Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

That... actually makes a lot of sense.
So I'll see what the other reactions are to the chapter when it comes up, and I may split it into two actually for the emphasis of the themes, however that's certainly a lesson you could take from it, but not necessarily the most obvious one, which would probably be 'a poor credit rating means people won't give you credit'. I've been emphasising the internal politics and culture of the orcs during this quest and various obligations you have, but there's one thing not particular I've emphasised and had characters explicitly state that's gone gleefully ignored.

As for being smooshed, I've not rolled for that just yet so let me make some more and see what happens
 
The Battle of Dreadmist Peak 2
Not the whole chapter but some people seem to post segments to build anticipation or something

-x-

"How long will you need?"

The warlock looks down at you, lips curled around sharp fangs, the corruption sinking into his bones making him appear gaunt in his elaborate robes. "From dawn till dusk, we'll call up one of the fel-eaters, but after we summon it there'll be no stopping it."

His words were ominous and you turn to Akinos and Scorn, then back to the steep path up the mountain. They both catch your look, "What is this creature?" the Blademaster asks.

"A horror of the Burning Legion." you reply, "I've only heard about them from my father, they're not demons, not truly… The elders will make a totem of the prisoners, their screams will echo through the Twisting Nether and call a fel-eater, one of the Ur'zul, will come forth and make a form for itself from the sacrificed flesh. They eat everything, bone, metal, even spells, and they don't stop eating unless its destroyed."

"And how would they accomplish this?" Akinos asks.

"You imprison it till it wastes away." you reply, "So my father said, but the centaur won't know that, they'll throw everything they have at it and hope to win."

"And they'll set this fiend on the centaur?" Scorn asks, stroking his chin as he looks out at the enemy camps.

"That or it feeds on us."

The three of you spent a few minutes in silence contemplating the question, then you speak again, "To win we must lose."

The pair looks at you.

"If we mount too successful a defence we'll drive the centaur off and their horde will be too far away for the demon to reach them, meaning either we become its next meal, or it eats itself from the inside out without destroying them meaning we'll just have taken casualties but not actually freed ourselves from this siege."

"So what?" Scorn asks, "We draw them up the path in feigned retreat? Make it look like they could break us at any time for the whole day then we lose this fel-beast on them at dusk? Slip away in the chaos?"

"Possibly." you say, looking at the path running down the mountain.

Akinos speaks then, "I wouldn't trust our fighters with a controlled retreat." his hand is on his sword's pommel and there's a certain tightness in his features. "Some of the jungle clans could manage it, Bleeding Hollow maybe, or Shattered Hand, but you tell an orc to retreat and either he won't stop till he's back home or he'll die refusing you. We have the skill but never the discipline. It takes hours to climb the mountain in the first place, how do you intend to draw them up after us?"

"They hate us." Scorn makes a noise that's more of a snarl than a laugh, "You know what they do to prisoners. They'll follow us up alright…"

Between the three of you a plan starts to form. You draw the inspiration from the Battle of Mount Hyjal, a tale you've heard plenty of times where the Kaldorei, Horde and Alliance all banded together, each delaying the demonic advance long enough for the druid Stormrage to call up the spirits of the forest and destroy Archimonde before he could in turn destroy the World Tree Nordrassil. Here again your plan relies on your enemy attacking, and it's only by drawing them back with you, dragging them and grasping them that you're able to get the centaur into position for the fel-eater to consume.

The preparations are made swiftly, any warlocks not employed in ritual working accompanying yourself or one of the two other commanders down the path, intentionally tearing up the road as you go, casting large stones down from the heights to break any charge, ripping the earth apart and rending soil and rock to give you a stronger advantage in terrain. With your efforts there should be no advantages held by the centaur in battle, they'll be hemmed in a narrow place, unable to trample you but rather getting tangled up in each other, losing any spacing and falling into merely a chaotic melee of hooves and bloody spears.

And behind the melee you'll stand in formation with the others, ready to receive your enemies and throw them back. Scorn will be in the third rank to steady the others and after each engagement you'll exchange warriors to prevent any getting too tired. The centaur will do the same and to your detriment for they have many more warriors to call on.

