I must admit, stealing a poorly understood and powerful relic right under everyone's noses has me feeling rather nostalgic. Oh, if only I could have seen the looks on their faces the moment they understood they had been bested by none other than the great Doctor Robotnik! It would have been priceless! The newspaper clipping will have to do.
Alongside the lance of course.
That being said, though I may have the lance, the means by which it was obtained was... suboptimal.
As I understand it, everything went to plan initially. Starline, Canaan, and Stone entered the warehouse and retrieve the lance without being detected. Only after they had their hands on it did the guards notice them. They, and every thief, politician, and robot pirate in the Green Hill Zone it would seem.
Starline then successfully made himself the biggest target in the room (a room, which I might add, had all those thieves, politicians, and robot pirates previously mentioned) and was promptly shot curtesy of Agent Topaz.
For the record, Agent Topaz, I will make sure your comeuppance is extra despicable.
From there, my two non perforated minions wisely determined securing the artifact was more important than their personal safety. Utilizing the Rainbow Bottle allotted to him, Stone made a clean escape, leaving Canaan to leave by her own means which she managed even carrying the indisposed Starline.
From there, the trio met up at Stone's cafe then returned here.
To reiterate, this was ultimately a success. Stone proved himself to be cannier than I expected. Canaan showcased she wasn't all show. Starline was more bullet resilient than previously thought possible. Yet it was too touch and go for my likening. One more slipup and the lance would currently be an another, far less deserving, pair of hands... Am I being too harsh on my minions?
...
Of course not! I am the great Eggman and I should expect nothing less than the best from my subordinates! Do they really think such sloppy work will be enough to fight off the Black Arms/G.U.N./The Empire/The Zeti?
Speaking of the Zeti, I do hope this lance is all it's cracked up to be. While my victory is of course inevitable, a tool against those thieves would be most welcome now that the Conch is out of reach without Starline.
I was half tempted to send that platypus out anyway to teach him a lesson. For now though, I'll let them enjoy their victory, disappointingly average as it may be.
Thought I'd try my hand at an omake. The Doctor seems like a man that's hard to please.
To say you had nothing to worry about would, of course, be a ludicrous lie. You had a pirate hunter to please, That blasted Zeti and his ilk were surely coming for you… It wasn't as much to juggle as last time, but it was still a lot.
At the very least, Sage was getting along with your lackies old and new. She found Orbot & Cubot amusing (you loved her, but no accounting for taste), she already seemed to adore Belle and even Metal Sonic seemed to be neutral on her rather than despising her as you secretly feared initially.
Good.
As you enjoyed another coffee from Stone, a weedly little voice called.
"Sir!"
A diminutive, mostly bald man in a green version of your outfit fearfully stepped forward and bowed low enough his large nose practically touched the ground.
"Now, I know we didn't end on the b-best of terms, but I learned my lesson-!" The man rambled on and on.
As the small man goes on and on debasing himself to you, you get a weird sense of irritated nostalgia that is gone as quick as it came.
"Shut up." You finally get a word in. He squeaked and does so.
"Now, who are you?" You demanded.
"Please Uncle, you made your point crystal clear-" The man hissed.
"What? Seriously, who are you!?" You repeated, baffled. You had no siblings to produce a nephew!
"You ... you truly don't recognize me?" The short fellow blinked, stunned. He then smiled.
"I am terribly sorry for the inconvenience, sir. Let me.. explain. And offer my services. If you're half the man my uncle was, and I'm sure you're greater, I would be honored to serve you…"
The man spun you a yarn of his tale of woe, having been the loyal nephew of an alternative you, but his beloved uncle was taken down by hateful foes, forcing him to hide and fear for his life! He claimed his initial response was based on worries you were a spectre of his past that would refuse to forgive him, as he had been tied down in a control room and forced to watch his Eggman's demise.
It all seemed… convenient, but the man, Snively (that was certainly a name) had responses for anything you threw at him that all seemed perfectly plausible.
If his claimed skills are accurate (and to be fair, he did somehow get to your base without getting caught), he could be useful… but you had a hard time trusting this stranger.
Hmmm… you lose nothing either way, but what to do?
You had so much to do!
Accept Snively?
[ ] Yes
[ ] No
Colin Kintobor Jr. aka Snively Robotnik
Power: 4 (Snively is of small stature and even smaller physical might. Quicker to dart away from a fight or hide, at least without a robot suit in the way)
Heart: 16 (Snively has a way with words that can easily sway those of a lesser mind. He is capable of understanding the reasoning of my lessers and interpreting them to my best use.)
Logistics: 29 (Serving a Robotnik for decades as a right hand seems to have shown him the correct way to handle things. His plans have some small reflection of how I would do them, thus making them inferior copies but still better than most.)
Brain: 32 (All are my lessers when it comes to robotics and engineering, but I must admit the version of myself that trained him did well. I would never trust him to repair Metal without assistance, for even he could not understand my work, but he is sufficient for most other work.)
Trickery: 21(A well versed manipulator and seems to exude the same aura as many snakes, but he seems to think too much of himself.)
Mystic: 6 (A storied history of interacting with mystic forces has left Snively with a base understanding of the supernatural arts.)
Traits:
Right Hand Toadie: Snively is just the right amount of pathetic and proud, seemingly hating to have his buttons pushed but knows his place. (Snively's Loyalty will NOT move no matter what happens.)
Practiced In Power Armor: Snively is an old hat at using many of my mechanical suits and weapons. (Snively gains 1.5x the power bonus from any weapons or suits designed by Eggman)
Lesser Eggtronics: If I ever find the version of myself that taught Snively, I must complement them. To take someone as pathetic as him and impart him with even a fractured, pale reflection of my own robotics is an accomplishment. (+15 to all robotic related rolls, either when building or researching some mechanical contraction or just general knowledge in robotics.)
Pass The Buck: Snively seems to have a way of worming out of situations that always ends up with another worse off. (If Snively would suffer the effects of a critical failure, flip a coin. On a heads, another unit that could suffer the effect in his place does.)
