Starfleet Design Bureau

@Sayle , does the thin saucer play nice with 4 impulse engines?

Assuming it does,


[X] 140 Meter Half-Saucer (140,000 Tons)

This is functionally the same as a half-saucer in terms of combat performance, is the same price, and may provide other advantages.

Edit: I have been advised the half-saucer may mount 4 engines more efficiently. If we need 4 engines to max agility, then this is an essential compromise to enable maximum agility. Combat utility is paramount.
The math was done at 180k mass 2 T2 is max maneuver at 200k you need 3 T2.

this means that if we go half saucer 200k its 4 T2 we would have to mount due to twining requirements, which his nuts in terms of logistics if we to churn them out.

Tl:dr max maneuver half saucer means mass of 180k or less. Thin saucer does not care and a 200k can just stick 3 T2 no problem.
 
is there actually any point in having more than one phaser bank, and even that only because phasers are similar to deflector dishes in their ability to be arbritrarily relevant to random problems?
At least one forward, at least one back, and you want that one minimum because our new phasers still hit as hard as a photon torpedo and reload a lot faster.
 
At least one forward, at least one back, and you want that one minimum because our new phasers still hit as hard as a photon torpedo and reload a lot faster.
Ahh, yes. Reload/cycle time is relevant.
And of course, on a less agile ship the fact that they can shoot sideways (if mounted right) while torpedoes can't is also significant.
 
The math was done at 180k mass 2 T2 is max maneuver at 200k you need 3 T2.
Do you have a quote for that math? I've been trying to keep up with the thread, but must have missed the relevant post.

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I'm apparently too tired to perform basic arithmetic; I'm going to bed before I embarrass myself any further.
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So. Phasers are useless defensively, barely relevant offensively, and we can only fire two at a time... On a ship with high enough manouverability to reliably bring the torpedos on target is there actually any point in having more than one phaser bank, and even that only because phasers are similar to deflector dishes in their ability to be arbritrarily relevant to random problems?
Phasers do 18 damage consistently for a fraction of the price of torpedoes while having much wider firing arcs.

If you could fire more than 2 Phasers at once there wouldn't be any reason to use torpedoes at all.
 
So. Phasers are useless defensively, barely relevant offensively, and we can only fire two at a time... On a ship with high enough manouverability to reliably bring the torpedos on target is there actually any point in having more than one phaser bank, and even that only because phasers are similar to deflector dishes in their ability to be arbritrarily relevant to random problems?
Phasers are way better than barely relevant. 18 damage will make up a third of our best sustained firing arc if we do two rapids and pass the prototype roll. The issue in the past is that we treated full phaser coverage as "can see off an enemy ship alone" but that isn't really true. If they're more maneuverable than you and have photons, you need to be considerably bigger and tougher. But phasers can add some valuable flexibility to a ship that is maneuverable enough to use photons and evade enemy photons.
The math was done at 180k mass 2 T2 is max maneuver at 200k you need 3 T2.

this means that if we go half saucer 200k its 4 T2 we would have to mount due to twining requirements, which his nuts in terms of logistics if we to churn them out.

Tl:dr max maneuver half saucer means mass of 180k or less. Thin saucer does not care and a 200k can just stick 3 T2 no problem.
Max maneuver is double the mass. So with our 20% bonus, 180k is max maneuver on 3 T2, anything heavier is 4 T2. There's no waste. Basically if we want big engineering hull, half will mount the thrusters required better, otherwise thin full will mount 3 cheaper.
 
Phasers do 18 damage consistently for a fraction of the price of torpedoes while having much wider firing arcs.

If you could fire more than 2 Phasers at once there wouldn't be any reason to use torpedoes at all.
Rapid fire torpedoes have the same sustain as a phaser while being able to hit three times in one burst. They also cost 3 times as much, but being able to front load damage is very tactically useful.

Our regular torpedos are definitely a lot less useful with the new phasers though.
 
Three banks, six emitters. Somewhat punchier than our phasers at 24 DPS, but since they also had fewer and weaker impulse thrusters they'll have been eating a damage debuff verses many targets.