In an attempt to even the odds somewhat you take up the dark geode that houses Proudpeak. You'd wondered if you could somehow entice him to supporting you but before you even begin to speak, as soon as you take up the crystal you feel a great hatred rolling off it in waves.

"I do not know what the centaur will do with you if they win." you remark, gritting your teeth as you feel the elemental's fury. "But I swear if you aid us in battle we'll honour you."

Once again the voice comes to you, echoing through the rock, "The mountain does not bow!"

Truthfully you'd not expected much from the stubborn creature, but you'd at least made the effort. Kardris and your father were right, it was clear that elementals, by their nature were simply too different and had to be broken to serve.

While the cohort of elders will be occupied calling the Ur'zul through the Twisting Nether and seeing to their various rites some of the acolytes and cultists of the Burning Blade are available to you and you set them under Akinos as a rapid force to strike and plug any gap in your line. If you hold the shield wall you'll be safe, if you don't the centaur will scatter your bodies on the mountainside. Sarilus stands ready with your orders to oppose the enemy shaman, though you've been told the centaur don't deploy their own spellcasters in the same manner as the Horde does.

The battle comes quickly, dawn breaks, earth shakes, the horde of the Kolkar advances, baying and braying, banners flying, spears tall.

The Burning Blade stands ready, your sword at your side, the Blademaster with his own banner flying proudly, the stoic sergeant, eyes narrowed beneath his helm, the veiled mage gripping his staff.

A chief emerges among the centaur, rearing and prancing as he rallies his warriors. The sky begins to lighten as sunlight drifts across the Barrens, then the dark creeps in again, the haze of Dreadmist Peak creeping down as if lusting for blood.

Yours is first. From guard to tip and all along the blade the black sword of Baneshadow bursts into bright fire, eager and hungry.

"A Blade!" Akinos cries as the centaur charge, "A Blade!"

The rest of your clan's weapons follow, a ripple of fire spreading out from your own flaming sword down the line and your voice joins in the answer…

"A Burning Blade!"
 
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In an attempt to even the odds somewhat you take up the dark geode that houses Proudpeak. You'd wondered if you could somehow entice him to supporting you but before you even begin to speak, as soon as you take up the crystal you feel a great
Looks like this sentence is broken.

That aside, preparations seem to be going well? Our forces seem to lack the discipline or disposition to be capable of maintaining cohesion according to Akinos, but at least the enemy appears to be easily fooled into the gambit. So that's at least one part of the plan that looks to be working. Terrain also seems heavily in our favor, and the magic battle remains to be seen. Morale also seems high given the ending, which is something the shieldwall will need in spades to endure what will promise to be a relentless assault.

Let's hope that the desperate situation - cut off without an escape route, but possible victory come dusk - will ensure that orcs stick to the plan. There's too many foes to persevere against in a desperate last stand, while flight is impossible due to the enemy's numbers and mobility. Hopefully Akino's prediction turns out to be wrong. Maybe reenacting one of the New Horde's moments of glory will make them more eager to adhere to the plan, heh.
 
Jubei'thos is the Dark Rider? This guy, the leader of the "Blackrock & Roll" weirdos, apparently survived Arthas twice and now has some sort of a vengeance against Grok/Neeru's family? :o The plot thickens!

