...Ok yeah that really isn't clear.

Badnik Commander says: Can be put in charge of 10 Power worth of badniks.

Troop Transport is Make them move faster.

...See the problem?
You are right sorry, got confused.

Badnik commander is just to delegate/assign 10 worth to badniks to another unit so they can lead them. Doesn't mean they can bring extra badniks.

Troop transport is to help move units faster or over places where would be difficult to bring them, true, got confused for a moment.
 
You are right sorry, got confused.

Badnik commander is just to delegate/assign 10 worth to badniks to another unit so they can lead them. Doesn't mean they can bring extra badniks.

Troop transport is to help move units faster or over places where would be difficult to bring them, true, got confused for a moment.

...I'll admit I don't really see the benefits to bringing them.

Could you elaborate further?

Why wouldn't you want this adorable thing? We already have a Sonic and an Amy. Why can't we have a Tails. Just look at him.



It seems like it could actually hold itself pretty well in a fight.

NO! I do not want that bundle of Nightmares anywhere on this planet!!

It is only slightly below Exe. In how poorly that could go!

...Exe isn't here is he?
 
NO! I do not want that bundle of Nightmares anywhere on this planet!!

It is only slightly below Exe. In how poorly that could go!

...Exe isn't here is he?

First of all, how dare you mention Exe, I will always hate the guys that come up with such thing.

Either way Tails Doll is part of cannon and wheater you like it or not it's a very good infiltration unit. In IDW Tails Doll don't have a tranaformation, it's just a doll that have some extra stuff on it.
 
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First of all, how dare you mention Exe, I will always hate the guys that come up with such thing.

Either way Tails Doll is part of cannon and wheater you like it or not it's a very good infiltration unit. In IDW Tails Doll don't have a tranaformation, it's just a doll that have some extra stuff on it.

A bit harsh but largely agreed. I don't like that stuff either.

Good news is that exe is non canon and is a fan made character so he aint in this quest. Bad news is that tails doll is canon, wherer he is the murder doll we know will be qm decision

Oh thank God.

...Well I suppose we won't need to worry about Eggman not being his villainous self. That abombination should fulfill his quota for the next few years.
 
Good news is that exe is non canon and is a fan made character so he aint in this quest. Bad news is that tails doll is canon, wherer he is the murder doll we know will be qm decision
Oh thank God.

...Well I suppose we won't need to worry about Eggman not being his villainous self. That abombination should fulfill his quota for the next few years.

Eesh man Tails Doll is not like that at all, I don't know where it came from but is just a doll. It's not like archie that has a transformation and is not even capable of killing anyone.
 
Tbh normal Tails Doll is just a rag Doll robot on Main continuity.

Eggman Made him that way cause he wanted to fuck with Tails by not giving him a proper metal series.

The nightmare inducing one is locked to Archie memories.
 
If it's no problem, could soemone help us by gathering all the unrewarded Omakes? We will try to sort them out today if possibble. Much thanks for the wait and your interest in this quest. We are working hard to get turn 3 ready to post.
 
Turn 3- March 2XXX
You had so much to handle.

Not too much, of course, nothing was too much for you, the brilliant Dr. Eggman.

But still, you had to juggle things carefully or things could go awry unexpectedly.

You had to carefully pick who to go to that auction (if you didn't change your mind), how to handle young Cassia's disease, trying to make a fake Chaos Emerald if you had the time...

That wasn't even getting into your blackouts and the promise Belle made that Mercenary on your behalf.

Even you had to admit it was quite a bit to juggle, but no matter. You had bounced back from worse and you would do so again here.

"Oooh, he's deep in thought! He's got that scheming look!" Cubot cheerfully chirped. You sent him an irritated look and he made himself scarce to polish the Egg Mobile, you heard him chuckling nervously.

Bah. Enough distractions.

You called a meeting.

It was time to get to work.


Assets;
1 hidden base
1 public base (Mean Bean Machine)
1 Chaos Emerald (Blue one)
1 Egg Mobile
6 Income for Nack's Auction (From Stone's Coffee Shop and Attacking the Work Camp)
75 Metal Units.


You guys have 1 action available in each category.
Cubot and Orbot can be assigned to a Logistics action that doesn't count for the cap.
Dr. Eggman can pick 4 Personals per turn. Other hero units can pick only 1 per turn,

Power

Build Death Egg Robot DC80
Ah one of your first doomsday weapons, it brings back such fond memories of trying to crush that blasted hedgehog. Not quite as powerful as some of the later models you would make, but the Death Egg Robot is a twenty foot tall titan of destruction, powerful enough to crush those underfoot and has rocket propelled spike fists! Such a brilliant design
Metal Cost: 125
Reward: The Death Egg Robot MK1 has been rebuilt

Reclaim Your Territory: Power DC 80/120
Badnik Power Cap: 20
Now that you have an actual badnik force (a small one all things considered, but one nonetheless), the next course of action is clear! Time to take back what is yours!
Rewards: contest control of nearby areas from Zavok and reclaim it as yours. Gain metal if first DC passed and factories and facilities if second meet (might need to fix them). Zavok will learn of your presence, chances of other factions learning about it too
Note: Cannot be taken with Quietly Reclaim Your Territory


Upgrade Metal Sonic DC: 40/60/80/100/120/140
While Metal Sonic is currently fine as he is, of course, there is always room for improvement. You can still outfit him with more upgrades to make him an even better Sonic
reward: Each tier passed gives an Upgrade point to use for Metal Sonic:
Metal Cost: 30
Note: Metal Sonic cannot be assigned to this action.

