Hmm, QM, does this option dissappears if we cure Cassia? Or would it remain once she's healed?wait we could futher look into cassia illnes and get more stuff, bost in loyalty and bragging rights…fuck it we ball.
Hmm, QM, does this option dissappears if we cure Cassia? Or would it remain once she's healed?wait we could futher look into cassia illnes and get more stuff, bost in loyalty and bragging rights…fuck it we ball.
will remain, Eggman has all the info he got from cassia about the diesease, so he can continue to study it.Hmm, QM, does this option dissappears if we cure Cassia? Or would it remain once she's healed?
Beating the 120 isn't enough to take them out, is it? Instead it "begins the assault." so if we want to finish them off we'll need to do more later right? I can only assume this heads the way of a battle with Black Doom, maybe Shadow if he recovers quickly enough.Launch Attack On Black Arms Base DC120 (Actions can be taken to reduce this DC)
Black Doom has a small foothold in the Green Hill Zone but I am loath to let those disgusting creatures hold even a shred of what will become Eggmanland! Build up your own forces again and show those man-eating aliens what the might of the Eggman empire is!
Reward: Begins assault on Black Arms base of operations with the possibility of removing them entirely from the Green Hill Zone.
I'll rather use our trickery action on infiltrating the Empire. Not only will it start our search on the Empire's Emerald, we could also get lucky and find the Darcsen Queen. With her, keeping Gallia under control would be much easier.so hire our favorite detectives to find the blue menace, get a metal mine, ether quietly take back some turf or look for conch, hire mystic unit attack black arms with metal
By word of qm it'll be EXTREMELY difficult to get even close to it now that they know what it does
yup, its basically if the opening move works, and a mini interludd/adventure will begin where the fight takes place to fully take them out and take over their territory. It's a deep push to fully take them out, not a series of skirmishes.Before we commit to attacking the Black Arms I must ask, QM.
Beating the 120 isn't enough to take them out, is it? Instead it "begins the assault." so if we want to finish them off we'll need to do more later right? I can only assume this heads the way of a battle with Black Doom, maybe Shadow if he recovers quickly enough.
I'll rather use our trickery action on infiltrating the Empire. Not only will it start our search on the Empire's Emerald, we could also get lucky and find the Darcsen Queen. With her, keeping Gallia under control would be much easier.
By word of qm it'll be EXTREMELY difficult to get even close to it now that they know what it does
That's why I called it a start. Even if finding it is impossible. Finding the Darcsen Queen would be worth it. Finding the nameless we could ally ourself with is also a great find. There's literally so much benefit for such a low DC we can't just ignore this Action.By word of qm it'll be EXTREMELY difficult to get even close to it now that they know what it does
And we could hire the chatoix to find sonic for us so we don't wast and action finding himThat's why I called it a start. Even if finding it is impossible. Finding the Darcsen Queen would be worth it. Finding the nameless we could ally ourself with is also a great find. There's literally so much benefit for such a low DC we can't just ignore this Action.
No it really isn't
Yeah, will go ahead and confirm, doing ths is bascially announcing everyone Eggman is back. If you pass the action and kick them out. You are taking over their territory for Eggman, you are not just leaving the plalce alone for someone else to take over.No it really isn't
I'd rather the black arms not know about us
We can wait on the Fake Emerald part. Shadow is out of action minimally for 2 turns, and the Empire and other factions is still figuring out Chaos Energy. They haven't build any radar to pinpoint the location of any Emerald yet.Either way from Power, raid the black arms just seem the most sensible one.
Trying to do anything againts the red guy right now will probably bring trouble to our doorstep and probably increase the DC into finding Chuck and Chris as no doubt the D6 will put them under more heavy surveilance to make sure Eggman cannot get them.
Heart we already talked that hiring Piastol is the sensible option at the moment, we do not have the capability of just throwing collab options around at the moment.
Creating Cassia care unit will give her a little more time before we can start the gene teraphy also may give sinergy with the raid plan if we put Clove into it.
Brains, I have stated time and time again, we need that fake emerald by yesterday, the black arms are not the only ones looking for it now so we need to be careful and set up the ruse before it is too late.
Trickery tbh it is complicated, most of our trickery units will be at the auction so we won't be seeing good results unless the dice gods bless us.
Same for Mystics, I doubt getting more rings when we haven't done anything with them yet will be useful and who knows what thing we may find if we roll high enough with the variable dc.
Hmm... Well, if we want to take a gamble on defeating Black Doom early, I think now might be the best opportunity we're going to get. As for the badnick set upyup, its basically if the opening move works, and a mini interludd/adventure where the fight takes place.
Currently Shadow is out of commision, thanks to Lanolin, that's why the DC is so low.
The first unit of Egg Pawns costs nothing, but sadly we don't have anything special we can put in using that extra point. That said, I think this setup is great. The Egg Hammers are good at sieges, which I assume a base attack would qualify, Burrowbots have a strong first strike, the Egg Robos can lead (since the rest of our heroes aren't great at it) and the Egg Pawns can serve as cannon fodder.the Black Arms raid has a power limit of 30 so one unit each of Egg Hammers, Egg pawns Egg Robos, and Burrowbots hits the limit exactly. we should also probably include a reroll on that since it going wrong would really bad.