I still think is better to build a factory for us to start pumping home-made badniks than build a specific batch of them. We need to start it now and evacautebthe Egg Clan to our base since it's all about troop and equioment movement is likely fall to Logistic Actions.
 
I have a question because I wasn't here for like majority of this discussion, but what's our plan with conquering storm?

Are we going to supply her with badniks conquer Satan's territory? Or are we gonna call her back and help us get back our empire?
 
I have a question because I wasn't here for like majority of this discussion, but what's our plan with conquering storm?

Are we going to supply her with badniks conquer Satan's territory? Or are we gonna call her back and help us get back our empire?
Jury is currently out there at the moment. Leaning towards calling her back however and letting her get her rematch with Actually Satan(Not to be confused with Da Devil From Da Bible) once we've got Green Hill Zone relatively handled.
I still think is better to build a factory for us to start pumping home-made badniks than build a specific batch of them. We need to start it now and evacautebthe Egg Clan to our base since it's all about troop and equioment movement is likely fall to Logistic Actions.
We will see once we see the Repairs on Piastol's ship and what not from everything else on Turn 4's Action List.

However, I personally don't see much use in building a factory that only produces 1 or 2 batches of Badnicks a turn for fighting the Technopaths. And the Eggman Empire has many more factories we can repair and get online for much faster production.
 
However, I personally don't see much use in building a factory that only produces 1 or 2 batches of Badnicks a turn for fighting the Technopaths. And the Eggman Empire has many more factories we can repair and get online for much faster production.

Because we need to star producing them now?

I mean currently we have no means to replace our losses and building badniks by hands cost National Actions that are better suited elsewhere.

This way every turn we would get badniks without needing to build them by hand or hope we get lucky in a national action. Currently we have a very small force that we have no means of replace any of the badniks if we lose one.

Like most of Zavok territory is run by badniks, the Deadly Six aren't everywhere, the QMs already confirm that. Like in expanding the territory we need to pass a roll of 120 to get damaged factories that action only has a Power Cap of 20 badniks.

Serious we need badniks upgraded with Rings, also Zavok is not the only threat around too, there are independent actors and other factions in Green Hills that may target Eggman.

The only motive we manage to win the raid was thanks to Toxomisters debuff the enemy and badniks don't suffer from this debuff.
 
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Because we need to star producing them now?

I mean currently we have no means to replace our losses and building badniks by hands cost National Actions that are better suited elsewhere.

This way every turn we would get badniks without needing to build them by hand or hope we get lucky in a national action. Currently we have a very small force that we have no means of replace any of the badniks if we lose one.

Like most of Zavok territory is run by badniks, the Deadly Six aren't everywhere, the QMs already confirm that. Like in expanding the territory we need to pass a roll of 120 to get damaged factories that action only has a Power Cap of 20 badniks.

Serious we need badniks upgraded with Rings, also Zavok is not the only threat around too, there are independent actors and other factions in Green Hills that may target Eggman.

The only motive we manage to win the raid was thanks to Toxomisters debuff the enemy and badniks don't suffer from this debuff.
Then you're going to have to push for making a LOT of factories because quite honestly, a potentially single batch for several consecutive turns is not remotely close to a force bolsterer in my opinion.

The primary reason to try taking down the Zeti as soon as we can is because it would exponentially increase our force creation. As opposed to the slow slog a few factories(and the time it'd take to make them) would take.
 
Dark Timeline AU G.U.N. Negaquest New
Dark Timeline AU G.U.N. Negaquest
AridRed said:
So it looks the the vote is coming to an end.

Regi-Gig said:
Yeah can't say I'm happy with the winning vote, we barely rolled high enough to convince Jewel to go along with the idea last turn.

MGun2 said:
Nows the best time as any, his strongest hero units just finished fighting most of the D6. They are weakened, possibly out of action, we knew the agreement won't last forever.

Regi-Gig said:
I know, still leaves off a bad taste you know?

Belle stared in horror as the base was engulfed in a sea of flame. The sound of explosions rang throughout the walls and the sound of fighting grew more intense.

