understand that wrong; its explicitly stated that Maximum is not as good as the ExcaliburGiven that 100% is explicitly equal to a standard ship of its size, and 120% already exceeds that, that's not how I understand that quote. I understand that quote as meaning that a Callie sized ship is a heavy cruiser, and so 200% would let this ship turn with an average ship of Callie size. Which we don't need it to do, because we built this thing to create torpedo lanes and shoot phasers everywhere.
Its 8 points of cost[x] Central Engine [Cost: 91] (Maneuverability: Normal) [120% Standard]
While I agree that maximum maneuverability would be nice, I worry that going full send here would make the Wallet Watchers force us to skimp on the Arsenal.
That's the same Memory Alpha that pegs the Constitution at a million tons.From Memory Alpha's page on the K't'inga, which is going to be introduced soon:
This is what made me change my vote to dual engines.
Yes, maximum is not as good as the Excalibur, because we built the Excalibur specifically to be extremely maneuverable. Maximum is, however, implied to be as good as a standard ship of Excalibur size, meaning all sorts of potential threat vessels.I am confident you understand that wrong; its explicitly stated that Maximum is not as good as the Excalibur
I provided the quote
If Maximum isnt going to match the Callie, Standard is much worse
Yeah, they asked for a line ship and we gave them a line ship - with the cost that comes with. But we also think we know one-on-one duels will be a feature of future combat.We're starting to see the conflict between the request for a ship-of-the-line, and the expectation that most combats will actually be solo.
Oh well, it's already gonna be expensive as hell, might as well make it excell at everything.
[X] Dual Engines [Cost: 99] (Maneuverability: Maximum) [200% Standard]
Nobody builds a standard ship of Excalibur size with normal agilityYes, maximum is not as good as the Excalibur, because we built the Excalibur specifically to be extremely maneuverable. Maximum is, however, implied to be as good as a standard ship of Excalibur size, meaning all sorts of potential threat vessels.
To an extent it can, but a TMP style refit would probably only put it up about 40-60 thousand tonnes at most.It means that maneuverabiity becomes a lot more critical for this ships survival as time passes
Given how energy beam damage scales with size
This is one of those fundamentals that cant really be changed with a refit
Impulse engines have always taken internal space. The exception is in half-saucers, like the Excalibur. But I might as well ask:Module space is actually a big deal, because the way we're planning to justify our expenses is with really good capabilities and that takes modules. Can we get a citation for that? Because that would make me reconsider my vote, but I'm not remembering that.