Starfleet Design Bureau

2225: Type-2 Phaser (Mark II)
As the Bureau gears up for the next major project interesting news comes out of Starfleet Tactical. Extensive experience with the Type-2 phaser and increasing advancements in particle generation systems means the newest systems have been promising improvements for some time now without materialising. The Warp 8 Engine has changed that, with the higher electroplasma temperatures and much of the conduit work involved in bringing the project into reality being cross-applicable to starship power grids. There now exists a power supply capable of feeding Tactical's new toys.

Unfortunately beam diverter technology has lagged somewhat behind these improvements and there seems to be no advancements on the horizon which would enable the Type-2 to improve the phaser beam while also maintaining its range of movement. Since this reduction in arc-coverage has invalidated the advantages of the pivot-and-barrel design the new phaser models will be back to using the old technique of a spherical magnetic lens that uses fundamentally the same technology to deflect the phaser beam but is less vulnerable to return fire.

Essentially the stronger the particle beam the less able the diverter is to deflect it, and the more the firing arc shrinks. As it stands there are two options. The first option is to accept the limitations of the diverter and work with it, reducing maximum particle density to preserve as much of the present advantages as possible. Live-fire tests in the laboratory predict a 20% reduction in firing arc would result in a pleasingly symmetrical 20% improvement in particle density. The second option is to instead focus on maximising particle density at all costs. The diverter would become not only less effective but also less efficient, resulting in a 45% reduction in firing arc for a 34% improvement in particle density.

The choice is up to you. Maintaining arc would make vessels able to cover every major angle of attack viable at the cost of lower raw damage output, while particle density will make such efforts prohibitively expensive.

[ ] Focus on Particle Density (75 Degrees Arc, 12->18 Damage)
[ ] Focus on Maintaining Arc (105 Degrees Arc, 12->15 Damage)

Two Hour Moratorium, Please

Canon Type-2 (Mk II): Particle Density (45 Degrees Arc, 18->24 Damage)
 
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Art: Planet Lifter Tug
So, @Sayle , if you were wondering why I asked about cargo containers...







Article:
The Planet Lifter heavy tug is a civilian cargo and utility vessel operated by the United Federation of Planets. The class has several unusual features as a result of its high-load hauling mission and overall design. Firstly, while most Starfleet vessels (and, indeed, most powers in general) arrange decks parallel to the line of travel, the Planet Lifter instead arrays its decks perpendicular to its primary axis of thrust. Most striking however are the ship's massively oversized Nacelles and impulse engines, needed to generate a sufficiently powerful Warp Field to operate at full capacity—no less than five Federation standard large cargo pods in a chain behind the ship. Three powerful aft-mounted tractor beams allow the ship to tow significant amounts of mass when unloaded, and more easily maneuver cargo containers for docking.
The ship's massive 16.5 meter deflector is housed in a forward cylindrical blister off of the primary 30-meter spherical "crew hull", which contains the ship's crew quarters, bridge, recreational facilities, and so on. Two large two-door shuttlebays, operating twelve shuttlecraft between them (or more typically, a mix of shuttles and utility workpods) are located amidships. The aft hull is devoted entirely to the massive hydrogen tanks and enormous fusion reactor needed to power its systems at full load.

Maximum Warp (unloaded): Warp Factor 5.9
Maximum Cruise (unloaded): Warp Factor 4.8
Efficient Cruise (unloaded): Warp Factor 4

Maximum Warp (Full Load): Warp Factor 2
Maximum Cruise (Full load): Warp Factor 1.8
Efficient Cruise (Full Load): Warp Factor 1.333~

Crew: 19 Officers, 36 Enlisted
Length (unloaded): 277.5 Meters
Length (Full Load): 1161 Meters (1.16 km)
Beam: 164.6 Meters
Height: 145 Meters

(AKA: How do you think all those Pharos stations got built)
 
Omake: Klingon Raiders

Humble Beginnings


UFS Lovelace, 2233

There was always something about your first command. At least, that's what Mizu Sukuda had heard from her friends as they'd gotten their first command as XOs and captains. Most of them had gone on to crew rather venerable ships, all told. One of her old classmates had even gone on to take the XO's seat on her father's old command, the Olympus.

But, there was also something to be said of being the daughter of someone on the Admiralty Board. They couldn't afford to pick and choose favorites, or even give the appearance of doing so. So, while it certainly had its benefits, being Fuku Sukuda's daughter certainly had its downsides when it came to Starfleet.

