Given the differences between even Aleph and our Earth, Bethesda might not even exist and if it does, the games would've diverged long ago.

But on the other hand, Thalmor plot to enslave the Nordic god of destruction and rebirth in an effort to unmake Nirn.
 
Hmm, The Thalmar plot to unmake Nirn with Aduin with his dragons and undead dragon priests, Uriel Setpim V is invading with his army of dragons with the blades and Stormcloaks joining him, the empire under the Mede dynasty is just trying to hold everything together in the chaos.

Meanwhile the player character is stuck in the middle being either sent by the emperor on a mission and imprisoned by one of the factions in the chaos before escaping.

Though I suppose if anything I think dragons might be more amused and interested in the various video games that were created from the 1980s onwards where one played as a dragon.
 
Hmm, The Thalmar plot to unmake Nirn with Aduin with his dragons and undead dragon priests, Uriel Setpim V is invading with his army of dragons with the blades and Stormcloaks joining him, the empire under the Mede dynasty is just trying to hold everything together in the chaos.

Meanwhile the player character is stuck in the middle being either sent by the emperor on a mission and imprisoned by one of the factions in the chaos before escaping.

Though I suppose if anything I think dragons might be more amused and interested in the various video games that were created from the 1980s onwards where one played as a dragon.

You mean such as Divinity 2? Which was... not a particularly good game overall, and the ending left it open for a sequel which never happened, to my knowledge.
 
Skyrim was released on 11/11/11
November eleventh.
I remember that trailer ending, too, where the letters SKYRIM turned sideways to make 11 11 11 (and may I just add that however much I genuinely loathe Todd's corner-cutting to the point of perfect circles, that's about the last time I recall a major release dropping on schedule?)

I also recall how the game confirmed that Father of Dragons Akatosh exists outside of Nirn and Mundus, having done so ever since the finale of the Oblivion Crisis, if not well before Martin Septim gave it up to channel him and put an end to that nonsense. If some Shard tries to channel the nature of the Dragonborn, well, it'll be a brilliant example of effing around and finding out...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Player: *speaking to Arngeir during the first spate of training at High Hrothgar* I don't follow your philosophy. Why train me?
Arngeir: The Dragonborn is the exception to all the rules; you received your ability to Shout directly from Akatosh. If we acknowledge the one gift, how can we deny the other?
 
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You mean such as Divinity 2? Which was... not a particularly good game overall, and the ending left it open for a sequel which never happened, to my knowledge.

There was also I Dragon, Hoard, Spyro the dragon games, Dragon Spirit and so forth where you played dragons that looked like dragons as I recall and then of course the breath of fire games.
 
There was also I Dragon, Hoard, Spyro the dragon games, Dragon Spirit and so forth where you played dragons that looked like dragons as I recall and then of course the breath of fire games.


Well, yes. It's just that Divinity 2 still sticks in my craw for some reason. I never played Divinity 1, but it was suppose to be pretty good. Divinity 2 starts off as a decent action RPG that looks to have some good replay value since the game tells you in the tutorial you'll never have enough skill points for more then 1, MAYBE 2 of the many skill paths. And for the first third of the game, that stays true. It's a decent, if bland, action RPG. Controls are sometimes a bit awkward, but overall decent. Then you complete your (in theory) main goal, and the 2nd half kicks in. The dragon combat is meh. Okay, it's kind of fun in short bursts, but it's never short bursts. Such sections always last far too long. Then the game shoehorns in precision platforming challenges in a game that decidedly lacks precision platforming. And they're required bits. Then you get an abrupt ending which feels like it's just the setup for the next part of the game. Only nope, it's the game's actual ending. Maybe a DLC finished the story? Except to my knowledge that never happened. Nor was there a 3rd game to finish the story. Meaning Divinity as a series ends with "Well, the badguys won forever and there's nothing you can do to even avoid this."

EDIT:
And yes, I realize 1/3+1/3 is not a whole. Divinity 2 feels like only 2/3rds of a complete game due to it's abrupt ending.
 