[ ] Plasma Pulse: Can be used once per battle. Metal skips his turn and next turn he gets a +20 bonus to all combat rolls until the fight is over. (1 Point)

[ ]Ring Spark: Once per battle, Metal Gains a +10 to combat rolls and can attack all enemies nearby, but loses 1 life/Hp after use. (1 Point)

[ ] 6 Valve 300cc orgone engine: +5 Mystic(1 Upgrade points)

[ ] Upgraded Processing Power: +7 to Trickery and Brains (2 Upgrade Points)

[ ] Voice Module: +10 Heart to Metal: (3 Upgrade Points)

[ ] Install Leadership Module: changes Metal Mano focused for Badnik Commander. +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (3 Upgrade Points)

Upgrade Rusty Rose: DC: 40/70/100/130
Now that you have been able to calmly look over all the data you collected for Rusty Rose, you are certain you can do a better job than those fools in the Chaos Council and make her a proper killer robot!
Reward: Each tier passed gives +2 upgrade points to use.
Metal Cost: 50
Note: Rusty Rose cannot be assigned to this action.

[ ] Rusty Hammer: +5 to Combat rolls (1 Point)
[ ] Upgraded Database: +5 to Brains (1 Point)
[ ] Adaptive Combat Protocol: Increase Power +5. Power stat +5 Bonus against enemies Rusty has faced before. (2 Points)
[ ] Install Leadership Module: +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (2 Upgrade Points)
[ ] Personality Matrix Upgrade: +10 to Heart stat (3 Points)

Launch Attack Zavok's Base DC:160 (Actions can be taken to reduce DC)
That Zeti dares wield your own weapons and robots against you! And he dare do so quite effectively from a very well protected base! This shall not stand, this shall not stand so swears Ivo Robotnik! Build up your own forces again and show that magical menace what the might of true genius brings!
Reward: Begins assault on Zabok's base of operations with the possibility of defeating and capturing him, restoring the Green Hill Zone to your control.
Badnik Power Cap: 30

Steal The Master Emerald DC:135
...This might not be the time for this but blast it all if that emerald is not the largest source of Chaos Energy on the planet! If I can manage to get the emerald back to base, power and resource management will be a thing of the past!
Reward: Begins Attack on Angel Island with the possibility of stealing The Master Emerald
Badnik Power Cap: 30

Launch Attack On Black Arms Base DC120 (Actions can be taken to reduce this DC)
Black Doom has a small foothold in the Green Hill Zone but I am loath to let those disgusting creatures hold even a shred of what will become Eggmanland! Build up your own forces again and show those man-eating aliens what the might of the Eggman empire is!
Reward: Begins assault on Black Arms base of operations with the possibility of removing them entirely from the Green Hill Zone.
Badnik Power Cap: 30

Launch Attack on GUN DC:145 (Actions can be taken to reduce this DC)
They're back!? These fools are like cockroaches. No matter. You will just put them in their place again. You did it once before, after all.
Reward: Begin assault on GUN bases, possibility to destroy GUN completely... Again.
Badnik Power Cap: 30

Launch Attack On The Restoration DC:165 (Actions can be taken to reduce this DC)
"The Restoration". How adorable, they believe they can stop resisting and start restoring the world from me? I am the change this world needs and these animals need to understand that! Let's see if I can't make the lesson stick this time.
Reward: Begins assault on The Restoration base of operations with possibility of destroying them entirely and taking prisoners and supplies.
Badnik Power Cap: 30

Launch Attack On The Empire DC: 165 (Actions can be taken to reduce this DC)
The Empire has managed to get a foothold into The Green Hill Zone and they don't seem too eager to leave considering how quickly they have fortified their foothold. They seem to have also brought the same woman who fought Shadow and Metal to make sure the ground is kept, but little matter. This is your land and you will show them what a *true* Empire looks like!
Reward: Begin assault on The Empire base, possibility of completely rebuffing them from Green Hill Zone, taking prisoners, and supplies.
Badnik Power Cap: 30

Heart

Try To Make Contact With "Captain Metal". DC:60
There's been rumors of a pirate roaming the seas near Green Hill, who has some similarities to your greatest Creation. This intrigues you deeply…perhaps you could try to start talks with him? While revealing yourself too soon before you are ready could be risky, this may be an opportunity.
Reward: Make contact with Captain Metal, unlock new actions, chances for collaboration with Captain Metal.