Which was why Commander Sukuda looked out the window at the oddly-shaped, still somewhat-strangely colored vessel that had been one of the newer ones off the docks; an Archer-class light cruiser Lovelace.

It didn't hold the sleek lines of the few, vaunted Radiant-class postings, nor the solidness and reliability of the Newton-classes. But there was some small charm to its bulbous 'head', ski-like nacelles, and the rather small engineering hull that would be eclipsed by one of the small cargo pods it would carry. It wasn't beautiful… but it could be cute.

'And damn it all, it's my ship,' she mused as she considered the crew docket on her padd. 'I might as well be proud of it.'

It was a decent crew, most not anywhere above Lieutenant. Hell, her XO, an Ashley Kennedy, was a Lieutenant Commander. But she had no doubt that the crew would be capable, even if they found the missions somewhat boring.

'It's a way to settle into ship-board life, if nothing else,' she thought as the shuttle she was on, one of a complement of 20 and called Bombe, touched down in the 3rd of 5 hangar bays. As she stepped out, she was greeted by the sound of the bosun's pipes, a greeting party with Lieutenant Commander Kennedy, blonde-haired, fair-skinned, and regarding her intently with amber eyes, came to attention.

As Mizu came to a stop in front of Kennedy, she noted the presence of two distinctly non-humanoid crew members serving alongside the usual human complement. One was a Birrin, clothed in the red of operations and a patterning of skin that reminded her of what her history books called penguins. The other was a Korusmian, a woman if the drab plumage that framed her rept-avian head and peeked out from the science blue of her uniform's sleeves was any indication, who regarded her intently. One alien species on a crew was already an interesting sight to see, but two, and clearly non-humanoid in their build, was remarkable.

"Captain," Kennedy said, drawing Mizu's attention back to her, "welcome to the Lovelace. The ship is getting ready to depart with a load of station parts to Korusmi to complete its orbital presence. We're just about ready to get underway."

Mizu nodded. "Thank you, Lieutenant Commander. I won't keep us waiting any longer than we need to."

As the party was dismissed, most going their separate ways, she fully turned her attention to the Korusmian, nodding slightly. "Lieutenant Suk'nurushni," she said, silently hoping she'd managed to get the pronunciation correctly. "I'm glad we have a Korusmian on-board to help smooth things along for this mission. Are you here on commission from the Korusmian military?"

Suk'nurushni shook her head. "I am a part of Starfleet proper," she replied, the universal translator rendering her voice as a deep, somewhat rumbling alto. "Myself, along with Lieutenant Dimillin of the Birrin, are among the first class of Starfleet Academy personnel that has more than one or two non-humans among its ranks."

"How many were there?" Mizu asked as Kennedy began to take her on a tour of the ship, the others following behind.

"There were 6 of us," Dimillin replied with a rather melodic, almost shimmering voice. "Myself and Nuru, a Catian, a Vulcan, and two Andorians. We continue to commiserate as best we can."

"I see," Mizu said. "Well, I'm glad to see the frontier is expanding for you and for Starfleet in terms of its membership. With being a chief engineer and chief science officer, even on a ship such as this, I imagine you have some prestige on your homeworlds."

"We are… minor celebrities, yes," Suk'nurushni replied. "Depending on the length of our stay, you and the rest of the crew may be exposed to what one could call… fans."

With that, the tour of the ship went as well as one might expect. As they walked, however, Mizu noticed something. The atmosphere of this ship was… different from those that she'd served on.

Almost all Starfleet vessels were, by the nature of their insulation against the void and their long treks throughout Federation space and beyond, possessed of a crew that was familiar with each other, capable of working together and understanding the needs of the mission and the crew as a whole. Such was necessary to keep such complicated ships functioning.

But the feeling of this ship's crew, the way they interacted with each other, the way they regarded her beyond just as their new commanding officer… she'd inherited a crew that was more tight-knit than most.

She'd heard that such was the case from her father. Seeing it in action, however, almost but not quite skirting the edge of regulations regarding fraternization, still managed to shock her somewhat. She wasn't just a new commanding officer that they would need to get a gauge on. She was a stranger entering an extant community, a little world of its own.

'Well,' Mizu thought as, with Dimillin and Suk'nurushni having parted ways at their stations for the moment, she stepped onto the highest deck of the ship, the bridge arrayed before her, 'I need to integrate myself, then. If it can keep this ship running as happily as Commander Isley mentioned in his message to me.'

