Meh. Half the point of RPGs is being smart about too strong opponents.

Reminds me of that one time I joined some friends' high-level campaign in ... well one of the less-known systems... with a lowish-level druid.

Didn't even have to roll very many stealth checks while making sure the enemy side's buildings were severely damaged by dry rot and wood-eating insects, food eaten by rodents, and assorted other annoyances that just add up...

(IRL, one of the more annoying things that can happen with a house is mustelids, just about any particular wild species with the possible exception of some variants of otter, nesting in the walls. Don't ask how I know this.)
 
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We game at the GMs house, as his entire basement is his model collection\library\gaming table.

It's always so fun when a big encounter starts and he starts pulling the bad guys off the shelves.

"Did he just grab the Elder Beholder?"
"Not the dragon shelves, not them."
"Oh shit, he took the rolling cart with him."
"Dude, this is going to suck."
 
The real question is where one stores such a "mini" as that when it's not in use. Also, how does one bring it to a gaming session without causing everyone to NOPE out immediately before the session even starts?
The wings come off.

Yep, she is quite impressive when you plunk her down on the board...a pity the mini doesn't come with the humanoid version of her for free...
Didn't realize there was a human form.
 
As for Ravenwood's post, I'm the kind of smart-ass DM who'd take the cart into the room with the mini, make all sorts of noise as if I was pulling everything down, and then roll back out with something like two minis - and neither of them are larger than the player's minis ... *laugh*
 
As for Ravenwood's post, I'm the kind of smart-ass DM who'd take the cart into the room with the mini, make all sorts of noise as if I was pulling everything down, and then roll back out with something like two minis - and neither of them are larger than the player's minis ... *laugh*

Less effective when the shelves with minis on them are in the same room as the gaming table, of course.
 
Years ago, I was running a game at a friend's house (Living Greyhawk, if I remember correctly). Said friend collected minis and had them on the shelves behind where the DM sits.

So the PCs come to a giant hole in the floor, and I excuse myself to get up and take a quick look behind me. I turn around and plonk down a blue dragon.

One of the players (specifically, the friend who owned the house and the miniatures) said, slowly, "You know I have a large-sized blue dragon over there you can use?"

I said, "Yes, I know. Sorry, it's not big enough."

I have never seen my player's faces pale that fast.
 
What about using Dungeon Tiles for modular dungeon layouts and outdoor encounter maps? I seriously freaked out one group by saying "We'll have to take a bit of a break", then asking someone with a car if they could give me a lift to the local gaming store. While there, I picked up another D&D 4th Edition wilderness dungeon tile set. As well as another "dungeon interior" set. Once we got back, while everyone else was waiting for the food they ordered to arrive, I was punching out tiles from the cardboard sheets. This ended up getting everyone VERY worried, since they knew they were approaching a major battle. So just what were they going to be facing that required that many additional dungeon tiles?

As it actually turned out, I just needed a few more of the large square tiles, since the encounter was in a forest, but the box only contained 2 or 3 large forest tiles of the correct design. Also didn't have quite enough dirt road tiles either with my single wilderness set.
 
Actually Tiamat would look more like this...

And there was a Takhisis mini producted for the Icons of the Realms line, but good luck finding one...
Both of those are images of Takhisis, the single-plane goddess from Dragonlance, who canonically is NOT the same as the multiplanar goddess Tiamat. They may share similar Dragon forms, but that doesn't mean they have the same human form.
 
And really, as with any shapeshifter... Tia can look like whatever she wants when in human form. She might have a preferred appearance, but she can look however she wants.
 
Both of those are images of Takhisis, the single-plane goddess from Dragonlance, who canonically is NOT the same as the multiplanar goddess Tiamat. They may share similar Dragon forms, but that doesn't mean they have the same human form.

Originally yes, but the DMG 5e, pg 225 states that Tiamat and Tahkisis are one in the same. I believe the 4th ed Draconomicon also states this. (Personally I prefer the odd numbered releases of AD&D...)
 
Originally yes, but the DMG 5e, pg 225 states that Tiamat and Tahkisis are one in the same. I believe the 4th ed Draconomicon also states this. (Personally I prefer the odd numbered releases of AD&D...)
(The following bit is a personal opinion; you may disagree all you like, but it won't change my opinion because I am a very stubborn bitch about this.)

