(out of character) when see them talking about how they need the first world in order to destroy the soul container thing I go into a internal talk to myself about how they already got someone working on that problem. Also for everyone else that would happen to be the most unlikely person ever. Wait for it. Coil. Duh duh duh. Yes that is correct coil or squeaker as he is now called is basically trying to "free" the "trapped" first dragon.
 
'The Light of Truth' - what about a nuclear bomb-pumped Gamma Ray Laser ('grazer'?). Possibly shone through a (really short lifespan) trans-dimensional lens? True enough?

Or...

Was the 'Light of Truth' that which came out of the Big Bang, real up close?

Do we need to be concerned about what happens when a fundamental, even if really bad, part of the underlying structure of fundamental Reality gets destroyed? Does this mean Reality will force the avatar-hood on someone/something else?

Just asking...
(fundamentally)
 
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Sigh...

The Light of Truth (from the 1st​ Ed. AD&D Dungeon Masters Guide), specifically refers to the 7th circle of the Seven Heavens, where all that is pure and good becomes light, and all that is impure and evil withers and crumbles to dust. It specifically comes from the section on "How To Destroy an Artifact / Relic." Which is what, essentially, Falazure's Phylactery IS.

Oh, and my recommend soundtrack for the remaining chapters is Howard Shore's The Lord of the Rings (all three of them).
 
Sigh...

The Light of Truth (from the 1st​ Ed. AD&D Dungeon Masters Guide), specifically refers to the 7th circle of the Seven Heavens, where all that is pure and good becomes light, and all that is impure and evil withers and crumbles to dust. It specifically comes from the section on "How To Destroy an Artifact / Relic." Which is what, essentially, Falazure's Phylactery IS.

Oh, and my recommend soundtrack for the remaining chapters is Howard Shore's The Lord of the Rings (all three of them).

Howard's soundtrack is an eminently great choice, IMO!
 
The Light of Truth (from the 1st Ed. AD&D Dungeon Masters Guide), specifically refers to the 7th circle of the Seven Heavens, where all that is pure and good becomes light, and all that is impure and evil withers and crumbles to dust. It specifically comes from the section on "How To Destroy an Artifact / Relic." Which is what, essentially, Falazure's Phylactery IS.
Long time since I read that... And, possibly unfortunately, I've never had a very high opinion of artifacts, as a concept. There seems to be... sorta a discontinuity, with regard to their existence. Might be (just) a quirk of mine, as I can't firmly explain the issue.

Collision between high magic, and high science. Nasty graunching sounds of conceptual collision? Certainly something funny going on there...

Story continues to be excellent.

EDIT:

Looked at from another PoV, an artifact is made of a lot more than physical matter, in a single 4d space-time. You could say it's been hacked into the fundamental structure of reality. Given enough super-science, of a reality mangling nature, you might be able to destroy one, but to do so you might well be ripping something much nastier than a simple hole in reality.

The consequences... are unlikely to be pleasant, and may well be very difficult to predict. Flaws propagating backwards in time may not be off the table.
 
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How would a phylactery fare in, oh I dunno, a sun? Or fusion reactor.

Physics doesn't care much about magic. Matter subjected to extreme enough conditions rarely survives.
Given that this Phylactery is a Divine Artifact it isn't going to care. Best case is that no-one can get near it anymore. But more likely someone makes themself immune to fire and pressure and goes it and collects it.
 
Or, once it's location is known they simply summon it. But yeah, Major Artifacts are a pain to deal with, especially if you need to destroy it. The requirements tend to be hyper specific, extremely hard to pull off, and nothing else will do the trick.
 
Tossing it into Sag A* might work, but it's both rather tricky to pull off, and renders the phylactery inaccessible if it survives... Best to stick to methods known to work.
 
Tossing it into Sag A* might work, but it's both rather tricky to pull off, and renders the phylactery inaccessible if it survives... Best to stick to methods known to work.

^This, really. We can spitball all the ideas we can come up with and some of them might work, but that is no guarantee. Especially when it involves a Major Artifact made by a God with a known and specific domain, the capital 'G' is very intentional here. In short, the artifact would need something that is the complete antithesis of the artifact, and of more power at a fundamental level than its creator, for it to be destroyed. And due to Fakazure, the creator of it, being a Major God, the requirements get even more specific.

