Rescue Miku and the Hedgehogs
DC: 130/170 (DC raised due to unknown factors)
Badnik cap: 20 Trickery Bonuses only
Stone has discovered and gotten the coordinates of a trio stuck in a despot's dungeons. You would have little reason to care, but they claim to have information on other potential enemies. It COULD be useful...
Reward: Rescue Miku and the Hedgehogs, gain valuable intel on a few Kings
Deepen Infiltration Into The Empire's Territory. DC:100
Badnik cap: 20 Trickery Bonuses only
Stone has managed to set up a decent enough basic hideout and is beginning to send out feelers and trying to dive deeper into the politics of The Empire, to see exactly what is going on behind closed doors. If he can manage it, there will be few secrets they can hide from your new eyes and ears.
Reward: Infiltrate the Empire proper, gaining eyes and ears in their inner workings. Unlock new actions.
Infiltrate Another Faction DC Various
Badnik cap: 10 Trickery Bonuses only
You've got more than enough minions to now consider sending some on deep cover missions or at least attempting to spy on some of the other factions. Granted, some of them may be more dangerous than others to attempt, but you're sure that is a sacrifice you're willing to have your minions take! Oh ho ho ho!
The Restoration DC 70
G.U.N. DC 80 (DC 70 if human or human passing)
Sabotage Another Faction
Badnik cap: 20 Trickery Bonuses only
This is what I call a "Target Rich Environment" just because there are too many people running around in what should be my empire! I don't quite have the territory or the forces to want to face them in head to head combat, but a little bit of sabotage never hurt anyone who matters, namely me. Oh ho ho ho!
Restoration DC 80
G.U.N. DC 90
The Empire DC 40
Reward: Malus to the factions rolls this turn, potentially longer lasting effects. Temporarily lowers DC for base raid of selected faction.
Look For The Cacophonic Conch DC: 90
At first, I thought that the conch would not be a viable way to quickly defeat the Zeti, but I just realized that with Starline assistance, finding that artifact is actually within my means!
Obtaining that conch will be a powerful equalizer against my enemies, and a step towards reclaiming my Empire!
Rewards: Re-obtain the Cacophonic conch.
Learn about the Criminal Situation in Green Hills DC: 50
Even in such trying times, there will always be criminals and ne'er-do-wells looking to succeed at their own goals at the expense of others. It is probably best you learn Who's who amongst the riffraff, lest they interfere in your plans.
Rewards: Learn about the criminal underground in Green Hills.Further actions unlocked.
Create the Underground Egg-Road for Darcsen to Enter Your Territory DC: 75
You already have quite a few of Isara's strays to take care of, and Intel from Stone tells you the Empire is not particularly pleased by this. Oh, if they're unhappy now, they're really going to be mad when you do this and make it easier for these people to get to your territory! Ohohoho!
Reward: A hidden network is created for Darcsen to more easily escape the Empire into your territory. Opinion increased from Isara.
Infiltrate the Royal Palace DC: 100
Badnik cap: 20 Trickery Bonuses only
It would be Child's play to infiltrate a place with such relatively outdated security. And doing so may give you deeper insight into an enemy's inner workings. The information is yours for the taking! Reward: Infiltrate the Empire's Royal Palace. Gain important insight on their personal goings ons.
Set up a Secret Base in Empire Territory DC: 70
Badnik cap: 20 Trickery and Construction Bonuses only (construction have bonus halved and rounded down)
Ohohoho! What a devilishly delicious idea! Having a base within enemy territory is risky, but If it pays off, that's just one more way to stay safe should you be compromised. Plus, you get further information on the Empire, albeit not as much as you would from the palace. Still, knowledge is power, regardless where said knowledge comes from.
Reward: Set up a secret base within Empire territory. Potential to learn interesting info about Empire Territory here and there.
Infiltrate Primp Town... again DC 80
While you could talk to that strange sorcerer, there are other ways to get information about That place that are more your style. You're not sure what exactly you can get from this location, but with your brilliant mind you're sure you can wring some use out of it. Reward: You reestablish an infiltration within Primp Town. Further Actions unlocked
Sabotage Empire Factories DC: 50/80
Badnik cap: 20 Trickery Bonuses only
Hmmph. These Imperial factories are nothing compared to the brilliance of yours! If you can't have your factories, these imbeciles are undeserving of having any either!
Reward: Empire factories are sabotaged, reducing or even stopping their ability to properly make weapons and other materials.
Look for Signs of Rebellion or Insurrection in Empire Territory
DC: 95
You haven't seen much, but Stone has implied The Empire isn't as unified as it likes to present itself. An interesting opportunity presents itself to take advantage of this!
Reward: Chances to reach out to or assist Rebellions in Empire Territory. Destabilizes the Empire, reducing The DC of actions against them.
Explore the Ocean DC: 40/80/120/160
Cost: 20 Metal
Badnik cap: 15
You can't say you would normally have interest in the ocean beyond it serving as a useful dumping ground, but Captain Metal makes it quite clear it could hold fascinating but dangerous curiosities. Better to look into it now than be surprised later. Reward: Eggman does some exploration of the ocean. Chances to discover things based on the roll.
Infiltrate Tokyo-to DC: 50/100
Badnik cap: 20 Trickery Bonuses only
From what Canaan has told you in her report and Metal's own video logs, this Gogi seems to have had quite the mess made for him by your minions. There may be an opportunity to send in infiltrators and see what they can unearth. Perhaps even see if they can't keep the demon summoning control freak off balance.
Result: First level infiltration of Tokyo-to and expanded rival reports of what Goji is doing.
Free A Jailbird
Badnik cap: 10 Trickery Bonuses only
It seems with you announcing your glorious presence, two of the potential minions you had eyes on are now either under lock and key or very severe surveillance. Well no use for it then, time to bust them out and get them back to work for the glory of the Eggman Empire!
Note: This action will dramatically increase the DC of the "Reach Out To The Restoration" action.
Trickery: Investigate The False Flag Attacks DC ???
Who in Sam Hell is blaming you for this? You have done lots of stuff you are proud of, but you don't like when someone uses you as a scapegoat!
You need to get to the bottom of this and teach whoever did this a lesson!
Result: Find clues about the sudden attacks, ???
Trickery: Look for Mimic: DC 120
You had a deal with an Octopus... and even though you kept your part of the deal
...***SOMEONE DECIDED TO BE FUNNY***
You need to fix this!
Reward: Locate Mimic, options to deal with him
Trickery: Infiltrate Tokyo (Dural Territory) DC 90
Badnik Cap: 15
That copy-cheating droid and Breezie think they are so cool with just interrupting your plans and planning a cool tournament? Bhaaaa!!! You will show them no one messes with Eggman!
First, you need to have eyes on their land, then the fun can begin
Result: Infiltrate Tokyo, new actions unlocked