I mean we can still max out maneuverability on 4 Type-2 up to 250kt, and be on the high end well past that. The Type 3 will once standard let us do it well above that on three impulse engines, and with 4 Type-3's in the 300-400kt range. We could comfortably make a proto-Excelsior in the 2260's.@Sayle this change kind screws with our work to push drive tech and our choices on the warp 8.
We made choices get very high on 2 drives on this kind of weight range this will quite literally break our plans for heavier ships (300k 400k) to be at the medium high to high range we started this push after the Saga's build this really stings.
I'd actually bet that the canon Constitution uses Type-2 impulse thrusters(or did when it was built). The reason is that we took the impulse thrusters as soon as they were available back on the Sagramatha and therefore the Type-3 was accelerated. I don't think Starfleet would have taken a theoretical/experimental impulse thruster on the Constitution.Okay, wait a second. The canonical Constitution is using two impulse thrusters, which means these are probably Type-3s. We're probably using Type-2s, which that actually does give us a comparative savings of at least 4.5 Cost, assuming similar tech maturation levels. Equally if they're using six phaser emitters in three banks, and we're able to use four in two banks due to our greater coverage... that saves us 8 Cost in phasers.
Put together that's 12.5 Cost saved compared to a canon Constitution, which is most of the 15 Cost of a second Rapid-Fire Launcher!
So actually if we went for four phasers and two rapid-fire launchers, then it's not necessarily as bad as it seems. The canon Constitution was fairly affordable, so we can have reasonable confidence that we would be also, if we're only at a net 2.5 Cost above than their loadout. And in exchange, we have quite a bit of extra firepower.
I'd actually bet that the canon Constitution uses Type-2 impulse thrusters. The reason is that we took the impulse thrusters as soon as they were available back on the Sagramatha and therefore the Type-3 was accelerated. I don't think Starfleet would have taken a theoretical/experimental impulse thruster on the Constitution.
I don't think its as nice as that in terms of cost. My presumption is that 4 cost is for a dual bank of phasers, so we'd save 4, not 8 cost. With the canon constitution using 2 Type 2's, we'd be 4.5 more expensive there, so we'd eat all the phaser savings.
Yeah, but the upgrade choice was 12->18 and the canon choice was 18->24. The last-gen phaser options dealt 6 and 9 damage per emitter, max two emitters firing. That maps exactly to us having 12 damage banks before the upgrade, and canon having 18 damage banks.Well, we'll have to see on the thrusters. There are other places they may have jumped the gun, and only two Type-2s would make for quite a ponderous ship, although it's definitely not impossible. But the "bank" of phasers is as far as I'm aware is comprised of two emitters per bank, which means they would cost 8 each.
Put it on top instead and you've got yourself a deal.Oh, I just thought up the compromise ship between an inline deflector and more photon torpedoes.
We build an inline deflector but have an underslung secondary hull anyway, but it consists of nothing but a rectangular box of 12 photon torpedo tubes.
Sagarmatha already had a torpedo pod for aft torpedoes. We have the technology.
I mean, I don't think the canon Connie was known for being particularly agile? Certainly not a High Manoeuvrability (Or even the Very High we might gun for if we can)
Yeah, but the upgrade choice was 12->18 and the canon choice was 18->24. The last-gen phaser options dealt 6 and 9 damage per emitter, max two emitters firing. That maps exactly to us having 12 damage banks before the upgrade, and canon having 18 damage banks.
Yeah that's a fair point, although it wasn't hugely slow either, you see it zipping around sometime. Unsure.
Hmmm, this is something we should check, because if one Phaser Bank = two beams, it means we can actually only fire one Phaser Bank at a time. But you may be right. If that's the case then at least we don't need so many of them, but yeah, the savings on two banks versus three is halved.
I see the time cops and I don't recognize their authority. Fuck 'em.I'm not even that much of a Trekkie and giving the Enterprise a half-saucer feels viscerally wrong. If this was a purely original ship class it'd be different. Heck I'd might be voting for a half-saucer if that was the case.
