Turn 7- JULY 2XXX New
You hated this feeling.

This feeling of... having been wrong.

But you weren't wrong! It wasn't any specific desire to harm. Those Wisps were like any other resource: A tool for your glorious conquest.

But... the way Belle looked at you... the hurt and disgust in her eyes...

...Why!? Why did you care?

She should just be a useful minion. Nothing more, nothing less.

And yet...

"Father?" Sage gently interrupted your brooding.

"Yes Sage?" You inquired.

"It is that signal from Janken's territory again."

"Patch them through." You requested.

You could use the distraction.

"Doctorrrr!" The trio cried as they appeared on screen.

You already regret this.

"Calm down, what is it?" You sigh.

"It's terrible, doctor! That other robot we mentioned-" Decoe started, before being shoved aside by Bocoe.

"-Janken has been going into their vault a lot more often! We think-"'

"-That he is planning to do something with them! He was talking about getting someone in there to take them apart!!" Bokkun finished, hopping in front of the two. The trio bickered amongst each other, which you tuned out as you thought on their warning.

This fool snubs you and then plans to potentially harm one of YOUR creations!? How dare he!

You are glad for the distraction, you needed someone to put in their place!



Rouge has finally managed to collect her information on the Black Arms movements. Beyond their new invasion of Syndicate City, Rouge has brought you information of three other Black Arms incursions.

The first has had them in the Kingdom known as Fallen Olympus under the domain of the demon sorcerer Neff. They have made little progress into the lands controlled by the sorcerer king, but they have yet to be thrown out entirely.

The second had them pushing into Under-Camelot, controlled by the dark queen Merlina. This incursion was brief however as the sorceress commanded her knights to dispatch the invaders and empowered by her dark magics, they were able to rid their lands of the alien invaders without much in the way of losses.

The final has you concerned because it is a much wider net, for the Black Arms are taking to the sea. Their crafts built for aerial and space combat were retrofitted to handle the pressures of the depths and search for something.

You are fairly certain you know what Doom is looking for in these territories, there is only one thing that would draw him there. His goal is the Chaos Emeralds and if the alien menace is in those territories, there is a decent chance there are emeralds there as well.

If you had your Empire back up in full production you'd be able to do something about this, but for right now you need to focus on getting your own house in order. Rouge has floated the idea of using Starline's abilities to go after Doom in Syndicate City, but she dropped it when you pointed out that you barely had enough forces to hold your own territory.

For better or worse, Shadow's not going anywhere for now.

Assets;
1 hidden base
1 public base (Mean Bean Machine) [COMPROMISED] Taken into Restoration hands.
1 Chaos Emerald (Blue one)
1 Egg Mobile
1 Ragnite Lance
1 Big Arms (Damaged)
1 DARC-EGG-ROBOT! (⅖ HP)
1 Silver Sonic Remains (Locked behind the reactor Actions)
4+1= 5 Income
1 x Magical Amulet-Guitar
Arsenal Pyramid Back in Operations!
325+100-50(Quizon)-25(tunnelbot)-60(Newtron)-40(Motobug)= 250 Metal Units.
1 x Weird Candelabrum

All Actions made in the 99% of your territory receive a -10 malus! The malus will get worse with time!

You guys have 2 power and Logistics actions and 1 action available in each other category.
Cubot and Orbot can be assigned to a Logistics action that doesn't count for the cap.
Any action Sage takes doesn't count against the total action limit
Dr. Eggman can pick 4 Personals per turn. Other hero units can pick only 1 per turn,

Reminder: We have modified how the raids work. Instead of having to Pass a DC, now to raid other factions, a Badnik Power Cap must be filled, and a Team of up to 3 Hero units must be chosen to fight the faction.

Combat will take place in 2 parts, one is the badnik vs minions fight similar to how the Black Arms worked, where the badniks face against the mooks and a Hero Fight where your Hero unis fight against the Hero Units of the Faction.

Both sides must be passed for a raid to be successful, even if you defeat the heroes, you might have to deal with waves of mooks and vice versa!

Currently:
Sage gets +5 to her next National action she is assigned to.
Metal is at 2 HP
Rusty is at 2 HP
Piastol has recovered! She has 5 HP!
Conquering Storm has recovered! She has 4 HP!

Eggman
must take the Talk To Belle action thus turn or suffer a -10 to all of his personal rolls.
Power

Power Give Them A Promotion! DC: 100
Well more put them through their paces to make them earn it. Several of your minions are much more used to commanding your robotic forces than others, time to fix that. Select one of your minions to train up to gain the prestigious title of Egg Boss!
Reward: Selected Hero unit gains the Eggboss trait and potential to increase their stats depending on the hero selected.
(QM Note: new eggbosses do not count towards Getting The Team Back Together achievement)

Train the Darcsens DC: 90 (Only Isara, The Pronghorn Sisters, Conquering Storm and Canaan may be assigned to this action)
Hmmm... If these strays are going to stick around your territory, they must pull their weight. They are mainly untrained civilians and some seem a little reluctant, but for the most part they seem to be grateful to you and willing to repay the favor for your graciousness. Good, this could be mutually beneficial...
Reward: The Darscens in your territory are trained in combat and will assist Badniks in patrolling your territory. Potential for them to be turned into A Trait similar to the Egg Clan.

Fortify your territory: Power: DC 100/150/200
Badnik cap: 15

Your precious Territory...all vulnerable! You need to fix that ASAP! You will not let some troglodytes or the Restoration seize more of what is yours.

Result: Fortifications set across the territory, each tier passess give higher bonifications.


Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200
While Metal Sonic is currently fine as he is, of course, there is always room for improvement. You can still outfit him with more upgrades to make him an even better Sonic
reward: Each tier passed gives an Upgrade point to use for Metal Sonic:
Metal Cost: 30
Note: Metal Sonic cannot be assigned to this action.

[ ] Upgraded Processing Power: +7 to Trickery and Brains (2 Upgrade Points)
[ ] Voice Module: +10 Heart to Metal: (3 Upgrade Points)
[ ] Install Leadership Module: changes Metal Mano focused for Badnik Commander. +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (3 Upgrade Points)
[ ] Increase cap in Copycat skill by 1 (2 Upgrade Point)(Can be taken multiple times, but each time the cost rises by 1) (1 Bought already)
[ ] Light Speed Attack: +10 to Metal combat rolls (3 Upgrade Points)
[ ] Chaos emerald detector: Gives metal a +50 bonus when looking for chaos emeralds (6 Upgrade Points)
[ ] Ragnite Coating: Increases Metal HP by 1 (6 HP Total) Metal doesn't lose HP when defeated in combat if the enemy base power roll is 20 or less. (3 Upgrade Points)
[ ] Ragnite reactor Core: Increases Metal power score by 5. But if any enemy defeats him in combat and their base power roll is 95 or higher, they lose 2 HP instead of the normal 1 HP.(Basically, if the enemy beats metal, and their base roll is 95 or higher, Metal loses 2 HP instead of 1) (2 Upgrade Points)
[ ] Ragnite Chaos Beam (Needs Ragnite Reactor Core): each round of combat, a 1d4 is rolled, on a 3-4, metal adds +15 to his total combat score for the round. (3 Upgrade points)
[ ] Maximum Overdrive Attack: It's a triggered ability that the QMs will activate for Metal when the situation calls for it, either because Metal decides so or Eggman orders it, Metal Base Power stat is doubled for a single combat round. After that, he takes a -10 malus for all rolls and checks for the rest of the battle. Can only be used once per battle. (4 Upgrade points)
[ ] Rocket Mode: Makes Metal space worthy, +5 bonus to combat rolls in space.

Upgrade Rusty Rose: DC: 40/70/100/130/160/190/220
Now that you have been able to calmly look over all the data you collected for Rusty Rose, you are certain you can do a better job than those fools in the Chaos Council and make her a proper killer robot!
Reward: Each tier passed gives +2 upgrade points to use.
Metal Cost: 50
Note: Rusty Rose cannot be assigned to this action.

[ ] Rusty Hammer: +5 to Combat rolls (1 Point)
[ ] Upgraded Database: +5 to Brains (1 Point)
[ ] Adaptive Combat Protocol: Increase Power +5. Power stat +5 Bonus against enemies Rusty has faced before. (2 Points)
[ ] Install Leadership Module: +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (2 Upgrade Points)
[ ] Personality Matrix Upgrade: +10 to Heart stat (3 Points)
[ ] Sage Housing And Protection Enclosure: Sage can passively ride along with Rusty, speaking with and helping her, granting her 1/3rd of Sage's stats, rounded down, when Sage has not used her Artificial Efficiency trait. (3 Points)
[ ] Ragnite Coating: Increases Rusty HP by 1 (6 HP Total) Rusty doesn't lose HP when defeated in combat if the enemy base power roll is 20 or less. (3 Upgrade Points)
[ ] Chaos emerald detector: Gives metal a +50 bonus when looking for chaos emeralds (6 Upgrade Points)
[ ] Ragnite reactor Core: Increases Rusty power score by 5. But if any enemy defeats her in combat and their base power roll is 95 or higher, she loses 2 HP instead of the normal 1 HP.(Basically, if the enemy beats Rustyl, and their base roll is 95 or higher, Rusty loses 2 HP instead of 1) (2 Upgrade Points)
[ ] Research Module: Gives Rusty +15 Bonus when assigned to Research Brain Actions (3 Upgrade Points)
[ ] Laser Hammer! (Needs Rusty Hammer): Upgrade Rusty Hammer Bonus to +10 (3 Upgrade Points).


Expand Your New Territory (Contested Martial Dc against the chosen faction )
Badnik power Cap: 20
Now that you have shown yourself, Zavok and the other factions, forces will be on the lookout for any advances you try to make. Ha! Let them come, you will show the fools their place! Pick a faction:
Gun
Restoration
Reward: Expand territory, chances to gain infrastructure and Metal.

Steal The Master Emerald DC:150
...This might not be the time for this but blast it all if that emerald is not the largest source of Chaos Energy on the planet! If I can manage to get the emerald back to base, power and resource management will be a thing of the past!
Reward: Begins Attack on Angel Island with the possibility of stealing The Master Emerald
Badnik Power Cap: 80
Max of Hero units to assign: 3

Launch Attack on GUN They're back!? These fools are like cockroaches. No matter. You will just put them in their place again. You did it once before, after all.
Reward: Begin assault on
GUN bases, possibility to destroy GUN completely... Again.
Badnik Power Cap: 110
Max of Hero units to assign: 3

Launch Attack On The Restoration
"The Restoration". How adorable, they believe they can stop resisting and start restoring the world from me? I am the change this world needs and these animals need to understand that! Let's see if I can't make the lesson stick this time.
Reward: Begins assault on The Restoration base of operations with possibility of destroying them entirely and taking prisoners and supplies.
Badnik Power Cap: 120
Max of Hero units to assign: 3

Launch Attack On The Empire
The Empire has managed to get a foothold into The Green Hill Zone and they don't seem too eager to leave considering how quickly they have fortified their foothold. They seem to have also brought the same woman who fought Shadow and Metal to make sure the ground is kept, but little matter. This is your land and you will show them what a *true* Empire looks like!
Reward: Begin assault on The Empire base, possibility of completely rebuffing them from Green Hill Zone, taking prisoners, and supplies.
Badnik Power Cap: 120
Max of Hero units to assign: 3

Heart

Reach out to the "Rudies"
DC: 85

Those Noise Tanks have mentioned they're not the only ones who opposed Gouji who have stuck around. They have several rivals turned allies within Tokyo-To. Allies who could be swayed to your side if you can find them....

Results: Get into contact with the remaining Rudies. Actions to assist them unlock.


Reach Out To The Restoration: DC:130
While you acknowledge that you were the cause of almost literally every problem the resistance and now "The Restoration" has faced, you have worked together with many of their members, begrudgingly, in the past. Perhaps they would be willing to work under the banner of the Eggman Empire once more, especially in light of this new and changed world.
Reward: The Restoration "joins the empire" and begins feeding supplies and information to Eggman.

Hire A New Minion
You loathe the fact you don't have your badnik facilities at full operation, so you must rely on the fleshy hands of others. Both disgusting and frustrating, but needs must. Send someone to collect them.
Reward: The selected minion is added to the hero roster.