My opinion on sacrifices: flesh is flesh, dead is dead, meat is meat. If some force is happy being fed that meat, and that's not some weird ritual, but an actual fact of the universe, then sure, sure, why not? I can certainly connect to Grok's feelings on how Orcs, Centarus and Quillboars are not so different... But, you know, I can at least GET IT with Quillboars. Guys were cursed with their god turned undead, other races bully them, overall, I'd rather see the Horde make peace and integrate them, considering just how many tribes there are in the Barrens. They'll still have to act like colonial jackasses, dividing and conquering tribes, but, well, start with a small tribe, and go up ever since (it worked with trolls and tauren, Darkspear, Revantusk and Bloodhoof all strengthened immensely compared to their prior positions, and moved from being outsiders to becoming the top crop amongst their tribes).
But what about the Centaur? I remember that Desolace had some friendly ones, but the Centaur of Barrens and Durotar are unfriendly jerks to EVERYONE: they attack orcs, they bully quillboar, they can't stop slaying the tauren (PROTECT THE KODOS!). In fact, the only force I can remember them being friendly with is... Humans, during that bizarre plot in Cataclysm in which Jaina organized a Centaur attack on Durotar (despite the book portraying it as her not even knowing about the start of hostilities). Yeah, Jaina's guys should be kept contained, and preferably vassalized in the imminent future, and the Centaur of Barrens will have to take on the role of "the Other". After all, with the Centaur as the "big bad", the orcs will have propositions to entice the quillboar into the Horde: the Centaurs' lands can now be divided between both of us. Particularly their oases, which are the heart of Barrens.

Regarding "what is Theradras's deal". She is pretty much the goddess of the Centaur. She is not very happy with people who kill Centaur. She can probably overtake Proudpeak, or whoever controls the mountain, yep. That undead mage binding elements is also probably on her shit list (though he tried to band Neptulon's folk, but that's still threatening to elementals). Which is kinda funny, now that the orcs have been retconned into ALSO being Titanic descendants of some earth elemental, but whatever...
 
The important thing as I see it when it comes to the Orcs elemental heritiage is that they've been arguably doubly if not triply disconnected from it.
Obvious answer 1, is that they're from the Draenor Earth Elementals, and thus would not get along with the Azeroth elemental courts.
Obvious answer 2, is that whole 'fel' business saw them directly turn on the Elements and consume them for power.
Obvious answer 3, Draenor exploded and now the outlands that are all that's left of the place probably doesn't have much in the way of actual Elementals to even argue the point of the orcs.
Now, that said, Thrall has put in some serious WORK to try and build up a relationship to the Elements with the Orcs, but I suspect the true 'flaw' in his work is that everything we've done, as much as it might horrify Thrall, is as I understand it, the kind of thing that Orcs Pre-Horde might do.
 
I suspect the true 'flaw' in his work is that everything we've done, as much as it might horrify Thrall, is as I understand it, the kind of thing that Orcs Pre-Horde might do.
Somewhat. The Horde magnified certain traits and minimised others, for example the larger clans dominate and smaller clan specifics traditions would have died off. Ultimately though the Orcs are a bellicose people operating under specific cultural and economic systems, which brings me onto my second point,
The important thing as I see it when it comes to the Orcs elemental heritiage is that they've been arguably doubly if not triply disconnected from it.
Have they really?

You correctly state that the orcs have gone away from elementalism somewhat, with notable breaks when Guldan attacked the elementals or when Nerzhul shattered the world, but I'd argue the more important point would be whether orcish society has significantly altered over time? Do they do 'stuff' differently to make themselves less reliant on elemental engagement, peaceful or otherwise?

Not really, at least, not yet. There's a scene in Lord of the Clans where one of the first things Thrall does in terms of elemental stuff is to ask the melting snow to flow away from the Frostwolves' cave so it doesn't get their stuff wet. Thrall (and his subsequent clan/horde etc) don't consider building some flood defences or something like that, they engage with the elements to get them to make such things unnecessary.

Comparably you could look to humans or elves for different ways of dealing with elemental stuff. Humans farm and therefore have irrigation systems, fertiliser etc. They don't ask the elements to come rain on the crops they build ditches. The high elves similarly don't ask the elements for stuff, they magically made their forests an eternally spring time.

The orcs don't farm, nor do they use other methods of altering their environment. Their approach to the elements and elementals hasn't significantly changed, even if they use fel to force the elements to do stuff
 
The Battle of Dreadmist Peak 3
Feels a lot more manageable to write them up like this so I'll start threadmarking them now.

