Well, yes. It's just that Divinity 2 still sticks in my craw for some reason. I never played Divinity 1, but it was suppose to be pretty good. Divinity 2 starts off as a decent action RPG that looks to have some good replay value since the game tells you in the tutorial you'll never have enough skill points for more then 1, MAYBE 2 of the many skill paths. And for the first third of the game, that stays true. It's a decent, if bland, action RPG. Controls are sometimes a bit awkward, but overall decent. Then you complete your (in theory) main goal, and the 2nd half kicks in. The dragon combat is meh. Okay, it's kind of fun in short bursts, but it's never short bursts. Such sections always last far too long. Then the game shoehorns in precision platforming challenges in a game that decidedly lacks precision platforming. And they're required bits. Then you get an abrupt ending which feels like it's just the setup for the next part of the game. Only nope, it's the game's actual ending. Maybe a DLC finished the story? Except to my knowledge that never happened. Nor was there a 3rd game to finish the story. Meaning Divinity as a series ends with "Well, the badguys won forever and there's nothing you can do to even avoid this."
EDIT:
And yes, I realize 1/3+1/3 is not a whole. Divinity 2 feels like only 2/3rds of a complete game due to it's abrupt ending.