Reach Out To The Restoration: DC:115
While you acknowledge that you were the cause of almost literally every problem the resistance and now "The Restoration" has faced, you have worked together with many of their members, begrudgingly, in the past. Perhaps they would be willing to work under the banner of the Eggman Empire once more, especially in light of this new and changed world.
Reward: The Restoration "joins the empire" and begins feeding supplies and information to Eggman.

Reach Out To G.U.N. For An Alliance DC130
It absolutely galls you to even consider teaming up with these military oafs, but considering at this point the sky is literally falling, sacrifices must be made. You can stomach working with them long enough to deal with The Black Arms, Zavok, and The Empire. Then… well you're sure that G.U.N. will be happy to return to the status quo.
Reward: The Eggman empire and G.U.N. enter a *very* temporary truce, sharing information and some resources.

Hire A New Minion
You loathe the fact you don't have your badnik facilities at full operation, so you must rely on the fleshy hands of others. Both disgusting and frustrating, but needs must. Send someone to collect them.
Reward: The selected minion is added to the hero roster.

Thunderbolt: DC Autopass
Roo: DC 35
Zobio & Zobiko: DC 30
Honey The Cat: DC 50
Tier 2
Piastol DC 45
Basil The Bernard- the Conductor DC 35
Tier 3
Goro Majima DC 70
Dr. Bad-Boon DC 45
Nephthys the Vulture DC Autopass

Logistics

Build Some Badniks: DC:Autosuccess.
Metal Cost: Variable (select a badnik squad to build)
With most of your factories either taken over or destroyed, you are forced to create more of your precious Badniks by hand. Not that it is really an inconvenience! You can create a squad of them with your eyes closed and one hand tied behind your back!
It just will take time and resources to do. You need an efficient way to produce more of them but for now this will do.
Reward: Construct a squad of the selected badniks.

Make a Batch of Tarnished Blossoms DC:65
Thanks to Rusty Rose, an idea for a new type of Badnik just came to you! This will be a nice addition to your forces!
Metal Cost: 25
Reward: Made a Batch of Tarnished Blossoms, becomes available to build for free when taking the badnik building action

Build some Egg Drones DC:70
After your meeting with Agent Stone, somehow you came up with a design for a recon and scanner badnik Model...It's strange, it's like all the schematics are already in your brain just like that...Odd. Still you won't say no to this gift.
Metal Cost: 30
Reward: Batch of Egg Drones made. (Gives -10 malus to enemies trying to infiltrate your territory. and +5 To trickery Actions when Searching for stuff)

Build A Badnik Factory DC: 70
Badnik Power Cap: 15 (Construction bonuses only.)
Metal Cost: 50
There is something nostalgic about breaking ground on this badnik factory, reminding you of a time so long ago… Ah well no time for that nostalgic nonsense, there are engines of terror and destruction to be made!
Reward: Create a badnik factory that will passively make 1-2 batches of badniks per turn in exchange for Metal.

Create a Metal Mine DC: 65
Badnik Power Cap: 15 (Construction bonuses only.)
Heigh ho, heigh ho, no wait, those are for lumber yards not mines. Ah well, time to send badniks into the mines to get yourself some more Metal to power your war machine against your many foes!
Reward: Create a Mine that will passively generate Metal each turn.

Create a Ragnite Mine DC: 70
Badnik Power Cap: 15 (Construction bonuses only.)
That interesting material Ragnite seems to have been seeded all throughout Green Hills thanks to The Shattering. I am sure my brilliant mind can put it to better use than those idiots in their so-called "Empire", but I will need to get the stuff out of the ground first.
Reward: Create a Mine that will gather as much Ragnite as you'll need.

Create The Care Unit DC80
Creating a mech that can be piloted is something I could do in my sleep, but adding the requirements that it act as a medical device and suspend the wearer as they or inside of it so as to not let Cassia's disease progress any further does add an extra challenge that is still nothing to the might of my mind. The machine itself will be as robust as any of my Super Badniks just for the simple fact I am not going to go through the trouble of having the thing break because the girl is not used to walking around in such a large frame. Though with a frame that size, it would be a shame to not add some kind of weaponry... thoughts for later.
Result: Create the Care Unit which will stop Cassia's disease from progressing and adding Cassia to Clove's character sheet, becoming The Pronghorn heroball. The Pronghorn sisters will accept this as a holding action for only so long and if the disease is not actually cured, they will begin losing loyalty.