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Well, yes. It's just that Divinity 2 still sticks in my craw for some reason. I never played Divinity 1, but it was suppose to be pretty good. Divinity 2 starts off as a decent action RPG that looks to have some good replay value since the game tells you in the tutorial you'll never have enough skill points for more then 1, MAYBE 2 of the many skill paths. And for the first third of the game, that stays true. It's a decent, if bland, action RPG. Controls are sometimes a bit awkward, but overall decent. Then you complete your (in theory) main goal, and the 2nd half kicks in. The dragon combat is meh. Okay, it's kind of fun in short bursts, but it's never short bursts. Such sections always last far too long. Then the game shoehorns in precision platforming challenges in a game that decidedly lacks precision platforming. And they're required bits. Then you get an abrupt ending which feels like it's just the setup for the next part of the game. Only nope, it's the game's actual ending. Maybe a DLC finished the story? Except to my knowledge that never happened. Nor was there a 3rd game to finish the story. Meaning Divinity as a series ends with "Well, the badguys won forever and there's nothing you can do to even avoid this."

EDIT:
And yes, I realize 1/3+1/3 is not a whole. Divinity 2 feels like only 2/3rds of a complete game due to it's abrupt ending.

That sounded so stupid on the developers part that I actually looked up the article on it on Wikipedia. It says there actually was an expansion, "Flames Of Vengeance", that continues the story. Dunno how good it is, though.
 
If there was, it must not have been on sale for very long. Either that, or had a limited distribution physical release. I've seen the Original Sin rerelease which is suppose to be the "complete game", but it wasn't good enough to rebuy to begin with.

Kind of like how the post Sands of Time trilogy Prince of Persia game that reboots things following a new protagonist named (or maybe nicknamed) Prince ends with Prince releasing the evil you just spent the entire game sealing back up. Maybe they were planning DLC or a sequel to continue the story? Well, there IS a DLC that expands the story... It's Prince and the newly resurrected (again) female lead having to escape from the big bad Prince had just re-released. No sequel game ever got released. So the story ends with "World is screwed because Prince couldn't bear to let the woman who should have been dead to begin with stay dead".

Tried for nearly 15 hours to find an alternate ending, but nope... game forces you to release the evil you had just sealed away.
 
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Vista, as is well known in the region, is a very dangerous opponent, moreso because she doesn't try to be the center of attention, her way of being quiet. I for one do not want to be the reason she steps forward."

for some reason i find it interesting that Vista is on Kenta's personal do not f*** with list.
 
I don't even need to follow those links to know that you pointed to mppi's three parter, where Vista has had a nuff. (That's the title, for those who haven't read it.)
 
If there was, it must not have been on sale for very long. Either that, or had a limited distribution physical release. I've seen the Original Sin rerelease which is suppose to be the "complete game", but it wasn't good enough to rebuy to begin with.

Kind of like how the post Sands of Time trilogy Prince of Persia game that reboots things following a new protagonist named (or maybe nicknamed) Prince ends with Prince releasing the evil you just spent the entire game sealing back up. Maybe they were planning DLC or a sequel to continue the story? Well, there IS a DLC that expands the story... It's Prince and the newly resurrected (again) female lead having to escape from the big bad Prince had just re-released. No sequel game ever got released. So the story ends with "World is screwed because Prince couldn't bear to let the woman who should have been dead to begin with stay dead".

Tried for nearly 15 hours to find an alternate ending, but nope... game forces you to release the evil you had just sealed away.
Actually when you think about it, Prince did the right thing, since sealing Ahriman is very much a temporary solution - with Elika dead, there's nobody who can maintain the seal, so it will fail in, like, 20 years anyway and then it's game over. With Elika alive they can at least search for a more permanent solution.

Also 2008 game was actually continued... with a spin-off on DS, and the ending of that is basically "Elika ditches the Prince (I don't remember the reason why), leaving him to stand against Ahriman alone". Aka, no better than the original. And then there was no follow up.

I hate forced bad endings that have no follow up. Imagine if something like Persona 2 Innocent Sin had no follow up.
 
Considering I've read a fic where Vista annihilated him, he's right to be cautious.
Thou shalt not F* with the space bender, the results can be... unfortunate

I think Leet summed it up pretty well
'Leet was scribbling frantically on a scrap of paper, looking up at the sky every now and then in a rather nervous manner. He studied the results of his calculations, shuddered, and tore the paper into tiny pieces. "You don't want to know how many terawatts of energy that was, but you really could have wrecked the city," he said in a horrified voice. "Please don't ever do that again." '

It's always the quiet ones...
 