3.5 D&D was the last real D&D game for tabletop gamers; everything after that is designed to be simple, easy, and ultimately, boring. 4th ed was (rant full of words I won't write down for fear of modly reaction), and 5th is just barely better.

Over the last twenty years, we've been there, done that. Planescape, Traveler d20, Dark Sun, Ravenloft, D20 modern... A thousand worlds, and places that 5th ed players will never hear of. I've played a hundred Races, including some that were created by the GM, that only exist in some obscure splatbook he found at a convention.

5th ed just doesn't have the scope, and with the d20OGL gone, it never will.
 
4th and 5th editions aren't my D&D, but I wouldn't go so far as to say they aren't "real" D&D. There are people who legitimately enjoy those editions, and I say more power to them. They just have far different design goals then the version I prefer. Hell, my gaming group held off on switching to 3rd edition till nearly 2006 or so due to thinking 3rd edition made player characters too strong too quick. And even as of 2013 I was still regularly running or playing in 2nd edition campaigns. The main reason I stopped was getting burned out with play-by-post games and how often they die early.
 
As someone who realized today that I have been doing TTRPG for 40 years this year (started with Champions, of all things), I rarely come across a system I won't play in again. I loved 3.5, but one of the things with it was that it could take forever to create a character, even for those of us who knew all the shortcuts. (And the whole thing with the d20OGL is that it's now in Creative Commons, because Hasbro (who seems determined to throw away the only thing that is actually making them money (everything else is in the red)) wanted money money money for anything that they owned, and discovered that there were people out there who played who actually were lawyers, and saw that the OGL itself said that it could not be rescinded. Remember, the debacle with the OGL is part of what started this whole downspin for D&D. D&D One is likely not to happen since Hasbro is now trying to hire people to actually publish the WotC books after having fired the entire department. And those people are for DIGITAL publishing, since they don't seem to think that there's anyone out here who actually wants physical books anymore.)

(I think I closed all the parentheses in the above paragraph - let me know if I didn't. The editor in me gets bugged by missing that sort of thing...)
 
3.5 D&D was the last real D&D game for tabletop gamers; everything after that is designed to be simple, easy, and ultimately, boring. 4th ed was (rant full of words I won't write down for fear of modly reaction), and 5th is just barely better.

3.5 was indeed a great system. D20 Modern was another that my group and I played a lot as well. I still have my set of well worn D20m books, all of my 3.5 is now digital, but I do have 1st Ed Pathfinder which fills the gaps. 4th ed D&D struck me as a tabletop version of World of Warcraft, and while 5th somewhat redeemed it, the whole OGL fiasco I think has soured a lot of people on D&D. Of course, I know people who won't play anything but the original 1st ed AD&D.

Now that is out in the open, I think we are going into derail territory...even though 5th ed does touch upon Sigil and Planescape...
 
I know my previous group abandoned D&D entirely due to 4th edition and discovering Pathfinder 1e. Personally, I'm not interested in Pathfinder 2e, since from what I've seen it is very much like Starfinder. And I wasn't particularly impressed by Starfinder's revamps of the existing systems. 5th edition D&D may be a good system. I wouldn't know. But it looks to be too similar to Pathfinder 2e and Starfinder for my tastes.

Anymore I prefer running and playing the various Palladium Books games (Rifts, Ninjas & Superspies, Beyond the Supernatural, and Nightbane), Mutants & Masterminds for superhero campaigns, (2nd or 3rd edition, either one), and Pathfinder 1e. I've had too many bad experiences with White Wolf games. Bad GMs for the old World of Darkness, primarily. Although the new WoD setting feels too limiting and simplified in my opinion.
 
Back in the 1990's, my college had a gaming club. I wouldn't say we tried every system at one point or another, but we seem to have hit all the major ones. Over all, we tended to prefer D&D (then in Second Edition) for fantasy due to the wide range of available source books and sub settings, Palladium's various options for modern and future settings, and GURPS for exploring things Palladium didn't have a license for. (I kind of wish I was the one that had the Illuminati University sourcebook; IOU was a FUN setting. The only time when there were regular protests about the Solar Power Plant's pollution issues. (It was a building sized sunflower that produced beachball sized pollen. The nuke plane next door was seen as the clean option.) Oh, and if you want to know what the O stands for... You're not cleared for that!)