If we were using standard Rapid Launchers instead of a prototype that might still roll badly and give us only 2/3s the expected firepower, I think it would be an iffy option but not necessarily unacceptable. As it is, though...

To some extent our coverage and manoeuvrability will let us get away with less banks. A single bank to their three would be a bit of a bold choice though, and two banks of two emitters each starts to get pricey if we try to combine it with twin Rapid Launchers... Honestly a single Rapid Launcher is probably adequate, but it means committing to 12 less alpha strike and max sustained damage than the canonical Connie, which does not synergise well with our decision to go for engines over shields on the Warp core.

We may have to either accept a more expensive but much more powerful ship, a ship that hits less hard than the canon Connie, or hope we can mount four regular torpedo tubes mounted in pairs, which will then refit into two rapid fire launchers later on when the cost drops. The latter would give us an Alpha Strike of 108 and Max Sustained Damage of 60, which compares to the canonical Constitution with an Alpha Strike of 102, and a Max Sustained Damage of 64. So it compares reasonably well.

The siren song of two Rapid-Fire Launchers, though...
 
I think that phaser banks have been rationalized to being two mounts covering a given arc. So two banks can't overlap for double damage. We can't know until the armaments vote but Sayle's description of the Constitution in canon having three ventral banks is suggestive as most canon sources give 6 ventral phasers in fore/left/right banks.
And of course this completely neglects that the canon Connie has vertically mirrored banks, she's got Dorsal phasers too (frequently used during chase scenes to fire astern, thanks to the camera angle being "above and behind" in the one scene they kept reusing because of budget reasons)

but yeah It's just. Annoying. Because we picked the weaker, wider angle phasers on the expectation of continuing the paradigm we see in the Sagas, only to be slapped with the "Only two at once" limit and then have been offered no options other than "backtrack to lower arcs and more power, but objectively worse because you didn't pick the canon option."

Part of the issue might be that we kept designing noncombat hulls, limiting the amount of tech advancement weapons got?
the thing is that the two blindingly obvious solutions to the problem, don't need any kind of new technology. They're literally just "change how we lay out the EPS grid so each phaser is segregated into its own high capacity grid and thus doesn't interfere with the others" and "Just power it locally with a dedicated reactor and take the EPS grid entirely out of the equation."
No new technology required, only changes to how the ship is designed at a basic level.
Even if that only gets us one extra phaser bank firing at once, that still represents a functional 50% increase in how much output any given arc can have.
 
the thing is that the two blindingly obvious solutions to the problem, don't need any kind of new technology. They're literally just "change how we lay out the EPS grid so each phaser is segregated into its own high capacity grid and thus doesn't interfere with the others" and "Just power it locally with a dedicated reactor and take the EPS grid entirely out of the equation."
No new technology required, only changes to how the ship is designed at a basic level.
Even if that only gets us one extra phaser bank firing at once, that still represents a functional 50% increase in how much output any given arc can have.
That already exists on the Pharos, but we haven't actually designed any combat focus ships since then.
 
To some extent our coverage and manoeuvrability will let us get away with less banks. A single bank to their three would be a bit of a bold choice though, and two banks of two emitters each starts to get pricey if we try to combine it with twin Rapid Launchers... Honestly a single Rapid Launcher is probably adequate, but it means committing to 12 less alpha strike and max sustained damage than the canonical Connie, which does not synergise well with our decision to go for engines over shields on the Warp core.

We may have to either accept a more expensive but much more powerful ship, a ship that hits less hard than the canon Connie, or hope we can mount four regular torpedo tubes mounted in pairs, which will then refit into two rapid fire launchers later on when the cost drops. The latter would give us an Alpha Strike of 108 and Max Sustained Damage of 60, which compares to the canonical Constitution with an Alpha Strike of 102, and a Max Sustained Damage of 64. So it compares reasonably well.

The siren song of two Rapid-Fire Launchers, though...
If we can't mount four torpedoes fore, I think we have to mount dual rapids. The reason is that we know that two torpedoes and 12 phaser damage is insufficient, because this is the armament of the Kea, Saladin, and Newton, and we risk failing the prototype roll and having this plus 6 phaser damage. I don't think being tougher than the Newton and more mobile than the Kea/Saladin is enough to safely beat a D7 in a duel. Decisively overmatching our previous armament means dual rapids, or at least 3 standard launchers.
 