As she put the bridge officers at ease, she made her way to the captain's chair, Kennedy taking her place alongside her as she directed the ship to begin moving towards their waiting cargo pod.

"No opening speech, ma'am?" Kennedy asked.

"I want us underway, business as usual, before I make any ship-wide broadcast," Mizu replied. "Their routine has already been disrupted somewhat by my arrival, so I want to give them a chance to settle back in before I make any ripples."

"That's… highly unusual, ma'am," Kennedy replied.

"I get the feeling this isn't your regular sort of posting," Mizu replied. "How long have you been here?"

"About a year, ma'am," Kennedy replied. "I replaced the previous XO after he went on paternity leave with his family. It's taken some time, but I think the crew's comfortable with me now."

"And to achieve that," Mizu said, "I think I'll need to follow your lead. Think you can show me the ropes?"

"I thought Sukudas were supposed to be quite able to adjust to new tactical situations on their own, Captain," Kennedy said with a slight smile.

Mizu returned her smile. "Maybe so. But I think I'll need your family's good luck for that to be the case."

Kennedy chuckled softly. "If only mom had heard you saying that…"

Mizu shrugged slightly as she looked over at her comms officer, the rumble of the docking clamps connecting to the cargo pod heard even here. "Ensign Seo-yeong, shipwide channel, please."

As the ensign completed his task, Mizu let the bosun's pipes whistle pass on for a moment before speaking. "This is your new captain. I've heard nothing but praise from your previous captain, Mr. Isley. He asked me in his message to send over his regards to, in his words, 'as fine a group of wrench-pullers as any person could ask for'. That alone speaks volumes of his trust, and his comfort, in working with this crew."

"I am well aware that I am an unknown," she continued, "as any new crewmember can be. As well, I am a stranger to most, though I'm sure you've likely heard of my family name. I have no intention to lord such a thing over you, even if I had the power to do so. As humble as these ships are compared to many other postings, this ship and its sisters play a vital part. It is an honor to serve with all of you, and I look forward to getting to know you as we do what needs to be done to build the Federation piece by piece."

With that, she signaled for the link to be cut, looking at Kennedy and seeing a somewhat bemused expression.

"That's rather… magnanimous, ma'am," Kennedy said. "We aren't exactly the Sagarmatha."

"Well, if there's anything my time spent growing up traveling the Federation has taught me," Mizu replied, "it's that you don't make friendly neighbors by being lordly."

"Helm," she said as they reached their departure, a Newton-class called the Faraday their escort. "Take it away, maximum cruise."

The stars stretched into lines zipping past them, and Mizu settled into her chair with a quiet sigh. 2 months to Korusmi. Enough time to be friendly, at the very least.

. . .

2 Months Later

The Pharos-type station, or at least its skeleton, loomed large in the viewport of the Lovelace. She was accompanied by two other Archers, the Archer herself and the Benz. Their shuttles, accompanied by swarms of worker bees, made a cloud around the superstructure, like carrion flies working in reverse.

Mizu wasn't on the bridge to watch the continuing construction. The whole process would take several months, anyway, and she was sure that the Faraday, who had remained with them as a patrol guard, would find the same waiting period boring as well. But there were benefits to being on an Archer for that long.

Tonight, as had been established when the Lovelace had arrived, was game night.

Crewmembers of all three ships, via separated comms channels, had set up digital games stations that could relay info across all three ships. This week's game night had taken the form of a collection of 'campaigns', as it were, of an old role-playing game system from Earth, nearly lost in the fires of the Third World War.

Mizu was arbitrating, or Game Mastering, a collection of 6 that included, of all things, the Benz' executive officer, Lieutenant Commander Sinclair. It was an interesting thing, this role-playing game. It reminded her of so many elements of childhood make-believe, of the blending of human and alien stories and mythologies that she'd bent to her seemingly boundless imagination. But here, there was structure, an order to things, that she was sure the engineering-minded among her crew found quite comforting, even when the dice used to arbitrate luck turned against them. That so many among her crew and many others she'd interacted with in this way were artificers was only a happy coincidence, she was sure.

As she narrated a scene of an adventuring party at rest, she found herself rudely interrupted by the howl of the red alert. 'Damn,' she thought as her group excused themselves and she quickly made her way to the nearest turbolift. 'What am I missing?'

She pulled out her communicator, activating it with a chirp. "Status report," she said into her feed to the bridge.

