Why would they get any dragons? There aren't any red dragons. Maximum 5 if Taylor counts on Earth Bet.Taylor, Greg, Hao, Typhon, Fafnir. Two live in the target, 2 are bound. And they are asking Tiamat for forces to attack what is one of Tiamat's holdings.

And yes, the Githyanki are attacking a target that's going to be one giant killbox, because the Dragons and the PRT and thus the U.S Government aren't going to tolerate this.
 
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The Githyanki? Well the idiot who challenged her gets to explain himself to his boss (who sounds to be be crazy and evil) so he'll have 'fun' with that.
She is in fact crazy and evil.

One of the things to remember is that the Astral Plane is the main place that the corpses of divinities end up after death and float around, eventually petrifying. The main Githyanki city is built on one of these corpses and the current Vlaakith wants to be a god. So, she became a lich and has been using Wish to draw out the small spark of divinity in said corpse... with what amounts to earthquakes happening every time. However, Wish needs EXP to be lost, and that would mean her weakening...

But she crafted a crown which is an epic magical artifact that can melt people down killed by its holder into a sludge that is composed entirely of EXP that can be used instead of the user's for things such as Wish. Thus, any Githyanki who reaches level 17 are called to her and she kills them, using them as fuel for her Wish spells. Granted, if she succeeds, the whole city will break apart and the Githyanki will suddenly be an endangered species, but she doesn't care about that.
 
She is in fact crazy and evil.

One of the things to remember is that the Astral Plane is the main place that the corpses of divinities end up after death and float around, eventually petrifying. The main Githyanki city is built on one of these corpses and the current Vlaakith wants to be a god. So, she became a lich and has been using Wish to draw out the small spark of divinity in said corpse... with what amounts to earthquakes happening every time. However, Wish needs EXP to be lost, and that would mean her weakening...

But she crafted a crown which is an epic magical artifact that can melt people down killed by its holder into a sludge that is composed entirely of EXP that can be used instead of the user's for things such as Wish. Thus, any Githyanki who reaches level 17 are called to her and she kills them, using them as fuel for her Wish spells. Granted, if she succeeds, the whole city will break apart and the Githyanki will suddenly be an endangered species, but she doesn't care about that.

Wow. Sounds like her and the Entities operate on the same insane logic system.
 
Keep in mind all I have on the Gith is the 5e Monster Manual, Mordenkainen's Book of Foes, and Monsters of the Multiverse. Nowhere does it mention the crown, but it does say that Vlaakith is a lich and attempting to ascend to godhood, and is feeding the souls of her most powerful people into her phylactery to do it. Really? Just look at what happened to Vecna when he tried, and one can obviously see that this is not a good idea...

And remember, Tiamat is trying to be a kinder, gentler, queen of the evil dragons. Besides, her guest decided to take care of the problem for her.

I wonder if there is an Epic Level Handbook for 5e... Hmm.
 
Keep in mind all I have on the Gith is the 5e Monster Manual, Mordenkainen's Book of Foes, and Monsters of the Multiverse. Nowhere does it mention the crown, but it does say that Vlaakith is a lich and attempting to ascend to godhood, and is feeding the souls of her most powerful people into her phylactery to do it. Really? Just look at what happened to Vecna when he tried, and one can obviously see that this is not a good idea...

And remember, Tiamat is trying to be a kinder, gentler, queen of the evil dragons. Besides, her guest decided to take care of the problem for her.

I wonder if there is an Epic Level Handbook for 5e... Hmm.

I'm starting to think there should be a saying, "there's a wiki for everything". Anyway, I found this: Vlaakith CLVII I dunno if it would be helpful or not.
 
Keep in mind all I have on the Gith is the 5e Monster Manual, Mordenkainen's Book of Foes, and Monsters of the Multiverse. Nowhere does it mention the crown, but it does say that Vlaakith is a lich and attempting to ascend to godhood, and is feeding the souls of her most powerful people into her phylactery to do it. Really? Just look at what happened to Vecna when he tried, and one can obviously see that this is not a good idea...

And remember, Tiamat is trying to be a kinder, gentler, queen of the evil dragons. Besides, her guest decided to take care of the problem for her.