-x-

The centaur charge forward, far faster than they should. You wait, then wait more as they grow closer and closer, time seeming to slow. Their mighty hooves crash unending across the abused earth, showing incredible nimbleness as they avoid each and every ditch and rut you'd so painstakingly carved in the days prior to the battle.

It's… unnatural.

The Kolkar charge and it's perfect, no clansman getting in any of the others' way, none stumbling or slowing, a single arrow heading directly toward your shieldwall, the earth below seeming to strengthen them as they run, howling, sending pebbles and small rocks shaking down the mountainside.

You cry aloud wordlessly as they meet your line, sending fear and anger surging through your blade, flaring out in a blast as you cut downwards, almost bisecting one centaur brave, fire travelling through the formation like a tear. The others crash into the warriors on either side, muscles straining as they lash out with axe and spear, blood flying through the air as the centaur die.

The first wave aim to trample your formation, throwing themselves into the line, seemingly heedless of pain as orcish steel sunk into their bodies, the first line slaughtered before the second started hacking away the shields of your clan.

The sheer weight of their numbers, the utter failure of your preparations in halting the centaur charge sends your whole line reeling and swiftly dozens of centaur are through, battling your reserve under Akinos. You hear screams behind you and smell burning flesh, then see fire flash forward and a dozen centaur before you fall dead. A hand lands on your shoulder, hauling you up.

"Pull them back!" Scorn growls, taking a spear on his shield while he thrusts you back up the slope.

You look around quickly, if this was the price the centaur were willing to pay how could you win? Scorn was battling one of the centaur, axe just having taken the creature's arm while he roars orders and Akinos is a blur of fire deep in the centaur lines, a dozen cultists around him slaying even as they themselves are slain.

"We must-" you begin but Scorn cuts you off.

"He's doing his job you do yours!"

So with a last look at Akinos' fiery battle in the thick of the centaur you rally the clan and lead them up the slope to the second position you'd prepared. You face more ditches and stones you've set in the path before coming to a sharp turn which forces any attacker to make almost a complete turn to follow the winding path, meaning they'll be exposed to your formation.

It's not far and swiftly the formation is back in position, you look out, still seeing a scrum of centaur, spears rising and falling, but then, suddenly a flash and Akinos is there, leaping over the centaur, blade cleaving at their faces as he runs atop heads and shoulders, stepping lightly yet killing as he runs a trail of fire, finally driving his sword through the back of the centaur closest to you before it reaches the shield wall and somersaulting over your head.

After the first shock your clan cheer to see the Blademaster alive and your voice joins those shouting your clan's warcry, yet when he turns you see Akinos' face is black.

You swiftly meet in conference of war, your warriors already fending off the advance parties of centaur who've followed you up the path.

"The reserve is gone." Akinos says quietly, likely wishing not to alarm the fighters nearby.

"Such is the purpose of a reserve." Scorn replies, "You were worth ten times the rest."

It's lucky the Blademaster has a particularly calm disposition otherwise violence might have broken out, but as it is Akinos makes no response other than acknowledgement, looking over at the centaur. "We must have killed two hundred then, in the initial charge then my sortie, but we lost more…"

Indeed, the centaur are able to trade in such lives because even if they lose a tenth of their number, they were able to proportionally kill far more of you.

"How many of ours?" you ask Scorn.

The orc shakes his head, "I've not had chance to count, a score at least, but it was worth it to maintain the formation."

So proportionally the centaur still came off better, and you said as much.

"We can hold here indefinitely." Scorn says, "That was the plan all along after all, it was only that charge that took us, what happened? It was as if the earth itself rose up and aided them."

You all look at Sarilius and a couple of the acolytes with him, "The elements are inflamed, perhaps the rituals above, partly my own work certainly, I hadn't expected it but it's possible the centaur have turned them against us."

To most orcs, superstitious as they were, this might have been received as a dooming. However to the assembly here, the words are far less injurious. Akinos nods, accepting the information without reaction while Scorn lives up to his name.

"What can we do about it?" you ask.

"Before that," interrupts Scorn, "Have we seen any of their shaman yet? I certainly haven't, there was only the males there."