Tier 1
Zobio & Zobiko: DC 50

Launch a PR Campaign DC: 100
You are well aware you aren't exactly the most... Beloved amongst the populace. Which you care little about. However, perhaps a gentler touch will endear you to your future subjects. Plus, many don't know you to begin with.
Reward: Eggman starts a spread of good PR. People unfamiliar with him and maybe even some younger people not privy to the full extent of his actions start to gain a more positive view on him.

Reach Out To Satan DC: ???
(Conquering Storm has been able to report on the leader of this "Primp Town" she ended up in, a powerful magician going by the name of Satan. Storm has reported that he exerts a complete control on those occupying his territory, though it does not appear whatever he has done effects new arrivals nearly as much as it effects those there when originally cast. A mass mind controlling magician is not a foe you'd like to have, but luckily most of your creations lack a mind that can be so easily swayed with magic! Perhaps this Satan could be convinced into an alliance?

Result: Contact made with Satan, The Prince of Darkness and Ruler of Primp Town

Contact the Black Market DC: 30/60/90
Those within the underground community of salesmen known as the Black Market are opportunistic snakes, willing to sell even to you if it lines their pockets. The greed would be sickening if it wasn't so helpful.
Reward: Potential to gain useful items and weapons from the Black Market. Each tier passed gives a different supplier.

Heart
Reach out to Janken The Great
DC: 95

Apparently, this alien warlord has taken your robots in and put them to work! Only YOU can do that! However, just going on the attack or even sneaking in has its risks. Perhaps it's better to use the carrot than the stick, loathe as you are to admit it…

Results: Open talks with Janken the Great. Opportunities for collaboration.


Bring In Others DC: Various
You are... *loathe* to even consider the idea, but Doom is something of a larger threat that even you anticipated. It would not be... illogical to inform others of the threat and what can be done to stop the alien that looks to make the world into a factory farm. Who knows, they may actually have some minute crumb of intelligence to add to this problem. But who to inform...
- The Restoration DC: 60
- The Empire DC: 80

Result: The selected group is informed of the threat of The Black Arms and may contribute to research into defeating them. Or they may take the information and run.

Heart
Reach Out To Dural DC:90
The Robot and that heinous hedgehog harlot stole a recruit out from underneath your nose and with your own moves no less! That said... you can respect a good hustle and you can acknowledge that if you saw moves as hip as yours and had the chance to steal them, you would as well. Perhaps you can actually make contact with Dural and see if some sort of parity can be reached.

Result: Open talks with Dural, Opportunities for collaboration.

Promote Honey's Shop
DC:40/80/120

That fashion obsessed feline has her shop up and running but isn't satisfied with the current customer base. Bah. So needy! Still, the extra funds could be useful for everyone...

Reward: Honey's Shop is promoted, Increased income, increases Loyalty from Honey


Logistics

Scrap The Wrecked Big Arms (Free Action)
The Big Arms is a powerful machine, but the cost of repairing it right now is less than ideal. You can always rebuild it later, but for now you need the Metal it holds. Scrap it all and you will use it to build new weapons of war!
Reward: 120 Metal and The Big Arms wreck is destroyed

Build Some Badniks: DC:Autosuccess.
Metal Cost: Variable (select a badnik squad to build)
With most of your factories either taken over or destroyed, you are forced to create more of your precious Badniks by hand. Not that it is really an inconvenience! You can create a squad of them with your eyes closed and one hand tied behind your back!
It just will take time and resources to do. You need an efficient way to produce more of them but for now this will do.
Reward: Construct a squad of the selected badniks.

Make a Batch of Tarnished Blossoms DC:65
Thanks to Rusty Rose, an idea for a new type of Badnik just came to you! This will be a nice addition to your forces!
Metal Cost: 25
Reward: Made a Batch of Tarnished Blossoms, becomes available to build for free when taking the badnik building action

Build some Egg Drones DC:70
After your meeting with Agent Stone, somehow you came up with a design for a recon and scanner badnik Model...It's strange, it's like all the schematics are already in your brain just like that...Odd. Still you won't say no to this gift.
Metal Cost: 30
Reward: Batch of Egg Drones made. (Gives -10 malus to enemies trying to infiltrate your territory. and +5 To trickery Actions when Searching for stuff)

Build A Badnik Factory DC: 70 (Hidden Base)
Badnik Power Cap: 15 (Construction bonuses only.)
Metal Cost: 50
There is something nostalgic about breaking ground on this badnik factory, reminding you of a time so long ago… Ah well no time for that nostalgic nonsense, there are engines of terror and destruction to be made!
Reward: Create a badnik factory that will passively make 1-2 batches of badniks per turn in exchange for Metal.

Create a Metal Mine on the Egg City DC: 65
Badnik Power Cap: 15 (Construction bonuses only.)
Heigh ho, heigh ho, no wait, those are for lumber yards not mines. Ah well, time to send badniks into the mines to get yourself some more Metal to power your war machine against your many foes!
Reward: Create a Mine that will passively generate Metal each turn.
(WARNING: Egg-colonize the territory must be taken first before this can be done)

Create a Ragnite Mine DC: 70
Badnik Power Cap: 15 (Construction bonuses only.)
That interesting material Ragnite seems to have been seeded all throughout Green Hills thanks to The Shattering. I am sure my brilliant mind can put it to better use than those idiots in their so-called "Empire", but I will need to get the stuff out of the ground first.
Reward: Create a Mine that will gather as much Ragnite as you'll need.

Restablish Mine operations across your territory
Logistics: DC 100/140/180/220
Badnik Cap: 20


You need your mines and you needed then*YESTERDAY*! Damn Zetis for breaking your stuff, this won't stand!

Result:Mines settled across your territory. Gain 100 Metal at the start of each turn. Each tier passed produces one extra mine.


Build A Ring Reactor DC: 100
Metal Cost: 90
Badnik cap: 15(construction bonuses only)

I need more power if I am to build any true weapons of war to retake the world and build it in my image, and these rings will provide that necessary power! Reward: Create The Ring Reactor which lowers the DC on many fabrication options and opens options for more energy intensive actions. (Lowers DCs by 10-15, unlocks creation of tier 3 badniks, and unlocks build super weapon action with HUGE DC)

Create a Robot Body for Sage DC:120
Metal Cost 50
You could never settle for anything less than the best for your daughter! She is your... well not flesh and blood but even better as she was born solely from your sheer brilliance! You must build her a suitable body and not one that would be lacking. You don't normally make actual human looking robots but its not too hard, though it is more likely to look like a robot than a person.
Reward: Sage is given a body of her own to interact with the physical world.


Create Propaganda Cartoons DC120
A wild thought has spiraled into a full blown idea as you're actually considering making an entire series of cartoons that will... not brainwash, that's such an ugly word... appropriately reeducate the public on how you should be viewed. You are the good guy, you always have been! You have been trying to bring the wonders of the modern age to this world and making marvels of machinery to make people's lives better and nothing but a certain blue rat and his foolish three tailed fox friend have stopped the great Egg-Man from saving the world! It will be hard to make the entire series and get it to the public without your usual infrastructure base, but you're the greatest mind in the world!

Reward: Create a cartoon series that paints you in a brilliant light and your many, MANY foes in a very negative light. Public opinion increases for you and public opinion decreases for most of your foes.

Create the E-Mech DC: 60
Cost: 80 Metal
Hmmm... This is certainly one of your less impressive Mechs, but from what you can recall, it helped fight Sonic and his friends well enough. Bah, what do you have to lose? Reward: Create and gain access to the E-Mech.

Create the Mirror Fighter Beam DC: 95
Metal: 55
Fascinating! A device that allows you to create copies of any being to serve as Fighters? How very useful with your current resources! Maybe it will mean less strays. Reward: Create the Mirror Fighter Beam. The Mirror Fighters can be used as back up in combat, and have any Power Traits the Copied Hero Unit would.

Upgrade Badniks with Ragnite Plating and Armament DC: 75
This Ragnite material is most useful. Your Badniks could use them most effectively, giving them a potential boon. No time like the present to take advantage of it.
Reward: Your Badniks are upgraded with Ragnite materials.

Create a Ragnite Reactor DC: 110
Badnik cap: 15(construction bonuses only)
Ragnite clearly has many uses. Why not more thoroughly expand with it? Could be an intriguing experiment.
Reward: Gain a reactor that uses Ragnite to power your various inventions.
Note: Requires a Ragnite Mine

Build The E Series Machine DC:90
Metal Cost: 60
Badnik cap: 15(construction bonuses only)
After meeting with Chris Thorndike, the memories of my counterparts E-Series robots have flooded your mind, along with his machine for automatically assembling and deploying them. It will be a dedication of Metal to be sure, but you're fairly certain you can automate the process so it will create a new E Series badnik without you needing to focus on it. Bingo Machine Go!

Result: Eggman creates the E-Series Bingo Machine which will roll a random Super or Ultra Badnik from the E-Series each turn. If you have enough Metal to create the badnik, it will be automatically deducted and the badnik will be created.

Construct Fortifications For Egg City DC:60/90/120
Badnik cap: 15 (construction bonuses only)
Well now that the city has actually been constructed and you've got citizens to bask in the glory of the Eggman Empire, time to make it into an unbreakable fortress!

Result: Egg City is fortified against invasion, giving a stacking malus on foes that attempt invasion. Highest level of success also gives malus against infiltration.

Set Up A Black Market For Software and Hardware Pirates
Dc 70/100 (Second DC reached means that eggman will be able to hide his involvement on this)

Those 'Noise tanks', your minions rescued have come to you with a idea (after they stopped going star eyed at your tech) about setting up a blackmarket to buy and sell illegal tech and software,

it would prove useful to have another source of parts and income at your disposal as well as giving you a way to get rid of some of your more old and outdated (though still more impressive than G.U.N.) hardware.

Reward: Business set, income gained from this project

Organize a Grand Prix
Badnik Cap: 20 (Construction Bonuses only)
DC: 150
You admit, this is very much just a flight of fancy, brought upon by wanting to celebrate such a (relatively) clean victory in a huge way. But you're allowed such frivolities! Besides, if you find enough interested parties, you may gain more income should it be a necessity while Stone's cafe is compromised. It's a win win!
Reward: Eggman organizes a huge race In his territory. Chances to gain income.

Upgrade the Omega Care Unit
DC: 50
Now that Cassia is fully healed, she has no use for this item anymore... But it would be a waste to dispose of it. It could surely be upgraded to be a more effective mech, so why not do that? Ohohoho!
Reward: The Omega Care Unit is upgraded into a more combat ready mech.

Create the automatic Repair Eggarage: Logistics: DC 100
Metal Cost: 100
Badnik cap: 20

Arrrgghhh! You cannot believe this, Metal and Rusty keep getting damaged! All your mechs need repairs, and you don't have the time! Well, it's time to do something about it.

Creating an auto repair bay should help with speeding things up, just need to design it and make sure it does as well of a job as you do.

Result: Automatic Repair Eggarage is complete! At the start of each turn, you get to vote for the metal units and mechs repaired, be aware you need to pay the metal cost up front to vote for them


Reinforce frontline with Badniks DC Autopass (Can be taken once for each place)
Badnik Cap: 50
Select badniks to send to:
Restoration
Empire

Now that you have a proper badnik horde going on there is one thing left to do...send them free and have them bother everyone else! Your badniks shall cause terror on your enemies' sides!

Result: Badniks will patrol the border between the territories, attacking nearby people and making infiltration harder. Makes some actions get their DC raised.

Help Honey with Her Products
DC: 90

Promotion may not be enough. If people grow bored of the current products, they will take their business elsewhere. That just won't do!

Reward: Make new products for Honey's shop, dependent on who is assigned

Fix a construction/Mech DC Autopass
Current Option:
DARC-EGG-ROBOT (2/5) Cost 60 Metal
Big Arms: (DESTROYED) Cost: 80 Metal


Upgrade Piastol's Ship DC: 60/80/100/120/140/160/180
Metal Cost: 90
Badnik power cap: 15(Construction bonuses only)

Rewards: Fully repairs Piastol Ship (if it missed any HP) and unlocks 2 upgrade points for each tier for upgrade options for Piastol Ship. hHr Ship can be used to go on adventures!

