the Black Arms raid has a power limit of 30 so one unit each of Egg Hammers, Egg pawns Egg Robos, and Burrowbots hits the limit exactly. we should also probably include a reroll on that since it going wrong would really bad.
 
Oh nice, that would net us some brownie points, especially since we would be technically the only source of the cure for NIDS unless they steal the research.

And even then good luck getting pass eggman encryptions unless you are a local from his world.
 
so hire our favorite detectives to find the blue menace, get a metal mine, ether quietly take back some turf or look for conch, hire mystic unit attack black arms with metal
 
There are so many choices to choose and do; the metal mine could save us a lot of trouble and let us build our armies and mechs properly. I am very keen to make the Death Egg robot mech and hopefully upgrade it to the movie version of the Death Egg robot.
 
Also reminder people Clove for this turn has her full stats for any actions againts the Black Arms.

Think sending her to raid their base would give us a major overall boost over Metal Sonic.
 
Before we commit to attacking the Black Arms I must ask, QM.
Launch Attack On Black Arms Base DC120 (Actions can be taken to reduce this DC)
Black Doom has a small foothold in the Green Hill Zone but I am loath to let those disgusting creatures hold even a shred of what will become Eggmanland! Build up your own forces again and show those man-eating aliens what the might of the Eggman empire is!
Reward: Begins assault on Black Arms base of operations with the possibility of removing them entirely from the Green Hill Zone.
Beating the 120 isn't enough to take them out, is it? Instead it "begins the assault." so if we want to finish them off we'll need to do more later right? I can only assume this heads the way of a battle with Black Doom, maybe Shadow if he recovers quickly enough.
 
so hire our favorite detectives to find the blue menace, get a metal mine, ether quietly take back some turf or look for conch, hire mystic unit attack black arms with metal
I'll rather use our trickery action on infiltrating the Empire. Not only will it start our search on the Empire's Emerald, we could also get lucky and find the Darcsen Queen. With her, keeping Gallia under control would be much easier.
 
I feel like Stone might be good for the auction, he has to have developed a lot of patience and cunning to deal with Eggman after all.

So I feel like he could win the auction without spending too much money
 
Before we commit to attacking the Black Arms I must ask, QM.

Beating the 120 isn't enough to take them out, is it? Instead it "begins the assault." so if we want to finish them off we'll need to do more later right? I can only assume this heads the way of a battle with Black Doom, maybe Shadow if he recovers quickly enough.
yup, its basically if the opening move works, and a mini interludd/adventure will begin where the fight takes place to fully take them out and take over their territory. It's a deep push to fully take them out, not a series of skirmishes.

Currently Shadow is out of commision, thanks to Lanolin, that's why the DC is so low.
 
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I'll rather use our trickery action on infiltrating the Empire. Not only will it start our search on the Empire's Emerald, we could also get lucky and find the Darcsen Queen. With her, keeping Gallia under control would be much easier.

By word of qm it'll be EXTREMELY difficult to get even close to it now that they know what it does

Will confirm it would be possible to steal it, but it will not be as easy as before. Max will put serious assets(hero units and the like) to make sure the emerald remains safe. If you fail expect a fight in the heart of the. Empire
 
Either way from Power, raid the black arms just seem the most sensible one.

Trying to do anything againts the red guy right now will probably bring trouble to our doorstep and probably increase the DC into finding Chuck and Chris as no doubt the D6 will put them under more heavy surveilance to make sure Eggman cannot get them.

Heart we already talked that hiring Piastol is the sensible option at the moment, we do not have the capability of just throwing collab options around at the moment.

Creating Cassia care unit will give her a little more time before we can start the gene teraphy also may give sinergy with the raid plan if we put Clove into it.

Brains, I have stated time and time again, we need that fake emerald by yesterday, the black arms are not the only ones looking for it now so we need to be careful and set up the ruse before it is too late.

Trickery tbh it is complicated, most of our trickery units will be at the auction so we won't be seeing good results unless the dice gods bless us.

Same for Mystics, I doubt getting more rings when we haven't done anything with them yet will be useful and who knows what thing we may find if we roll high enough with the variable dc.
 