Assets;
1 hidden base
1 public base (Mean Bean Machine) [COMPROMISED]
1 Chaos Emerald (Blue one)
1 Egg Mobile
1 Ragnite Lance
4 Income (From Stone's Coffee Shop and Attacking the Work Camp)
275 Metal Units.
You guys have 2 power actions and 1 action available in each other category.
Cubot and Orbot can be assigned to a Logistics action that doesn't count for the cap.
Any action Sage takes doesn't count against the total action limit
Dr. Eggman can pick 4 Personals per turn. Other hero units can pick only 1 per turn,
Power
Build Death Egg Robot DC80
Ah one of your first doomsday weapons, it brings back such fond memories of trying to crush that blasted hedgehog. Not quite as powerful as some of the later models you would make, but the Death Egg Robot is a twenty foot tall titan of destruction, powerful enough to crush those underfoot and has rocket propelled spike fists! Such a brilliant design
Metal Cost: 125
Reward: The Death Egg Robot MK1 has been rebuilt
Reclaim Your Territory: Power DC 80/120
Badnik Power Cap: 20
Now that you have an actual badnik force (a small one all things considered, but one nonetheless), the next course of action is clear! Time to take back what is yours!
Rewards: Contest control of nearby areas from Zavok and reclaim it as yours. Gain metal if first DC passed and factories and facilities if second meet (might need to fix them).
Note: Cannot be taken with Quietly Reclaim Your Territory. Will give away the location of your hidden base.
Upgrade Metal Sonic DC: 40/60/80/100/120/140
While Metal Sonic is currently fine as he is, of course, there is always room for improvement. You can still outfit him with more upgrades to make him an even better Sonic
reward: Each tier passed gives an Upgrade point to use for Metal Sonic:
Metal Cost: 30
Note: Metal Sonic cannot be assigned to this action.
[ ] Plasma Pulse: Can be used once per battle. Metal skips his turn and next turn he gets a +20 bonus to all combat rolls until the fight is over. (1 Point)
[ ]Ring Spark: Once per battle, Metal Gains a +10 to combat rolls and can attack all enemies nearby, but loses 1 life/Hp after use. (1 Point)
[ ] 6 Valve 300cc orgone engine: +5 Mystic(1 Upgrade points)
[ ] Upgraded Processing Power: +7 to Trickery and Brains (2 Upgrade Points)
[ ] Voice Module: +10 Heart to Metal: (3 Upgrade Points)
[ ] Install Leadership Module: changes Metal Mano focused for Badnik Commander. +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (3 Upgrade Points)
[ ] Increase cap in Copycat skill by 1 (1 Upgrade Point)(Can be taken multiple times, but each time the cost rises by 1)
Upgrade Rusty Rose: DC: 40/70/100/130
Now that you have been able to calmly look over all the data you collected for Rusty Rose, you are certain you can do a better job than those fools in the Chaos Council and make her a proper killer robot!
Reward: Each tier passed gives +2 upgrade points to use.
Metal Cost: 50
Note: Rusty Rose cannot be assigned to this action.
[ ] Rusty Hammer: +5 to Combat rolls (1 Point)
[ ] Upgraded Database: +5 to Brains (1 Point)
[ ] Adaptive Combat Protocol: Increase Power +5. Power stat +5 Bonus against enemies Rusty has faced before. (2 Points)
[ ] Install Leadership Module: +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (2 Upgrade Points)
[ ] Personality Matrix Upgrade: +10 to Heart stat (3 Points)
[ ] Sage Housing And Protection Enclosure: Sage can passively ride along with Rusty, speaking with and helping her, granting her 1/3rd of Sage's stats, rounded down, when Sage has not used her Artificial Efficiency trait. (3 Points)
Power Attack The Ship Above Green Hills DC130
Badnik Power Limit 15 (Only flying badniks allowed)
Violate YOUR airspace will they? You might not have the Egg Fleet nor much in the way of air capabilities but if you don't let them know early and often not to violate your airspace, people will walk all over you. You should know, it's how you tested the nations you conquered.
Reward: The ship above green hills is scuttled and looted. Potential for prisoners. Piastol is pleased.
Fortify your new territory Power Dc 40/80/120
Badnik Cap 20(Construction bonuses only)
Now that you have taken territory be,o Gina to the Black Arms, you need to make sure you get to keep it! Time to make this hole the most defensible place in Green Hills.
Reward: each tier passed gives extra malus to invaders.
Expand your new territory (Contested Martial Dc against the chosen faction )
Badnik power Cap: 20
Now that you have shown yourself, Zavok and the other factions, forces will be on the lookout for any advances you try to make. Ha! Let them come, you will show the fools their place! Pick a faction:
Zavok
Gun
Restoration
Reward: Expand territory, chances to gain infrastructure and Metal.
Launch Attack Zavok's Base DC:165 (Actions can be taken to reduce DC)
That Zeti dares wield your own weapons and robots against you! And he dare do so quite effectively from a very well protected base! This shall not stand, this shall not stand so swears Ivo Robotnik! Build up your own forces again and show that magical menace what the might of true genius brings!
Reward: Begins assault on Zabok's base of operations with the possibility of defeating and capturing him, restoring the Green Hill Zone to your control.
Badnik Power Cap: 40
Steal The Master Emerald DC:150
...This might not be the time for this but blast it all if that emerald is not the largest source of Chaos Energy on the planet! If I can manage to get the emerald back to base, power and resource management will be a thing of the past!
Reward: Begins Attack on Angel Island with the possibility of stealing The Master Emerald
Badnik Power Cap: 40
Launch Attack on GUN DC:165 (Actions can be taken to reduce this DC)
They're back!? These fools are like cockroaches. No matter. You will just put them in their place again. You did it once before, after all.
Reward: Begin assault on GUN bases, possibility to destroy GUN completely... Again.
Badnik Power Cap: 40
Launch Attack On The Restoration DC:185 (Actions can be taken to reduce this DC)
"The Restoration". How adorable, they believe they can stop resisting and start restoring the world from me? I am the change this world needs and these animals need to understand that! Let's see if I can't make the lesson stick this time.