Upgrade Choices:
Camouflage System: +20 to Stealth rolls (3 Upgrade Points)
Communications Relay System: Allows for the Ship to Connect to the Eggnet and keep in contact with Eggman and the Homebase.
Ragnite Coating: Raises HP by 1 (Makes attacks rolls with base roll of 15 or lower to not damage the Avenger) (4 Upgrade Points)

Brains

Make A Fake Chaos Emerald DC:100
You have to admit that with so many more interested parties after the emeralds, you may need a way to keep anyone interested in *your* emerald off the trail. Luckily the fox boy made such a tool already and your genius will only further refine it!
Reward: You make a fake Chaos Emerald. It looks and feels almost exactly identical to a real one but when analyzed or used to power a machine or mystic construct will actively sabotage the process. It can be a source of Chaos energy for Chaos casting at a -20 penalty.

Upgrade The Badniks To Ring Power: DC:60
Honestly the main reason I've never done this before is that the blasted hedgehog destroyed enough of my badniks without them having the rings he collected each time we came to blows. With him gone, this is much more viable.
Reward: Badniks can now be created with Ring Power, decreasing Metal cost and increasing their power but using Rings which aren't unlimited.

Create Ring Retrieval Units DC:50
If I am going to be switching to Ring power over chaos drives or flicky engines, I will need a steady supply of them, which is difficult considering they appear hither and yon. A specialty badnik will need to be made to collect them.
Reward: Create the Ring Tosser badniks, small non-combatant badniks designed to retrieve rings from all over the Green Hill Zone providing you a steady supply of rings.


Further Research Cassia's Disease DC130
I now step beyond the research of my grandfather and into the unknown beyond. I have scans of Shadow as he was to somehow carry the cure for Maria, I have all of the scans of how the disease progresses in Cassia, and I have my own brilliant mind. This disease will be conquered by a Robotnik in the name of not only the Eggman empire, but in the name of the two Robotniks lives it consumed and doomed. The might of my mind will not allow this thing to stand, not ever again.
Reward: A cure is created. This cure will be 100% effective, easily distributable, and work in a matter of hours. Cassia is cured of her disease and is added to Clove's character sheet, becoming The Pronghorn heroball. Pronghorns will gain MASSIVE boosts in loyalty. Choice


Study The Lance: DC 130
This lance seems to be made of ragnite, same as the one you obtained In the Camps, but seems too different, the purity and concentration is beyond anything seen before. You need to do a full research of this.
Reward: Full understanding of the Lance composition, option to refine ragnite on the same level, ???

Brains Research Humanoid Androids DC100
You've put some thought into infiltration style badniks before, but if you're going to make a truly humanoid body for your daughter you need to understand this stuff inside and out. A trifle for a mind as brilliant as yours honestly, but nothing less than the best!
Reward: Unlock action to make a humanoid android body for Sage, bonus to spotting robots faking at being human.

Study the Zeti Biology DC: 130
The Zeti, as irritating as they are, are fascinating creatures, and great counters to anything you can make with their innate technopathy. That just means you have to work extra hard to unlock how to use it to your advantage.
Reward: Gain an understanding of Zeti Biology from tests on Zeena. Gain the ability to make counters to their innate technopathy.

Create a Ragnite Radar DC 100
Ragnite has proved an invaluable resource so far. However, you don't have the time nor care to go blindly groping for it all the time. A more precise means of discovery is necessary. Rewards: Create a Radar that can pinpoint where Ragnite is, making finding it far easier.

Create Your Own Ragnite Based Healing Kits DC: 50
You have to admit, you and your minions have... Sustained more damage than you would have liked. But apparently, Ragnite can be used as a healing source on top of everything else. What a fine material! Perfect for some quick patching up after that foolish sniper's failed assassination attempt.
Reward: Eggman builds kits that can be used for quick healing while on Adventures.

Study Imperial Weaponry DC: 90
Much of The Empire's weaponry is based off of much simpler technological understandings and then bolstered by the used of ragnite. It is doubtful there is anything they could possible know that could be of benefit to you, but better to know what foolishness they use than not.

Reward: Eggman gains an understanding of Imperial Weaponry and their tech base. Gain a bonus for any sabotage efforts and ragnite research.

Find a Way to Neutralize Ragnite DC: 140
If you have Ragnite, and the Empire has Ragnite, then it's really just a matter of luck who can more successfully use it. You do not deal in pure luck if you can avoid it. Maybe you can discover exactly how to gain an invaluable advantage...
Reward: Eggman learns how to neutralize Ragnite, reducing or even completely removing its effects when used against him.


Develop Weapons Against The Black Arms DC: 100/150/250
You normally prefer to make weapons that will work on all manner of foes but you can make an exception for Doom and his alien extensions. Chaos knows that if you are going to be working with G.U.N. on this, they will need weapons they can't accidentally kill themselves with.
Result: You create weapons that are specifically geared to deal with The Black Arms, giving a bonus against them.

Study "Smart" AI
DC: 250
Your robots always have a varying degree of intelligence because it is much easier to just command them to do something and them understand then you personally programming every task into their little heads, but you admit, some of them are more intelligent than others through natural development in their programming. None of them hold a candal to Sage and her development however. Your daughter grew into a person all her own in what feels like the blink of an eye...

But the point of this is you could attempt to study exactly how that happened with a mind for possibly replicating the process or at least understanding it better.

Reward: Eggman understands and can potentially replicate Smart AI like Sage. A choice.

Develop the Eggnergy Armor X Brains: DC 120

You don't fully know how you came up with this...but the concept is sound in your mind, if you can build this, it can be a veritable and useful tool for your future fights!

Suck it Wally! Wahahahaha...

Who is Wally?

Result: Create the Eggnergy Armor X!

Trickery

Rescue Miku and the Hedgehogs
DC: 130/170 (DC raised due to unknown factors)
Badnik cap: 20 Trickery Bonuses only
Stone has discovered and gotten the coordinates of a trio stuck in a despot's dungeons. You would have little reason to care, but they claim to have information on other potential enemies. It COULD be useful...
Reward: Rescue Miku and the Hedgehogs, gain valuable intel on a few Kings

Deepen Infiltration Into The Empire's Territory. DC:100
Badnik cap: 20 Trickery Bonuses only
Stone has managed to set up a decent enough basic hideout and is beginning to send out feelers and trying to dive deeper into the politics of The Empire, to see exactly what is going on behind closed doors. If he can manage it, there will be few secrets they can hide from your new eyes and ears.
Reward: Infiltrate the Empire proper, gaining eyes and ears in their inner workings. Unlock new actions.

Infiltrate Another Faction DC Various
Badnik cap: 10 Trickery Bonuses only
You've got more than enough minions to now consider sending some on deep cover missions or at least attempting to spy on some of the other factions. Granted, some of them may be more dangerous than others to attempt, but you're sure that is a sacrifice you're willing to have your minions take! Oh ho ho ho!
The Restoration DC 70
G.U.N. DC 80 (DC 70 if human or human passing)

Sabotage Another Faction
Badnik cap: 20 Trickery Bonuses only
This is what I call a "Target Rich Environment" just because there are too many people running around in what should be my empire! I don't quite have the territory or the forces to want to face them in head to head combat, but a little bit of sabotage never hurt anyone who matters, namely me. Oh ho ho ho!
Restoration DC 80
G.U.N. DC 90
The Empire DC 40

Reward: Malus to the factions rolls this turn, potentially longer lasting effects. Temporarily lowers DC for base raid of selected faction.

Look For The Cacophonic Conch DC: 90
At first, I thought that the conch would not be a viable way to quickly defeat the Zeti, but I just realized that with Starline assistance, finding that artifact is actually within my means!
Obtaining that conch will be a powerful equalizer against my enemies, and a step towards reclaiming my Empire!
Rewards: Re-obtain the Cacophonic conch.

Learn about the Criminal Situation in Green Hills DC: 50
Even in such trying times, there will always be criminals and ne'er-do-wells looking to succeed at their own goals at the expense of others. It is probably best you learn Who's who amongst the riffraff, lest they interfere in your plans.
Rewards: Learn about the criminal underground in Green Hills.Further actions unlocked.

Create the Underground Egg-Road for Darcsen to Enter Your Territory DC: 75
You already have quite a few of Isara's strays to take care of, and Intel from Stone tells you the Empire is not particularly pleased by this. Oh, if they're unhappy now, they're really going to be mad when you do this and make it easier for these people to get to your territory! Ohohoho!
Reward: A hidden network is created for Darcsen to more easily escape the Empire into your territory. Opinion increased from Isara.

Infiltrate the Royal Palace DC: 100
Badnik cap: 20 Trickery Bonuses only
It would be Child's play to infiltrate a place with such relatively outdated security. And doing so may give you deeper insight into an enemy's inner workings. The information is yours for the taking! Reward: Infiltrate the Empire's Royal Palace. Gain important insight on their personal goings ons.

Set up a Secret Base in Empire Territory DC: 70
Badnik cap: 20 Trickery and Construction Bonuses only (construction have bonus halved and rounded down)
Ohohoho! What a devilishly delicious idea! Having a base within enemy territory is risky, but If it pays off, that's just one more way to stay safe should you be compromised. Plus, you get further information on the Empire, albeit not as much as you would from the palace. Still, knowledge is power, regardless where said knowledge comes from.

Reward: Set up a secret base within Empire territory. Potential to learn interesting info about Empire Territory here and there.

Infiltrate Primp Town... again DC 80
While you could talk to that strange sorcerer, there are other ways to get information about That place that are more your style. You're not sure what exactly you can get from this location, but with your brilliant mind you're sure you can wring some use out of it. Reward: You reestablish an infiltration within Primp Town. Further Actions unlocked

Sabotage Empire Factories DC: 50/80
Badnik cap: 20 Trickery Bonuses only
Hmmph. These Imperial factories are nothing compared to the brilliance of yours! If you can't have your factories, these imbeciles are undeserving of having any either!
Reward: Empire factories are sabotaged, reducing or even stopping their ability to properly make weapons and other materials.


Look for Signs of Rebellion or Insurrection in Empire Territory
DC: 95
You haven't seen much, but Stone has implied The Empire isn't as unified as it likes to present itself. An interesting opportunity presents itself to take advantage of this!
Reward: Chances to reach out to or assist Rebellions in Empire Territory. Destabilizes the Empire, reducing The DC of actions against them.

Explore the Ocean DC: 40/80/120/160
Cost: 20 Metal
Badnik cap: 15
You can't say you would normally have interest in the ocean beyond it serving as a useful dumping ground, but Captain Metal makes it quite clear it could hold fascinating but dangerous curiosities. Better to look into it now than be surprised later. Reward: Eggman does some exploration of the ocean. Chances to discover things based on the roll.

Infiltrate Tokyo-to DC: 50/100
Badnik cap: 20 Trickery Bonuses only
From what Canaan has told you in her report and Metal's own video logs, this Gogi seems to have had quite the mess made for him by your minions. There may be an opportunity to send in infiltrators and see what they can unearth. Perhaps even see if they can't keep the demon summoning control freak off balance.

Result: First level infiltration of Tokyo-to and expanded rival reports of what Goji is doing.

Free A Jailbird
Badnik cap: 10 Trickery Bonuses only
It seems with you announcing your glorious presence, two of the potential minions you had eyes on are now either under lock and key or very severe surveillance. Well no use for it then, time to bust them out and get them back to work for the glory of the Eggman Empire!
  • Nephthys DC: 75
Note: This action will dramatically increase the DC of the "Reach Out To The Restoration" action.

Trickery: Investigate The False Flag Attacks DC ???
Who in Sam Hell is blaming you for this? You have done lots of stuff you are proud of, but you don't like when someone uses you as a scapegoat!
You need to get to the bottom of this and teach whoever did this a lesson!

Result: Find clues about the sudden attacks, ???

Trickery: Look for Mimic: DC 120
You had a deal with an Octopus... and even though you kept your part of the deal...***SOMEONE DECIDED TO BE FUNNY***
You need to fix this!