Thinking on it you realise he was right. The centaur could theoretically have simply stood in range and bombarded your formation with spells but they'd charged in instead. Perhaps it was merely their way of war but it seemed unusual. After a few looks it appears none of the rest of you've seen any of the centaur shaman either.

"They have some working down on the plain to help their warriors, interesting, I've not encountered this form of magic before." Sarilus remarks, stroking the bandages that swaddle his chin in memory of a beard.

"Our plan doesn't change." you say after a while, "We hold them here, if we can stifle this working… can you accomplish such a thing?" and you turn to the mage and the budding warlocks of the clan beside him.

"I can certainly try, and if not their power will wans as time goes on and the demonic ritual above waxes. I suspect they'll be weaker simply because they're on the mountain now anyway, we've spent years twisting the elements here after all."

Aside from that concerning statement you feel a little more confident about your chances. If the centaur had been able to completely ignore your defences the whole way up the mountain that would be something else, but now you could rely on the various changes you'd made, as well as simply the strength of your arm to survive.

Then you hear bare feet flapping on the stone behind you and see one of the troll sentries running down the path.

"Reporting!"
 
The Battle of Dreadmist Peak 4
The troll staggers to a halt and salutes sloppily, "There's someone climbing the mountain!"

You look at Akinos and see his head already turned, eyes meeting yours, "It's as I thought." you say, "And if whatever it is climbs alone…"

"Then it thinks it can match itself against whatever it finds at the peak." Akinos continues, "We knew there was some unknown warrior among the centaur, this merely confirms it, I don't see how the plan changes."

There are grim nods all round and you order the troll to start finding things to throw down at the figure if possible, hoping to stall them somewhat. You have absolutely nothing to send back up the peak apart from two solitary trolls, all the elders are busy with their ritual, an interruption of which could be catastrophic, and everyone else is down here with you. You briefly consider sending Akinos but you need him here not charging off down hunting someone, for all you know that could be the enemy's very strategy!

The troll tiredly sets back off up the mountain and you enter a time of agitated calm. The centaur are still attacking but they're doing so slowly, just as tired as you are, but also ineffective in their assaults due to your alterations to the ground. You switch out fighters as the battle goes on into the morning, then early afternoon, allowing at least some reprieve, whereas the centaur observe no such practice and you find yourself destroying one band after another, equine corpses forming disgusting piles in the stone path, the hooves of their living brethren slipping on the foulness mixing and running down the path. You see more than one of them step into a hole or crack and a dozen broken ankles, it's almost pathetic how they limp toward you.

The Kolkar are a savage people, lacking even the meanest discipline, but utterly devoted to their duty. It's amazing, they simply keep coming, keep dying. One great chief approaches you alone, half a spear clutched in his hand, picking his way over his comrades, stopping occasionally to touch the hair of one or another in a way that's almost tender. His arm is missing, his bandages crude and bloodstained, clearly injured earlier in the day. Yet even now he approaches again, face pale but eyes burning, throwing himself into the shieldwall, dying instantly yet managing to thrust his spear into the heart of one warrior as he dies.

Your arms raise, your blade rises, then falls, a falling star, a falling sun, hewing down again and again till you feel a constant burn in your shoulders. You'd killed before, back at Sen'jin, then again at Thunder Ridge against Darkstorm's forces. This eclipsed it all and you slew again and again, Baneshadow's sword growing heavy in your hands as you slaughter the centaur as they stumble over a wall of corpses. Whether it's the dark glory of the battle or the closeness of the elements this day your blade burns all day, never leaving your hand long enough to extinguish itself.

"A Blade, a Blade!"

Your sword cleaves the head of another chief, then strikes down, cutting the arm from one of his bondsmen as the fires rise within you. This is truly battle, the sort of battle you'd longed for to test yourself and bring honour to your clan, the sort of battle your father would be proud to see you in.

"A Burning Blade!"

Akinos is there to be sure, but your clan cheer for you! They cheer your blade!

The ground shakes as if in salute and you grin, brining your sword down again, strength filling you as you kill again.