Build A Ring Reactor DC: 100
Metal Cost: 90
I need more power if I am to build any true weapons of war to retake the world and build it in my image, and these rings will provide that necessary power! Reward: Create The Ring Reactor which lowers the DC on many fabrication options and opens options for more energy intensive actions. (Lowers DCs by 10-15, unlocks creation of tier 3 badniks, and unlocks build super weapon action with HUGE DC)

Brains

Locate "Evila's Swingin Report Show" Network Frequency DC:30
According to Starline, there's a TV station called Space Channel 5 that is constantly transmitting a news channel that relays the newest and most exciting content. Mmm... checking this "Evila" could allow you to find more of what's happening around the world. With your satellites down, your intel gathering has been... "limited".
Reward: Unlock Global Rivals report, Will be shown public things that other Kings around the world do that Space Channel 5 manages to broadcast.

Making Due With Less DC:70
You are a master and making sturdy and powerful machines of destruction and weapons of war! Unfortunately you are desperately low on resources right now and may need to make due with less than ideal robotic minions. But this is only for now! Your minions will be right again once you have regained your proper place!
Reward: Unlock Scrapnik versions of all non-super versions of your Badniks which can be made at half the Metal cost, but have no traits and this ability will disappear at the end of turn 5 or when you get to 300 Metal, whichever comes first, as Eggman has an image and ego to maintain.

Hack Into Zavoks data bases through the Egg-net. DC Contested Brain roll against Zavok + Chuck.
Seems like Zavok has taken control of all my systems, having configured the badniks to recognize him as supreme leader! I could try and send a virus to the current base he uses through the Eggnet to possibly snag control of the badniks, or at the very least, put viruses to cause trouble for him.
Still, it's a risk, if this goes wrong, they could have the means to trace me... No matter, I must do it!
Reward. Managed to hack into Zavok's database, unlocks options of how to debuff him, possibility to take control of badniks back to Eggman
WARNING: FAILING ROLL MIGHT REVEAL ZAVOK EGGMAN IS BACK/GIVE AWAY EGGMAN'S LOCATION
Note: This action lowers the DC of Zavok's Base Raid

Make A Fake Chaos Emerald DC:100
You have to admit that with so many more interested parties after the emeralds and Shadow in particular looking for yours, you may need a way to keep anyone interested in *your* emerald off the trail. Luckily the fox boy made such a tool already and your genius will only further refine it!
Reward: You make a fake Chaos Emerald. It looks and feels almost exactly identical to a real one but when analyzed or used to power a machine or mystic construct will actively sabotage the process. It can be a source of Chaos energy for Chaos casting at a -20 penalty.

Upgrade The Badniks To Ring Power: DC:60
Honestly the main reason I've never done this before is that the blasted hedgehog destroyed enough of my badniks without them having the rings he collected each time we came to blows. With him gone, this is much more viable.
Reward: Badniks can now be created with Ring Power, decreasing Metal cost and increasing their power but using Rings which aren't unlimited.

Create Ring Retrieval Units DC:50
If I am going to be switching to Ring power over chaos drives or flicky engines, I will need a steady supply of them, which is difficult considering they appear hither and yon. A specialty badnik will need to be made to collect them.
Reward: Create the Ring Tosser badniks, small non-combatant badniks designed to retrieve rings from all over the Green Hill Zone providing you a steady supply of rings.

Study Ragnite DC:65
An interesting element and one The Empire seems fixated on, using it in many different forms and desperately digging for wherever it can be found. I am sure they have many mundane applications for such a mineral, but let's see what a mind as brilliant as my own can discover for this mystical element.
Rewards: Discover uses for Ragnite and unlock actions to mine and refine it.

Study that Strange Motobug DC: 125
This Motobug seems... Different from the rest of its kind, let alone other Badniks. Why it clings to you so vexes you, but should it be investigated lest it causes issues...
Reward: ???

Perform Gene Therapy On Cassia DC Autosuccess (This action must be taken twice to finish.)
No one ever said rewriting the DNA of an entire body to make sure none of a genetic disease was a day or even a week tast. To a mind less brilliant than my own, it may even be the labor or years or decades! But my mind is truly the greatest in all of the universe and while the methodical and somewhat dull pace of the process may not be as efficient as I like, this process is guaranteed to get the youngest Pronghorn back on her feet by the time the process is over.
Result: Cassia is cured of her disease and is added to Clove's character sheet, becoming The Pronghorn heroball. Pronghorns will gain MASSIVE boosts in loyalty.

Further Research Cassia's Disease DC160
I now step beyond the research of my grandfather and into the unknown beyond. I have scans of Shadow as he was to somehow carry the cure for Maria, I have all of the scans of how the disease progresses in Cassia, and I have my own brilliant mind. This disease will be conquered by a Robotnik in the name of not only the Eggman empire, but in the name of the two Robotniks lives it consumed and doomed. The might of my mind will not allow this thing to stand, not ever again.
Reward: A cure is created. This cure will be 100% effective, easily distributable, and work in a matter of hours. Cassia is cured of her disease and is added to Clove's character sheet, becoming The Pronghorn heroball. Pronghorns will gain MASSIVE boosts in loyalty. Choice

Trickery

Look For Clues To The Whereabouts Of That Blasted Hedgehog! DC:20/90
You and Sonic are two sides of the same coin. To say you like each other would be a laughable lie, but only you are allowed to end this little game you play with each other.
Reward: Find Clues to where Sonic has disappeared to.

