Starfleet Design Bureau

It is kinda baffling we dont have a flag bridge or any sort of fleet command option
We honestly don't have enough ships for that to be a serious concern. Fleet battles in this era are still in the "double digits of ships are Very Atypical" mode, it's not like later down the timeline where the Starfleet is throwing hundreds of ships in front of the Borg or the Dominion.
 
This is the third time we've had +3 Cargo given as an option. I don't think that's happened before with any internal option. I'm getting worried. Are we supposed to have cargo space on this ship for timeline reasons? Maybe Tarsus IV, or something else?
It's because it's really easy to make a cargo compartment, so the option is open. Tarsus IV was already resolved by an Archer showing up in less time than canon.

I'd like to get Crew Quarters and one of the two Science options. But I'm having a hard time deciding between them because they offer two different flavors of bonus.

Stellar Dynamics would be good for spotting stuff at long-range that a Kea can then be assigned to investigate thoroughly.

Chemistry lab lets the Connie do more when it pulls up to a planet and starts taking samples
 
all science, all crew

[X] Stellar Dynamics (+2 Science)
[X] Chemistry (+2 Science)
[ ] Extra Crew Quarters
[X] Ice Cream Maker (+2 Scoops)
 
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We already have science labs, I don't see the need for a Chemistry Lab. I do want the Crew Quarters, though Need something for a little more crew comfort with long durations missions on the agenda.

That just leaves cargo versus stellar cartography, both of which have valid use cases depending on what the ship is actually going to do.
 
We already have science labs, I don't see the need for a Chemistry Lab. I do want the Crew Quarters, though Need something for a little more crew comfort with long durations missions on the agenda.

That just leaves cargo versus stellar cartography, both of which have valid use cases depending on what the ship is actually going to do.
Chemistry lab for combatting Klingon chemical and biological weapons. Which I'm pretty sure we know they use.
 
I mean....

Science 10 is a respectable score.

And that would give the ship a notable amount of post-war longevity as an explorer ship. Really leverage the antimater storage and fabrication ability to go out, poke things, and survive the unexpected fisticuffs.

And the thing is.... what if we just crew these ships with nerds?
They'd prefer extra labs over extra living space, right?
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One thing it wouldn't be able to do is come in with supplies for large scale disasters, there's no denying that.
So if we don't pick cargo here (and I think we shouldn't), I'm gonna hope our next ship will have design space for very good sprint + moderate cargo capacity.
 
I'm going to go for Stellar Cartography myself, on account of this being Star Trek, home of many spacial anomalies. Therefore to me more space analysis capability is better than more chemistry.
 
I hear, if you strap enough metal bits to your nerds, they can live in alcoves and you can dedicate the rest of the ship to science labs.
The Borg invent nothing. They're actually proud of it.

I swear. If Lower Decks reveals that the Borg are the result of a Pakled getting bounced around in time and getting upgrades until they wind up in the distant past... I'll just take that as canon.

"We want your ship pieces to add to our ship pieces!"
"Your biological and technological distinctiveness will be adapted to service us."

*Gets zapped by the Barkley Upgrade Machine*
"Our ship is not good. It should be square!"
 
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Especially in Star Trek, which really is a universe of Eldritch Horror. It's just that Star Trek has decided to look at the horrifying void and say FORGET the grimdark, we're gonna be friends with it. And I think that's glorious.
That's right! They're positive space wedgies, and this one eats subspace and is called Bill.

Now, we do have to admit that there were some initial communication difficulties, and they did nearly eat most of the federation (well, not nearly; but those lovely folk uptime were able to nudge things so trillions didn't die), but now they're in their third year of the academy, engineering track.

Part of the winning team at this year's "secret" academy shuttle hot-rod races, and I hear on the grapevine that the throuple they're a part of is considering joining the greater San-Fran polycule!
 
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Wasn't mocking you. It just seemed a very strange disconnect.
in that case i will do my best to explain my thought process.

We start with the thought 'science bad for this ship' then we ask our self somewhat confused 'then why did QM offer more science?' with the mindset of 'assume good faith' we assume we are wrong in some way so we switch to 'science good' once science changes from 'bad' to 'good' the science choices become acceptable

when my mind weighed against crew comfort science won in both cases and when weighed against cargo capacity it became somewhat unknown as I'm not entirely sure which science is 'better'

so I went for both with the intention to await discussion to help me decide which one (if any) I should drop for Cargo.
 
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