Then they need a specialist buffer.
Then they need a specialist buffer.
1. Fel's easy, in fact its a problem. Most blade masters use fel and its one of the reasons they're all wandering around generally angry. Currently if we're splitting we'd be splitting light/shamanism, assuming we ever unlock either of them ever again. If we want to do something new light blade masters is the way to go.Ok, then let's get into some details as to how.
1. Blade masters: Pushing this will continue to be useful, but if we can re-establish and expand our shaman powers while incorporating some light or fell magic we might be able to take it up a notch, not to mention either would be good for comping for our physical disadvantage. Bit of a gamble since it means splitting our training even further though.
2. Pyremasters: Their services seem to be morale building for the horde, but they're still petering out. Did we ever figure out the exact issues? We might be able to ignite interest if it turns out they help people not get necromancy'd by unauthorized magic users, and it'd be a native light/light adjacent using tradition to build from.
3. Getting our warlocks and such to play nice with the shamans and light users and the reverse. Honestly not sure how, probably need to talk to them all a bit more before we can start getting that sorted out. Hopefully we can figure out an approach that lets the clan be general purpose mage breakers.
Yep.
?Technically yes, but it's against our current stated clan policy, or more precisely our Father's.
We might be able to get away with it if they do something big for us/the clan, but otherwise tread really carefully.
Possibly, we'll see what the tactical situation is for next turn.You can but don't push it.
To maximise survival chances it's better to not do any fighting for one turn. Just plain reorganising.
Fighting two battles should have made good in roads to requisition more equipment and Scarlet affiliated allies.
We can, but any reinforcements even if they went by zepplin (which is expensive) would take a while to get here.We need to get reinforcements, though. Any chance we could communicate, e.g. by sending a message or flame-seeing?
I really liked it, rather than bloat it felt like I was reading a real story here. This is what I think the quest system is made for, to help this sort of writing emerge.I'm not sure how 6 actions turned into 12k words, that seems rather excessive to me. I think it's just a matter of bloat really, there's lots of things I wanted to slot in various places and it sort of got out of hand. Comments welcome on this. I might go through and check for errors tomorrow but if you feel like pointing some out I'd be grateful, no doubt there are a few but I've just written this 7k and I'm tired.
Also a big fan of this! I can certainly see the use in rolls to offload some decision making and encourage writing what might otherwise not occur to a writer, but on the whole the rolls themselves can stay in the background and they won't be missed.You'll notice I've not included any rolls in this, there were indeed rolls previously but as I've mentioned before I've never really been big on them, so while I'll certainly still use them to discern things, I don't think I'll be including them in future chapters. Possibly in a spoiler at the start but not in the body of the text.
Orcs are big on hunting, so there'll be a few of them with bows or javelins, but no, it won't be a matter of routine. The Aspirants have swords but the rest have axe and shield, indeed like grunts.
So as per above it looks like I was being poetic, but I'm open to you developing a buffing ability, I'm pretty sure pyremasters can.The rest of your clan's weapons follow, a ripple of fire spreading out from your own flaming sword down the line and your voice joins in the answer…
It's one of those things I feel is often ignored. If you're in DnD and you're playing some 8ft dragonkin with a halberd and you try and go into an underground place, unless you take some special action I think there should be a malus for most actions. However, generally gaming systems avoid such things. Men and women for example might have identical stats, various physics issues might be ignored because the game wants to allow people to have fun. I'm not in the 'force your PCs to count their arrows' camp, but I do think adding elements of realism is good when the game is essentially a puzzle one."you guys are too swole to go with me on my special underground mission"
While long term stuff is good, I might suggest you leave thinking about major reforms to clan culture till you're actually the clan chief. Instead of doing Pyremaster stuff yourself you could simply order the existing Pyremasters to expand their operations. For the moment you might consider looking at things you can do now and testing things, see if the doctrine or a particular innovation works in principle, see if X can actually be done. Can blademastering be done with the Light in the first place? (yes) That sort of thing.Basically try to adapt what we want and need to preserve so it works in our current context.