"We're reading increased tachyon particle emissions at the edge of the system," Suk'nurushni replied. "The Faraday is going to investigate, but whatever is emitting tachyons at such a rate will meet the Faraday only 15 minutes away from us at maximum impulse."

The explanation made her blood run cold. 'Cloaked raiders.' Who they were, how they had made it so deeply into Federation space, what their goals were, all would have to wait until they knew more. Until then, all they could do was get ready.

Mizu emerged onto the bridge, barely acknowledging the call of the crewmember announcing her arrival as Ashley stood from the captain's chair.

"What are our options?" Mizu said.

"Right now, the best option seems to be running, ma'am," Ashley replied. "Whatever's coming for us, we can bet that we likely won't best them."

"Maybe so," Mizu said. "But that leaves the planet open to them. As well as the station. We could be set back months if they do enough damage. Comms, get Captains Huxley and Huertas on channel."

Park Seo-yeong did his duty quickly, and the voices of the two captains were not quiet for very long.

"Captain Sukuda," Captain Fernando Huxley said, "I imagine you have some sort of plan."

"I'd like to have something," Mizu replied, "seeing as we don't have a defense grid built to help us out just yet."

"We aren't exactly warships," Eliza Huertas said archly. "What can we do other than try and pile on whatever ships get past the Faraday?"

Mizu was silent for a moment. "These are likely just raiders," she said. "They wouldn't advance this deep and this silently unless they were looking for an easy payoff."

"We're just carrying parts for the Pharos," Huxley replied. "The only thing of any value would have to be the power plant modules that we haven't installed in the station yet."

"If the raiders are crafty enough, that'd be a payday enough for them," Huerta replied.

"Sir," Seo-yeong said, "the Faraday's engaged the raiders. The data on the four vessels they're relaying is roughly matching old Klingon warbirds. They're likely newer designs, but the resemblance remains."

"Klingons?" Mizu said. "We haven't picked a fight with them, and they haven't made any overt moves. Why strike at us now?"

"Questions for the diplomats," Huxley replied. "Right now, we just need to make sure we survive. How do we do that?"

Mizu considered the question silently as she looked out the main viewscreen, taking in the space around her. And the cargo pods that lay empty surrounding the station.

Then, she got an Idea. "Why don't we give them something they can't pass up?"

"What do you mean?" Huerta asked.

"How quickly could we pack a brace of torpedoes into a cargo pod?" she asked. "We'll need to get started now, because the work around it will likely draw the raiders in."

"And if we protect them…" Huxley said slowly. "We make it seem like there's something precious we have to give up to stay alive."

"What are you doing here, and not in the chair of a Kea?" Huerta asked with a chuckle.

"My job, Eliza," Mizu said with a slight smile. "My people will get to work on a way to mimic the sensor output of one of the bigger cores we have here. As long as we have a dozen or so torpedoes taken from each of our magazines, that should destroy anything that comes our way."

"Good luck," Huxley replied. "We'll get to work."

With that, the comm channel closed, and Ashley looked at Mizu. "I've gotta say," she said somewhat hesitantly, "you're kind of asking for a miracle, ma'am."

"It's what we joined Starfleet to do," Mizu replied. "And if there's any crew that can do it, it's the Lovelace's."

. . .

The next 15 minutes were a frenzy of activity as the chosen cargo pod became an unwilling improvised explosive, Mizu keeping tabs on the Faraday's battle with the Klingon raiders. It was a battle that, as well armed and nimble as she was, she was losing. The ship had destroyed one of the birds of prey, and crippled another decisively. But, at long last, she had to pull back to keep herself from being torn apart, letting two birds of prey, one unscathed, the other only partially damaged, carve their way towards the waiting station and ships.

The clock was now ticking, and Mizu kept it in mind as she watched the final, hurried efforts of those daring engineers within the cargo pod, now a safe distance away from the station, who were wiring the signal, built into a torpedo hull as a power source and a transmitter, that would lure the Klingon raiders in.

"How are Aomea and Dillons holding up, Nuru?" she said, not quite capable of keeping the edge of concern from her voice.

"They should be finished soon," Suk'nurushni replied. "Creating the signal was always going to be the difficult part, and Dimillin's people handled it exceptionally well."

Mizu remained silent as she watched the screen, the cloud of workers clearing up as shuttles returned to their bays. "Captain," the voice of the Junior Grade Lieutenant that manned their transporter room, "I have Aomea and Dillons."