Reward: Begins assault on The Restoration base of operations with possibility of destroying them entirely and taking prisoners and supplies.
Badnik Power Cap: 40
Launch Attack On The Empire DC: 165 (Actions can be taken to reduce this DC)
The Empire has managed to get a foothold into The Green Hill Zone and they don't seem too eager to leave considering how quickly they have fortified their foothold. They seem to have also brought the same woman who fought Shadow and Metal to make sure the ground is kept, but little matter. This is your land and you will show them what a *true* Empire looks like!
Reward: Begin assault on The Empire base, possibility of completely rebuffing them from Green Hill Zone, taking prisoners, and supplies.
Badnik Power Cap: 40
Heart
Try To Make Contact With "Captain Metal". DC:75
There's been rumors of a pirate roaming the seas near Green Hill, who has some similarities to your greatest Creation. This intrigues you deeply…perhaps you could try to start talks with him? While revealing yourself too soon before you are ready could be risky, this may be an opportunity.
Reward: Make contact with Captain Metal, unlock new actions, chances for collaboration with Captain Metal.
Reach Out To The Restoration: DC:120
While you acknowledge that you were the cause of almost literally every problem the resistance and now "The Restoration" has faced, you have worked together with many of their members, begrudgingly, in the past. Perhaps they would be willing to work under the banner of the Eggman Empire once more, especially in light of this new and changed world.
Reward: The Restoration "joins the empire" and begins feeding supplies and information to Eggman.
Reach Out To G.U.N. For An Alliance DC135
It absolutely galls you to even consider teaming up with these military oafs, but considering at this point the sky is literally falling, sacrifices must be made. You can stomach working with them long enough to deal with The Black Arms, Zavok, and The Empire. Then… well you're sure that G.U.N. will be happy to return to the status quo.
Reward: The Eggman empire and G.U.N. enter a *very* temporary truce, sharing information and some resources.
Hire A New Minion
You loathe the fact you don't have your badnik facilities at full operation, so you must rely on the fleshy hands of others. Both disgusting and frustrating, but needs must. Send someone to collect them.
Reward: The selected minion is added to the hero roster.
Roo: DC 25
Zobio & Zobiko: DC 30
Honey The Cat: DC 50
Tier 2
Basil The Bernard- the Conductor DC 35
Tier 3
Goro Majima DC 85 (Dc should have been 80 last turn, our bad for not noticing) (Heart and Fist of Steel Trait Applies!)
Dr. Bad-Boon DC 45
Launch a PR Campaign DC: 100
You are well aware you aren't exactly the most... Beloved amongst the populace. Which you care little about. However, perhaps a gentler touch will endear you to your future subjects. Plus, many don't know you to begin with.
Reward: Eggman starts a spread of good PR. People unfamiliar with him and maybe even some younger people not privy to the full extent of his actions start to gain a more positive view on him.
Heart Contact The Ship Above Green Hills DC 30
A ship very similar to the wreck Piastol brought in has made its way into the skies above Green Hills. I might be able to trade or gain information from them if we can make contact with the occupant. It seems as if they won't be here too long though.
Reward: Make contact with the ship with the potential to trade or gain information on the world at large.
Proclaim Your Territory Darscen Friendly DC: 75
Hmmph. From what you can gather from young Isara and observation, the Empire truly seems to loathe her people. Ridiculous! All are equal under your boot.
Reward: Eggman shares an announcement that all Darscen are welcome in his empire. Many may flock to him as a result. Potential to further upgrade Isara's Darscen Workers trait on a high enough roll.
Logistics
Build Some Badniks: DC:Autosuccess.
Metal Cost: Variable (select a badnik squad to build)
With most of your factories either taken over or destroyed, you are forced to create more of your precious Badniks by hand. Not that it is really an inconvenience! You can create a squad of them with your eyes closed and one hand tied behind your back!
It just will take time and resources to do. You need an efficient way to produce more of them but for now this will do.
Reward: Construct a squad of the selected badniks.
Make a Batch of Tarnished Blossoms DC:65
Thanks to Rusty Rose, an idea for a new type of Badnik just came to you! This will be a nice addition to your forces!
Metal Cost: 25
Reward: Made a Batch of Tarnished Blossoms, becomes available to build for free when taking the badnik building action
Build some Egg Drones DC:70
After your meeting with Agent Stone, somehow you came up with a design for a recon and scanner badnik Model...It's strange, it's like all the schematics are already in your brain just like that...Odd. Still you won't say no to this gift.
Metal Cost: 30
Reward: Batch of Egg Drones made. (Gives -10 malus to enemies trying to infiltrate your territory. and +5 To trickery Actions when Searching for stuff)
Build A Badnik Factory DC: 70
Badnik Power Cap: 15 (Construction bonuses only.)
Metal Cost: 50
There is something nostalgic about breaking ground on this badnik factory, reminding you of a time so long ago… Ah well no time for that nostalgic nonsense, there are engines of terror and destruction to be made!
Reward: Create a badnik factory that will passively make 1-2 batches of badniks per turn in exchange for Metal.
Create a Metal Mine on your new TerritoryDC: 65
Badnik Power Cap: 15 (Construction bonuses only.)
Heigh ho, heigh ho, no wait, those are for lumber yards not mines. Ah well, time to send badniks into the mines to get yourself some more Metal to power your war machine against your many foes!
Reward: Create a Mine that will passively generate Metal each turn.
(WARNING: Egg-colonize the territory must be taken first before this can be done)
Create a Ragnite Mine DC: 70
Badnik Power Cap: 15 (Construction bonuses only.)
That interesting material Ragnite seems to have been seeded all throughout Green Hills thanks to The Shattering. I am sure my brilliant mind can put it to better use than those idiots in their so-called "Empire", but I will need to get the stuff out of the ground first.
Reward: Create a Mine that will gather as much Ragnite as you'll need.