Back in second edition, it was made clear that Tiamat and Takhisis were two, distinctly separate goddesses. Seeing how 5th edition made Tiamat the first being with two alignments, I tend to take any of the so-called lore corrections from that edition with enough salt to thaw out Antarctica.
 
I'll admit that the first RPG system I tried running (or playing) was Werewolf: The Apocolypse. My circle of friends at the time (including me) had never RPed before, had no idea what we were doing, and chose the worst game system for newbies to the hobby. Later I picked up the Ghostbusters RPG boxed set, which helped me learn how to run a campaign. I've mostly ran Ghostbusters, AD&D 2nd edition, and Heroes Unlimited campaigns, personally. With the occasional Rifts campaign thrown in too. For AD&D 2nd edition I never had any more then the three core books, so homebrew settings are my bread and jam. I can happily spend hours working on creating a campaign setting, including a plethora of NPCs who may never be needed.
 
𝔇 & 𝔇 12 - A Day Like Any Other...?
Taylor cracked open an eye. The light – Sigil didn't have a sun, it simply got brighter or darker every twelve hours – came in through the curtained windows. She'd managed to slip out of her dress and into some nightclothes before climbing into bed after something had happened. For the life of her, she couldn't quite remember what.

Her reverie was interrupted by a knock at the door. "Taylor?" Amy asked from the other side. "Are you OK?"

"I think so," Taylor eventually replied as she turned and sat up on the side of the bed. "I'm – kinda confused right now."

"May I come in?"

"Sure."

With the sound of the door being unlocked Taylor realized she may have been dragged back to her room and put to bed after being knocked out.

Amy entered the room and closed the door behind her. She went and grabbed the chair at the desk and pulled it over to sit in. "Are you sure you're OK?" she asked.

"I'm not quite sure," Taylor admitted. "My memory from when we got back to now is kind of a blur."

Amy nodded. "What do you remember?"

"I remember getting back, and answering Armsmaster's questions," Taylor recalled. "I remember Vicky being overly curious about the package Nils' father had given me, and then she grabbed it, I think…"

"At which point you punched her," Amy said. "Hard enough to make her forcefield flicker. Fortunately, your follow up was slow enough to allow it to come back up."

"What else did I do?" Taylor asked, a bit of horror creeping into her voice.

"We all got a taste of what close quarters combat with a dragon is like," Amy said. "No, you didn't get scaly, but you weren't really holding back. No one got badly hurt, and everyone – including you – has pretty much recovered. Dennis was hurt the worst, a broken arm. Our host, Armsmaster and myself had to work together to put you out."

"How much damage–"

Amy cut her off. "Already been repaired. Couldn't tell it was broken. Madelynne wants to talk to you later about things, but she's not angry.

"And since you've been so possessive about that damn package," Amy continued, "I'm going to try something no one else has and simply ask. Taylor, what's in the damn box?"

There was a bit of silence before Taylor answered. "Naurelin's hoard."

"Naurelin's hoard? Aren't you Naurelin?" Amy asked.

"This gets a bit complicated," Taylor admitted. "After I had Triggered and Crystrani had delivered me to my house, I passed out in the entryway at home. Dad called 911, and they put me in an ambulance. While en route to the hospital, I flatlined."

Amy nodded. She'd seen Taylor's chart when she'd come into the hospital to finish what the doctors had started.

"Part of what Tiamat and Bahamut did then was strengthen my spirit, soul, animus, whatever you want to call it, with the broken spirit of a dragon named Naurelin in High Elvish, or Mirikixa in Draconic. It allowed both of us to heal and become whole again."

Amy looked into Taylor's eyes. There was something there she couldn't quite figure out, something desolate, forlorn, wanting someone to believe her. "Continue."

"I didn't believe it at first, either," Taylor went on, "but as the months have passed, I've learned a few things. One of which was how to look 'inside' my mind, and talk to the various parts of it. Like Mirikixa, born of Chidanul the Gold and Tenneiss of Crimson." She shook her head as if to clear it. "I'm gonna have to do that again.