Infiltrate The Empire's Territory. DC:60
Apparently since the "Shattering." The world was completely changed, from what Starline was able to tell you, only the Green Hill Zones and Angel Island remained, everything else has been replaced by other places from other worlds or even universes! One of the closest ones to hear is a territory called the Empire, who Metal attacked and might have...spurred a bit. Now they are in a three way war between Zavok and Black Doom.
So far the Empire has managed to take over some of the territory originally to Green Hill Zones... Perhaps it could be worth infiltrating it to have some eyes on it?
Reward: Infiltrate the zone that connects the Empire with Green Hill Zone. Unlock new actions.

Infiltrate Another Faction DC Various
You've got more than enough minions to now consider sending some on deep cover missions or at least attempting to spy on some of the other factions. Granted, some of them may be more dangerous than others to attempt, but you're sure that is a sacrifice you're willing to have your minions take! Oh ho ho ho!
The Restoration DC 60
G.U.N. DC 80 (DC 70 if human or human passing)
Zavok DC 150
Black Arms DC 300

Sabotage Another Faction
This is what I call a "Target Rich Environment" just because there are too many people running around in what should be my empire! I don't quite have the territory or the forces to want to face them in head to head combat, but a little bit of sabotage never hurt anyone who matters, namely me. Oh ho ho ho!
Restoration DC 80
G.U.N. DC 90
Zavok DC 40
The Empire DC 60
Black Arms DC 90

Reward: Malus to the factions rolls this turn, potentially longer lasting effects. Temporarily lowers DC for base raid of selected faction.

Look For The Cacophonic Conch DC: 90
At first, I thought that the conch would not be a viable way to quickly defeat the Zeti, but I just realized that with Starline assistance, finding that artifact is actually within my means!
Obtaining that conch will be a powerful equalizer against my enemies, and a step towards reclaiming my Empire!
Rewards: Re-obtain the Cacophonic conch.


Looks for Clues on Maria DC 75/130
Your latest lackey, the Mercenary Canaan, is working for you solely to find a missing friend. Bleh. Everyone wants something. Better get to looking...
Reward: Find out clues to Maria's whereabouts/Find her outright(?).

Quietly Reclaim Your Territory. Dc 100/130
Badnik Power Cap:15 (only Badniks that boost trickery or stealth)
While making a show about your return is tempting, caution might be the best…quietly infiltrating nearby areas and wresting control of those facilities could be for the best…
Reward: Reclaim territory from Zavok, taking nearby areas, none being the wiser.

Locate this "Chuck Thorndike" Dc 100/140
So this man is the one responsible for allowing Zavok to take your Empire right? Well, you will give a Man a piece of your mind once you rescue him, but first.
Reward: Locate where Chuck/Chris is held prisioner. Unlocks adventure to free them!

Mystic

Gather Rings DC: 5/50/90
Rings are a strange naturally spawning mystic item that covered most of the world back before the transformation. It seems they have not stopped appearing in the Green Hill area and there may be some use I can make of them, if only as a source of power.
Reward: Gain rings, the amount depending on level of success and ???

Through The Ringer DC: 70
Power Rings are an abundant resource of naturally occurring chaos energy. For years, they've only been useful to you as a power supply, but others like that damn hedgehog could use them for so much more. What better place is there to have a look at your foundations than at rock bottom?
Reward: Discover uses for rings beyond power, new actions unlocked

Study The Warp Topaz DC: 70 (Only Starline May Be Assigned)
I have seen many different versions and knock off gemstones trying to match the power of The Chaos Emerald, but if Starline is to keep the thing he better study it, understand it, and fill out a full report.
Reward: The effects and powers of The Warp Topaz are completely understood and possible research into duplicating its effects unlocked.

Check The Area For Magical Objects DC: Variable
Back on Mobius I couldn't walk ten steps without tripping over some world ending gemstone, key to a mystical prison, or some other such magical nonsense. Those are all useful things to both have and prevent others from having, however, best check to see if things follow suit in this new world.
Reward: Possibly find various magical stuff from any of the worlds that have combined

Personal

Focus On Your Work (Costs 3 personals)
There is no time to allow such frivolities! Not until the Empire is yours will you rest and relax! There is work to be done!
Reward: One action of your choice is rerolled and the higher die is taken.

Getting Back To The Grind
Despite what that blasted hedgehog believes, you do take care to keep yourself in good physical condition, otherwise how in the world would you manage to keep one step ahead of him?
Reward: Eggman works out, potentially gaining Power on High Rolls.

Do Some General Tinkering
You are, at the end of the day, an engineer. And there's nothing good on TV right now!
Reward: Eggman tinkers with random parts, getting items dependent on roll.