In this case, it means that the phylactery would need to be on the same world it was created and via a very specific means in order to ensure its destruction. Are there other ways that might work? Yes, but it is not guaranteed that they will.

Think of how an artifact created and imbued with the eseence of Yahweh, the Abrahamic God would need to be destroyed, and it was created on what is Humanity's First World. Given the multiversal nature of the setting, and how Humanity has this annoying tendency to wander and get to the damndest places, finding that world would be an extremely tall order unless you already knew exactly where to look in the first place. Fortunately for our Heroes, they have someone who knows where to go, even though she can't get there herself. She knows the way and can get everyone else on the right path.

Say what you want about Falazure, but he is clever here. With Io having barred the First World to dragons, and that means all dragons, it is protected from destruction at the hands of the heaviest hitters in the story for the time being. If Io ever breaks free of his captivity, that can change, but he is the only one who can rescind that restriction, and he might not. Because things like that tend to be all or nothing affairs, and rescinding it may mean Falazure now has access to the First World again.

I think you can see how that would be suboptimal, to put it mildly.

Destroying the phylactery is simple, we know the requirements. But just because the requirements are simple does not mean that meeting those requirements will be easy.
 
Come on I can't be the only person that though that upon seeing The First World!
I know Stargate pretty well, film and tv series, up to the end of 'Atlantis'. 'First World' means nothing to me, and the various Stargate fan wikis don't obviously have such a page, given a web search.

The Pathfinder (ware spoilers) First World and the 'Final Fantasy' legend bit is the only thing my searches have found, so far... Something from 'Stargate: Universe'? Dunno.

BTW, I suspect that if you use a DnD campaign setting that includes FR, Dragonlance and Greyhawk, maybe along with a lot of Spelljamming stuff, possibly some custom crystal spheres, the 'First World' would just apply to an area which is FR/Toril (Realmspace), not the larger campaign. I've spoken to people who've been running DnD campaigns for best part of 50 real years, now... And, people still play in them...
(One group has multiple '20thC Earths' (may include 21stC) if you travel in the right direction, some include worlds running under non-DnD game systems, etc., etc.)

EDIT:

In Stargate, Earth is referred to as "The First World" by large number of humans and aliens on other planets. Because it was where the Goa'uld first found humanity.
I'm including this here, because I was wrong, above.

I'd probably class those references to 'First World' as culturals, and those do tend to be where I'm weakest.

I'd vaguely wondered whether Earth was the 'First World', and dismissed that, because the Alterans/Ancients came from Earth before the Goa'uld, or humans, arose, and while they looked like humans it certainly wasn't their First World.

But, names are contextual, and human tribes taken from Earth wouldn't have known about the Ancients, so...
 
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I know Stargate pretty well, film and tv series, up to the end of 'Atlantis'. 'First World' means nothing to me, and the various Stargate fan wikis don't obviously have such a page, given a web search.

The Pathfinder (ware spoilers) First World and the 'Final Fantasy' legend bit is the only thing my searches have found, so far... Something from 'Stargate: Universe'? Dunno.

BTW, I suspect that if you use a DnD campaign setting that includes FR, Dragonlance and Greyhawk, maybe along with a lot of Spelljamming stuff, possibly some custom crystal spheres, the 'First World' would just apply to an area which is FR/Toril (Realmspace), not the larger campaign. I've spoken to people who've been running DnD campaigns for best part of 50 real years, now... And, people still play in them...
In Stargate, Earth is referred to as "The First World" by large number of humans and aliens on other planets. Because it was where the Goa'uld first found humanity.
 
(out of character) hey everyone look what I found. It's the official art for the human version of tiamat.
 
Does that thing being made by a God allow it to no-sell being put on the Positive Energy Plane? Last I checked, that place is literally the opposite of anything to do with undeath.

But yeah, if the answer is "not sure", then they need a way to monitor and retrieve it before trying...
 
"According to all sources, it can only be destroyed by placing it in a spring which is the source of the River Lethe, on a world called The First World. Which may no longer exist. There is another method that works for nearly every artifact, which is placing it in the Light of Truth; that which is pure becomes light, and that which is impure withers and utterly destroyed."
Tried planar portal or plane shift?

You don't need to reach the First World.

You need to reach Positive Energy Plane.

Drop phylactery here.

It won't destroy the artifact, but good luck with the undead reaching the place to maintain the phylactery, or to reform near it.
 
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