Max maneuver is double the mass. So with our 20% bonus, 180k is max maneuver on 3 T2, anything heavier is 4 T2. There's no waste. Basically if we want big engineering hull, half will mount the thrusters required better, otherwise thin full will mount 3 cheaper.
That's wrong standard T2 is 150k with bonus its 180k.
so you need 2 for a 180k ship and 3 T2 for 270k mass or less.

The problem is that on 200k half saucer you are force to go 4 due to twining.
 
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Yeah, Sayle has pretty explicitly said that we need either 4 type 2 or 3 type 3 for maximum maneuverability. Since we're trying to be frugal here, that means that we're almost definitely taking the 4 type 2's, so the half-saucer makes a lot of sense.
 
So. Phasers are useless defensively, barely relevant offensively, and we can only fire two at a time... On a ship with high enough manouverability to reliably bring the torpedos on target is there actually any point in having more than one phaser bank, and even that only because phasers are similar to deflector dishes in their ability to be arbritrarily relevant to random problems?

After the Type 2 phasers redesign each phaser bank is as good as a torpedo hit but way less limited in the arc placement. Phasers are not useless, don't let the thread's... enthusiasm get to you.
 
After the Type 2 phasers redesign each phaser bank is as good as a torpedo hit but way less limited in the arc placement. Phasers are not useless, don't let the thread's... enthusiasm get to you.

They got worfed when our weaker phasers can still only fire 2 at a time compared to the stronger ones also being able to fire 2 at a time. Like okay then, when do we get to 360* mounts for top and bottom of the hull? Then we never need to look at them again.
 
Why do people insist to make a carbon copy of a ship that will not work in the situation we are in right now?
Carbon copy? We're still only choosing the saucer, it's a bit early to start making those claims

Like, so far, we've had three bits in a row where we found out that because we didn't do things exactly like the canon Federation did, we're in a worse position.
We do have better engines? I can see the case for disgruntlement, though.

On the plus side, if we can make it through to the Warp 8 fleet, I think the Archer and the Pharos have set us up for much-better-than-canon industrial growth.

If.

Right from the Memory Alpha page, just because the ship could fight well didn't mean it is a good idea to try this in an explicit cheap warship design.

We're going to want science to spot cloaked ships(EDIT: apparently not) survive anomaly bullshit, and we're going to want engineering to patch ourselves up after combat.

We're not going to reach full capital-E Explorer levels, but I don't think it's unreasonable to want to be at least OK at both those things.

I don't think the canon Connie was built to max specs either, honestly. It just got used for exploring because it was 'good enough', and tough enough to survive whatever it ran into.

Max maneuver is double the mass. So with our 20% bonus, 180k is max maneuver on 3 T2, anything heavier is 4 T2. There's no waste. Basically if we want big engineering hull, half will mount the thrusters required better, otherwise thin full will mount 3 cheaper.
I don't actually want a big engineering hull, actually, so I'm glad to hear someone else verify the chain of reasoning that led me to vote for the thin/classic saucer.

I'd like to actually meet/beat the given weight cap, not rely on "they'll probably be ok if we go over". Smaller ships can be built in more slips; if we get this thing even halfway affordable, I think Starfleet will be building one in every location possible.
 
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They got worfed when our weaker phasers can still only fire 2 at a time compared to the stronger ones also being able to fire 2 at a time. Like okay then, when do we get to 360* mounts for top and bottom of the hull? Then we never need to look at them again.
Those are called phaser strips and based on the last quest we probably won't start seeing them until the 2330's.
 
the thing is that the two blindingly obvious solutions to the problem, don't need any kind of new technology. They're literally just "change how we lay out the EPS grid so each phaser is segregated into its own high capacity grid and thus doesn't interfere with the others" and "Just power it locally with a dedicated reactor and take the EPS grid entirely out of the equation."
No new technology required, only changes to how the ship is designed at a basic level.
Even if that only gets us one extra phaser bank firing at once, that still represents a functional 50% increase in how much output any given arc can have.
I mean the minimum known thing that we can power phaser banks off of is a warp core. And the new warp core has higher output EPS which enables 18/15 damage phasers. But it's 7 decks tall and finding space for an entire extra warp core is going to be kind of impossible. Even if we could it'd only be one, and we don't know how much it costs(but it is probably a lot, warp core/nacelles are the biggest cost single items). The previous warp core was I think cost 4, and powered 12 damage of phasers. So doubling the phaser battery would mean fitting a second old warp core(like 2-3 modules of stuff), parallel EPS ideally with crossovers, and then actually mounting additional phasers, which aren't free.

