Strunkriidiisk
THE LEGEND
- Location
- Canada
- Pronouns
- He/Him
She's hideous and adorable at the same time.
She's hideous and adorable at the same time.
You forgot the phaser emitters on the port and starboard poles of the sphere.
Klingons going "Hold my bloodwine.".Not sure what major event is precisely coming up next on the timeline.
Phaser Emitter's physical location is pretty clearly fore, by the MFD. so that's where they went.You forgot the phaser emitters on the port and starboard poles of the sphere.
It is not a front line ship, so if we increased tactical we would have been sacrificing elsewhere such as a higher cost reducing the runs and it was never going to compete with big ships in combat but then again it is focused on engineering work which it did really well.Ooof, that tactical came back to haunt us a little. But looking back on the tactical vote, it seems there wasn't anything meaningful we could have done better there. The only better tactical option was to equip a singular phaser that requires jettisoning the cargo pod to be usable, which wouldn't have helped.
Phaser Emitter's physical location is pretty clearly fore, by the MFD. so that's where they went.
In the end you decide that the minimal acceptable loadout is a pair of phaser banks on the port and starboard poles of the sphere, situated on decks thirteen and fourteen. This allows the ship to fire into its flanking arcs, and a torpedo tube beneath the main deflector allows it to see off any marauders from the bow.
"A hullform only its engineer could love."
All wars involve losses. Not all wars, and not all strategies are attritional.
There's a stark difference between a concept of operations that accepts that losses will happen, even with the best of will and one that specifically optimizes for it.
Unfortunate that the Radiant was a bit of a trainwreck, being stuck on a Warp 7 engine but needing to be fast meant it was too expensive to field in reasonable numbers given it's capabilites.…of the three ships entering service in the second half of the 2220s, the Radiant deserves a small mention for its production run of only four ships and for being the first ship to be built with an additional set of nacelles for cruise-cycling. The Radiant-class was able to cruise at a maximum of warp 6.7 by alternating the nacelles generating the warp field, allowing one set to cool while the other took up the load. The 25% increase in raw speed proved useful when time was short, but ultimately did not justify the extra expense. Faced with a classical dilemma where the ship could not showcase its advantages unless it was one of the closest ships to an emergency but could not be the closest ship to an emergency without a much larger production run skewing probability in its favour, Starfleet opted to scrap the idea entirely.
The Radiant finally got its day in the sun during the Four Years War, during which three of the four commissioned vessels were destroyed while undertaking vital relief and emergency efforts during the opening stages of the conflict. It is estimated that prompt delivery of supplies and medical assistance prevented the deaths of thousands to preventable illness and resource scarcity before the increasingly dangerous forays into Klingon-overrun territory eventually caught up with the ships and their crews.
Gonna echo my previous sentiment that we're going to need something big that can stand up to the D6s and D7s that the Klingons will be fielding as we don't have a real answer against either other than mobbing them with a bunch of smaller ships.Starfleet would launch sixteen Newton-class ships in the six years leading up to 2230, with a further fourteen in the decade thereafter. This blistering pace consuming more than half of the Sol System's fleetbuilding capacity would persist until the end stages of the Heavy Cruiser project. The time before the Four Years War was the time of the Newton-class, its pearlescent-white hull and distinctive silhouette becoming the face of Starfleet for an entire generation. Unfortunately it would struggle in the high-tempo campaigns of the Four Years War due to its top speed and inability to face the fearsome Klingon D7 - a ship which had the unfortunate habit of outpacing Starfleet and the firepower to turn every engagement into an unequal fight.
Less sung but perhaps more groundbreaking was the Archer-class. Sometimes classified erroneously as a tug by unofficial sources, the Archer class would quietly become the backbone of Starfleet logistics for the next fifty years. Credit should also be given for its pioneering efforts in the adoption of new technology: it perfected the Duranium-alloy hull and made massive strides towards standardising new impulse engines. Starfleet was not enthusiastic about the Archer, viewing it as underarmed for anything beyond self-defense against non-state actors. This capability nonetheless served it well over its lifetime against piracy, but the number of Archer-class ships that survived direct engagements during the Four Years War can be counted on one hand for good reason. Those that did manage to repel the Klingons were those accosted by individual Birds-of-Prey which could be drawn into warp and then dissuaded by aft torpedoes. Encounters with heavier-weight vessels were universally fatal.
its why I'm hoping if we go for a Thunderchild successor we make sure to have it stock up on ablative armor around critical systems. That's going to be obscenely synergestic with the Archer-Classes raw ubiquity along with upping survivability against peer throw weight opponents.Which is why it does not really make sense to say "we aren't designing our warships for attrition". It's like saying you aren't designing a bucket to hold water. A ship that trades less efficiently against enemy ships will by definition get more crew killed, not less.
I'm hoping based on the fact that we didn't get a ship design vote this retrospective that we're being given the opportunity to design some new weapons systems as the Type 2 Phasers and Type 1 Photon Torpedoes are getting pretty old.
its why I'm hoping if we go for a Thunderchild successor we make sure to have it stock up on ablative armor around critical systems. That's going to be obscenely synergestic with the Archer-Classes raw ubiquity along with upping survivability against peer throw weight opponents.
Like. Ablative Armor is uniquely suited for this moment for converting our attrition from lives to raw material, now that we've confirmed the "vulture-class" as a thing. This is the moment. We can make ablative armor feasible to incorporate into general doctrine.
Translation: it's clunky, inellegant, overspecialised, and goes against every design philosophy we have, but it's so damn effective we can't help but build them anyway.It's ugly and I hate it. I'll take ten.
-- Admiral Wright, Starfleet Logistics