Build A Ring Reactor DC: 100
Metal Cost: 90
I need more power if I am to build any true weapons of war to retake the world and build it in my image, and these rings will provide that necessary power! Reward: Create The Ring Reactor which lowers the DC on many fabrication options and opens options for more energy intensive actions. (Lowers DCs by 10-15, unlocks creation of tier 3 badniks, and unlocks build super weapon action with HUGE DC)
Create a Robot Body for Sage DC:120
Metal Cost 50
You could never settle for anything less than the best for your daughter! She is your... well not flesh and blood but even better as she was born solely from your sheer brilliance! You must build her a suitable body and not one that would be lacking. You don't normally make actual human looking robots but its not too hard, though it is more likely to look like a robot than a person.
Reward: Sage is given a body of her own to interact with the physical world.
Logistics Retrieve Conquering Storm and the Egg Clan DC Autopass
It won't be difficult to retrieve the newest discovered Eggboss, but it will take some effort for them to collect all evidence of their existence there so this... Satan, won't know where they went or who they worked for. She seems competent enough and will be a welcome addition to my minions!
Reward: Conquering Storm is added as a Hero unit.
Egg-colonize the territory: Logistics Dc 90
Metal Cost: 120
Badnik Cap 15 (Construction bonuses only) Your new territory is a mess, simple as that, the ruins if the black arms fortress and all the conflicts happening is just littering the place. That won't do at all. Time to give this place your personal touch
Rewards: Black arms territory is urbanized. Allows us to build factories, mines, and other infrastructure here.
Repair Piastol's Ship DC: 60/80/100/120/140
Metal Cost: 60
Badnik power cap: 15(Construction bonuses only)
So you just needed to repair this ship to keep that bounty hunter happy? Pfft, that would be easy, it shouldn't take more than an hour to...What in Chaos? What does that ship use as fuel?
Rewards: Passing the last Dc gives knowledge to Eggman of Moonstones, repairs Piastol ship and unlocks 2 upgrade points for each tier for upgrade options for Piastol Ship. hHr Ship can be used to go on adventures!
Upgrade Choice:
Expanded size: Increase size of the vessel so not only Hero units can go in, but also Add a Badnik Cap of 20 to it. (2 Upgrade Point)
Basic Weapons Defense System: Install armament for Piastol's ship to use in aerial battles. +10 bonus to combat rolls. (2 upgrade Points)
Upgraded Haul defenses: Gives Piastol ship 5 Hp total. (2 upgrade points.)
Camuflage System: +20 Bonus to stealth rolls (3 Upgrade Points.)
Communications Relay System: Allows for the Ship to connect to the Eggnet and keep in contact with Eggman and the homebase (1 Upgrade Point)
Logistics Create Propaganda Cartoons DC120
A wild thought has spiraled into a full blown idea as you're actually considering making an entire series of cartoons that will... not brainwash, that's such an ugly word... appropriately reeducate the public on how you should be viewed. You are the good guy, you always have been! You have been trying to bring the wonders of the modern age to this world and making marvels of machinery to make people's lives better and nothing but a certain blue rat and his foolish three tailed fox friend have stopped the great Egg-Man from saving the world! It will be hard to make the entire series and get it to the public without your usual infrastructure base, but you're the greatest mind in the world!
Reward: Create a cartoon series that paints you in a brilliant light and your many, MANY foes in a very negative light. Public opinion increases for you and public opinion decreases for most of your foes.
Brains
Locate "Evila's Swingin Report Show" Network Frequency DC:30
According to Starline, there's a TV station called Space Channel 5 that is constantly transmitting a news channel that relays the newest and most exciting content. Mmm... checking this "Evila" could allow you to find more of what's happening around the world. With your satellites down, your intel gathering has been... "limited".
Reward: Unlock Global Rivals report, Will be shown public things that other Kings around the world do that Space Channel 5 manages to broadcast.
Hack Into Zavoks data bases through the Egg-net. DC Contested Brain roll against Zavok + Chuck.
Seems like Zavok has taken control of all my systems, having configured the badniks to recognize him as supreme leader! I could try and send a virus to the current base he uses through the Eggnet to possibly snag control of the badniks, or at the very least, put viruses to cause trouble for him.
Still, it's a risk, if this goes wrong, they could have the means to trace me... No matter, I must do it!
Reward. Managed to hack into Zavok's database, unlocks options of how to debuff him, possibility to take control of badniks back to Eggman
WARNING: FAILING ROLL MIGHT REVEAL ZAVOK EGGMAN GIVE AWAY EGGMAN'S HIDDEN BASE LOCATION
Note: This action lowers the DC of Zavok's Base Raid
Make A Fake Chaos Emerald DC:100
You have to admit that with so many more interested parties after the emeralds, you may need a way to keep anyone interested in *your* emerald off the trail. Luckily the fox boy made such a tool already and your genius will only further refine it!
Reward: You make a fake Chaos Emerald. It looks and feels almost exactly identical to a real one but when analyzed or used to power a machine or mystic construct will actively sabotage the process. It can be a source of Chaos energy for Chaos casting at a -20 penalty.
Upgrade The Badniks To Ring Power: DC:60
Honestly the main reason I've never done this before is that the blasted hedgehog destroyed enough of my badniks without them having the rings he collected each time we came to blows. With him gone, this is much more viable.
Reward: Badniks can now be created with Ring Power, decreasing Metal cost and increasing their power but using Rings which aren't unlimited.
Create Ring Retrieval Units DC:50
If I am going to be switching to Ring power over chaos drives or flicky engines, I will need a steady supply of them, which is difficult considering they appear hither and yon. A specialty badnik will need to be made to collect them.
Reward: Create the Ring Tosser badniks, small non-combatant badniks designed to retrieve rings from all over the Green Hill Zone providing you a steady supply of rings.
Study Ragnite DC:65
An interesting element and one The Empire seems fixated on, using it in many different forms and desperately digging for wherever it can be found. I am sure they have many mundane applications for such a mineral, but let's see what a mind as brilliant as my own can discover for this mystical element.