Why were G.U.N. and Restoration attacking!?! It wasn't so long ago that they approached Dr. Eggman with an offer for ceasefire, one that she tried to push him to agree.

CuriosGlass said:
You do remember the rolls when we made the ceasefire right? It was all ??? so we have no clue if it really was success. This is Eggman we're talking about, no way he hold his end of the deal.


Why! Just why! Why when finally Eggman was starting to change, when more and more she saw the good in him, and even shared moments with him that reminded her of her father.

She was jolted from her thoughts as she felt herself get dragged by one arm.

"Fa-Eggman, where are we going" she said in surprise as he let go and she tried to keep up with him"

"Hmmph leaving of course, the fools may have known the perfect time to attack, but it won't save them from my wrath", he grunted.

They stopped mid run as parts of the ceiling suddenly collapsed as a massive explosion seem to erupted above them.

AngelicMace said:
Is that a tank? Is that Isara in a tank!


Belle tried to avoid the falling debris but then a massive piece came crashing down with no time to spare. She was about to scream when she felt herself get snatched just as the piece fell to the ground in front of her.

"Are you harmed" asked Eggman his voice taking on a odd tone.

"N-no I'm fine" she stammered as she gave herself a once over.

"Good" he simply said as he glanced at now blocked passageway.

"This way", he beckoned, leading her to a room filled with all sorts of machinery and inventions.
Eggman eventually lead her to a certain egg shaped pod.

"The Egg-porta-pod, a failed invention of mine but it will suit my purpose here" he said, he then moved to a panel on the side of it and start inputting commands.

"I set the coordinates to the hidden base, if the rest recieved my instructions then they'll meet us there" he said.

A person said:
Its good Sage rolled low enough that she was forced to retreat but she still helped most of them escaped which reminds.....how does Eggman have so many hero units! Hes a robot fanatic!


The pod's front panel opened up revealing a small compartment. She peered inside wondering how they can both fit.

Eggman then suddenly pushed her into the pod, the panel closing behind her and sealing her inside. She frantically pounded on the window, "Wait! What about you!" she cried out.

"How foolishly naive I of course have other means of escape, I won't die here. Not until I destroy that blasted hedgehog" he sneered.

He fiddled more with the pod and with a thud, a strange device landed at her feet.

"Hold on to this, I'll want it back when I return", he said.

Their conversation was soon interrupted as a third party burst through the wall throwing dust and bits of machinery everywhere.

Two solid red eyes pierced through the debris, directly toward Eggman.

Rage set to maximum setting. Today is the day of your defeat Eggman.

"Ah Omega, my rebellious creation I'm really can't say I'm not surprised to see you here", he mockingly said.

Belle could only watch as a battle erupted between them as Eggman used the many inventions around to his advantage, hitting Omega with different attacks of various types. In response Omega started to destroy everything, and that's when things went wrong.

The pod started to audibly hum and static started to gather around it drawing Omega's attention. Eggman's attempts to draw his attention only seem to worsen the situation.

Unusual care detected in that machine, I will enjoy making you see it destroyed.

As the pod started preparing it portal jump, Omega rushed toward it his weapon already firing. Belle jumped in shock as the bullets started hitting the frame, before he can get any closer however Eggman threw a device at Omega's feet that emitted arcs of electricity, causing him to fall and spasm uncontrollably.

The pod was reaching it final phase but unfortunately the device's effect was short lived and whether it was bad luck or timing, Omega's weapons were the first to be restored and the first thing he did was launched several missiles straight at her pod.


Time seemed to slow down for her as she can only watch as the missiles follow it's path and Eggman....move in front of the pod. She wanted to shout, to cry, to say something, anything to get him out out of the away. But she only watch as he stepped in front of its path.

Tears ran down her face as she pounded unceasingly at the door, Eggman lay limp on the ground, his body charred from smoke and greatly weakened but still alive. From the smoke strode in Omega, his face offering no insight but the way he peered down at the Doctor did little to hide his glee.


Satisfaction increased by 100% Mission parameters complete. Is lethal force authorized?.


Results: Eggman lay defeated at Omega's feet, what is his fate?