Draw Up Blueprints
When I have time it is nice to simply relax and allow my mind to rest, drawing up complex machines of war and conquest and plotting out the odd invention or two
Reward: Eggman draws up blueprints for one of his many weapons of war. High rolls have him remember something that he never made, but a version of him did.

Develop a Counter
The most annoying part of having so many people surrounding me that I didn't create is that they may at any point decide they know better than I do. Always handy to have a direct counter to them on hand for that case.
Reward: Eggman develops a counter against the hero unit, negating one of their traits and granting +20 in combat against them. If the hero discovers this before it is used, it is enough to shake the most fervent of loyalties.

Try Your Hand At Woodcarving
...You may not admit it to anyone else, you may not even speak it aloud when by yourself, but in your mind you can admit the feel of Tinker's simpler tools in your hands feels just as right as a plasma torch or a hex wrench does. You just need to... get it out of your system. Certainly, do it once and get it out of the way.
Reward: Eggman attempts woodcarving.

Equip your minions with some actual decent equipment.
As much as you hate to admit it, if you want your minions to do actual decent work, that means outfitting them with the proper tools. (Choose es hero unit, Eggman will créate equipment specially for them)
Reward: chosen hero unit gets equipment that provides bonus or traits. High rolls May use metal to créate them

Hire the Chaotixs:
Those detective fools are still around and kicking eh? While not a fan of them you suppose they have their uses. Hiring them secretly for a task or 2 could be worth it, just need to make sure they don't find out about you (Cost 3 income.)
Hire the Chaotix to take to do a national action for the Rivals Report. Current Actions:
-Check Sonic's current Whereabout.
-Search for Maria
-Find more information about the Empire.
-Check GUN's current state.
-Gather Ring.
-Search for a Mystic Item.

Read up on Eggman Lore
Sure, you are quite knowledgeable on the genius that is Dr. Eggman, but you can't Allow yourself to get rusty and overlooked!
Reward: Gain more insight on Eggman, potential ability to recreate something Eggman has done in the past as New Personals

Check Out The... "Local Talent"
Several of your more personal experiments are in need of "locally sourced" talent. Taking a trip into Green Hill Zone and people watching may be an excellent way to find the right people for the "job".
Reward: Dr.Starline people watches and perhaps finds subjects for a later experiment.

Talk To Orbot
You utterly refuse to entertain Cubot, you have some degree of standards even with the brilliant Dr. Eggman's tech. But Orbot is... Tolerable.
Reward: Starline talks to Orbot, potential to learn some interesting tidbits about Dr. Eggman.

Search This Base
Apparently the Eggbase you commandeered for the good Doctor is one he used to store nostalgic inventions he has no other use for. It's quite possible there could be useful items lying about.
Reward: Starline finds salvaged Eggman inventions that could potentially be repaired for his own usage.

Study The Unique Badnik
Oh you've been trying to hold yourself back but this is an Eggman original that is completely unlike any other badnik he has designed before! This Belle is an incredible feat of the doctor's brilliance, one that will never see the likes of again now that he is back in his right mind. You're sure the doctor wouldn't mind if you just took a quick peak at how it works.
Reward: Starline studies Belle

Analyze Recording of "Sonic the Hedgehog"
According to your data, Dr. Eggman's greatest rival is that blue hedgehog. In order to assist the doctor in his plans for world Conquest, defeating that menace is a must!
Reward: Chances of Rusty of gaining a trait when fighting Sonic.

Practice Limbs Akimbo
Upgrades and repairs have been made to your form and you must recalibrate and gain proficiency in your limbs again. They are an extension of yourself and you an extension of the Eggman Empire, there may be no flaws.
Reward: Rusty takes time to recalibrate and settle, high rolls may improve the Limbs Akimbo trait.

Observe the Local Wildlife
You spent some time in the surrounding forests as you marked out the defenses for the base and you observed many different kinds of animals and small creatures while out there. The flickies in particular drew your attention. Perhaps you should observe them some more…
Reward: Rusty takes some time to watch the birds.

Perform Personal Maintenance
The Doctor is keeping you in top working order, but you can also do a bit to make sure it takes less of his precious time to keep yourself in good condition.
Reward: Rusty does a bit of personal maintenance. On high rolls she gains +5 to her next national action.

Patrol The Perimeter
You must make sure that the doctor's borders are secured and none have found the hidden base. This will lead you through the heavily forested areas around the base, along a running river, through a glade that is normally a home to wildlife, and then finally returning to the base. This is only for base security and not for any other reason.
Reward: Rusty patrols the perimeter and definitely doesn't go on a nice walk where she enjoys the animals and nature surrounding the hidden base.

Study Footage Of The Hedgehog
Metal is taking some time to analyze the old footage we have of all of sonic's battles against my forces, all at once. The blasted rodent may not be around anymore, but it's always good to be prepared.
Reward: Metal +10 to his next combat against Sonic.