You spin to feel another foe, already within your guard, calling up the power and-

It's Scorn.

The older orc's hand is on your shoulder and you find yourself standing amidst dead centaur, far from your line.

"Back you go boy." the sergeant says softly.

The line opens and closes around you in an embrace, your clan saluting with bloody fists on bloody breasts.

You find your council beside you and a skin of water thrust into your hand.

"How many now?" someone asks as you close your eyes and drink, then splash some water on your face, blood soaking into your hair.

"Hundreds." someone else replies.

"Perhaps a quarter." This time it's Akinos. "Two hundred below, one over the side, two more here in the path… Perhaps more, there are many dead..."

Five hundred centaur! That was more than some clans had members let along fighting forces. It was likely more than most human settlements along the Merchants Coast, likely more than their warriors certainly. If you could lead a hundred to kill five enemies each what more could you do.

You'd step away from the group to peer over the cliff edge and see centaur bodies strewn below. Whenever they've tried to charge your lines they're forced to occupy the right angle of the road and you've been able to push them off the cliff by advancing your own line. Centaur corpses are strewn about on the mountainside, as Akinos said, at least a hundred, some moving, trying to drag their broken bodies to some safety, but more lie still.

There's a lull in the fighting as the sun passes noon and you count your dead too. You've taken loses of course, but so far they've been light. Sarilus has been able to counter the centaur enchantment and your superior discipline, tactics and positioning have meant only a few of your clan have fallen, though almost all are now injured to various degrees. Still though, once again the large numbers of centaur dead merely belay their greater numbers and you're only just about managing to match them in terms of proportion of dead, for including those who fell below a quarter of your own forces are dead or dying.

The trolls come down again one at a time, sometimes bearing supplies, sometimes merely acting as runners to tell the progress of various issues. The elders have created their totem of horror and the trolls report the bloodhaze of the peak growing ever more angry, winds whipping about the summit like vicious hounds, spurred on by the black speech of the warlocks as they chant their invitation to the Ur'zul, beckoning it closer. The dark figure still climbs, slowly, traversing the bare face of rock, apparently evading the sun by means of several long chimneys in the north face.

It's their latest report that has you the most worried though:

"Dey be gatherin' an da plain." said one troll, shaking his head.

The sentry explains that the centaur are still sending forces against you but that they're now forming a large ring and galloping all around it, apparently in an effort to throw up dust and obscure your vision of their activities. It's a tactic you didn't expect for them and you wonder what they're doing.

Akinos is in close conference with Sarilus and they both approach you soon after the troll departs, "Something's going on, I can feel the earth moving." the blademaster says, looking at you seriously.

Indeed there's been several tremors this day. You didn't exactly know who or what had created them, but you already knew the elders of the Burning Blade had spent years in this place manipulating the elements for their own desires and perhaps this was the result.

"The enemy magic has changed, I can feel it in the leylines." Sarilus confirms, "It's something big, possibly something to counter what the warlocks are doing."

You look up, the red haze has begun to creep down the mountain, shrouding most of the peak and even beginning to cut off your own view of the plains below. You look toward your mentor.

"I can hit them." Akinos says, "But whether I can stop whatever it is they're up to is another matter. Even if I fought with all the longing for death they do I have no idea what they're up to."

"I don't think we have a choice." you remark, trying to pierce the gloom through will alone, "If they're trying something we have to try and stop it and you're the only one who can even attempt it."

There was no chance of you breaking out and meeting the centaur in open battle in some attempt at disrupting their ritual there, but a Blademaster of the Burning Blade can walk on wind and dance on fire, Akinos can do it.

"Kill their shaman, kill their leaders, draw them away or burn their tents. If you can get back here afterward all the better, if not do what you can down there. We'll move back up the path to the third position, I think this has just become a race…"

With a solemn nod Akinos turns, sword drawn, sprinting toward the ledge and with one bound leaping into the red mist, rapidly falling from sight as he rides the mountain gusts down into the heart of the Kolkar.
 