[] Capture

[] Death

GreenPun32 said:
I don't think the Restoration will agree with the execution, they didn't like the plan to double cross him either.
[X] Capture

UncivilExcecutor said:
Eggmans has to die, hes too dangerous to live. Give him a chance and he'll break out and disappear to restart all over again. Remember we don't even know where his other bases are, this is just the public one where he kicked out Black Arms.
[X] Death

WilloQ said:
Thats if he stayed dead, this Eggman who knows what back ups or mad science he has. We don't even know what version he is since he has Starline and Stone.

EsDonRocin said:
Alright this has gone long enough I'll use up my reward, will Eggman really stay dead if we kill him.

Queenly said:
I'll say that outside of some powerful mystical actions that are incredibly difficult and noticeable, there will be no other way to bring him back.

SilverQ said:
[X] Death
I'll take those odds.

Please.....

AridRed said:

InnerSperk said:

MGun2 said:

No.......

Queenly said:
Votings over, Death has won.

The last sight Belle saw before the portal activation was Omega raising his weapons and firing.

And then came the sounds of her screams.


Results: Eggman is dead. Metal Sonic remains secured, Rusty Rose wreckage in custody, Agent Stone captured. Unknown Eggman Technology obtained. New options unlocked, additional benefits shown in next turn. Restoration alliance is now heavily strained.
Certain factions and Hero units have increased/decreased opinion of you.
Some Hero units formerly under Eggman now loathe you.
Roll:???
??? gains trait Hatred of G.U.N. and now despises you.
Roll:???
??? Has been set in motion




AN: Yeah, a bit depressing. Might do a part 2 one day in the future with Dark Belle.
 
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Then you're going to have to push for making a LOT of factories because quite honestly, a potentially single batch for several consecutive turns is not remotely close to a force bolsterer in my opinion.

The primary reason to try taking down the Zeti as soon as we can is because it would exponentially increase our force creation. As opposed to the slow slog a few factories(and the time it'd take to make them) would take.

First of all the factory gives 1-2 batches of badniks per turn and if I were you I would check the raid rolls, we would have lose if not for the Toximisters and future raids are not going be that easy or short as well since this was a opportunity created by actions outside our control. Our forces currently are unfortunate pathetic right now.

Say we do this: Turn 5 we expanding the borders, hopping to anything that we manage to pass 120 to get damaged factories that either would produce limited badniks or none at all so we would have to dedicate a action to bring them fully online in Turn 6 and only by Turn 7 we would start to receiving the full rewards.

This is all taking in consideration nobody decided to crack a a shot at us and lose badniks in the process. At least with a factory in place we can pump some badniks by Turn 5 and replace some losses.

Serious the factory and badniks using Ring power is a long term investment and we would go nowhere if we are only reacting to the now and hope we only get badniks by stealing them.

Not to say that we have tons of useful badniks available that the factory can produce.

Edit:
We set a Metal mine this turn with the full intent in building a Badnik Factory in Turn 4, Piastol can wait one turn to fix her ship at least.
 
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First of all the factory gives 1-2 batches of badniks per turn and if I were you I would check the raid rolls, we would have lose if not for the Toximisters and future raids are not going be that easy or short as well since this was a opportunity created by actions outside our control. Our forces currently are unfortunate pathetic right now.

Say we do this: Turn 5 we expanding the borders, hopping to anything that we manage to pass 120 to get damaged factories that either would produce limited badniks or none at all so we would have to dedicate a action to bring them fully online in Turn 6 and only by Turn 7 we would start to receiving the full rewards.

This is all taking in consideration nobody decided to crack a a shot at us and lose badniks in the process. At least with a factory in place we can pump some badniks by Turn 5 and replace some losses.

Serious the factory and badniks using Ring power is a long term investment and we would go nowhere if we are only reacting to the now and hope we only get badniks by stealing them.

Not to say that we have tons of useful badniks available that the factory can produce.

Edit:
We set a Metal mine this turn with the full intent in building a Badnik Factory in Turn 4, Piastol can wait one turn to fix her ship at least.
1-2 Badniks a turn really doesn't sound like much. Not even as a force restoration upon losing some Badniks, considering we can just be attacked consecutive turns.