Rewards: Discover uses for Ragnite and unlock actions to mine and refine it.
Perform Gene Therapy On Cassia DC Autosuccess (This action must be taken twice to finish.)
No one ever said rewriting the DNA of an entire body to make sure none of a genetic disease was a day or even a week tast. To a mind less brilliant than my own, it may even be the labor or years or decades! But my mind is truly the greatest in all of the universe and while the methodical and somewhat dull pace of the process may not be as efficient as I like, this process is guaranteed to get the youngest Pronghorn back on her feet by the time the process is over.
Result: Cassia is cured of her disease and is added to Clove's character sheet, becoming The Pronghorn heroball. Pronghorns will gain MASSIVE boosts in loyalty.
Further Research Cassia's Disease DC160
I now step beyond the research of my grandfather and into the unknown beyond. I have scans of Shadow as he was to somehow carry the cure for Maria, I have all of the scans of how the disease progresses in Cassia, and I have my own brilliant mind. This disease will be conquered by a Robotnik in the name of not only the Eggman empire, but in the name of the two Robotniks lives it consumed and doomed. The might of my mind will not allow this thing to stand, not ever again.
Reward: A cure is created. This cure will be 100% effective, easily distributable, and work in a matter of hours. Cassia is cured of her disease and is added to Clove's character sheet, becoming The Pronghorn heroball. Pronghorns will gain MASSIVE boosts in loyalty. Choice
Study the Black Arms Materials: Brains Dc 100/150
Studying the remains of the Black Arms Clove obtained during the raid, feels you with a sense of worry, seeing what the Black Arms are and what they are capable of, you would prefer to keep away from this. But you also require more information. If you are going to defeat Black Doom once and for all, then learning as much from it as possible is necessary.
Reward: Study and comprehend more about the Black Arms, new actions unlocked.
Study the lance: Dc 150
This lance seems to be made of ragnite, same as the one you obtained In the Camps, but seems too different, the purity and concentration is beyond anything seen before. You need to do a full research of this.
Reward: full understanding of the Lance composition, Learn how to refine ragnite on the same level, capacity to reproduce the lance or make similar artifacts, ???
(Studying ragnite Can reduce the Dc to 130)
Research Humanoid Androids DC100
You've put some thought into infiltration style badniks before, but if you're going to make a truly humanoid body for your daughter you need to understand this stuff inside and out. A trifle for a mind as brilliant as yours honestly, but nothing less than the best!
Reward: Unlock action to make a humanoid android body for Sage, bonus to spotting robots faking at being human.
Trickery
Infiltrate The Empire's Territory. DC:60
Apparently since the "Shattering." The world was completely changed, from what Starline was able to tell you, only the Green Hill Zones and Angel Island remained, everything else has been replaced by other places from other worlds or even universes! One of the closest ones to hear is a territory called the Empire, who Metal attacked and might have...spurred a bit. Now they are in a three way war between Zavok and Black Doom.
So far the Empire has managed to take over some of the territory originally to Green Hill Zones... Perhaps it could be worth infiltrating it to have some eyes on it?
Reward: Infiltrate the zone that connects the Empire with Green Hill Zone. Unlock new actions.
Infiltrate Another Faction DC Various
You've got more than enough minions to now consider sending some on deep cover missions or at least attempting to spy on some of the other factions. Granted, some of them may be more dangerous than others to attempt, but you're sure that is a sacrifice you're willing to have your minions take! Oh ho ho ho!
The Restoration DC 60
G.U.N. DC 80 (DC 70 if human or human passing)
Zavok DC 150
Black Arms DC 300
Sabotage Another Faction
This is what I call a "Target Rich Environment" just because there are too many people running around in what should be my empire! I don't quite have the territory or the forces to want to face them in head to head combat, but a little bit of sabotage never hurt anyone who matters, namely me. Oh ho ho ho!
Restoration DC 90
G.U.N. DC 100
Zavok DC 50
The Empire DC 60
Reward: Malus to the factions rolls this turn, potentially longer lasting effects. Temporarily lowers DC for base raid of selected faction.
Look For The Cacophonic Conch DC: 90
At first, I thought that the conch would not be a viable way to quickly defeat the Zeti, but I just realized that with Starline assistance, finding that artifact is actually within my means!
Obtaining that conch will be a powerful equalizer against my enemies, and a step towards reclaiming my Empire!
Rewards: Re-obtain the Cacophonic conch.
Quietly Reclaim Your Territory. Dc 100/130
Badnik Power Cap:15 (only Badniks that boost trickery or stealth)
While making a show about your return is tempting, caution might be the best…quietly infiltrating nearby areas and wresting control of those facilities could be for the best…
Reward: Reclaim territory from Zavok, taking nearby areas, none being the wiser.
Locate this "Chuck Thorndike" Dc 120/160
So this man is the one responsible for allowing Zavok to take your Empire right? Well, you will give a Man a piece of your mind once you rescue him, but first.
Reward: Locate where Chuck/Chris is held prisoner. Unlock adventure to free them!
Free A Jailbird
It seems with you announcing your glorious presence, two of the potential minions you had eyes on are now either under lock and key or very severe surveillance. Well no use for it then, time to bust them out and get them back to work for the glory of the Eggman Empire!
Thunderbolt DC: 80
Nephthys DC: 75
Note: This action will dramatically increase the DC of the "Reach Out To The Restoration" action.
Mystic
Gather Rings DC: 5/50/90
Rings are a strange naturally spawning mystic item that covered most of the world back before the transformation. It seems they have not stopped appearing in the Green Hill area and there may be some use I can make of them, if only as a source of power.
Reward: Gain rings, the amount depending on level of success and ???
Through The Ringer DC: 70
Power Rings are an abundant resource of naturally occurring chaos energy. For years, they've only been useful to you as a power supply, but others like that damn hedgehog could use them for so much more. What better place is there to have a look at your foundations than at rock bottom?