Actually when you think about it, Prince did the right thing, since sealing Ahriman is very much a temporary solution - with Elika dead, there's nobody who can maintain the seal, so it will fail in, like, 20 years anyway and then it's game over. With Elika alive they can at least search for a more permanent solution.

Also 2008 game was actually continued... with a spin-off on DS, and the ending of that is basically "Elika ditches the Prince (I don't remember the reason why), leaving him to stand against Ahriman alone". Aka, no better than the original. And then there was no follow up.

I hate forced bad endings that have no follow up. Imagine if something like Persona 2 Innocent Sin had no follow up.

The trees that sealed Ahriman had lasted centuries, if not millennia prior to the events of that PoP game. They were in a remote and inaccessible location, and supernatural in nature. Ahriman was released not by the trees dying naturally, but because the girl's father deliberately made a deal to revive his dead daughter then cut them down. The price of resealing Ahriman was that the girl would return to the state she should be in.

If Ahriman did eventually get lose once again, it wouldn't have been because of time passing. It would have (probably) been in modern times due to illegal logging or something. The only one left who knew of the trees, or their significance, was Prince. And considering the only way out of that valley required him and the girl using the abilities she developed as a result of Ahriman's being freed and her revival.... It's not like HE was going to be telling anyone. Or probably survive more then a few months at best since there was no food. And it's dubious if the water available was safe to drink.

That Prince of Persia game was decent, but the story remaining unresolved is IMO a crime.

EDIT:
Tracked down a let's play of that DS game on youtube. By the gods, it looks bad.

EDIT 2:
Looks like the girl left Prince prior to the events in the 2008 DS game. Probably because Prince did a stupid and released Ahriman once again just to revive her.
 
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You know, with all this discussion on dragons from elder scrolls, i find myself having to be THAT guy, and point out that, according to myth and ruling, Skyrimeese dragons are NOT dragons - since they have only 2 limbs that are not wings, they are, in fact Elder Wyverns - although all the statues of akatosh ARE of a proper dragon.

Sigh

Now, with that out of the way, i have a postulation: All TRUE dragons have the same multiversal origin point: within the forgotten realm's - the reason that there are dragons elsewhere is due to various multiversal shenanigan's such as migrations (since dragons can learn to planeswalk) and suchlike, or actions carried out by others (my personal headcannon is that in order to get powerboosts to allow him to cast the spell that frakked with Tia's head and caused her fall, a certain dracolich/god with delusions of adequacy stole and traded clutches of dragon eggs, predominantly chromic, to various dark/evil powers, such as Morgoth.)
 
Eh, they are only dragons with two legs and wings if they come from Pern, anything else is just a Wyvern with a massively overinflated ego. :V

Hmm, that weirdly makes me think of how it used to not be uncommon for there to be mini-dragons small enough to ride people's shoulders that used to pop up in fantasy stories not that uncommonly often as Wizard familiars though I don't seem to see that pop up much anymore.

Part of me ones wonder if the dragons popping up on earth bet might lead to a revival of such things if such stories were also written on earth bet and what sort of reactions that would get from the Dragons.
 
Eh, they are only dragons with two legs and wings if they come from Pern, anything else is just a Wyvern with a massively overinflated ego.
Pernese Dragons like all of the native fauna of Pern have six limbs, in their case four feet and two wings. Meanwhile they aren't magical unlike most other dragons, however they are psionic which would let them fit reasonably well with the gem dragons.
Wyvern meanwhile is both a type of lesser dragon and a body type descriptor for dragons.
 
Wyrm, wyvern, and drake are the three body plans of dragons. Generally speaking at least, as for example Tolkien's dragons were all called drakes even though they were all wingless until Morgoth deployed winged ones during the War of Wrath.
 
At a certain point you learn to accept that all of the draconic classification systems only ever exist within their own settings and break down completely when taken outside them, especially considering how in IRL folklore, dragons sometimes were lions that breathed fire, or a lizard on chicken legs, or even just particularly large snakes.

"Dragon" is about as wide a term as "Monster".
 
Hmm, that weirdly makes me think of how it used to not be uncommon for there to be mini-dragons small enough to ride people's shoulders that used to pop up in fantasy stories not that uncommonly often as Wizard familiars though I don't seem to see that pop up much anymore.
Huh... have we seen any Pseudodragons in this fic? And now I am also wondering if there is a god of such...
 
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