Maybe the raid would of failed, maybe not. I wouldn't know, given the vast majority of the Dark Arms Rolls were under 30, meaning that one of the Badnik Traits prevented damage.

Yes, we can be attacked by other factions outside of Zavok. That doesn't matter when a single factory at best makes 2 badniks. We'd be losing more than the single factory would be able to produce. So I repeat, you're gonna have to campaign on making many of them to get it to be convincing vs focusing on taking down Zavok so we just need to focus on repairing already existing Factories.

Getting viable ring power is going to take several turns of Brain Actions that we currently hardly have in my opinion. Until we get the N.I.D.S cured either via Gene Therapy or Cure Creation, the Rings would take two turns to even get close to starting to become a viable source of consistent use.
 
1-2 Badniks a turn really doesn't sound like much. Not even as a force restoration upon losing some Badniks, considering we can just be attacked consecutive turns.

Maybe the raid would of failed, maybe not. I wouldn't know, given the vast majority of the Dark Arms Rolls were under 30, meaning that one of the Badnik Traits prevented damage.

Yes, we can be attacked by other factions outside of Zavok. That doesn't matter when a single factory at best makes 2 badniks. We'd be losing more than the single factory would be able to produce. So I repeat, you're gonna have to campaign on making many of them to get it to be convincing vs focusing on taking down Zavok so we just need to focus on repairing already existing Factories.

Getting viable ring power is going to take several turns of Brain Actions that we currently hardly have in my opinion. Until we get the N.I.D.S cured either via Gene Therapy or Cure Creation, the Rings would take two turns to even get close to starting to become a viable source of consistent use.

At this point is by going to be total war because the Deadly Six will use all they power to destroy Eggman now that he has made in public return, even a small advantage is better than nothing.

What you are proposing is not have any new badniks made until we repair the factories we would take and I did explain that would only happen by Turn 7 even then with a Power Cap of 30 only manage to reach us to 94 in total, expanding territory only has a cap of 20 so we would bring a significant weaker force as well by consequence since we need to pass the dice of 120 thresehold to get damaged factories.

Also no it would only take one Action to Upgrade future badniks with Ring power not several:

Upgrade The Badniks To Ring Power: DC:60
Honestly the main reason I've never done this before is that the blasted hedgehog destroyed enough of my badniks without them having the rings he collected each time we came to blows. With him gone, this is much more viable.
Reward: Badniks can now be created with Ring Power, decreasing Metal cost and increasing their power but using Rings which aren't unlimited.

We have in stock lots of rings that can last for a few turns, at least long enough to last the Gene Therapy if we start in Turn 5.
 
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At this point is by going to be total war because the Deadly Six will use all they power to destroy Eggman now that he has made in public return, even a small advantage is better than nothing.

What you are proposing is not have any new badniks made until we repair the factories we would take and I did explain that would only happen by Turn 7 even then with a Power Cap of 30 only manage to reach us to 94 in total, expanding territory only has a cap of 20 so we would bring a significant weaker force as well by consequence since we need to pass the dice of 120 thresehold to get damaged factories.

Also no it would only take one Action to Upgrade future badniks with Ring power not several:



We have in stock lots of rings that can last for a at least four to five turns, long enough to last the Gene Therapy if we start in Turn 5.
Total War, but it'll be fine with having only one or two Badniks made a turn? Yeah, I don't buy that at all. If we're going to be seriously, actually worried about Badniks being destroyed and needing to be replaced, a singular factory is not going to be enough to restore the losses.

The DC of 120, if we use our best forces for it, seems like it'd need a roll of at least 41 if I did my math correct. But that doesn't really matter to me besides the idea of it potentially being cheaper to repairing Factories vs Building them so we can do both to get an actual useful amount of badnik units per turn.

I said it'd take at least two turns for a consistent use of Rings as a Powersource for a reason. Not that it'd take two turns to do it period. One turn for the conversion, and one turn for the Badnik that collects Rings.
Edit:
God, imagine how Dark Timeline!Sage must feel when she learns of Eggman's fate...
Sage goes Full Skynet.