Reward: Locate Mimic, options to deal with him

Trickery: Infiltrate Tokyo (Dural Territory) DC 90
Badnik Cap: 15
That copy-cheating droid and Breezie think they are so cool with just interrupting your plans and planning a cool tournament? Bhaaaa!!! You will show them no one messes with Eggman!

First, you need to have eyes on their land, then the fun can begin

Result: Infiltrate Tokyo, new actions unlocked
Mystic

Gather Rings DC: 5/50/90
Rings are a strange naturally spawning mystic item that covered most of the world back before the transformation. It seems they have not stopped appearing in the Green Hill area and there may be some use I can make of them, if only as a source of power.
Reward: Gain rings, the amount depending on level of success and ???

Through The Ringer DC: 50
Power Rings are an abundant resource of naturally occurring chaos energy. For years, they've only been useful to you as a power supply, but others like that damn hedgehog could use them for so much more. What better place is there to have a look at your foundations than at rock bottom?
Reward: Discover uses for rings beyond power, new actions unlocked

Study The Warp Topaz DC: 70 (Only Starline May Be Assigned)
I have seen many different versions and knock off gemstones trying to match the power of The Chaos Emerald, but if Starline is to keep the thing he better study it, understand it, and fill out a full report.
Reward: The effects and powers of The Warp Topaz are completely understood and possible research into duplicating its effects unlocked.

Check The Area For Magical Objects DC: Variable
Back on Mobius I couldn't walk ten steps without tripping over some world ending gemstone, key to a mystical prison, or some other such magical nonsense. Those are all useful things to both have and prevent others from having, however, best check to see if things follow suit in this new world.
Reward: Possibly find various magical stuff from any of the worlds that have combined


Research Moon Stones DC: 50 Another day, another potential source of power. These Moon Stones are as fascinating as any other discovery you have made in this strange new world. And it's yours for the taking! Ohohoho!
Reward: Gain an understanding of the usages of Moon Stones. Further Actions unlocked.

Examine The Black Arms Connections DC:130
You don't like it, but there is a mystical component to Doom's connections to the rest of The Black Arms that you're just not sure of. You will need to take some time to try and understand it, or you may never actually be able to rid this world of Doom and his desire to devour all life.
Result: Connection between Doom and The Black Arms is understood. Further Actions Unlocked.
Mystic:

Examine that Strange Candelabrum.
Dc: 90

Your minions apparently recovered this weird artifact from...the corpse of a demon, if the senseless ramblings of that blonde and those jumpsuit guys are anything to go off.

You will admit to be skeptical of the existence of literal demons, but weirder things do have happened. Let's see what exactly this stuff is made of?

Reward: Obtain understanding of the candelabrum, unlock further Demon related Actions (Summon 1 demon, create a demon detecting ward)

Research The Land Curse- Mystic: DC 80/130

Damn that emo looking Zeti! These flames make your territory so hazardous! No matter what you do, they just don't go away...and *it keeps spreading!* Soon, the flames will cover the whole territory! You need to figure out something!

And if science can't solve this...ugh, you need Magic here.

Result: Study the cursed flames...chances to formulate a possible cure

[/SPOILER]

Personal Actions

Focus On Your Work (Costs 4 personals)
There is no time to allow such frivolities! Not until the Empire is yours will you rest and relax! There is work to be done!
Reward: One action of your choice is rerolled and the higher die is taken.

Someone *WILL* check on you, you've been doing a lot of focusing on your work.


Do Some General Tinkering
You are, at the end of the day, an engineer. And there's nothing good on TV right now!
Reward: Eggman tinkers with random parts, getting items dependent on roll.

Draw Up Blueprints
When I have time it is nice to simply relax and allow my mind to rest, drawing up complex machines of war and conquest and plotting out the odd invention or two
Reward: Eggman draws up blueprints for one of his many weapons of war. High rolls have him remember something that he never made, but a version of him did.

Develop a Counter (Selec hero unit)
The most annoying part of having so many people surrounding me that I didn't create is that they may at any point decide they know better than I do. Always handy to have a direct counter to them on hand for that case.
Progress bar: 0/100
Reward: Eggman develops a counter against the hero unit, negating one of their traits and granting +20 in combat against them. If the hero discovers this before it is used, it is enough to shake the most fervent of loyalties.

Try Your Hand At Woodcarving
...You may not admit it to anyone else, you may not even speak it aloud when by yourself, but in your mind you can admit the feel of Tinker's simpler tools in your hands feels just as right as a plasma torch or a hex wrench does. You just need to... get it out of your system. Certainly, do it once and get it out of the way.
Reward: Eggman attempts woodcarving.

Equip your minions with some actual decent equipment.
As much as you hate to admit it, if you want your minions to do actual decent work, that means outfitting them with the proper tools. (Choose es hero unit, Eggman will créate equipment specially for them)
Reward: chosen hero unit gets equipment that provides bonus or traits. High rolls May use metal to create them

Hire the Chaotixs:
It seems the Chaotix are unavailable this month too, most likely recuperating for their injuries from Tokyo-to

Confirm Infinite is Dead
It's clear death itself is no obstacle for annoyances from your past to stick their noses into your business. If that mercenary pops up seeking vengeance for you killing him, it will be a headache. Better to be proactive.
Reward: Eggman makes sure of Infinite's fate

Talk to Belle
It's clear Belle is more than a passing curiosity at this point. She has been a valuable minion, and she was kind enough to assist in repairing Metal Sonic while you were resting. You should... Have a discussion with her.
Reward: Belle and Eggman talk. Regardless of whether it's good or bad, they talk.

Talk to Sage Sage is your beloved daughter, and nothing will change that. You suppose you should take some time out of your schedule to spend time with her so she doesn't feel neglected.
Reward: Eggman hangs out with Sage.


Get Back Into Shape:
Those memories of your time as..."El Gran Gordo" taught you that your body is far from reaching its peak, if you want to do some of the achievements yo remember, you will need to take this training seriously.

Progress Bar: 48/120

Reward: Increase Eggman's power stat

Talk to Vanilla
You... Have limited options, if you wish to talk to another parent. You are not friends and probably never will be, but Vanilla is a reasonable enough rabbit if you approach her in good faith.
Results: Eggman has a discussion with Vanilla.

Read up on Eggman Lore (NOT AVAILABLE RIGHT NOW! NEED TO FINISH CURRENT PERSONAL PROJECT)
Sure, you are quite knowledgeable on the genius that is Dr. Eggman, but you can't Allow yourself to get rusty and overlooked!
Reward: Gain more insight on Eggman, potential ability to recreate something Eggman has done in the past as New Personals

Research Wisp Powers
0/150
You have done it! You found a fascinating new possibility that could take you to new heights helping the doctor! As long as you are careful, this should go swimmingly...
Results: Starline studies and copies the abilities of Wisps.


Check Out The... "Local Talent"
Several of your more personal experiments are in need of "locally sourced" talent. Taking a trip into Green Hill Zone and people watching may be an excellent way to find the right people for the "job".
Progress bar : 20/200
Reward: Dr.Starline people watches and perhaps finds subjects for a later experiment.

Talk To Orbot
You utterly refuse to entertain Cubot, you have some degree of standards even with the brilliant Dr. Eggman's tech. But Orbot is... Tolerable.
Reward: Starline talks to Orbot, potential to learn some interesting tidbits about Dr. Eggman.

Search This Base
Apparently the Eggbase you commandeered for the good Doctor is one he used to store nostalgic inventions he has no other use for. It's quite possible there could be useful items lying about.
progress bar: 36/80
Reward: Starline finds salvaged Eggman inventions that could potentially be repaired for his own usage.

Study The Unique Badnik
Oh you've been trying to hold yourself back but this is an Eggman original that is completely unlike any other badnik he has designed before! This Belle is an incredible feat of the doctor's brilliance, one that will never see the likes of again now that he is back in his right mind. You're sure the doctor wouldn't mind if you just took a quick peek at how it works.
Reward: Starline studies Belle

Talk to The Doctor Directly
Dr. Eggman is a busy man. But it's not like he never has any downtime. And as much as you hate to admit it, you don't think you know him as well as you'd like to think... Reward: Starline has a discussion with Dr. Eggman.


Talk to that Chinchilla
She's a small bundle of overeagerness and aggression, but she has the right idea on who to follow. Maybe you will finally find someone worthy of your companionship. Reward: Starline and Thunderbolt hang out. Possibility for them to gain a shared Trait if rolled well enough.

Study Ragnite Personally
After having been shot, you won't deny the benefits of some healing. You will leave the more thorough development to the Doctor, but you seek some extra protection.
Progress Bar: 0/125
Reward: Starline makes his own personal Ragnite healing kit.

Analyze Recording of "Sonic the Hedgehog"
According to your data, Dr. Eggman's greatest rival is that blue hedgehog. In order to assist the doctor in his plans for world Conquest, defeating that menace is a must!
Progress bar: 29/150
Reward: Chances of Rusty of gaining a trait when fighting Sonic.

Observe the Local Wildlife
You spent some time in the surrounding forests as you marked out the defenses for the base and you observed many different kinds of animals and small creatures while out there. The flickies in particular drew your attention. Perhaps you should observe them some more…
Reward: Rusty takes some time to watch the birds.

Perform Personal Maintenance
The Doctor is keeping you in top working order, but you can also do a bit to make sure it takes less of his precious time to keep yourself in good condition.
Reward: Rusty does a bit of personal maintenance. On high rolls she gains +5 to her next national action.

Patrol The Perimeter
You must make sure that the doctor's borders are secured and none have found the hidden base. This will lead you through the heavily forested areas around the base, along a running river, through a glade that is normally a home to wildlife, and then finally returning to the base. This is only for base security and not for any other reason.
Reward: Rusty patrols the perimeter and definitely doesn't go on a nice walk where she enjoys the animals and nature surrounding the hidden base.

Spar with Metal
You must admit, you are currently... limited. You're just not as powerful as some of Dr. Eggman's other allies. If you are to properly serve him, this must change. And Metal is willing to assist in these matters.
Reward: Rusty and Metal Sonic have a spar. Potential for Rusty to gain a Power stat increase.

Study Footage Of The Hedgehog
Metal is taking some time to analyze the old footage we have of all of sonic's battles against my forces, all at once. The blasted rodent may not be around anymore, but it's always good to be prepared.
Reward: Metal +10 to his next combat against Sonic.

Do Some General Training
You cannot beat that faker if you allow yourself to grow sloppy. Time to train.
Reward: Potential +5 to Metal's next action. Potential to raise Power stat if rolled high enough

OBSERVE VIDEO/AUDIO RECORDINGS
Cubot and Orbot have set a list of videos to provide you details of the world so that you can better understand it and destroy the Blasted Hedgehog and rebuff his own banter. You will be his superior in every way, including in wits.
Reward: Metal Sonic watches Eggtube. High Rolls may increase his Heart while low rolls may decrease it further as he picks up jank slang.

Study The Foes
When you had ascended to your Neo form you were unstoppable. Until you were stopped. This should not have been possible and must be rectified to never happen again. Observe. Adapt. Overcome. Destroy.
Reward: Metal observes the footage of his battle with The Empire and Black Arms and gains +5 to his next combat roll against either faction.

Destroy Empire Property
The Empire are appropriate terror attack targets as designated by The Doctor. You still remember the humiliating footage of their valkyrie managing to match your ascended form. This is a completely tactical move and not simple vengeance, but if you have learned anything from your creator it is that attacks can have more than one benefit. The Empire will burn.
Reward: Metal Sonic launches terror attacks on Empire territory. Metal's mood improves and possibility of Metal gain and accidentally freeing more Darscens.

Look for a Worthy Opponent
You have not had any truly worthy adversaries since your recreation and with both Adversaries having been forced from the field…. Destroying Empire territory is acceptable, but you need something... More.
Reward: Metal Sonic looks for an opponent who will actually test him.

Practice With These Maracas
You can adapt to and overcome any challenge. Increasing your musical skill should be child's play.
Results: Metal practices with his maracas in secret.

Track down the Faker
That cowardly fake insulted you, engaged in a fight and then left. This will NOT stand. He WILL fall by your hand.
Rewards: Find the location of Shard the Metal Sonic. Further actions unlocked.