"The signal is transmitting," Suk'nurushni said. "The battlespace is now yours."

"For all that's worth in these," Mizu said, mostly to herself. "Seo-yeong, signal the Archer and the Benz and have them form up with us around the cargo pod, and get ready for long range fires. The moment they get within a kilometer, turn and burn away from the cargo pod. Let them think they've won."

"Acknowledged," Park replied, relaying the message as the Lovelace moved into position, making up the top vertice of a triangle pointed out at the raiders.

And, for a moment, Mizu thought about the story that her dad had told her of the battle of Agaron Prime all those years ago. The waiting he'd done for the Romulans. That she was doing now.

Then, a brief alarm. "Raiders are in range," Ashley said.

"Fire."

The space above Korusmi flashed with phasers and photon torpedoes, phasers scanning the space the tachyon emissions were coming from as photon torpedoes chased the brief hits that were made. All too often, the photon torpedoes just sailed into the night, detonating on nothing.

As the tachyon emissions closed past 50 kilometers, they slowly faded out in time with the Klingon birds of prey revealing themselves, harsh, angular things that were painted in a dull gunmetal gray, diving towards them with harsh green disruptor cannon shots and deep red torpedoes striking out. But where the phasers and photon torpedoes only scored glancing hits, the disruptors were far more precise. And quite deadly.

Mizu and the rest of the bridge crew rocked in their places as one of the birds of prey scored another hit on her shields, the blow causing them to flicker for a moment.

"Shields still holding at 68.7% capacity," Suk'nurushni said as calmly as she could. "Raiders are at 35 kilometers."

"Almost…" Mizu said quietly. They just needed to get a little closer…

Then, a tone from the science station as another hit rocked the ship a little harder. "The raiders have passed the point of no return."

"All ships, break and disengage!" Mizu said. "Helm, come about, full impulse."

Mizu had to grip her chair a little tighter as the ship moved as fast as it could, a rear view coming up on the monitor as they fled. The raiders, for their part, slowed down, seemingly content to let the ships they'd had their little duel with escape as they kept their noses firmly pointed at the cargo pod that had seemingly been left out of desperation.

'Come on…' Mizu thought, trying to will the ships to continue creeping closer. 'Take the bait…'

Closer and closer the birds of prey drew to the cargo pod. Mizu glanced up at Ashley as the seemingly agonizing process took place. "Finger on the button, Ashley," she said quietly. "Just in case."

The last words came at a murmur as Mizu considered the hastily designed and constructed proximity system the crews of engineers had brainstormed and added to the torpedo array at the last moment. There was a manual detonation switch just in case, but-

There was a brilliant flash of white light, the automatic filters on the viewscreen only doing so much as all reflexively covered their eyes. As the flash faded, those eyes slowly were allowed to see the spinning debris field, metal cooling rapidly appearing almost like twinkling stars.

With that, Mizu, and the rest of the crews she was sure, allowed herself a gentle sigh of relief. "Well," she said quietly, "we're nothing if not proficient in demolition as well."

. . .

5 Weeks Later

There were many more Starfleet ships in system than there were intended to be. Not the least of these ships was the UFS Denali, which had carried a member of the Admiralty Board to oversee the ongoing investigation and commend the crews for their actions in the battle.

That it happened to be Admiral Sukuda, who should have been on a diplomatic tour half a Federation away, simply came down to him being already out there, she'd been assured.

Even still, it made hugging him in her private quarters no less sweet for how long they'd been separated. She could swear there was more salt than pepper in the 85-year-old man's hair at this point, and there were a few more lines in his face that creased with his smile as they sat and had drinks, but he still possessed the same quiet energy that had kept her in check as a child whenever he was able to see her and her mother.

"Sakura bloom," he said after a moment appreciating the company, "we've got to keep meeting like this to a minimum. At least while you're in a ship like this."

Mizu sighed quietly and smiled, chuckling softly. "She held together well, Dad. The engineers at Utopia Planitia should be proud of themselves."

"I'll pass on my regards, then," Fuku replied. "But there's something else to discuss, now that we've gotten past the fact that you've used a cargo pod in a remarkably unorthodox manner."

Mizu shrugged slightly. "I can only thank the crew here on the ship for teaching me how to effectively think outside the box."

"I've learned that if you put enough engineers in a room, you'll experience miracles, sooner or later. Your mother can attest to that," Fuku said with a slight shake of his head.