Reward: Discover uses for rings beyond power, new actions unlocked
Study The Warp Topaz DC: 70 (Only Starline May Be Assigned)
I have seen many different versions and knock off gemstones trying to match the power of The Chaos Emerald, but if Starline is to keep the thing he better study it, understand it, and fill out a full report.
Reward: The effects and powers of The Warp Topaz are completely understood and possible research into duplicating its effects unlocked.
Check The Area For Magical Objects DC: Variable
Back on Mobius I couldn't walk ten steps without tripping over some world ending gemstone, key to a mystical prison, or some other such magical nonsense. Those are all useful things to both have and prevent others from having, however, best check to see if things follow suit in this new world.
Reward: Possibly find various magical stuff from any of the worlds that have combined
Visit the Strange Fortune Teller (Underdog emiya Mystery Box reward: RER: 62 Mystic: dc 30
A random fortune teller has made shop in Green hills and is offering her services for free at anyone interested, You wouldn't believe this scam but it seems like she might be the real deal? According to rumors that Starline and some of your minions have heard? This might be word checking…
Reward: ???
Personal
Focus On Your Work (Costs 3 personals)
There is no time to allow such frivolities! Not until the Empire is yours will you rest and relax! There is work to be done!
Reward: One action of your choice is rerolled and the higher die is taken.
INVISIBLE TEXT: Someone may check on you, you've been doing a lot of focusing on your work.
Getting Back To The Grind
Despite what that blasted hedgehog believes, you do take care to keep yourself in good physical condition, otherwise how in the world would you manage to keep one step ahead of him?
Reward: Eggman works out, potentially gaining Power on High Rolls.
Do Some General Tinkering
You are, at the end of the day, an engineer. And there's nothing good on TV right now!
Reward: Eggman tinkers with random parts, getting items dependent on roll.
Draw Up Blueprints
When I have time it is nice to simply relax and allow my mind to rest, drawing up complex machines of war and conquest and plotting out the odd invention or two
Reward: Eggman draws up blueprints for one of his many weapons of war. High rolls have him remember something that he never made, but a version of him did.
Develop a Counter
The most annoying part of having so many people surrounding me that I didn't create is that they may at any point decide they know better than I do. Always handy to have a direct counter to them on hand for that case.
Reward: Eggman develops a counter against the hero unit, negating one of their traits and granting +20 in combat against them. If the hero discovers this before it is used, it is enough to shake the most fervent of loyalties.
Try Your Hand At Woodcarving
...You may not admit it to anyone else, you may not even speak it aloud when by yourself, but in your mind you can admit the feel of Tinker's simpler tools in your hands feels just as right as a plasma torch or a hex wrench does. You just need to... get it out of your system. Certainly, do it once and get it out of the way.
Reward: Eggman attempts woodcarving.
Equip your minions with some actual decent equipment.
As much as you hate to admit it, if you want your minions to do actual decent work, that means outfitting them with the proper tools. (Choose es hero unit, Eggman will créate equipment specially for them)
Reward: chosen hero unit gets equipment that provides bonus or traits. High rolls May use metal to create them
Hire the Chaotixs:
Those detective fools are still around and kicking eh? While not a fan of them you suppose they have their uses. Hiring them secretly for a task or 2 could be worth it, just need to make sure they don't find out about you (Cost 3 income.)
Hire the Chaotix to take a national action for the Rivals Report. Current Actions:
Check Sonic's current Whereabout.
Find more information about the Empire.
Check GUN's current state.
Gather Ring.
Search for a Mystic Item.
Rest and Recover (Must take this turn!)
You had a rather eventful last month and your body is telling you that you need to take it easy. After such a coup for the Doctor, he has given you some time to recover and you plan on taking him up on that. You're glad you had thought to actually have Metal bring in a few comfortable mattresses for all of you some time ago.
Reward: Starline recovers 1hp with the possibility to recover more depending on the roll.
Read up on Eggman Lore
Sure, you are quite knowledgeable on the genius that is Dr. Eggman, but you can't Allow yourself to get rusty and overlooked!
Reward: Gain more insight on Eggman, potential ability to recreate something Eggman has done in the past as New Personals
Check Out The... "Local Talent"
Several of your more personal experiments are in need of "locally sourced" talent. Taking a trip into Green Hill Zone and people watching may be an excellent way to find the right people for the "job".
Reward: Dr.Starline people watches and perhaps finds subjects for a later experiment.
Talk To Orbot
You utterly refuse to entertain Cubot, you have some degree of standards even with the brilliant Dr. Eggman's tech. But Orbot is... Tolerable.
Reward: Starline talks to Orbot, potential to learn some interesting tidbits about Dr. Eggman.
Search This Base
Apparently the Eggbase you commandeered for the good Doctor is one he used to store nostalgic inventions he has no other use for. It's quite possible there could be useful items lying about.
Reward: Starline finds salvaged Eggman inventions that could potentially be repaired for his own usage.
Study The Unique Badnik
Oh you've been trying to hold yourself back but this is an Eggman original that is completely unlike any other badnik he has designed before! This Belle is an incredible feat of the doctor's brilliance, one that will never see the likes of again now that he is back in his right mind. You're sure the doctor wouldn't mind if you just took a quick peak at how it works.
Reward: Starline studies Belle
Analyze Recording of "Sonic the Hedgehog"
According to your data, Dr. Eggman's greatest rival is that blue hedgehog. In order to assist the doctor in his plans for world Conquest, defeating that menace is a must!
Reward: Chances of Rusty of gaining a trait when fighting Sonic.
Practice Limbs Akimbo
Upgrades and repairs have been made to your form and you must recalibrate and gain proficiency in your limbs again. They are an extension of yourself and you an extension of the Eggman Empire, there may be no flaws.
Reward: Rusty takes time to recalibrate and settle, high rolls may improve the Limbs Akimbo trait.
Observe the Local Wildlife
You spent some time in the surrounding forests as you marked out the defenses for the base and you observed many different kinds of animals and small creatures while out there. The flickies in particular drew your attention. Perhaps you should observe them some more…
Reward: Rusty takes some time to watch the birds.