Store some bio-Data
Current Copycat slots available 0/3
please select 1 Biodata to Store

-Piastol
-Conquering Storm
-Shard

Make Coffee for the Doctor
One of the few reasons you know for certain your Robotnik kept you around is your great coffee making skills. Let's see how things go with This version of him.
Reward: Potential +5 to Stone's next action. Potential +5 to Eggman's next action as well if Rolled high enough.

Work on Your People Skills
As the Doctor's middle man (at least back in the day), you often have to communicate with others. One day that may extend beyond making simple deals and then leaving, so let's brush up on this.
Progress Bar: 0/100
Reward: Potential to raise Stone's Heart Stat.

Read The Manual
One of the few things you actually managed to pull from the wreckage and keep with you after the Shattering, the manual for the Giant Eggman Robot is now one of the few things you have left from your time with your doctor. His genius really did know no bounds as he created such a machine of destruction…
Progress Bar: 15/75
Reward: Stone spends some time going through the manual of the Giant Eggman Robot.

Interrogate Zeena
Her part in it was incredibly indirect, but it doesn't change the fact Zeena and her allies' attack on the base put the Doctor in harm's way. You almost lost him again. You will not stand for this.
Reward: Stone interrogates Zeena. Potential to gain insight and some degree of knowledge on Deadly Six operations.

Organize a Poker Night
You played Poker with Storm and that was fun, you even got to know each other a little better. Maybe productivity will increase if you spread this to the whole base.
Reward: Stone and A randomized group of Hero Units play Poker. Chances for whoever win's Trickery score to raise.

Field Work Training
The Doctor has sent you out on your first mission for him and things... could have gone better. You managed to salvage the mission and recover the objective but you feel like you could have done more. You must train yourself and become a better instrument for him to change the world! Reward: Stone gains 1d4 in either Power, Trickery, or Brains randomly selected.
Note: This option can only be selected after Stone is sent on an adventure.

Talk to a... Co-worker?
You honestly aren't sure how you feel about any of these people. But they know more about this Eggman guy than you do...
Who?
-Starline
-Stone
-Isara
-Conquering Storm
-Honey the Cat
Reward: Belle learns about Eggman, at least from the perspective of the selected Hero Unit. Chances to bond with the selected Hero Unit

Spend Time With A… Friend?
You have managed to make some friends here, or at least you think you have? Maybe they'd like to spend some time together? You're not exactly sure what you can do in a hidden base of a scientist, but there has to be something.
-Clove and Cassia
-Canaan
-Orbot and Cubot
-Piastol
-Rusty
-Sage
Reward: Belle spends some time with one of her friends and bonds with them further.

Repair that Badnik
Progress bar 0/100
You really need a distraction and - you never thought you would say this - an outlet for a little rebellion. Maybe this is petty, but you managed to salvage Sage's first Motobug body, fixing it up and making it... different is the best you can do.
Reward: Belle repairs a Motobug and it becomes a sort of pet to her.


Tinker Time
It's in your name and you need to not really focus on what's going on right now. You can use this time to make some nice toys and trinkets! Maybe you could even make some for some of the people in the base… would they like that?
Reward: Belle takes some time to make some toys and trinkets. High rolls have her make a couple of trinkets personalized for some of your heroes.

Learn More About Eggman's Past
Your life has taken a turn for the strange nowadays. But there's no point dwelling on the past. Well, not your past at least. If you're going to be here, you're going to have gain a better understanding of why exactly All these people are so against your... Boss. At least, hopefully.
Progress bar: 26/130
Reward: Belle learns about the history of Eggman's various enemies.

Belle Practice Engineering a Bit
After being the one to repair Metal Sonic with Isara's help, you realize you could stand to get more advanced fixing skills. There's only so much you can do, but you can certainly do this!
Progress Bar: 0/60
Reward: Belle practices more advanced engineering. Possibility to upgrade her "Last Name Makes Sense" Trait.

Catch Cassia Up
Since the two of you had been here, Cassia hasn't really had a chance to learn about this new world or any of the many timelines that seem to have crunched together. She's actually interested in learning about them so why not take the opportunity to actually teach her and maybe learn a bit about this new history as well.
Reward: The Pronghorns study up on the various histories and timelines of the sonic multiverse that have come together in The Shattering.

Talk to your New Co-Workers
You aren't quite sure what to think about these individuals....at least Orbot & Cubot are about the same.
Reward: Clove interacts with a Hero Unit. Potential to gain a Trait when on Adventures with them if rolled high enough.
Who?
-Starline
-Agent Stone
-Metal Sonic
-Belle
-Isara
-Canaan
-Piastol
-Sage

Get Some Ice Cream
You need to do something, you need to move. Cassia's awake sometimes and maybe you can get the both of you a treat for when she's feeling more lucid. It might be a bit of a walk to find some, but she's worth it.
Reward: Clove gets some ice cream for herself and Cassia.

Gamers Rise Up!
You know, being sick for so long means you don't really make a lot of friends to indulge in your favorite games with, and you were so sick even online gaming was hard for you to enjoy after awhile. But now that you're getting better, you can own some people in games! Maybe even some of the people around base besides Clove would be willing to join in!

Reward: Cassia (and to a lesser extent Clove) have a fun time gaming. Chances for Cassia to make online connections.

Go on a date with Maria.
After so long, spending time alone, her and you, would be relaxing.

Reward: Canaan and Maria go on a date.

Become Experienced in Neo Blade Gear Skating
32/200

These skates are pretty neat. They're fun and also able to assist in escapes it seems. Could be useful to use.

Reward: Canaan gains proficiency in Using Neo Gear Skates, which will assist her in escape rolls.

Hang out with the Chaotix

Apparently Maria befriended those detectives that got their butts kicked despite the initial poor first meeting. You guess it couldn't hurt for all of you to hang out.

Results; Canaan and Maria hang out with and further bond with the Chaotix.


Take another contract
Your current "Boss" wouldn't mind if you take some of your free time to take a small job in the meantime. It would beat staying all time in the base waiting for him to plan his stuff.
Reward: Canaan Takes another small time mercenary contract, higher the roll chances for better rewards, either income, items, information or meeting certain people.

Hang out with Belle.
You will admit that strange Wooden Girl intrigues you, you wonder why someone as sweet as her is with that Eggman?
Reward: Canaan spends time with Belle, chances of Belle and Her developing a trait for adventures.

Practice your marksmanship skills
Progress Bar: 0/200
It would do no good if your skills were to become rusty, especially that it seems that you will be facing tougher and more dangerous enemies. Let's fix that.
Reward; chances to upgrade Canaan Sharpshooter trait.

Hang out with some of the other people In the base. That Stone guy wasn't as bad of a guy as you thought. Even when his obsession with that Egg Shaped doctor worried you a bit, but perhaps the rest of the people on the base aren't so bad?
Reward: chances for Canaan to bond with another of Eggman's hero units.

Obtain more Firepower
Progress Bar: 17/125
If you are going to be dealing with weird alíen people, Nazis and robot pirates, you will need more weapons than just your hand gun…time to see what else you Can find.
Reward: chances for canaan to obtain weaponry that gives temp. Bonuses

Study the Boss' Robots
You are utterly amazed by these robots! They're straight out of a novel! Scary as your situation is, you have to get to know more!
Progress bar: 0/150
Reward: Isara studies Eggman's Badniks and robotic Hero units. Possibility to become friends with a few of the latter on a high enough roll.

Find Your Fellow Prisoners
You aren't sure if this... Metal Sonic left any survivors besides you. But it couldn't hurt to check...
Reward: Isara may find the other Darscen who escaped the Camp she was "rescued" from. May unlock them as a Trait on a high enough roll.

Learn more about "Green Hills"
You admit you are in the dark about this new place you are in. Your time in the Camps didn't allow you to learn more about the nearby places to the Empire. Perhaps you could ask a few questions about the place...or even go for a stroll? There's this territory from the "Restoration" that should be safe right?
Progress Bar: 0/70
Reward: Isara learns more about Green Hills and Eggman's world. Chances for her to possible meet other people.

Speak with Doctor Eggman
You…really can't understand the man. He Can build such amazing inventions but seems to use them all for just conquest and war? Why so focused on that? Though he spared you and helped the other Darcsen…you really dont get him.
Reward: Isara talk s with the Doctor, ???

Study Blueprints
If you are going to pull your weight around here, you can't rely entirely on the doctor for all your engineering. You must take matters into your own hands.
Reward: Isara studies and draws up Blueprints. Possibility to unlock further personals to build things.

Watch Father's Exploits
Your father is a brilliant man, who has done many extraordinary things. You wish to further study these past adventures. Reward: Sage further studies Eggman's past adventures.

Sage Study these Other Versions of Father
Apparently, some of your father's new minions know different versions of him. Fascinating! You must know more! Reward: Sage learns about the other versions of her father from those who know them. Her reactions will vary. Potential +5 to her next Roll.

Distract Father
You aren't sure if it's a daughter's place to worry about their father, but he has been working himself quite hard. A little break here and there will surely increase productivity in the future!
Reward: Sage helps Eggman relax by distracting him here and there.

Play with Your Siblings
Family is more complicated than you presumed. Your interactions with father (and the occasional "sitcom" you pirated the signal of) made it seem so easy! But you must put in the work if you wish to truly bond as a unit.
Reward: Sage further bonds with her siblings. Shenanigans ensue.


Make Father A 'Mug'
Apparently it is normal for children to make mugs for their parents, you would like to make one for yours.

Reward: Eggman gets a best dad mug made by sage, chances for a bonus next turn to eggman or sage on high rolls

Do Some Bounty Hunting
You may be working for someone, at least for now, but scum is still out there, hurting innocent people. And you won't stand for it.
Reward: Piastol takes some personal time to hunt bounties. Potential to gain income or information.

Feed Deathhound
He is your closest companion. He's been with you through thick and thin. Time to repay the favor.
Reward: Deathhound is well taken care of Chances of Deathhound gaining temp. Bonus for next combat piastol takes part in.,

Study These New Pirates
They may think otherwise, but a pirate is a pirate at the end of the day. They will perish like any other. Reward: Piastol studies the new pirates of this world.
Potential +5 the next time she attacks a pirate if rolled high enough.

Learn about Tarot
So you're not normally one for card tricks, but you gotta say the reading you got done was pretty impressive. Maybe you could get your hands on a deck of cards and see if you can't make heads or tails of the stuff.
Progress Bar: 39/150
Reward: Piastol looks into Tarot reading and sees if she has any talent for it.

Do some combat training:
Progress Bar: 0/200
Your latest defeat by those *demons* is infuriating! You know you are stronger than this! If something like them can bring you down so easily, then what does it say about your chances of standing to some of the most terrible pirates?
You need to get better, you *will be better*
Rewards: Piastol trains her combat skills, gaining 1d5+2 Power.

Practice your spellcasting
Train your Magic (0/180)
Your skills with the moonstones are passable, your spells have felled many enemies, but you know you can take it to the next level.
Reward: Piastol trains with her magic, gaining 1d3+2 Mystic, will learn new spells and open more options in combat.

Hang out with Elizabeth.
Elizabeth called you from the base communication center (You didn't know how she did it and didn't want to find out) and told you she would be around for a few months again, and if you were interested in hanging out.
...You suppose you could accept the offer?
Result, Piastol spends time with Elizabeth, ???

Conquering Storm.
Train your Ninjas.
The performance of your clanmates has been...acceptable for now. But if the mettle of your opponents faced so far is anything to go by, you will need to make sure their training is increased. You should not be found lacking in strength!

Progress Bar: 98/100

Reward: Upgrade the Egg Clan

Hang out with Agent Stone
This Stone fellow is more spirited than his appearance belies. He could be a useful apprentice...
Results: Conquering Storm hangs out with Stone. Possibility for Stone's Trickery stat and Connie's Heart Stat to rise.

Engage in Some... Guilty Pleasures
While you were stuck in Primp Town, when not facing Satan, you had small moments of downtime. This allowed you to discover something... Interesting. No one can know.
Reward: Conquering Storm watches anime in secret.