But this isn't an original class. It's the freaking Enterprise. It should be treated with respect.
Makes me wonder if people would be voting differently if we didn't have the temporal sword of Damocles hanging above our heads.
... phasers can be powered by fusion reactors. the issue is not the total power requirements. the issue, again, is power load. The EPS grid can, to put an arbitrary number on it, transfer 10 Energy Units at any given time. if a phaser takes 4 power units, than only two can be fired at once if you are powering them with the main EPS grid.I mean the minimum known thing that we can power phaser banks off of is a warp core. And the new warp core has higher output EPS which enables 18/15 damage phasers. But it's 7 decks tall and finding space for an entire extra warp core is going to be kind of impossible. Even if we could it'd only be one, and we don't know how much it costs(but it is probably a lot, warp core/nacelles are the biggest cost single items). The previous warp core was I think cost 4, and powered 12 damage of phasers. So doubling the phaser battery would mean fitting a second old warp core(like 2-3 modules of stuff), parallel EPS ideally with crossovers, and then actually mounting additional phasers, which aren't free.
I think we can justifiably see on this basis why Starfleet doesn't do it. It's in all likelyhood less expensive to just mount a couple extra thrusters and torpedoes. And it doesn't compromise the noncombat roles of the ship, and we don't need an entire second engineering crew to run the second warp core. Maybe Klingons have like three cores, or some mega core with a huge EPS conduit system tied into it.
See this for my issue with small engineering hull and likely only 2 photon mounting points. We don't want to end up with a ship that doesn't actually beat the D7, and if we mount multiple rapid fire launchers, our cost will explode. Ending up with a ship that is small, but expensive seems worse than a ship that strains the yards slightly, but can be built affordably.
The rules have changed several times after they do really well is the issue people are putting forward, which means we get shoved back towards canon every time we try and make different stuff.It's starting to feel uncharitable when people say non-canon options feel unviable when some of our most successful designs in the quest have been arrowheads and orbs.
Really does feel like it's just time to just take a breath, let the vote go through, and calm down and reset.
Honestly I have somewhat mixed feelings on that ruling on a thematic level...
It's starting to feel uncharitable when people say non-canon options feel unviable...
And that scene proves that Starfleet evasive maneuvers involve things like "sitting still" or "curving ultra-slowly to the right".Honestly my biggest gripe is just
Oh look, the Connie actually can fire more than two phasers at the same time when it has Movie Budget and not TV Show Budget.
A-mazing.
The rules have changed several times after they do really well is the issue people are putting forward, which means we get shoved back towards canon every time we try and make different stuff.
The revote happened(when, iirc, the canon option was winning) because of a stat change that makes the non-canon option better, because it doesn't waste thrust with 4 engines? If you want the non-canon option to win, vote for it? The Type-3 will have its place, just maybe not right now on this ship.And of course we just got engine nerfed too, grumble grumble, the whole point of doing the Type Three early was to get the ZOOM on only one or two engines. Otherwise I would have argued against it for the Archer.
It's just. It really feels like we're getting railroaded into "Canon designs were the optimal choice, and we have repeatedly retconed things to ensure that after you already committed to non-canon options" which is, well, feels bad.
Phasers have been limited to 2 firing max since the Sagramatha. When we were given the design option for the Type-2, it was explicit that it would only allow for 2 to fire at a time. There hasn't been some sort of campaign against our ships, just that the QM was ill for months and is refamiliarizing with the systems. Requiring 4 thrusters for max and 3 for high is reasonable if the bigger kea required 4 for high and didn't have a max option.The rules have changed several times after they do really well is the issue people are putting forward, which means we get shoved back towards canon every time we try and make different stuff.
Wait, people are actually going for a Full Saucer? On a warship?! TREACHERY! HERESY! SAN FRANCISCO PLOT! THIS IS NOT THE WILL OF THE GREAT ORB!
A warship has a Half Saucer.
Ignore the Thunderchild. She was a Romulan Kneecap Privilidge Revocation Vessel. Hence Full Saucer.
[X] 140 Meter Half-Saucer (140,000 Tons)