Anyways for the Logistic. I suggest we pick the mines for obvious reasons and the Drones to help Starline finding the Conch next turn. Only need to pick which one we assign Orbot and Cubot.
 
Don't forget also about the wierd motobug you guys found with the RER.

I will say this, there are several actions and several things that you guys can do, and each has its advanatges and disadvantages. Think careful fo what you have available, what you want, and what you can do at the moment.
 
The gene-therapy is surprisingly easy, two of those and Cassia is as good as cured, and we get to style on Archie Eggman.

As nice as it would be to get Majima this turn, getting Piastol is a pretty high priority to finally close up our Mystic gap.

For Brains, I definitely want us to study the Motobug, because if it really is Sage then this could be a game changer for Eggman's character development, yes he won't be Mr Tinker but he'll still have slightly more heart than pre-Frontiers Eggman.

(Also wouldn't it be funny or what if this starts Belle's villain arc when Sage becomes the Gold child).
 
Yeah, tbh we have a lot to juggle.

Hell Sage no doubt will be broken since I am pretty sure she would count as a princess tier unit.
 
No it really isn't
I'd rather the black arms not know about us
Yeah, will go ahead and confirm, doing ths is bascially announcing everyone Eggman is back. If you pass the action and kick them out. You are taking over their territory for Eggman, you are not just leaving the plalce alone for someone else to take over.

But as said before by Shepard, kicking/beating a faction does give mechanical benefits.
Up to you if you consider this worth it.
 
Either way from Power, raid the black arms just seem the most sensible one.

Trying to do anything againts the red guy right now will probably bring trouble to our doorstep and probably increase the DC into finding Chuck and Chris as no doubt the D6 will put them under more heavy surveilance to make sure Eggman cannot get them.

Heart we already talked that hiring Piastol is the sensible option at the moment, we do not have the capability of just throwing collab options around at the moment.

Creating Cassia care unit will give her a little more time before we can start the gene teraphy also may give sinergy with the raid plan if we put Clove into it.

Brains, I have stated time and time again, we need that fake emerald by yesterday, the black arms are not the only ones looking for it now so we need to be careful and set up the ruse before it is too late.

Trickery tbh it is complicated, most of our trickery units will be at the auction so we won't be seeing good results unless the dice gods bless us.

Same for Mystics, I doubt getting more rings when we haven't done anything with them yet will be useful and who knows what thing we may find if we roll high enough with the variable dc.
We can wait on the Fake Emerald part. Shadow is out of action minimally for 2 turns, and the Empire and other factions is still figuring out Chaos Energy. They haven't build any radar to pinpoint the location of any Emerald yet.

Better we pick the gene therapy to get it out of the way fast, and not waste an action building the suit. We got time for Cassia's treatment.
 
yup, its basically if the opening move works, and a mini interludd/adventure where the fight takes place.

Currently Shadow is out of commision, thanks to Lanolin, that's why the DC is so low.
Hmm... Well, if we want to take a gamble on defeating Black Doom early, I think now might be the best opportunity we're going to get. As for the badnick set up
the Black Arms raid has a power limit of 30 so one unit each of Egg Hammers, Egg pawns Egg Robos, and Burrowbots hits the limit exactly. we should also probably include a reroll on that since it going wrong would really bad.
The first unit of Egg Pawns costs nothing, but sadly we don't have anything special we can put in using that extra point. That said, I think this setup is great. The Egg Hammers are good at sieges, which I assume a base attack would qualify, Burrowbots have a strong first strike, the Egg Robos can lead (since the rest of our heroes aren't great at it) and the Egg Pawns can serve as cannon fodder.

The thing that scares me is the DC of 120. If the Egg Hammer's Siege bonus applies, it will be risky but doable. If it doesn't, we'll be looking at around a 20-30% success chance. Potentially higher if Clove does it, with her Eggboss trait (I haven't run the calculation yet.) If we do this, we probably want to use our Reroll on it this turn.

Also, if we do this, we won't be attacking Zavok. Remember, we have to either attack him or try to find Sonic to satisfy our drives.
 
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