Perform Personal Maintenance
The Doctor is keeping you in top working order, but you can also do a bit to make sure it takes less of his precious time to keep yourself in good condition.
Reward: Rusty does a bit of personal maintenance. On high rolls she gains +5 to her next national action.
Patrol The Perimeter
You must make sure that the doctor's borders are secured and none have found the hidden base. This will lead you through the heavily forested areas around the base, along a running river, through a glade that is normally a home to wildlife, and then finally returning to the base. This is only for base security and not for any other reason.
Reward: Rusty patrols the perimeter and definitely doesn't go on a nice walk where she enjoys the animals and nature surrounding the hidden base.
Study Footage Of The Hedgehog
Metal is taking some time to analyze the old footage we have of all of sonic's battles against my forces, all at once. The blasted rodent may not be around anymore, but it's always good to be prepared.
Reward: Metal +10 to his next combat against Sonic.
Do Some General Training
You cannot beat that faker if you allow yourself to grow sloppy. Time to train.
Reward: Potential +5 to Metal's next action. Potential to raise Power stat if rolled high enough
OBSERVE VIDEO/AUDIO RECORDINGS
Cubot and Orbot have set a list of videos to provide you details of the world so that you can better understand it and destroy the Blasted Hedgehog and rebuff his own banter. You will be his superior in every way, including in wits.
Reward: Metal Sonic watches Eggtube. High Rolls may increase his Heart while low rolls may decrease it further as he picks up jank slang.
Study The Foes
When you had ascended to your Neo form you were unstoppable. Until you were stopped. This should not have been possible and must be rectified to never happen again. Observe. Adapt. Overcome. Destroy.
Reward: Metal observes the footage of his battle with The Empire and Black Arms and gains +5 to his next combat roll against either faction.
Destroy Empire Property
The Empire are appropriate terror attack targets as designated by The Doctor. You still remember the humiliating footage of their valkyrie managing to match your ascended form. This is a completely tactical move and not simple vengeance, but if you have learned anything from your creator it is that attacks can have more than one benefit. The Empire will burn.
Reward: Metal Sonic launches terror attacks on Empire territory. Metal's mood improves and possibility of Metal gain and accidentally freeing more Darscens.
Make Coffee for the Doctor
One of the few reasons you know for certain your Robotnik kept you around is your great coffee making skills. Let's see how things go with This version of him.
Reward: Potential +5 to Stone's next action. Potential +5 to Eggman's next action as well if Rolled high enough.
Work on Your People Skills
As the Doctor's middle man (at least back in the day), you often have to communicate with others. One day that may extend beyond making simple deals and then leaving, so let's brush up on this.
Reward: Potential to raise Stone's Heart Stat.
Read The Manual
One of the few things you actually managed to pull from the wreckage and keep with you after the Shattering, the manual for the Giant Eggman Robot is now one of the few things you have left from your time with your doctor. His genius really did know no bounds as he created such a machine of destruction...
Reward: Stone spends some time going through the manual of the Giant Eggman Robot.
Field Work Training
The Doctor has sent you out on your first mission for him and things... could have gone better. You managed to salvage the mission and recover the objective but you feel like you could have done more. You must train yourself and become a better instrument for him to change the world! Reward: Stone gains 1d4 in either Power, Trickery, or Brains randomly selected. Note: This option can only be selected after Stone is sent on an adventure.
Talk to a... Co-worker?
You honestly aren't sure how you feel about any of these people. But they know more about this Eggman guy than you do...
Who?
-Orbot and Cubot
-Starline
-Rusty
-Stone
-Isara
-Sage
Reward: Belle learns about Eggman, at least from the perspective of the selected Hero Unit. Chances to bond with the selected Hero Unit
Write Letters
You... aren't okay. But you're trying to be. You don't know where you heard this before, but you know you have heard that writing letters to people who are... gone, is supposed to help you remember them how they were. Your dad might not be here right now, but you'll still make sure that if he ever does come back, he'll know you didn't forget him and made sure he'll know everything that you've been up to.
Reward: Belle begins writing letters to her Father.
Spend Time With A… Friend?
You have managed to make some friends here, or at least you think you have? Maybe they'd like to spend some time together? You're not exactly sure what you can do in a hidden base of a scientist, but there has to be something.
-Clove
-Canaan
Reward: Belle spends some time with one of her friends and bonds with them further.
Tinker Time
It's in your name and you need to not really focus on what's going on right now. You can use this time to make some nice toys and trinkets! Maybe you could even make some for some of the people in the base… would they like that?
Reward: Belle takes some time to make some toys and trinkets. High rolls have her make a couple of trinkets personalized for some of your heroes.
Catch Cassia Up
Since the two of you had been here, Cassia hasn't really had a chance to learn about this new world or any of the many timelines that seem to have crunched together. She's actually interested in learning about them so why not take the opportunity to actually teach her and maybe learn a bit about this new history as well.
Reward: The Pronghorns study up on the various histories and timelines of the sonic multiverse that have come together in The Shattering.
Talk to your New Co-Workers
You aren't quite sure what to think about these individuals....at least Orbot & Cubot are about the same.
Reward: Clove interacts with a Hero Unit. Potential to gain a Trait when on Adventures with them if rolled high enough.
Who?
-Starline
-Agent Stone
-Metal Sonic
-Belle
-Isara
-Canaan
-Piastol
-Sage
Get Some Ice Cream
You need to do something, you need to move. Cassia's awake sometimes and maybe you can get the both of you a treat for when she's feeling more lucid. It might be a bit of a walk to find some, but she's worth it.
Reward: Clove gets some ice cream for herself and Cassia.
Take another contract: Your current "Boss" wouldn't mind if you take some of your free time to take a small job in the meantime. It would beat staying all time in the base waiting for him to plan his stuff.
Reward: Canaan Takes another small time mercenary contract, higher the roll chances for better rewards, either income, items, information or meeting certain people.
Hang out with Belle.