"The hoard Tiamat and Bahamut gifted me," Taylor rambled, "I don't really have a strong connection to. 'S why I was able to give some of it away. But this?" she said, gesturing to the package where it sat on the vanity, "this is mine. I know every coin, every gem, and every item, with every fiber of my being."

Amy closed her eyes and gave her head a little shake. "I understand more than you know," she finally said, her normally sarcastic voice gentle. "This isn't the first time Vicky has gotten in trouble for trying to take something from a dragon's hoard." She chuckled a bit. "She definitely wasn't expecting me to put her in a submission hold for taking some of my chocolate. I also wasn't expecting my attempt to work so well. So yes, I do understand. Mostly. And really, Vicky should know better."

"So how did you guys manage to get me to stop?"

"Teamwork," Amy answered. "Vicky kept your attention, Chris darted you from cover, Maddy hit you with a spell or two, Armsmaster actually got some zip cuffs on you, and I put you to sleep. He may not be a people person, but he does know his job."

"And does it efficiently. OK, that explains why my wrists and ankles are sore," Taylor stated. "And why you were being so careful coming in."

"Once you were out, we brought you back up to your room, put you to bed, and basically waited for you to wake up," Amy finished. "And it's now almost midday."

- - - - - - - - - - - -​

Lunch was a quiet affair. No one really spoke when Taylor joined the rest of the group at the table, and the tension grew thick and heavy.

"Senpai, are you OK?" Takara finally asked.

"I think so, Takara-chan," Taylor answered. "Everyone, I'm sorry about what happened last night."

"Eh, shit happens," Vicky replied. It was then that Taylor noticed that she had a black eye. "I should know better after that last time I tried to take something belonging to a dragon. And you've got a mean left hook."

Dean chuckled. "You do like to live dangerously, don't you," he said to his girlfriend.

"Or not think about the consequences," Dennis added.

"Or think about the consequences and do it anyway," Chris finished.

"OK, I know I'm known for my lack of forethought," Vicky grumbled.

"I hope there isn't a repeat in the immediate future," Colin stated from where he sat.

"I can only try not to do that again," Taylor answered.

"Hey, I'm the one who should be saying that," said Vicky. "And I'm sorry. Ames said it was part of your hoard. Wish I'd known that."

"Would it have stopped you?" asked Dennis.

"I'm hoping 'yes'? Or at least asked questions instead of getting grabby."

Maddy walked in from the front entryway. "I've managed to square things away with the Watch, who were inquiring about the noise last night. Several of our neighbors complained about the ruckus. You'd think they were used to it by now." She sat down at the table, turning her gaze on Taylor. "I'm going to ask, politely, to see what's in the box, and examine it to make sure you haven't brought something with a curse into the house. May I, Taylor?"

Taylor was silent for a moment. "May I stay in the room?"

"Of course. It's your stuff I'm looking at," the Elvish bard answered with a smile. "Besides, you can answer my questions."

- - - - - - - - - - - -​

Off in Maddy's workroom / office, Taylor opened the box, revealing a folded silk square. Upon taking it out of the box and opening it up on the floor, the contents of the portable hole were revealed. A substantial number of gold and platinum coins filled a majority of the volume. Several smaller wooden boxes were on top of the coins.

Madelynne gestured and said a few words in Elvish, and only a couple of items on the pile glowed. "Hmm, mostly mundane treasure, save for the portable hole, because the obvious magical item is magical."

Several of the smaller boxes were retrieved and opened to reveal their contents. A few gems of high, if varying, quality. A very finely crafted string of pink pearls, probably sea elf made. Four platinum bracelets set with nearly perfect blue sapphires.

She picked the first magic item off the top of the pile. "There aren't many ways belts get enchanted," she explained. A few clear, concise, inquiring words of an unfamiliar language were spoken, and a pink pearl and owl feather turned to ash in the Bard's hand. As she put it back, she said, "Yeah, it's what I thought. It's a belt of giant's strength, probably stone giant. Wasted on you, since your dragon form is stronger, but it might be useful for a minion. Probably not cursed, though those can be sneaky. I'd keep a Remove Curse or two handy, just in case.