I think we can justifiably see on this basis why Starfleet doesn't do it. It's in all likelyhood less expensive to just mount a couple extra thrusters and torpedoes. And it doesn't compromise the noncombat roles of the ship, and we don't need an entire second engineering crew to run the second warp core. Maybe Klingons have like three cores, or some mega core with a huge EPS conduit system tied into it.
I don't actually want a big engineering hull, actually, so I'm glad to hear someone else verify the chain of reasoning that led me to vote for the thin/classic saucer.

I'd like to actually meet/beat the given weight cap, not rely on "they'll probably be ok if we go over". Smaller ships can be built in more slips; if we get this thing even halfway affordable, I think Starfleet will be building one in every location possible.
If we can't mount four torpedoes fore, I think we have to mount dual rapids. The reason is that we know that two torpedoes and 12 phaser damage is insufficient, because this is the armament of the Kea, Saladin, and Newton, and we risk failing the prototype roll and having this plus 6 phaser damage. I don't think being tougher than the Newton and more mobile than the Kea/Saladin is enough to safely beat a D7 in a duel. Decisively overmatching our previous armament means dual rapids, or at least 3 standard launchers.
See this for my issue with small engineering hull and likely only 2 photon mounting points. We don't want to end up with a ship that doesn't actually beat the D7, and if we mount multiple rapid fire launchers, our cost will explode. Ending up with a ship that is small, but expensive seems worse than a ship that strains the yards slightly, but can be built affordably.
 
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[X] 140 Meter Half-Saucer (140,000Tons)

Sorry looks like i missed those post.

@Sayle this change kind screws with our work to push drive tech and our choices on the warp 8.
We made choices get very high on 2 drives on this kind of weight range this will quite literally break our plans for heavier ships (300k 400k) to be at the medium high to high range we started this push after the Saga's build this really stings.
 
Okay, wait a second. The canonical Constitution is using two impulse thrusters, which means these are probably Type-3s. We're probably using Type-2s, which that actually does give us a comparative savings of at least 4.5 Cost, assuming similar tech maturation levels. Equally if they're using six phaser emitters in three banks, and we're able to use four in two banks due to our greater coverage... that saves us 8 Cost in phasers.

Put together that's 12.5 Cost saved compared to a canon Constitution, which is most of the 15 Cost of a second Rapid-Fire Launcher!

So actually if we went for four phasers and two rapid-fire launchers, then it's not necessarily as bad as it seems. The canon Constitution was fairly affordable, so we can have reasonable confidence that we would be also, if we're only at a net 2.5 Cost above than their loadout. And in exchange, we have quite a bit of extra firepower.

@Sayle thoughts?
 
We're going to want science to spot cloaked ships
This is at best a myth, and it's been debunked for so long, so thoroughly, and so explicitly that it's more likely a lie. We are not going to spot cloaked ships, period, dot, end of story, by explicit Word of QM. Cloak beats equal-tech-level sensors every single time, and the Klingons are over half a tech level ahead of us. If any amount of science or sensors could spot cloaked ships, cloaked ships wouldn't be a thing.

Detecting that a cloaked ship is present somewhere in the system requires a very large (installation-sized) sensor grid- although thanks to getting a good result in the Romulan War we do at least know what those sensor grids should be looking for. Locating a cloaked ship is flatly impossible.

This will never, ever, ever happen. Science score is completely irrelevant to it.

current generation cloaking devices are basically always undetectable to current sensors

On installations, not on ships. And even then more 'ships are here with cloaks', not a positive sensor lock. Tripwires, not cameras.

Every post suggesting taking the sensors for any reason involving cloaking will reduce the ship's lifespan by a decade.
 
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