Spar with Honey the Cat.
The Cat shows potential that she herself refuses to accept, if she wants to take her revenge, she needs to realize she needs to seize more power.
Luckily, you have experience dealing with stubborn students. And she can be a decent sparing partner.
Reward: Both of them train together, and their results are summed. Chances to increase Trickery or Power Stat

Take Measurements in Secret
Blegh! Some of these folks just have no sense of fashion! They wouldn't know a cross stitch from a crossword! Time to flex your expertise, whether they like it or not!
Reward: Honey trails the various Hero Units in secret and takes their measurements in case they ever need new clothes.

Talk to your New Models- Er, Co-workers
This is certainly an eclectic bunch. You don't know if you are completely down with being an Eggman flunkie, but some seem nicer than others.
Reward: Honey talks to a fellow Hero Unit. Potential to bond with them or even gain a shared Trait if rolled high enough.

Do some Training
If you want to beat Zavok, you have to get a bit stronger. Nothing that bit of training can't help with and honestly, you're feeling a bit rusty.
Reward: Honey trains physically. Potential to raise her Power stat if rolled well enough.

Make Eggman Empire Uniforms
No no no! This is terrible! These people have absolutely no coordination in their outfits, Blegh! You will fix this if it's the last thing you ever do!
Progress Bar: 0/100
Reward: Honey designs Uniforms for all the Hero Units.

~~Ambush~~ Help Yahna get new clothing.
You cannot help it, your eye twitches at seeing such...*Daring* dress! You cannot believe this! This witch needs a crash course on Honey Style of clothing!!!
Reward: Honey tries to make Yahna wear new clothing (Shenanigans may happen)

Spar with Conquering Storm. (Conquering storm needs to take the personal too)
You hate to admit it with every fiber of your being, but your tail has interest, that lynx spoke one thing true...you need to be better if you want to kick Zavok's ass.
...well, time to show that Lynx what you are made of.
Reward: Both of them train together, and their results are summed. Chances to increase Trickery or Power Stat

Gloat to your Parents
Ha! Small people in a small village with small dreams! That's all your folks are! Now that you're exactly where you belong, you can rub it in their faces that they should have believed in you!
Reward: Thunderbolt gloats to her parents that she works for Eggman now.

Talk to the Egg Bosses
You… You mean you ALREADY DID SERVE LORD EGGMAN!? You need to know everything about this version of you, IMMEDIATELY!
Reward: Thunderbolt talks to Conquering Storm and the Pronghorn Sisters about her alternate self.

Rebuild Your Mech
Your greatest creation, lost due to those IMBECILES! You feel... Vulnerable without your mech. You hate it.
Progress bar: 4/125
Reward: Thunderbolt's mech is rebuilt, allowing her access to it.

Keep In Contact
While your new life working under Eggman (!!!) is great, you did actually manage to make a... friend(?) while GUN had you locked up. You're not going to be able to actually visit, but you can at least keep in contact with Wormtongue through letters.
Result: Thunderbolt begins writing letters to Grimer Wormtongue and may get some in return.

Write Fanfiction
Hmmph. People just don't understand how grand your imagination is! Everyone's a critic, but you're the writer here!!! You'll show them all!!!

Results: Thunderbolt writes real person fanfic. Shenanigans may ensue if anyone stumbles across it.


Develop a Magical Theory Dossier.
Progress Bar: 4/150
How dare that Egg shaped person mock your craft. Is he really set on his ways that he dares to not listen to something he cannot comprehend?
He is decades too young to be able to dismiss you! It seems you will need to do something you have not done in a long time and teach some ignorant men.
Reward: Yahna develops a basic Magical Rulebook (Based on her world's Magic), unlocks national for eggman and other Hero units to study it.

Brew some potions:
Ahh, you remember when you were just a little girl and fooled around with your master's cauldron, making a mess out of potions. That was a really long time ago.
Let's give it one more attempt, let's see what you can come up with.
Results: Depending on the roll, Yahan creates a single use potion item that can be used for adventures and other situations
Yahan:
Train your Magic.
While regaining your youth is not exactly a downside, losing most of your magical might is a big cost too, especially in such dangerous times. You are not sure if it's possible but making an effort to regain some of your strength should be a priority, though you are not sure how long it will take.
Progress bar: 0/200
Reward: modify "Recovered youth" effective mystic stat used in battle. Chances to increase her Power stat once complete.



Current Equipment:


EggGun: Gives +5 bonus to combat rolls (Warning, can only be equipped to hero units with a base power lower than 20) Current amount: 0
Give Someone an EggGun?
-Write in who: (DON'T HAVE MORE EGG GUNS TO GIVE)

Magical Amulet: +10 to combat rolls, gives +5 to heart rolls when rolling against those musical proficient.
Give it to someone? (Currently: Metal Sonic)
-Write in who:
–(Explanation):

DEFENSE:

Now that you have territory worth defending, you need to have units ready to deploy at any time and respond against any invasion to your precious Empire!

Write which Hero Unit to assign to lead the Forces: Cannot be assigned to a National action or Adventure.
Assign Badniks: (Badnik cap of 20)

In case the main hero unit isn't available assign a secondary hero unit:Cannot be assigned to a National action or Adventure.
Assign Badniks in case the main force was destroyed: (Badnik cap of 20)

Adventures:


No Bot Left Behind!

Well...you wondered where those bots of yours had ended up. They saved at least some time that would be wasted looking for them.

Still, this represents a *possible* issue. Letting such creations with data of your operations in hands not of yours will never sit right with you.

...and a small part of you still misses those idiots.

Whatever, if Janken thinks he can just keep my creations as unpaid servants he shall be proved wrong!

Egg Party slots: 5 (Eggman automatically Becomes the Leader if assigned)

Badnik Power Cap: 20

Special conditions: None

QM NOTE: 2 HOURS of MORATORIUM
 
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[] Plan: Return of the Eggman
-[] National Actions
--[] Power: Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200 - Rusty Rose
--[] Power: Uprgade Rusty Rose 40/60/80/100/120/140/160/180/200 - Thunderbolt
--[] Heart: Contact the Black Market DC: 30/60/90 - Canaan
--[] Logistics: Restablish Mine operations across your territory: DC 100/140/180/220 Badnik Cap: 20 - Pronghorn Sisters + Badniks: 10x Quinzon
--[] Logistics: Build the Ring Reactor DC 100 (Power Cap 20) - Orbot & Cubot + Badniks: 5x burrowbots
--[] Logistics: Create the Automatic Repair Eggarage: DC 100 (Power Cap: 20) - Badniks: 2x Quinzon + 3x Burrowbots
--[] Brains: Brains Study Imperial Weaponry DC: 90 - Isara + Noise Tanks
--[] Trickery: DC: 130/170 (DC RAISED for unkown reasons) Badnik Cap 20 - Conquering Storm + badniks: 4x Newtron
--[] Infiltrate Another Faction DC Various (Power Cap 15)
---[] The Restoration DC 60 (place holder so the dice is lowered) - Sage + Badniks: 3x Newtron
--[] Mystic: Research the land Curse: DC 80/130 - Yahna
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Talk to Belle
--[] Dr. Eggman: Talk to Sage
--[] Dr. Eggman: Equip your minions with some actual decent equipment. (Conquering Storm)
--[] Dr. Starline: Search This Base
--[] Rusty Rose: Observe the Local Wildlife
--[] Metal Sonic: Store some bio-Data
---[] Piastol
--[] Agent Stone: Read The Manual
--[] Belle: Repair that Badnik
--[] Pronghorn Sisters: Talk to your New Co-Workers
---[] Starline
--[] Canaan: Hang out with the Chaotix
--[] Isara: Find Your Fellow Prisoners
--[] Sage: Play with Your Siblings
--[] Piastol: Do Some Bounty Hunting
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develope a Magical Theory Dossier.
-[ ] Keep Omega busy. (Must be taken each turn while Rouge is a Temp Hero Unit.)
--[ ] Metal Sonic
-[] Response Force: Piastol + Badniks (Power Cap 30): 7x Eggpanws 6 (Power Cap) + 5x Caterkillers (5 Power Cap) + 4x Buzz bombers (8 Power Cap) + 1x Blasteroid (4 Power Cap) + 2x SWAT-Bots (6 Power Cap)
-[] Adventure: No Bot Left Behind
--[] Eggman (Egg Mobile)
--[] Starline
--[] Honey
--[] Belle
--[] Agent Stone
--[] Badniks: Egg Clan + 1x Newtron

So here is the plan. We have enough badniks that we don't need to fortify and appenrently the QM said that Black Market not only money but favors and stuff as well and people on Discord are insistent trying that and is the quickies path to find out the Trickery factions, along side infiltrate the Restoration and check the underworld.

The sisters score 32(Eggman) +26 (Sisters) + 10 (Egg Boss) + 150 (Quinzon) + 5 (loyalty) = 223 - 10 (curse) = 213

If we use Orbot and Cubot for the reactor the numbers are 32(Eggman)+10(Orbot and Cubot) + 75 (Burrowbots) = 117

Stone on the Garage give us 32(Eggman) + 20 (Eggtronics) + 30 (Quinzon) + 45 (burrowbot) = 161

Apperently Eggtronics active on the garage action according to QMs so we havea +20 there.

Storm get the rescue and Sage infiltrate the Restoration.

QMs answer that Ring Reactor and Infiltration there do have power caps and they give the results.

Also the Restoration may have clues about Gilder location thus one step close to fufill Piastol drive, that expire in Turn 7 and Storm rescuing Miku, Sonia and Manic would fufill Storm's Drive too that also expire on Turn 7.

Since M is in danger I guess the adventure is, @difer came up witht the party but we have some different actions in persoal that does coutn as a different plan.

Thanks to some personal unlocked through omake maybe we should out Belle on creating Motobud both to have a firend and becaude it can become a trait for adventures like Deathound is and Canaan has the potential to hang out with the Chaotix and they may slip something important.

Btw appereatnly we would get a lower dice witht eh Restoration but something happen there that raise again, so it evens out. Stupid Clucth bet is him behind that.
 
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[] Plan: the Eggman Empire rising
-[] National Actions
--[] Power: Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200 - Rusty Rose
--[] Power: Upgrade Rusty Rose: DC: 40/70/100/130/160/190/220 - Thunderbolt
--[] Heart: Contact the Black Market DC: 30/60/90 - Canaan
--[] Logistics: Restablish Mine operations across your territory: DC 100/140/180/220 Badnik Cap: 20 - Pronghorn Sisters + Badniks: 10x Quizon
--[] Logistics: Build the Ring Reactor DC 100 (Power Cap 20) - Orbot & Cubot + Badniks: 5x burrowbots
--[] Logistics: Create the Automatic Repair Eggarage: DC 100 (Power Cap: 20) - Belle + Badniks: 2x Quizon + 3x Burrowbots
--[] Brains: Brains Study Imperial Weaponry DC: 90 - Isara + Noise Tanks
--[] Trickery: Rescue Miku and the Hedgehogs: Dc 130/170 Badnik Cap 20 - Conquering Storm + badniks: 4x Newtron
--[] Infiltrate Another Faction DC Various (Power Cap 15)
---[] The Restoration DC 60 (place holder so the dice is lowered) - Sage + Badniks: 2x Newtron
--[] Mystic: Research the land Curse: DC 80/130 - Yahna
-[] Personal Actions
--[] Dr. Eggman: Equip your minions
-[] Conquering Storm
--[] Dr. Eggman: Talk to Belle
--[] Dr. Eggman: Talk to Sage
--[] Dr. Eggman: Try Your Hand At Woodcarving
--[] Dr. Starline: research wisp powers
--[] Rusty Rose: Observe the Local Wildlife
--[] Metal Sonic: Store some bio-Data
---[] Piastol
--[] Agent Stone: Read The Manual
--[] Belle: Create Motobud
--[] Pronghorn Sisters: Talk to your New Co-Workers
---[] Canaan
--[] Canaan: Hang out with the Chaotix
--[] Isara: Find Your Fellow Prisoners
--[] Sage: Play with Your Siblings
--[] Piastol: Do Some Bounty Hunting
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develope a Magical Theory Dossier
-[] Keep Omega busy. (Must be taken each turn while Rouge is a Temp Hero Unit.)
--[] Metal Sonic
-[] Response Force: Piastol + Badniks (Power Cap 20): 7x Eggpanws 6 (Power Cap) + 3x Caterkillers (3 Power Cap) + 2x Buzz bombers (4 Power Cap) + 1x Blasteroid (4 Power Cap) + 1x SWAT-Bots (3 Power Cap)
-[] Adventure: No Bot Left Behind
--[] Eggman
--[] Starline
--[] Honey
--[] Agent Stone
--[] Badniks: Egg Clan + 2x Newtron
 
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Overall, the plans discussed so far are still pretty solid, though I would like the Talk to Vanilla personal

But... the way Belle looked at you... the hurt and disgust in her eyes...