Probably not. I imagine it verges on the sacrifice magic he doesn't like. There's definitely a transactional element of the magic in the rpg and that's pretty similar to other distinct traditions which also use sacrificial magic rather than Thrall's/the Frostwolves super respect stuffI'm not sure if Thrall's view of Shamanism includes the pyremasters
Actually I was reading the latest chapter of DV which of course this fic is inspired by and a character apparently transformed into a dragon in the scene and this was entirely contained in rolls spoilers and I wouldn't have known about it apart from other characters remarking 'that dragon was cool' and so forth. I've somewhat of a curious relationship with rolls but yea, just sort of go with them I suppose.Also a big fan of this! I can certainly see the use in rolls to offload some decision making and encourage writing what might otherwise not occur to a writer, but on the whole the rolls themselves can stay in the background and they won't be missed.
Doesn't, twin axes, she's one of the younger Shattered Hand orcs where the tradition has started to die off.
Neat. I have to contemplate giving mediation a go.So as per above it looks like I was being poetic, but I'm open to you developing a buffing ability, I'm pretty sure pyremasters can.
I see. Twin axes too.Doesn't, twin axes, she's one of the younger Shattered Hand orcs where the tradition has started to die off.
Also Darion Mograine will be around from the next chapter, your new equerry.
Ok. Mayhaps they can upgrade to crossbows or just upgrade them with some light armor and more throwing weapons with light shields.As for hunting, lets say that about 40 of your grunts are good enough and familiar enough with ranged weapons that they could use them, primarily javelins and bows.
Currently I think its kinda necessary, Grok's been bombarded with a lot of stuff currently. Needs to organise it.
He's around 12 so probably not.Cool. He's the son that didn't commit patricide. Is he good enough to be the military advisor?
I'm ok letting it be for something else to pick up the slack when I intend no fighting next turn but more reorganising.Currently I think its kinda necessary, Grok's been bombarded with a lot of stuff currently. Needs to organise it.
He should get some Crusaders with him.He's around 12 so probably not.
His job is probably to inform Grok about things and make it clear to all crusaders that yes we are here with permission/blessing.
I mean mental reorganisation of all the nonsense he's picked up.I'm ok letting it be for something else to pick up the slack when I intend no fighting next turn but more reorganising.
I'd be surprised.
They can go on without the warband. If the warband takes too many casualties it can't continue fighting and would have to not continue fighting any further and get relegated to garrison duty.I mean mental reorganisation of all the nonsense he's picked up.
Still disagree on the fighting part though if they're going to push fowards.
If nothing else its a bad time to ask for things then not put them to use.
DV? What's that?Actually I was reading the latest chapter of DV which of course this fic is inspired by and a character apparently transformed into a dragon in the scene and this was entirely contained in rolls spoilers and I wouldn't have known about it apart from other characters remarking 'that dragon was cool' and so forth. I've somewhat of a curious relationship with rolls but yea, just sort of go with them I suppose.
Keep in mind one of your objectives, though not the most obvious one, is to present the Horde and the Orcs as reliable and worthy partners, both in peace and war. If the Alliance are sitting around considering what to do about the Horde, whether they need to do anything at all, what's necessary to happen etc, and their experience of the New Horde is 'came over, fought a couple of battles, collapsed as a military unit and had to be propped up' then that's not a good look. Yes you and your warband would be safer as garrison troops, but, just as an example, it might also make the Kul Tiras decide that actually they need to have another go at destroying the Horde etc.They can go on without the warband. If the warband takes too many casualties it can't continue fighting and would have to not continue fighting any further and get relegated to garrison duty.
Divided Loyalties, one of the biggest quests running currently. The author started it off as a critical examination of advisor quests which I thought was cool, and it was what helped me come up with the idea for this quest and the emphasis on agency. Like DV I suppose I've developed more away from the central idea as this has gone on, but there are indeed still things on agency to an extent.