You will admit that strange Wooden Girl intrigues you, you wonder why someone as sweet as her is with that Eggman?
Reward: Canaan spends time with Belle, chances of Belle and Her developing a trait for adventures.
Practice your marksmanship skills
It would do no good if your skills were to become rusty, especially that it seems that you will be facing tougher and more dangerous enemies. Let's fix that.
Reward; chances to upgrade Canaan Sharpshooter trait.
Hang out with some of the other people In the base. That Stone guy wasn't as bad of a guy as you thought. Even when his obsessionn with that Egg Shaped doctor worried you a bit, but perhaps the rest of the people on the base aren't so bad?
Reward: chances for Canaan to bond with another of Eggman's hero units.
Obtain more Firepower
If you are going to be dealing with weird alíen people, Nazis and robot pirates, you will need more weapons than just your hand gun…time to see what else you Can find.
Reward: chances for canaan to obtain weaponry that gives temp. Bonuses
Study the Boss' Robots
You are utterly amazed by these robots! They're straight out of a novel! Scary as your situation is, you have to get to know more!
Reward: Isara studies Eggman's Badniks and robotic Hero units. Possibility to become friends with a few of the latter on a high enough roll.
Find Your Fellow Prisoners
You aren't sure if this... Metal Sonic left any survivors besides you. But it couldn't hurt to check...
Reward: Isara may find the other Darscen who escaped the Camp she was "rescued" from. May unlock them as a Trait on a high enough roll.
Learn more about "Green Hills"
You admit you are in the dark about this new place you are in. Your time in the Camps didn't allow you to learn more about the nearby places to the Empire. Perhaps you could ask a few questions about the place...or even go for a stroll? There's this territory from the "Restoration" that should be safe right?
Reward: Isara learns more about Green Hills and Eggman's world. Chances for her to possible meet other people.
Get used to this world's technology
When you told Eggman about you being an Engineer he was curious about your capabilities and after a quick demonstration, he said that while your skills were "acceptable", there level of knowledge from your World doesn't compare to it. What does that mean? Fine, you will use your free time to study then! This strange technology this place has, you will learn it.
Reward: Chances for Isara to raise her Brains stat on a high roll. She gets familiarized with Eggman's level of Tech.
Speak with Doctor Eggman
You…really can't understand the man. He Can build such amazing inventions but seems to use them all for just Conquering and war? Why so focused on that? Though he Spared you and helped the other Darcsen…you really dont get him.
Reward: Isara talk s with the Doctor, ???
Sage Family Night
You don't just have two brothers, you have 3! And a sister! You adore them already, but you must bond further.
Reward: Sage has a game night with her siblings (Metal, Belle, Orbot and Cubot). They bond further depending on the roll.
Watch Father's Exploits
Your father is a brilliant man, who has done many extraordinary things. You wish to further study these past adventures. Reward: Sage further studies Eggman's past adventures.
Sage Study these Other Versions of Father
Apparently, some of your father's new minions know different versions of him. Fascinating! You must know more! Reward: Sage learns about the other versions of her father from those who know them. Her reactions will vary. Potential +5 to her next Roll.
Do Some Bounty Hunting
You may be working for someone, at least for now, but scum is still out there, hurting innocent people. And you won't stand for it.
Reward: Piastol takes some personal time to hunt bounties. Potential to gain income or information.
Feed Deathhound
He is your closest companion. He's been with you through thick and thin. Time to repay the favor.
Reward: Deathhound is well taken care of Chances of Deathhound gaining temp. Bonus for next combat piastol takes part in.,
Study these New Pirates They may think otherwise, but a pirate is a pirate at the end of the day. They will perish like any other. Reward: Piastol studies the new pirates of this world.
Potential +5 the next time she attacks a pirate if rolled high enough.
Current Equipment:
EggGun: Gives +5 bonus to combat rolls (Warning, can only be equipped to hero units with a base power lower than 20) Current amount: 2
Give Someone an EggGun?
-Write in who:
Adventures:
None at the moment MORATORIUM 12 HOURS TO PLAN AND DISCUSS STUFF!
We QMs had a discussion and we're going to need to rescind the "research emerald differences" reward because on talking about it further, we don't want you all to waste the action on it.
The emeralds are normal. They didn't get changed and don't have individual powers or special abilities because of The Shattering. They're still the same powerful glowing mystic stones as before.
You can either have the +5 to a Mystic Action like we offered before or you can get a +10 to the Create a Fake Emerald action.
And I find myself wanting to reject Snively in order to avoid the risk of... Him, popping up in our head any time soon. Though with the Shattered Memories roll there lowering this time... It's only a matter of time.
I rather get shot than let that little weasel toad of Snevily even 100 hundred kilometers close to us and he himself admit once he don't see machines as people and no doubt will mess Sage, Belle and and any other of our robotic children.
His loyalty never go down true but will no go up as well.
That guy will constantly try to usurp control of our Empire and pathetically cling to us when everything fell apart.
Last time the original Julian left him to his own devices the midget managed to sabotage a machine that pretty much erased matter based on bio signatures.
The midget led it to only targetting Julian Robotnik biosignature effectively killing him iirc.
He suffers from the known chronic backstabbing syndrome.
Okay. What else? Because while I'm still very much sure I will reject Snively, I am curious about what other horrible things would happen if he was left to his own devices and why we should keep him with us.
We will be constantly have to look at our backs for betrayls he is not worthy to join our Empire much less live on it in any capacity he is the worst legacy Pre-SGW!Archie ever left on this new world.
We have sage
Constant surveillance of the entire base by her and he can't do shit
Also like he betrays us he has to deal with all our heros
A suicidal move
If anyone here is a Transformers fan, let me put this into perspective. If we're Megatron, then Snively is Starscream. And not the cool versions of Starscream, the ones where you seriously have to wonder why Megatron hasn't just torn his right hand man in half yet.
He's a good unit for us, but it seems likely that either his gumption will fail him, he'll see an opportunity and reach for it regardless of what we want, or he'll decide to do a warcrime in our name.