...Why!? Why did you care?

She should just be a useful minion. Nothing more, nothing less.

Great job writing Eggman's thoguhts here

"-That he is planning to do something with them! He was talking about getting someone in there to take them apart!!" Bokkun finished, hopping in front of the two. The trio bickered amongst each other, which you tuned out as you thought on their warning.

yeah, the adventure is definitely a must, though I still feel wary about putting Belle on it when this sort of thing is exactly what she doesn't like

Rouge has finally managed to collect her information on the Black Arms movements. Beyond their new invasion of Syndicate City, Rouge has brought you information of three other Black Arms incursions.

solid info but we can't do anything about it yet
 
we forgot this action

Scrap The Wrecked Big Arms (Free Action)
The Big Arms is a powerful machine, but the cost of repairing it right now is less than ideal. You can always rebuild it later, but for now you need the Metal it holds. Scrap it all and you will use it to build new weapons of war!
Reward: 120 Metal and The Big Arms wreck is destroyed
 
[] Plan: Return of the Eggman
-[] National Actions
--[] Power: Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200 - Rusty Rose
--[] Power: Uprgade Rusty Rose 40/60/80/100/120/140/160/180/200 - Thunderbolt
--[] Heart: Contact the Black Market DC: 30/60/90 - Canaan
-[] Logistics: Scrap The Wrecked Big Arms (Free Action)
--[] Logistics: Restablish Mine operations across your territory: DC 100/140/180/220 Badnik Cap: 20 - Pronghorn Sisters + Badniks: 10x Quinzon
--[] Logistics: Build the Ring Reactor DC 100 (Power Cap 20) - Orbot & Cubot + Badniks: 5x burrowbots
--[] Logistics: Create the Automatic Repair Eggarage: DC 100 (Power Cap: 20) - Badniks: 2x Quinzon + 3x Burrowbots
--[] Brains: Brains Study Imperial Weaponry DC: 90 - Isara + Noise Tanks
--[] Trickery: DC: 130/170 (DC RAISED for unkown reasons) Badnik Cap 20 - Conquering Storm + badniks: 4x Newtron
--[] Infiltrate Another Faction DC Various (Power Cap 15)
---[] The Restoration DC 60 - Sage + Badniks: 2x Newtron
--[] Mystic: Research the land Curse: DC 80/130 - Yahna
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Talk to Belle
--[] Dr. Eggman: Talk to Sage
--[] Dr. Eggman: Equip your minions with some actual decent equipment. (Conquering Storm)
--[] Dr. Starline: Search This Base
--[] Rusty Rose: Observe the Local Wildlife
--[] Metal Sonic: Store some bio-Data
---[] Piastol
--[] Agent Stone: Read The Manual
--[] Belle: Repair that Badnik
--[] Pronghorn Sisters: Talk to your New Co-Workers
---[] Starline
--[] Canaan: Hang out with the Chaotix
--[] Isara: Find Your Fellow Prisoners
--[] Sage: Play with Your Siblings
--[] Piastol: Do Some Bounty Hunting
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develope a Magical Theory Dossier.
-[ ] Keep Omega busy. (Must be taken each turn while Rouge is a Temp Hero Unit.)
--[ ] Metal Sonic
-[] Response Force: Piastol + Badniks (Power Cap 30): 7x Eggpanws 6 (Power Cap) + 5x Caterkillers (5 Power Cap) + 4x Buzz bombers (8 Power Cap) + 1x Blasteroid (4 Power Cap) + 2x SWAT-Bots (6 Power Cap)
-[] Adventure: No Bot Left Behind
--[] Eggman (Egg Mobile)
--[] Starline
--[] Honey
--[] Belle
--[] Agent Stone
--[] Badniks: Egg Clan + 1x Newtron

So here is the plan. We have enough badniks that we don't need to fortify and appenrently the QM said that Black Market not only money but favors and stuff as well and people on Discord are insistent trying that and is the quickies path to find out the Trickery factions, along side infiltrate the Restoration and check the underworld.

The sisters score 32(Eggman) +26 (Sisters) + 10 (Egg Boss) + 150 (Quinzon) + 5 (loyalty) = 223 - 10 (curse) = 213

If we use Orbot and Cubot for the reactor the numbers are 32(Eggman)+10(Orbot and Cubot) + 75 (Burrowbots) = 117

Stone on the Garage give us 32(Eggman) + 20 (Eggtronics) + 30 (Quinzon) + 45 (burrowbot) = 161

Apperently Eggtronics active on the garage action according to QMs so we havea +20 there.

Storm get the rescue and Sage infiltrate the Restoration.

QMs answer that Ring Reactor and Infiltration there do have power caps and they give the results.

Also the Restoration may have clues about Gilder location thus one step close to fufill Piastol drive, that expire in Turn 7 and Storm rescuing Miku, Sonia and Manic would fufill Storm's Drive too that also expire on Turn 7.

Since M is in danger I guess the adventure is, @difer came up witht the party but we have some different actions in persoal that does coutn as a different plan.

Thanks to some personal unlocked through omake maybe we should out Belle on creating Motobud both to have a firend and becaude it can become a trait for adventures like Deathound is and Canaan has the potential to hang out with the Chaotix and they may slip something important.

Btw appereatnly we would get a lower dice witht eh Restoration but something happen there that raise again, so it evens out. Stupid Clucth bet is him behind that.

Edit:
Guys I know this may look controversial btu scrap the Big Arms is the better alternative we would get enough Metal to do all we need this turn and we can rebuild again once we unlock it's blueprints or not since we could unlock better mechs.

Either way his sacrifice will not be forgotten.
 
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[] Plan: Return of the Eggman + Getting our Bots Back
-[] National Actions
--[] Power: Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200 - Rusty Rose
--- 18(Eggman Power) + 20(Eggtronics) + 24(Rusty Power) + 6(Loyalty) = +68
--[] Power: Uprgade Rusty Rose 40/60/80/100/120/140/160/180/200 - Thunderbolt
--- 18(Eggman Power) + 20(Eggtronics) + 14(Thunderbolt Power) + 2(Loyalty) + 10(Electric Love) = +64
--[] Heart: Contact the Black Market DC: 30/60/90 - Canaan
--- 7(Eggman Heart) + 31(Canaan and Maria Heart) +17(Synesthesia and Judgement) + 4(Loyalty) = +59
--[] Logistics: Restablish Mine operations across your territory: DC 100/140/180/220 Badnik Cap: 20 - Pronghorn Sisters + Badniks: 10x Quizon
--- 32(Eggman Logistics) + 26(The Pronghorn Sisters Logistics) + 5(Loyalty) + 10(Egg Boss) + 150(10x Quizon) - 10(Cursed Land) = +213
--[] Logistics: Build the Ring Reactor DC 100 (Power Cap 20) - Orbot & Cubot + Badniks: 5x burrowbots
--- 32(Eggman Logistics) + 10(Orbot and Cubot) + 75(5x Burrowbot) = +117
--[] Logistics: Create the Automatic Repair Eggarage: DC 100 (Power Cap: 20) - Badniks: 2x Quizon + 3x Burrowbots
--- 32(Eggman Logistics) + 20(Eggtronics) + 30(2x Quizon) + 45(3x Burrowbot) - 10(Cursed Land) = +117
--[] Brains: Brains Study Imperial Weaponry DC: 90 - Isara + Noise Tanks
--- 40(Eggman Brains) + 28(Isara Brains) + 4(Loyalty) + 20(Mechanical Valkyrie) + 15(Noise Tanks) = +107
--[] Trickery: Rescue Miku and the Hedgehogs: Dc 100/140 Badnik Cap 20 - Conquering Storm + badniks: 4x Newtron
--- 22(Eggman Trickery) + 28(Conquering Storm) + 5(Loyalty) + 15(Nin-nin) + 10(Egg Boss) + 40(4x Newtron) = +120
--[] Infiltrate Another Faction DC Various (Power Cap 15)
---[] The Restoration DC 60 - Sage + Badniks: 2x Newtron
--- 22(Eggman Trickery) + 9(Sage Trickery) + 2(Loyalty) + 20(2x Newtron) = +53
--[] Mystic: Research the land Curse: DC 80/130 - Yahna
--- 8(Eggman Mystic) + 28(Yahna Mystic) + 0(Loyalty) + 15(Witchcrafter) = +51
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Talk to Belle
--[] Dr. Eggman: Talk to Sage
--[] Dr. Eggman: Equip your minions with some actual decent equipment
---[] Doctor Starline
--[] Dr. Starline: Search the Base
--[] Rusty Rose: Observe the Local Wildlife
--[] Metal Sonic: Store some bio-Data
---[] Piastol
--[] Agent Stone: Read The Manual
--[] Belle: Belle Practice Engineering a Bit
--[] Pronghorn Sisters: Talk to your New Co-Workers
---[] Canaan
--[] Canaan: Hang out with some of the other people In the base
--[] Isara: Speak with Doctor Eggman
--[] Sage: Distract Father
--[] Piastol: Do Some Bounty Hunting
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Brew some potions
-[ ] Keep Omega busy. (Must be taken each turn while Rouge is a Temp Hero Unit.)
--[ ] Metal Sonic
-[] Response Force: Piastol + Badniks (Power Cap 30): 7x Eggpanws 6 (Power Cap) + 5x Caterkillers (5 Power Cap) + 4x Buzz bombers (8 Power Cap) + 1x Blasteroid (4 Power Cap) + 2x SWAT-Bots (6 Power Cap)
--- 18(Eggman Power?, not sure this applies here) + 23(Piastol Power) + 2(Loyalty?, not sure about this one either) + 10(White Dwarf) + 10(Deathhound) + 35(7x Eggpawn) + 25(5x Caterkiller) + 20(4x Buzz Bomber) + 10(Blasteroid) + 20(2x SWAT-bot) = +153 if Loyalty and Eggman Power does not apply, +173 if they do, and a -10 to our enemies from the Blasteroid
-[] Adventure: No Bot Left Behind
--[] Eggman
--[] Starline
--[] Honey
--[] Belle
--[] Agent Stone
--[] Badniks: Egg Clan + 1x Newtron

Adventure Stats:
Power: 18(Eggman Power) + 14(Honey) + 9(Shadow Sneak) = +41
Combat: 18(Eggman Power) + 5(Eggman EggGun) + 5 (Egg Mobile) + 10(EGG pilot) + 14(Honey Power) + 9(Shadow Sneak) = +61
Heart: 7(Eggman Heart) + 26(Belle Heart) = +33
Logistics: 32(Eggman Logistics) + 23(Starline Logistics) = +55
Trickery: 22(Eggman Trickery) + 20(Starline Trickery) = +42
Infiltration: 22(Eggman Trickery) + 20(Starline Trickery) + 15(Warp Topaz) + 15(Egg Clan) + 10(Newtron) = +82
Mystic: 8(Eggman Mystic) + 7(Starline or Honey) = +15

Alternative version of the possible plan for Turn 7. With the change of Starline for Stone, he is free to portal us to recover our bots, and the reduction of the DC in infiltrating the Restoration should let us move a Newtron from that action to the Adventure for a +10 to stealth.
Belle should be getting an Adventure Trait with Starline from an Omake bounty just in time, and Honey is there for support and to try to train her a little. Finally Conquering Storm should finish training her ninjas this turn, likely increasing their infiltration bonus.
22(Eggman) + 20(Starline) + 15(Warp Topaz) + 10(Newtron) + 15(Egg Clan) = +82 for our Trickery is a very decent bonus.
Edit: I also changed the Pronghorn sister from talking to Starline to talking to Canaan, since they had rolled high on that in Turn 5 (70) and might be close to get a Trait.
Edit 2: Moved the guitar from Metal to Piastol to increase the power of our response force, since Metal don't need to fight Omega and gave Agent Stone EggGun to Honey to increase her combat rolls to 30, since he is just fixing the garage this turn.
Edit 3: Added the numbers, so people can know what the odds are for each action.
Edit 4: Changed some Personals to prepare for the Adventure, Eggman is making equipment for Starline and Sage is distracting her dad to help him relax anyway, Yahna is also brewing potions to try to get something good for the Adventure, finally Starline is searching the base because he is almost done with that and he might find something helpful.
Edit 5: Since Eggtronics trigger in the garage Eggman get a bonus of over 100 by himself, so we are sending Agent Stone to the mission and letting him keep the EggGun. This give us a full team and a reroll for our Trickery actions thanks to the Stoneline Trait.