Do Some General Training
You cannot beat that faker if you allow yourself to grow sloppy. Time to train.
Reward: Potential +5 to Metal's next action. Potential to raise Power stat if rolled high enough

OBSERVE VIDEO/AUDIO RECORDINGS
Cubot and Orbot have set a list of videos to provide you details of the world so that you can better understand it and destroy the Blasted Hedgehog and rebuff his own banter. You will be his superior in every way, including in wits.
Reward: Metal Sonic watches Eggtube. High Rolls may increase his Heart while low rolls may decrease it further as he picks up jank slang.

Study The Foes
When you had ascended to your Neo form you were unstoppable. Until you were stopped. This should not have been possible and must be rectified to never happen again. Observe. Adapt. Overcome. Destroy.
Reward: Metal observes the footage of his battle with The Empire and Black Arms and gains +5 to his next combat roll against either faction.

Observe The Faker's Defeat
The Restoration managed to get some video of Shadow's defeat at the hands of their new hero Lanolin. You will take the time to observe and document every detail of this and make sure to take advantage of all of the angles, replaying the moments when he is hit again and again and again to make sure you understand exactly how to do it.
Reward: Metal watches Shadow get beat up a lot. Like, a lot. If this personal is taken, he does not suffer his -5 to a National Action.

Make Coffee for the Doctor
One of the few reasons you know for certain your Robotnik kept you around is your great coffee making skills. Let's see how things go with This version of him.
Reward: Potential +5 to Stone's next action. Potential +5 to Eggman's next action as well if Rolled high enough.

Work on Your People Skills
As the Doctor's middle man (at least back in the day), you often have to communicate with others. One day that may extend beyond making simple deals and then leaving, so let's brush up on this.
Reward: Potential to raise Stone's Heart Stat.
Read The Manual
One of the few things you actually managed to pull from the wreckage and keep with you after the Shattering, the manual for the Giant Eggman Robot is now one of the few things you have left from your time with your doctor. His genius really did know no bounds as he created such a machine of destruction...
Reward: Stone spends some time going through the manual of the Giant Eggman Robot.

Talk to a... Co-worker?
You honestly aren't sure how you feel about any of these people. But they know more about this Eggman guy than you do...
Who?
-Orbot and Cubot
-Starline
-Rusty
-Stone
-Isara
Reward: Belle learns about Eggman, at least from the perspective of the selected Hero Unit. Chances to bond with the selected Hero Unit

Write Letters
You... aren't okay. But you're trying to be. You don't know where you heard this before, but you know you have heard that writing letters to people who are... gone, is supposed to help you remember them how they were. Your dad might not be here right now, but you'll still make sure that if he ever does come back, he'll know you didn't forget him and made sure he'll know everything that you've been up to.
Reward: Belle begins writing letters to her Father.

Spend Time With A… Friend?
You have managed to make some friends here, or at least you think you have? Maybe they'd like to spend some time together? You're not exactly sure what you can do in a hidden base of a scientist, but there has to be something.
-Clove
-Canaan
Reward: Belle spends some time with one of her friends and bonds with them further.

Tinker Time
It's in your name and you need to not really focus on what's going on right now. You can use this time to make some nice toys and trinkets! Maybe you could even make some for some of the people in the base… would they like that?
Reward: Belle takes some time to make some toys and trinkets. High rolls have her make a couple of trinkets personalized for some of your heroes.

Keep an eye on Your Sister
It's very emotionally taxing, seeing your sister in this state. But... Someone has to do it, and you don't quite trust anyone here just yet obviously.
Reward: Clove keeps a protective eye on her sister

Talk to your New Co-Workers
You aren't quite sure what to think about these individuals....at least Orbot & Cubot are about the same.
Reward: Clove interacts with a Hero Unit. Potential to gain a Trait when on Adventures with them if rolled high enough.
Who?
-Starline
-Agent Stone
-Metal Sonic
-Belle
-Isara
-Canaan

Get Some Ice Cream
You need to do something, you need to move. Cassia's awake sometimes and maybe you can get the both of you a treat for when she's feeling more lucid. It might be a bit of a walk to find some, but she's worth it.
Reward: Clove gets some ice cream for herself and Cassia.

Take another contract: Your current "Boss" wouldn't mind if you take some of your free time to take a small job in the meantime. It would beat staying all time in the base waiting for him to plan his stuff.
Reward: Canaan Takes another small time mercenary contract, higher the roll chances for better rewards, either income, items, information or meeting certain people.

Hang out with Belle.
You will admit that strange Wooden Girl intrigues you, you wonder why does soemone as sweet as her is with that Eggman?
Reward: Canaan spends time with Belle, chances of Belle and Her developing a trait for adventures.

Look for Maria yourself.
You have already searched on your own and were not able to find any clues about Maria after the "Shattering". Still you know she is somewhere in this world. You need to continue trying.

Reward: Canaan continues to search on her own clues about Canaan. High enough roll will reduce the DC for looking for Maria action

Study the Boss' Robots
You are utterly amazed by these robots! They're straight out of a novel! Scary as your situation is, you have to get to know more!
Reward: Isara studies Eggman's Badniks and robotic Hero units. Possibility to become friends with a few of the latter on a high enough roll.