Or does one of our Time Based Previous Plots and uses that to pull Eggman to her.
 
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...Huh. That's not as bad as I thought. Facing her directly is still a horrible idea, but we have a pretty good idea of how to work around her now.

We really need to take Infiltrate Empire sooner or later.

Oh it get's worse.

Valkyrias have access to somthing called "Final Flame". What's that you wonder?

...Definitely sooner. We cannot let this happen.

Both for her sake and ours.

Yeah, honestly, mi cheering for you guys somehow being able to recruit her, She just has been dealt a bad hand all her life.

*Nods head* Aye. I've wanted to help her for awhile.

We just have to work out the how...

@Kingster what are the requirements to make what Eggman used to stop Super Sonic in Unleashed?

Send Belle to talk to her.

She Crits the action.

Belle obtains a Big Sis XD.

There's that too. That actually might work.

Though how would we go about getting that action?
Dark Timeline AU G.U.N. Negaquest

...Well then.

They die. Agreed?
 
I said it'd take at least two turns for a consistent use of Rings as a Powersource for a reason. Not that it'd take two turns to do it period. One turn for the conversion, and one turn for the Badnik that collects Rings.

I just say we have a stock of rings we collect in Turn 1 and Turn 3, it would last long enough to finish the Gene Therapy and if we are in short just assign Piastol to collect them, it's not like we have much use for Mystic Actions for now.

Total War, but it'll be fine with having only one or two Badniks made a turn? Yeah, I don't buy that at all. If we're going to be seriously, actually worried about Badniks being destroyed and needing to be replaced, a singular factory is not going to be enough to restore the losses.

The DC of 120, if we use our best forces for it, seems like it'd need a roll of at least 41 if I did my math correct. But that doesn't really matter to me besides the idea of it potentially being cheaper to repairing Factories vs Building them so we can do both to get an actual useful amount of badnik units per turn.

Nobody ever said this would be the only factory we can made and your solution is also not better because I just explain it would need to wait until Turn 7 to benefit from the factories if we manage to pass the 120 dice roll. While if we need badniks we would have to dedicate Nation Actions to make them because this is the only to get them for now.

I still don't know the problem we are as of Turn 4 receiving 100 Metal per turn, we can afford the cost. Because even if deplete all our Metal in Turn 4 we would still get 100 in Turn 5.
 
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Let's not cross wires though, in our timeline crushing GUN (again) is something that Belle wouldn't particularly like, though if you explain to her your history... She still wouldn't like it, but she would be more sympathetic to you if you do it.
 
what are the requirements to make what Eggman used to stop Super Sonic in Unleashed?
Preferably without having to use a giant fuck you robo dong to piss chaos energy with laser cannon at a planet of course.

Changing the subject back to Severa, considering Chaos Emerald Shenanigans, imagine if it gave her a vision that showed her Max owning the science facility that tortured her throughout her childhood, even participating in the living hell that she went through! Her going berserk is her attempting to deny it and going blind with chaotic rage as a result, and the more she accepts it the more in control she gets.

By the end of it she'll have no clue on what to do with herself after ending Max's Empire herself, opening her up to someone lending her a hand at a critical moment....
 
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Let's not cross wires though, in our timeline crushing GUN (again) is something that Belle wouldn't particularly like, though if you explain to her your history... She still wouldn't like it, but she would be more sympathetic to you if you do it.
I mean, we could argue getting rid of the organization known as GUN and its leaders could be considered a benefit to the world, given the general operational guidelines is what ultimately even brought the Black Arms and a Planet Destroying Sattelite Cannon into existence.
Preferably without having to use a giant fuck you robo dong to piss chaos energy with laser cannon at a planet of course.
Or we can just have the energy be blasted out into space for it to fizzle out.
 
I mean, we could argue getting rid of the organization known as GUN and its leaders could be considered a benefit to the world, given the general operational guidelines is what ultimately even brought the Black Arms and a Planet Destroying Sattelite Cannon into existence.

The Eclipse Cannon was Gerald personal project, something GUN was not aware of it's existence and the Black Arms invading the Earth have nothing to do with them.
 
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