"Someone wanted to keep this one safe," Maddy noted as she opened the last container, which contained another box inside its padded interior. "Haven't seen something like this since that bottle of ancient Elvish wine mother bought." Finally, after a third box was open, the treasure inside was revealed. Maddy just sat and stared at it.

"Huh," she finally said. "I get to cross seeing an item off my bucket list."

"So, what is it?" Taylor asked.

"Certainly one of the rarest potions you can find," Maddy answered as she began repacking it. "An Elixir of Youth." She looked at Taylor. "Wars have started over rumors of one of these. I would find someplace secure to put this. Very secure. My silence on this matter is assured, since Mystra would have my ass. And I think your patrons would be next in line."

= = = = = = = = = = = =​

The afternoon had run into evening, with our group of meddling junior superheroes doing things typical of teenagers. Mainly sitting around, talking, and trying to find something to do that doesn't involve using their disconnected phones. Amy had gone back to her old standby, namely having pulled a book from the library at the townhouse, and was reading through it. And laughing occasionally.

Chris was in the workshop, learning how to use the handtools and his new multitool while trying to make a modular add-on for his hand crossbows. There had been a few interesting words said, but no injuries.

Dean and Vicky were sitting out in the courtyard, enjoying each other's company while watching Takara and Dinah practice. Dinah was actually using a normal shortbow and working on her aim. Most of the arrows were going into the target, and none were leaving the practice area.

Takara was practicing with her blade, often enhancing a slice with either her pyrokinesis or hydrokinesis. The straw targets got cut up, scorched and soaked. And then Anna decided to help by surprising the girl.

Her first attack made Takara drop her blade. "What ya gonna do now, squirt?" Anna teased.

There was no warning from Takara, just a grin as suddenly Anna was surrounded by a cloud of fog. "Ahhh! Atsui! Atsui! Atsuuuuuuuui!" Not fog, but steam, obviously hot. Then a watery tentacle retrieved the blade, bringing it back to Takara's hand. The steam cloud dissipated, leaving a rather pink looking Anna, with her mane of hair frizzed out. "That ain't fair!"

"And neither is this," Takara said, her form shifting to that of an oriental dragon, which coiled quickly around Anna. "Lemme give you a hug!" With that, Takara tightened her coils, and Anna yodeled her pain. After a couple of seconds, she let the maid go. "No harm done?"

Anna rolled her shoulders a bit, and stretched. "Nah, I'm good. I forgot you kids have Powers. I feel sorry for whoever you run into when going after Yasmina's thief." She reached back and pulled her hair into a rather frizzy ponytail. "Bah. Stuff's more trouble than it's worth sometimes.

"Dinner should be in an hour," she called out to everyone in the courtyard.

"I'll go tell Chris and Mr. Wallis," Takara offered, "in case they didn't hear you."

"Has anyone seen Dennis?" Melissa called out from an upstairs window.

"I think our host had something to do with him," Amy called out another window. "Something about getting him on some kind of roll?"

"She was getting him listed on the rolls of the local Bard's association," Colin stated as he and Chris walked out of the workshop. "That gives him a few resources to draw on, and some protection from getting beaten up for his alleged humor."

"The critics here are harsh," Chris added. "Rotten vegetables are the least of it."

Colin nodded. "Indeed. After the evening meal, we have something to discuss."
 
How didn't Taylor know she had a Potion of Youth in her hoard when literally earlier in this chapter she mentioned knowing *EVERYTHING* in it?
 
How didn't Taylor know she had a Potion of Youth in her hoard when literally earlier in this chapter she mentioned knowing *EVERYTHING* in it?
There is a difference between "I know everything that's in there always no matter what" and "I recognize and know the history of every little thing in there but only if I think about it".
 
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It was probably sneaked into the hoard, during the time Nautilin was dead or she considered it poison, because it would depower a dragon
 
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How didn't Taylor know she had a Potion of Youth in her hoard when literally earlier in this chapter she mentioned knowing *EVERYTHING* in it?
It's quite possible Taylor knew, and wanted to see what Maddy thought it was without preconceptions. Having someone else double-check for meddling is worthwhile, especially since it has been for so long out of her sight.
 
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