I wonder if there is an Epic Level Handbook for 5e... Hmm.
It was called the "Crown of Corruption" and appeared as part of an epic level adventure back during the days of Dungeon magazine called "The Lich Queen's Beloved", whose goal was the destruction of Vlaakith. So 3rd and 3.5 editions. She needed to kill a creature with Energy Drain, and then activate the crown using the Ritual of Death's Ichor which turns said creature into an ectoplasmic sludge that could be used in place of experience points with it counting for 100 x HD when paying the cost of spells.

Interestingly, if the party killed her, the Githyanki lost the ability to naturally plane shift...
 
As far as I'm aware, they fought very hard to cap adventuring at level 20. For 5th edition, you shouldn't WANT to go any farther, because you're almost gods at that point. There may be 3rd party stuff that basically deals with setting up Epic adventures, but WotC pretty much decreed that 20 was as far as you go, and that Epic doesn't exist. (Not sure if this was a pre- or post-Hasbro decision.)
 
As far as I'm aware, they fought very hard to cap adventuring at level 20. For 5th edition, you shouldn't WANT to go any farther, because you're almost gods at that point. There may be 3rd party stuff that basically deals with setting up Epic adventures, but WotC pretty much decreed that 20 was as far as you go, and that Epic doesn't exist. (Not sure if this was a pre- or post-Hasbro decision.)
3rd and 3.5 absolutely had Epic level adventures, I actually have the handbook for that.
 
I wonder if there is an Epic Level Handbook for 5e... Hmm.

For 5e? Naw. I have a homebrew book on PDF you could have, but it's not useful for lore.

I also have a tone of 3.5 material, in pdf format, while not 'current', you could extrapolate from that stuff if you were inclined. lemme know if I should figure out how to get it to you. Though I imagine you have your own sources if you wanted.
 
So either the Rabbit of Charnanborg or Angel Bunny then?

or that rabbit from animal crossing - after she started dating Doomguy.
"Fou."

[Everyone whom has played FGO past Goetia freezes, slowly turning their heads to face the new 'visitor' as their faces go deathly pale]

"Fou!"

Aka, the one adorably cuddly fuzzball in existence that could rival the Doomslayer for death counts....if it were motivated, like, at all. And it doesn't need guns.
 
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As far as I'm aware, they fought very hard to cap adventuring at level 20. For 5th edition, you shouldn't WANT to go any farther, because you're almost gods at that point. There may be 3rd party stuff that basically deals with setting up Epic adventures, but WotC pretty much decreed that 20 was as far as you go, and that Epic doesn't exist. (Not sure if this was a pre- or post-Hasbro decision.)
The timeline is Wizards of the coast buys DnD in 1997, Hasbro buys WotC in 1999. 3rd edition is released in 2000.
 
To be honest, I've never been a fan of epic level campaigns. D&D is at it's most fun in the 1-12 level range, IMO. Starting at level 12,player characters become increasingly more difficult to legitimately challenge. Which is why it's recommended that starting around level 12 the campaign should shift to a more political focus. It's why 2nd edition gave most classes a reason to settle into one place around level 10, after all. And it's why the typical "Retired adventurer" npc is usually level 10-12.

Epic levels scale very poorly. Foes for an Epic campaign rapidly get ridiculous, while the player characters are fairly static in capability after level 20.
 
Why spend resources trying to track down a rarely seen and generally helpful, arguably heroic, entity when there are so many active criminal parahuman threats to deal with first? Remember, PRT ENE has continuous budget shortfalls and can't afford to deal with the problems it already deals with, much less invest in actually dealing with merely potential issues.


Here is a demonstration of what I would do if that is the case:

badger

I know exactly what that one is, or will become in this case. Thank you, but I don't think any of them have done anything to deserve running into that one.

[Everyone whom has played FGO past Goetia freezes, slowly turning their heads to face the new 'visitor' as their faces go deathly pale]

Sucks for them, I already ran like a bitch and pulled the hole in after me.
To be honest, I've never been a fan of epic level campaigns. D&D is at it's most fun in the 1-12 level range, IMO. Starting at level 12,player characters become increasingly more difficult to legitimately challenge. Which is why it's recommended that starting around level 12 the campaign should shift to a more political focus. It's why 2nd edition gave most classes a reason to settle into one place around level 10, after all. And it's why the typical "Retired adventurer" npc is usually level 10-12.