On the other hand its also not a great look to be the people who came over asked for a bunch of stuff then did not participate in the next big battle of the campaign.Keep in mind one of your objectives, though not the most obvious one, is to present the Horde and the Orcs as reliable and worthy partners, both in peace and war. If the Alliance are sitting around considering what to do about the Horde, whether they need to do anything at all, what's necessary to happen etc, and their experience of the New Horde is 'came over, fought a couple of battles, collapsed as a military unit and had to be propped up' then that's not a good look. Yes you and your warband would be safer as garrison troops, but, just as an example, it might also make the Kul Tiras decide that actually they need to have another go at destroying the Horde etc.
As I see it, doing Garrison duty and doing it PROPERLY would be an EXCELLENT test of 'can we live with the Orcs in Peace'.On the other hand its also not a great look to be the people who came over asked for a bunch of stuff then did not participate in the next big battle of the campaign.
Indeed, where was Gondor when the Westfold fell?On the other hand its also not a great look to be the people who came over asked for a bunch of stuff then did not participate in the next big battle of the campaign.
That's why I want one turn to properly regroup the warband.Keep in mind one of your objectives, though not the most obvious one, is to present the Horde and the Orcs as reliable and worthy partners, both in peace and war. If the Alliance are sitting around considering what to do about the Horde, whether they need to do anything at all, what's necessary to happen etc, and their experience of the New Horde is 'came over, fought a couple of battles, collapsed as a military unit and had to be propped up' then that's not a good look. Yes you and your warband would be safer as garrison troops, but, just as an example, it might also make the Kul Tiras decide that actually they need to have another go at destroying the Horde etc.
Why are they placing too much of their hopes on a 100 man warband when they have other mainline forces to rely on?
And I think we're far from ready for that.As I see it, doing Garrison duty and doing it PROPERLY would be an EXCELLENT test of 'can we live with the Orcs in Peace'.
Kul Tirans being jerks about things is their own bag, and frankly being model citizens enough that the Kul Tirans are the ones to start up hostilities, and for them to be VISIBLY the ones starting trouble from the eyes of others in the Alliance?
That might do WONDERS for the Horde's ability to work with the Alliance, for Thrall having the ability to reach out, and help bury the Hatchet all around, or at least actually HAVE the moral high-ground his stance seems to think it has. He can eat mud for exiling Grok and nearly the Burning Blade because that's the course our choices made, but I figure if the Kul Tirans outright pick the fight, the Alliance WILL notice and they won't all dog pile in on the Kul Tiran's side as a result. It might even enable some proper diplomacy to happen with the Gilneans BEFORE they all wind up fuzzy from rouge druids.
More importantly, it's the kind of thing that would be an excellent test internally from the perspective of orcs. No honor or glory, but it's a job that needs doing. Culturally, I'd think it'd be almost like Peon work, in alot of ways. But it's still useful, as it frees up Alliance troops who CAN fit in tiny-not made for Orc-sized combatants-tombs to get those Necromancers, and it'd do quite a bit of exposing common human citizenry to Orcs in 'downtime' when they're not being the hulking axe-wielding otherworldly invaders. I think it'd be good for ensuring our band of is loyal to Grok's way, instead of secretly taking orders from the Leigon, as I fear Sesk and Ichi or w/e that other 'blademaster' 's name is.
Fighting a different war, but we'll not have that excuse.
They're not basing their hopes on us, but we are a very visible hate sink for people who are already screwed up by various things and want someone to blame.Why are they placing too much of their hopes on a 100 man warband when they have other mainline forces to rely on?
Gondor at least had a kingdom despite Sauron nipping at their heels to not be able to render aid.
This warband has only themselves and the generosity of the Scarlet Crusaders base.
I actually agree with you on this, I didn't mutch care for the Idea before but now that so many people know of us dabbing our toes in the water I feel obligated to continue, both for the sake of Tirions own reputation and the clear diplomatic bonuses that comes with visibly using the light when fighting along side Alliance forces, those leaders were far kinder then I had anticipated and it's been noted that our training in the Light had a fair amount to do with it.5. Number 5. Light keep on going, at this point I feel obligated a bit cause Tirion's announced he's training us on an international level, which is freaking me out