The smile on his face faded. "No, what I have to say isn't allowed to leave this room just yet. And it's the reason for your crash engineering project."

"The Klingons."

Fuku nodded. "The one ship that managed to survive mostly intact is the largest raider we've ever seen in Federation space. The tacticians on the Denali are already designating it the D2, and the 80 Klingon warriors onboard made us pay for every inch of it. It looks like an older ship that's gone through quite a lot of updates and modernizations; radio-carbon dating's placing some of the main hull components as early as the 2160s."

"But the fact still stands," he continued, "that this is the furthest that Klingon raiders have penetrated thus far, and with the heaviest tonnage in ships we seen thus far."

Mizu's blood ran cold. "So the rumors of border raids are true, then."

Fuku nodded. "It's part of why you're building this station. Everyone back at San Francisco is gearing up for something bad. Maybe even war. The sort of war, if reports on Klingon naval strength and attitude are correct, that'll stand next to the Romulan War in its bloodiness."

Mizu took a deep breath, then nodded. "I can hope we'll be ready for it, if nothing else," she said quietly.

"Of that much you can be assured," Fuku said as he stood. "The Warp 8 program's completed testing, and they're just waiting on a ship to put it on. We'll get there. I promise."

Fuku made his way to the door, pausing at it before it opened. "And," he said as he looked back, "with you performance here, I wouldn't expect you to stay for long on a ship like this, Captain. Good evening to you."

"Good evening, Admiral," Mizu replied, and she watched as Admiral Sukuda exited her quarters.

The idea of moving up in the world, of commanding a ship meant for greater things than just engineering projects and hauling, was always an exciting prospect. Mizu couldn't deny the little thrill that ran through her.

But she also couldn't deny the quiet, aching sadness of the thought of leaving these people, this ship, behind.

'Well,' Mizu thought, 'you never forget your first command.'
 
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2226: Project Constitution (Hull Plating)
[X] Focus on Particle Density (75 Degrees Arc, 12->18 Damage)

You put in your order for Starfleet Tactical, who will work on finalising their designs over the next months and begin spooling up new production lines for the Mark II phaser. This is not a moment too soon, because you soon have a new project. With the increasing obsolescence of the Sagarmatha there is a dire need for a heavier line combatant capable of flying the flag in an ever-expanding Federation. Increasing tensions and incidents with the Klingons are only the start, with the Tholians becoming increasingly militaristic and provocative when it comes to ships near their claimed space.

Enter the Heavy Cruiser Project. This is a cooperative project with San Francisco, with your teams liaising with each other to increase pace and reduce delivery time. Starfleet has issued a challenging brief for Project Constitution, a heavyweight cruiser capable of going toe-to-toe with the threats of the modern era. The Klingon D6 has long been an awkward measuring stick to match ships like the Newton or Kea against, and with signs of increased resource flows to the Klingon interior there are concerns that there has either been a major uptick in production of an already tactically problematic design or even a new and more dangerous vessel.

The metrics are simple: it needs to take a punch and hit back, the cheaper the better. While Starfleet will never say no to engineering and scientific capability, what it really needs is something to dissuade the eruption of open hostility with neighbouring powers. Increased spending needs to be tactically justifiable, and the more ships the fleetyards can pump out of the resulting heavy cruiser design the better. For that reason the expectation is the ship should mass around two hundred thousand tons, which is what your cost and efficiency metrics are assuming.

But before even the first structural elements are planned you need to decide what you are going to build the ship out of. Electro-Ceramic is a proven hull material that is in use for every ship but the Archer, but that same ship pioneered the use of Duranium Alloy. With the microfracture problem resolved, Project Constitution could now use it to full effect for that extra bit of protection. That saved budget could be used to cover most of a phaser bank or engine assembly, but that saving could be paid for in blood down the line. The choice, as ever, is yours.

[ ] Electro-Ceramic Plating (200kt): 38 Defense. [4.5 Cost]
[ ] Duranium Alloy (200kt): 43 Defense. [6 Cost] [Canon: Constitution-class]

Two Hour Moratorium, Please
 
2227: Project Constitution (Spaceframe: Part One)
[X] Duranium Alloy (200kt): 43 Defense. [6 Cost] [Canon: Constitution-class]

Having decided that the duratanium alloy plating offers too many advantages to be left on the table you now have to actually decide what kind of ship it's going to be covering. Starfleet's requested mass budget limits your options, but you are reasonably confident that anything under 250,000 tons will still be acceptable. The teams have drawn up three major plans for the saucer section that you think would be viable.