Yeah, by a certain point, the scaling of threats gets absurd. As in, it quickly turns into something your party is expected to face that can take out entire armies. And your characters are still imminently and easily killable. The simple fact is, for a group of adventurers, by level 10 or so, they have pretty much peaked at what they can do on their own without the active backing and support of some very powerful patrons, entire nations, or gods.
 
Yeah, by a certain point, the scaling of threats gets absurd. As in, it quickly turns into something your party is expected to face that can take out entire armies. And your characters are still imminently and easily killable. The simple fact is, for a group of adventurers, by level 10 or so, they have pretty much peaked at what they can do on their own without the active backing and support of some very powerful patrons, entire nations, or gods.

Not so much that, as even in 2nd edition starting at level 10 the party gets overwhelmingly strong. To the point where things that use to be major one off encounters (like dragons, giants, and the like) become expected minions, mid-bosses at best. If the party has a mage, it's even worse. At level 4, a couple ogres could be a potential party wipe. By level 14 a couple giants are probably a speed bump. And that was 2nd edition. 3.5 ramps up the party's capabilities even faster and higher, which is why my gaming group at the time decided to stick with 2nd edition. A level 10 3.5 character with all their feats and class abilities is roughly equal to a level 20 2nd edition character. Maybe stronger. Probably stronger, in fact. In 2nd edition leveling improves your saves, THAC0, Hit Points, and gives you more weapon & non-weapon proficiency. Some classes might get additional abilities or skills. But depending on your class and race, you may be incapable of progressing past level 8 or 12. And unless you're a human, you can't go back for an additional class after character creation.

In 3.5 leveling raises your attack bonus, HP, saves, gives you (potentially) a whole pile of skill points, class abilities, and feats which can range from Meh to Very Powerful. Nobody is limited to a given max level in a class. And everyone can always pick up a new class or three, until they hit overall level 20. At that point, if they don't already have at least 10 levels in a given class, they can't gain anymore levels in it.

I refused to play 4th edition. And as I understand it, 5th edition tries to deliberately curb the power inflation as you level.
 
Oddly enough, I once created a psudo-epic NPC for a 3.0 campaign before the Epic Handbook even came out.

Mind you, he was a quest giver and trainer for the party wizard with stat penalties for Venerable Age, but still a level 20 Monk/10 Wizard with all the feats and abilities this would entail.

Mostly just did research and told the players where to go for the quest, but the one time he took to the field he managed to keep a score of adult and older Red Dragons quite thoroughly occupied...
 
In 2nd edition, the most broken character you can make is Human (any class) with good enough stats to qualify for most classes. If the DM allowed, you could REALLY abuse the Dual Class rules for humans. Well, maybe 2nd most broken. From my limited experience, psionics was THE most broken thing in 2nd edition. But then again, that could have been a cheating player too. I never owned a copy of Complete Psionics. And the PDF a player sent me to try convincing me to allow their excessively broken char was clearly typed up in Word Perfect based on fonts, formatting, and the complete lack of any images or TSR copyright notices.

Needless to say, I rejected the validity of the PDF and still rejected Mr Broken Character while still holding firm to my stance of "I will only allow things which I own the rules for, this is the list of books and supplements I have." Since the local gaming store never stocked any of the splat books, and only rarely stocked an adventure module or two... That list for 2nd edition consisted of the Players Handbook, Monsters Manual, and Dungeon Master's Guide.

EDIT:
Okay, yeah, going through the scan I found of the book, that player with their hand typed "complete psionics" pdf was clearly cheating. According to his book (and char) psi powers only require a roll against your IQ to activate (d20, at or below stat score), otherwise they have no cost. I still probably wouldn't allow psionics even with the actual rules. But having a finite resource used to fuel them sounds a lot less broken.
 
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Thanks for the timeline. And my Epic reference was for 5e. They pretty much flat out stated it somewhere.
 
Huh.
Just found out another SBer/SVer works at the same FedEx I do, and we both spent the entire 10min break we shared, laughing about Tucker, and the newest 'oh you Gith boys came to the wroooong house, on a very bad day' chapter. Creeped out our line manager listening in.
 
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