Find Your Fellow Prisoners
You aren't sure if this... Metal Sonic left any survivors besides you. But it couldn't hurt to check...
Reward: Isara may find the other Darscen who escaped the Camp she was "rescued" from. May unlock them as a Trait on a high enough roll.

Learn more about "Green Hills"
You admit you are in the dark about this new place you are in. Your time in the Camps didn't allow you to learn more about the nearby places to the Empire. Perhaps you could ask a few questions about the place...or even go for a stroll? There's this territory from the "Restoration" that should be safe right?
Reward: Isara learns more about Green Hills and Eggman's world. Chances for her to possible meet other people.

Get used to this world's technology
When you told Eggman about you being an Engineer he was curious about your capabilities and after a quick demonstration, he said that while your skills were "acceptable", there level of knowledge from your World doesn't compare to it. What does that mean? Fine, you will use your free time to study then! This strange technology this place has, you will learn it.
Reward: Chances for Isara to raise her Brains stat on a high roll. She gets familiarized with Eggman's level of Tech.

Current Equipment:

EggGun: Gives +5 bonus to combat rolls (Warning, can only be equipped to hero units with a base power lower than 20) Current amount: 2
Give Someone an EggGun?
-Write in who:

Rainbow Bottle: Gives +15 to Stealth when ingested for six minutes.
Current Amount: 1
Give Someone the Rainbow Bottle?
-Write in Who;

Adventures:
"Nack's Grand, Amazing Auction!!!" (Limited, available just for this turn only!) :
Well, that Bounty Hunter seems to be set on selling that Relic he got. He is making such a grand showing of it. He must be really excited to get a paycheck for all his hard work.

It would be very bad, terrible even, if someone were to steal his relic and deprive him of his hard earned reward, wouldn't it? Wahahahahaha!

That Relic mildly interests you, with all the stories you have heard about the Empire, you suppose you could gleam something useful out of it. Well, time to set off and do a little robbery!

…Of course, there is always the option to…Ugh, just go ahead and buy it. Should be simpler in some ways, but always has the risk of being outbidded.

Adventure Details:

Maximum number of Hero Units Available: 5
-If Eggman is assigned he automatically becomes the leader.
Selec hero units that will form the Egg Party (First unit mentioned will be the Leader, if Eggman doesn't go).

Badnik Power Cap: 15

Decide Manner of Approach: For this adventure you can choose 2 ways to approach this. Either by going to the auction and trying to bid it like everyone else, or commit some robberies, either by a frontal assault or pulling a Heist. Whatever action you pick, you will have time to prepare accordingly to make sure everything goes according to plan.

What method do you approach this:
()Go to the Auction and try and Bid for it.
()Time to steal the Relic!
-()Stealthy (Heist Time)
-()Frontal Assault (Time to make an entrance!)



24 HOUR MORATORIUM! USE THIS TIME TO PLAN AND DISCUSS STUFF. REMINDER, VOTES ONLY IN PLAN FORMAT.
 
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Perform Gene Therapy On Cassia DC Autosuccess (This action must be taken twice to finish.)

Thank God it only needs two turn to finish. We can blitz it easily now that Shadow is out of action for a couple of turns. No need to waste an action to build the suit.
 
Boy those raid DC's are a double edge.

As I though tho, the black arms base raid is on the 120.

But yeah, though it would have taken like 4 turns to get Cassia back to full health, but using turn 4 and 5 to do this would be enough, remember people we need to use brain this turn to make that fake chaos emerald.

Not only the black arms will still be looking for it, but also the empire know of it is existence.
 

From Eggmanland, With Love
Belle, Meet Your Step-Brother
Well here it is a new batch of egg memos.

EGG MEMO SE 007: New recruits.


EGG MEMO SE 008: A memory of Metal.


EGG MEMO SE 009: The Ultimate Jobber.


EGG MEMO SE 010: A curious motobug.


EGG MEMO SE 011: Operation, cutting off those blasted zeti.
The Results Of A Nat 1

This should be all of the loose omakes lying around.

Haven't read the update yet though.
 
@Kingster Question if we hired the chaotix to search for sonic would that count as us fulling our drive to find him?
If they manage to succed on the action? yeah.

Also reminder that after Clove, we got Canaan and Isara as hero units to put aroud on nationals or to put on adventures.





Quick goes into their respective sheets until QM's have enough free time to update things.
I already upodated their sheets on the informational page? Or what do you mean?

This should be all of the loose omakes lying around.

Haven't read the update yet though.
Thanks you very much for this. We appreicate it a lot.
 
With the DC of 120, Metal even with his -5 Malus could easily clear it with the help of some Badniks. Yeah, I don't really see any reason why we shouldn't attack the Black Arms now. Metal would definitely feel very happy to thrash the Black Arms after what Shadow did to him.
 
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