Ugh, Stirges. The most annoying flying mob in D&D, and only the second most annoying bat-related critter I can think of.
(out of character) while I am currently playing a DND 5e campaign with some of my friends.
What is so annoying about stirges?
Because we haven't run into any yet so I kinda want to know what to expect.
(Sorry about the double post but I am not good at using this on my phone and accidentally hit send)
 
Last edited:
(out of character) while I am currently playing a DND 5e campaign with some of my friends.
What is so annoying about stirges?
Because we haven't run into any yet so I kinda want to know what to expect.
(Sorry about the double post but I am not good at using this on my phone and accidentally hit send)
Stirges, when they attack you, attach themselves to the targeted player on hit then, every turn, the affected player loses 5 hit points per turn until said player spends an action to remove the little leech. Note, as far as I am aware, there are no limits on the number of Stirges that can attach to a single player, and you can only remove one Stirge per action.
 
They have, in 1e, 1+1 hd, but attack as if they had 4. Their probosci do 1d3 damage, then they drain 1d4 hp worth of blood each round. Each stirge will drain up to 12 HP worth of blood before flying away, and they come in swarms of 3 to 30.
 
Basically, burning out the nest was the best option. They killed the ones directly encountered, but it was impossible to know how many more the nest might contain. And it had to be dealt with immediately, before any survivors in the nest could move on. Even worse, anyone sent in to investigate after the fact could easily become yet more victims. A small stirge swarm isn't too dangerous. But a large one (10+) is horrifically dangerous, especially at low levels. And by "low levels" I mean anything before the mid teens.
 
It's extremely good that Naurelin went for the nuclear temperature option. This guarantees that any eggs that might not have hatched yet were most definitely well done and no longer alive. From basic fire, I can see the possibility of at least a few eggs surviving. Now they're all nicely toasted.

Well done, Naurelin. Crispy even.
 
On a somewhat lighter note...
Side note, this discussion lead me to watching the old Pace commercials on youtube last night. They were as amusing and cringe as I remembered. And always ended with the implication that the person with the "stuff from NYC" got brutally killed after the camera stops rolling.
God, you don't know cringe commercials until you see foreign ones, and I am not just talking about Japanese ones...

View: https://www.youtube.com/watch?v=Wgx_1UsmKJc
 
So speculation it is!" Dennis exclaimed with a grin. "Considering how mythical things have been showing up, I nominate a shapeshifting lizard-demon…"

Stirges, when they attack you, attach themselves to the targeted player on hit then, every turn, the affected player loses 5 hit points per turn until said player spends an action to remove the little leech. Note, as far as I am aware, there are no limits on the number of Stirges that can attach to a single player, and you can only remove one Stirge per action.

They have, in 1e, 1+1 hd, but attack as if they had 4. Their probosci do 1d3 damage, then they drain 1d4 hp worth of blood each round. Each stirge will drain up to 12 HP worth of blood before flying away, and they come in swarms of 3 to 30.

Basically, burning out the nest was the best option. They killed the ones directly encountered, but it was impossible to know how many more the nest might contain. And it had to be dealt with immediately, before any survivors in the nest could move on. Even worse, anyone sent in to investigate after the fact could easily become yet more victims. A small stirge swarm isn't too dangerous. But a large one (10+) is horrifically dangerous, especially at low levels. And by "low levels" I mean anything before the mid teens.
(Out of character) Thanks for the info if I ever run into a swarm of them. I will make use of this.
 
You know, with the recent discussion about Stirges and the Mesoamerican mythology I've been reading recently, I gotta ask. What's going on with Camazotz and the other Bat spirits? Last anyone knew of them, they were locked up in the House of the Bat in the Mayan underworld Xibalba, and that was before the Hero Twins wrecked the place. Are they still stuck down there, or has someone let them out?
 
Spoilers for the next couple chapters, but I really feel bad for that one lamia that was trying not to kill people.
 
I remember an encounter with skeletal Stirges once. They weren't able to fly but if they attached themselves to you, they never stopped trying to drink. Since they had no stomach, they just kept draining, like a keg tap. Nasty fight.
 
I believe that word was "DIE!"

If you meant "Ward", then no the stirges didn't get any Wards. The two survivors were a pair of still living civilians that were discovered in the building, along side four corpses.
:facepalm:

Let me tell you my proofreading style.

If a word needs to be edited, I make it bold.

If a word needs to be removed, I put a strikethru in it.

And if a word is missing, I add it in italics.

Savvy?
 
Behave, you two. Don't make me get out the FamTech spray bottles...

You know, the ones holding 3,000 gallons of water and can deliver it at high speed... 6,000 squirts a minute!
 
At the insane pressure those things require, you need to limit them to squirts. If you run continuous, you've created a water laser!
Of course, even the squirts are gonna act like bullets...
 
I remember an encounter with skeletal Stirges once. They weren't able to fly but if they attached themselves to you, they never stopped trying to drink. Since they had no stomach, they just kept draining, like a keg tap. Nasty fight.
Where is the existential dread reaction button? I need an existential dread button to properly react to this.

Behave, you two. Don't make me get out the FamTech spray bottles...

You know, the ones holding 3,000 gallons of water and can deliver it at high speed... 6,000 squirts a minute!
And of course the sudden drop in pressure as the spray is released means it is ice cold. Just right for attitude adjustments. (Hey, if an ice cold spray bottle worked on our family's old cat then it should work here.)

Thanks for the wordz!
 
Back
Top