The first saucer design is in the vein of those you have designed before, focusing on a large central radius and thick rim that can accommodate plenty of small modules. The bulk of the saucer would be made up of three to four decks, with curved bulges providing space for smaller ventral and dorsal decks with systems that require less space like the bridge, crew quarters, and navigational systems. You have used much the same designs for the Sagarmatha, although both aesthetic tastes and more practical concerns will inevitably result in a different layout.

The second option is your old friend the half-saucer. Using the same deck plan but directly bisecting it provides a vertical surface ideal for the installation of additional impulse engines without impinging on the traditional neck or engineering spaces. Core structural elements extend from amidships to give the ship a round-knife aesthetic, with space available for an aft-shuttle bay, the top of the warp core, or whatever else you think might be useful to fill that area. This will commit you to a minimum of two impulse engines, although if you elect to use the Type-3 thruster prototypes you can see the potential in adding a small auxiliary drive along the midline of the ship, though the costs for such a compact version compatible with the same power systems will probably cost as much as a full-sized engine. The Type-2, however, would commit you to either two or four engines with no in-between.

The third design, while retaining the same diameter as its larger cousin, is a full saucer with a much thinner midline profile with only two decks running the entire saucer from edge to edge. Instead an inward curve followed by a pronounced doming effect towards the center of the saucer concentrates the majority of internal mass and interior space towards the heart of the vessel. This combines the lower mass of the half saucer without the disadvantage of having being restricted by engine count. While the raw material cost of the hull is certainly a benefit to building lighter and cheaper, the main advantage will be the less powerful and consequently less expensive shield systems needed to protect it to the standard expected of a Starfleet vessel.

To simplify your analysis the mass of two standard nacelles have been added automatically, leaving only the mass of the secondary hull undefined.

[ ] 140 Meter Saucer (200,000 Tons)
[ ] 140 Meter Half-Saucer (140,000 Tons)
[ ] 140 Meter Thin Saucer (140,000 Tons) [Canon: Constitution-class]

No Moratorium
 
Art: Saracen-class Gunboat
@Sayle
Article:
McCreary, this just arrived on my desk from a think-tank on Andoria. And they want us to dispense supplies to actually build a prototype.
...I never thought I would say this, but I think they might actually be crazier than we are.
-Internal Memo, Starfleet Design Bureau





 
2228: Project Constitution (Spaceframe: Part Two)
[X] 140 Meter Half-Saucer (140,000 Tons)

With the saucer decided you can move on, although you will have to return to the aft sections once you decide on the engine configuration and internals - a shuttlebay has rather different structural requirements than an engine assembly. For the moment however you can at least put down the main structural elements even if you need to defer on the final shape of the outer hull. You have to finalise the overall mass of the ship by selecting your preferred secondary hull, of which there are three potential contenders.

The first option is to eliminate the neck and integrating the secondary hull directly into the aft ventral surfaces. The integrated hull would have some advantages in terms of overall space, allowing more internal modules in the engineering section. The disadvantage would be that the deflector dish would necessarily take up the entire forward aspect, eliminating any possibility of mounting torpedoes there. It may be that a pair of forward launchers in the main saucer is perfectly adequate in exchange for a more rounded mission set.

The polar opposite of this is a slightly smaller but still quite substantial secondary hull in the style of the Kea-class. The long neck provides additional clearance for the main deflector and can accommodate an extra torpedo launcher, as well as still providing plenty of internal deck space for whatever it is you might need. Tried and tested as it is you'll not have any trouble making that work even with the larger Warp 8 core.

The final design for consideration is to turn the neck around and have it slanting towards the bow rather than aft. The goal would be to draw the mass of the ship forward and keep it vertically compact while still giving the main deflector the space it needs. By doing so and keeping the mass lower you can naturally attenuate the warp bubble the Constitution will produce to allow higher maximum warp factors. The disadvantage is you will have less internal space than the alternatives.

[ ] Integrated Secondary Hull (200,000 Tons) [2 Forward Launcher Max]
[ ] Large Secondary Hull (190,000 Tons) [Canon: Constitution-class] [3 Forward Launchers Max]
[ ] Underslung Secondary Hull (180,000 Tons) [3 Forward Launchers Max] [+0.2 Sprint]

Two Hour Moratorium, Please

 
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