Alright, this is the plan Difer made. Reposting it here just so all the plans are in one spot.

It doesn't account for the Big Arms decision, but in order to make the metal costs work, as stated with Soberan's plan, it needs to go to cover everything.
 
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--- 18(Eggman Power?, not sure this applies here) + 23(Piastol Power) + 2(Loyalty?, not sure about this one either) + 10(White Dwarf) + 10(Deathhound) + 35(7x Eggpawn) + 25(5x Caterkiller) + 20(4x Buzz Bomber) + 10(Blasteroid) + 20(2x SWAT-bot) = +153 if Loyalty and Eggman Power does not apply, +173 if they do, and a -10 to our enemies from the Blasteroid
yeah eggman power and piastol loyalty applies here
 
[ ] Plan The E-Team (E For Extraction)
-[] National Actions
--[] Power: Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200 - Rusty Rose
--[] Power: Uprgade Rusty Rose 40/60/80/100/120/140/160/180/200 - Thunderbolt
--[] Heart: Contact the Black Market DC: 30/60/90 - Pronghorn Sisters
--[] Logistics: Scrap The Wrecked Big Arms (Free Action)
--[] Logistics: Restablish Mine operations across your territory: DC 100/140/180/220 Badnik Cap: 20 - Agent Stone + Badniks: 10x Quinzon
--[] Logistics: Build the Ring Reactor DC 100 (Power Cap 20) - Orbot & Cubot + Badniks: 5x burrowbots
--[] Logistics: Create the Automatic Repair Eggarage: DC 100 (Power Cap: 20) - Badniks: 2x Quinzon + 3x Burrowbots
--[] Brains: Brains Study Imperial Weaponry DC: 90 - Isara + Noise Tanks
--[] Trickery: Rescue Miku and the Hedgehogs:: 130/170 (DC RAISED for unkown reasons) Badnik Cap 20 - Conquering Storm + badniks: 4x Newtron
--[] Infiltrate Another Faction DC Various (Power Cap 10)
---[] The Restoration DC 60 (place holder so the dice is lowered) - Sage + Badniks: 2x Newtron
--[] Mystic: Research the land Curse: DC 80/130 - Yahna
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Talk to Belle
--[] Dr. Eggman: Talk to Sage
--[] Dr. Eggman: Equip your minions with some actual decent equipment. (Conquering Storm)
--[] Dr. Starline: Search This Base
--[] Rusty Rose: Observe the Local Wildlife
--[] Metal Sonic: Store some bio-Data
---[] Piastol
--[] Agent Stone: Read The Manual
--[] Belle: Repair that Badnik
--[] Pronghorn Sisters: Talk to your New Co-Workers
---[] Starline
--[] Canaan: Hang out with the Chaotix
--[] Isara: Find Your Fellow Prisoners
--[] Sage: Play with Your Siblings
--[] Piastol: Do Some Bounty Hunting
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develop a Magical Theory Dossier.
-[ ] Keep Omega busy. (Must be taken each turn while Rouge is a Temp Hero Unit.)
--[ ] Metal Sonic
-[] Response Force: Piastol + Badniks (Power Cap 30): 6x Eggpawns (5 Power Cap) + 5x Caterkillers (5 Power Cap) + 3x Buzz bombers (6 Power Cap) + 1x Blasteroid (4 Power Cap)
-[] Adventure: No Bot Left Behind
--[] Eggman (Egg Mobile)
--[] Starline
--[] Belle
--[] Rouge
--[] Canaan and Maria
--[] Badniks: Egg Clan + 1x Newtron

A variant of the plans shown before that leaves us with some of our best Intrigue units...and Belle. And Maria is there too!

So, I want us to have Rouge around, because she's godlike infiltration unit and can pull her weight. And, while Stone is fine for Trickery, Canaan not only is a better fighter if things go fubar, but grants bonuses on contested events. In the end, this is a plan that I hope will maximize our odds of success on this plan...

Oh, and Honey goes snooping around, I guess.
 
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[] Plan: Return of the Eggman
-[] National Actions
--[] Power: Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200 - Rusty Rose
--[] Power: Uprgade Rusty Rose 40/60/80/100/120/140/160/180/200 - Thunderbolt
--[] Heart: Contact the Black Market DC: 30/60/90 - Canaan
-[] Logistics: Scrap The Wrecked Big Arms (Free Action)
--[] Logistics: Restablish Mine operations across your territory: DC 100/140/180/220 Badnik Cap: 20 - Pronghorn Sisters + Badniks: 10x Quinzon
--[] Logistics: Build the Ring Reactor DC 100 (Power Cap 20) - Orbot & Cubot + Badniks: 5x burrowbots
--[] Logistics: Create the Automatic Repair Eggarage: DC 100 (Power Cap: 20) - Badniks: 2x Quinzon + 3x Burrowbots
--[] Brains: Brains Study Imperial Weaponry DC: 90 - Isara + Noise Tanks
--[] Trickery: DC: 130/170 (DC RAISED for unkown reasons) Badnik Cap 20 - Conquering Storm + badniks: 4x Newtron
--[] Infiltrate Another Faction DC Various (Power Cap 10)
---[] The Restoration DC 60 - Sage + Badniks: 2x Newtron
--[] Mystic: Research the land Curse: DC 80/130 - Yahna
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Talk to Belle
--[] Dr. Eggman: Talk to Sage
--[] Dr. Eggman: Equip your minions with some actual decent equipment. (Conquering Storm)
--[] Dr. Starline: Search This Base
--[] Rusty Rose: Observe the Local Wildlife
--[] Metal Sonic: Store some bio-Data
---[] Piastol
--[] Agent Stone: Read The Manual
--[] Belle: Repair that Badnik
--[] Pronghorn Sisters: Talk to your New Co-Workers
---[] Starline
--[] Canaan: Hang out with the Chaotix
--[] Isara: Find Your Fellow Prisoners
--[] Sage: Play with Your Siblings
--[] Piastol: Do Some Bounty Hunting
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develope a Magical Theory Dossier.
-[ ] Keep Omega busy. (Must be taken each turn while Rouge is a Temp Hero Unit.)
--[ ] Metal Sonic
-[] Response Force: Piastol + Badniks (Power Cap 20): 7x Eggpanws (6 Power Cap) + 5x Caterkillers (5 Power Cap) + 2x Buzz bombers (4 Power Cap) + 1x Blasteroid (4 Power Cap)
-[] Adventure: No Bot Left Behind
--[] Eggman (Egg Mobile)
--[] Starline
--[] Honey
--[] Belle
--[] Agent Stone
--[] Badniks: Egg Clan + 1x Newtron + 2x Motobugs

So here is the plan. We have enough badniks that we don't need to fortify and appenrently the QM said that Black Market not only money but favors and stuff as well and people on Discord are insistent trying that and is the quickies path to find out the Trickery factions, along side infiltrate the Restoration and check the underworld.

The sisters score 32(Eggman) +26 (Sisters) + 10 (Egg Boss) + 150 (Quinzon) + 5 (loyalty) = 223 - 10 (curse) = 213

If we use Orbot and Cubot for the reactor the numbers are 32(Eggman)+10(Orbot and Cubot) + 75 (Burrowbots) = 117

Stone on the Garage give us 32(Eggman) + 20 (Eggtronics) + 30 (Quinzon) + 45 (burrowbot) = 161

Apperently Eggtronics active on the garage action according to QMs so we havea +20 there.

Storm get the rescue and Sage infiltrate the Restoration.

QMs answer that Ring Reactor and Infiltration there do have power caps and they give the results.

Also the Restoration may have clues about Gilder location thus one step close to fufill Piastol drive, that expire in Turn 7 and Storm rescuing Miku, Sonia and Manic would fufill Storm's Drive too that also expire on Turn 7.

Since M is in danger I guess the adventure is, @difer came up witht the party but we have some different actions in persoal that does coutn as a different plan.

Thanks to some personal unlocked through omake maybe we should out Belle on creating Motobud both to have a firend and becaude it can become a trait for adventures like Deathound is and Canaan has the potential to hang out with the Chaotix and they may slip something important.

Btw appereatnly we would get a lower dice witht eh Restoration but something happen there that raise again, so it evens out. Stupid Clucth bet is him behind that.

Edit:
Guys I know this may look controversial btu scrap the Big Arms is the better alternative we would get enough Metal to do all we need this turn and we can rebuild again once we unlock it's blueprints or not since we could unlock better mechs.

Either way his sacrifice will not be forgotten.

[] Plan: Return of the Eggman (Sistes on the Adventure instead of Belle)
-[] National Actions
--[] Power: Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200 - Rusty Rose
--[] Power: Uprgade Rusty Rose 40/60/80/100/120/140/160/180/200 - Thunderbolt
--[] Heart: Contact the Black Market DC: 30/60/90 - Canaan
-[] Logistics: Scrap The Wrecked Big Arms (Free Action)
--[] Logistics: Restablish Mine operations across your territory: DC 100/140/180/220 Badnik Cap: 20 - Badniks: 10x Quinzon
--[] Logistics: Build the Ring Reactor DC 100 (Power Cap 20) - Orbot & Cubot + Badniks: 5x burrowbots
--[] Logistics: Create the Automatic Repair Eggarage: DC 100 (Power Cap: 20) - Badniks: 2x Quinzon + 3x Burrowbots
--[] Brains: Brains Study Imperial Weaponry DC: 90 - Isara + Noise Tanks
--[] Trickery: DC: 130/170 (DC RAISED for unkown reasons) Badnik Cap 20 - Conquering Storm + badniks: 4x Newtron
--[] Infiltrate Another Faction DC Various (Power Cap 10)
---[] The Restoration DC 60 - Sage + Badniks: 2x Newtron
--[] Mystic: Research the land Curse: DC 80/130 - Yahna
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Talk to Belle
--[] Dr. Eggman: Talk to Sage
--[] Dr. Eggman: Equip your minions with some actual decent equipment. (Conquering Storm)
--[] Dr. Starline: Search This Base
--[] Rusty Rose: Observe the Local Wildlife
--[] Metal Sonic: Store some bio-Data
---[] Piastol
--[] Agent Stone: Read The Manual
--[] Belle: Repair that Badnik
--[] Pronghorn Sisters: Talk to your New Co-Workers
---[] Starline
--[] Canaan: Hang out with the Chaotix
--[] Isara: Find Your Fellow Prisoners
--[] Sage: Play with Your Siblings
--[] Piastol: Do Some Bounty Hunting
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develope a Magical Theory Dossier.
-[ ] Keep Omega busy. (Must be taken each turn while Rouge is a Temp Hero Unit.)
--[ ] Metal Sonic
-[] Response Force: Piastol + Badniks (Power Cap 20): 7x Eggpanws 6 (Power Cap) + 5x Caterkillers (5 Power Cap) + 1x Blasteroid (4 Power Cap) + 2x Buzz Bomber (power Cap 4)
-[] Adventure: No Bot Left Behind
--[] Eggman (Egg Mobile)
--[] Starline
--[] Honey
--[] Pronghorn Sisters
--[] Agent Stone
--[] Badniks: Egg Clan + 1x Newtron + 2x Motobugs

Here decided to make another plan but put the Sisters on the adventure instead of Belle because we are told she doe snot like going into a adventure is and Cassia is a gamer going into a land of a warlod obsees with games is perfect for her
 
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