I feel like...
I have this creeping feeling that unless we did SOMETHING EPIC that Akinos was going to sacrifice himself in order to win the day here.
The Warlocks aren't going to do it. FelDad's not gonna do it, (Maybe can't even if he wanted to)
And in turn...Once Akinos dies gloriously, everything we did to try and help is going to become smoke on the wind, while we'll be left holding the bag. To be fair, we DID kinda kick this whole nonsense off by taking the 'attack the Centaur' action as I understood it. (My plan didn't involve making war against the Centaur, but I think I forgot to name it or something.)
 
To be fair, we DID kinda kick this whole nonsense off by taking the 'attack the Centaur' action as I understood it. (My plan didn't involve making war against the Centaur, but I think I forgot to name it or something.)
I'd always planned to have the centaur attack, so you don't have to worry about being responsible for that specifically, however the type of attack they're making is partly your fault. It's a pretty classic security dilemma, orcs move in and take significant spiritual sites, centaurs respond with increased military presence, warlocks start messing with the elements, centaurs start raiding, warlocks start summoning something big, centaurs start summoning something bigger. Each side tries to secure themselves but only ends up making themselves less secure because tension is increased by each move.

As for Akinos, to an extent yes, I've been presenting him as somewhat of a death seeker like the other Blademasters, so we'll see how that goes.
 
Yeah this is definitely not good, Akinos will leave us undefended at the most dangerous moment (when the Dark knight arrives), and yet leave he must because if we just let the Centaur shamans do their thing I have no doubt the battle will turn into a complete defeat, the mountain is a great defensive position, but unfortunately it is also a death trap if, as I suspect is their plan, the Shamans manage to complete THEIR ritual to use the elements to crush OUR position, being stuck on a mountain with incredibly angry elementals that have a good reason to hate your forces is not a good position to be in and frankly we'd be lucky to have ANYONE escape alive.

And the thing is, for us, death may not even the worst option, losing to the Dark Knight is, remember guys, that in character creation Hunted was worth 5 points, the most of any "drawback" which does not bode well for us in the event that the "Hunter" (which I suspect is if not the Dark Knight, at least related to it) manages to catch his prey.

Frankly if we manage to survive and get away from,or even get rid of, the Dark knight I'll call it a draw.

Yeah. This won't look great on our resume, I imagine. We need to find someone to blame for this, and fast.

Yeah that's not happening, remember the (future) words of a wise orc "Honor, young heroes. No matter how dire the battle, never forsake it."
although in this case it's more of "No matter how bad the fuck up" and honestly I wouldn't have it any other way, even if it means facing dire consequences, even if it closes off a lot of options,more than his connection with the elements, more than his fascination with blademasters' culture,Honor is at the core of Grok'mash's character.
 
So, the battle mostly holds, but it is suitably grim. Cool to see that Grok'mash is capable, at least against ordinary troops; his blade-on-fire shtick is a morale boost too.
Akinosh may save the day, and/or may die, I guess it depends on how he rolls...

There is a significant chance that Proudpeak's Earth attack and the Fel demon may neutralize themselves.
In the meantime, we have another problem to deal with.
Yeah this is definitely not good, Akinos will leave us undefended at the most dangerous moment (when the Dark knight arrives), and yet leave he must because if we just let the Centaur shamans do their thing I have no doubt the battle will turn into a complete defeat.
And the thing is, for us, death may not even the worst option, losing to the Dark Knight is, remember guys, that in character creation Hunted was worth 5 points, the most of any "drawback" which does not bode well for us in the event that the "Hunter" (which I suspect is if not the Dark Knight, at least related to it) manages to catch his prey.
Aaaand, next part of the quest is: enjoy being a Wight at the orders of an unspeakable entity. The next choices will be like:
[] Open the door of the Horde's settlement to dark powers
[] Open the door of the Horde's settlement to dark powers
followed by:
[] Lead your father Neeru to your master the Dark Knight
[] Lead your father Neeru to your master the Dark Knight

hopefully not. The next part of the battle movie round will tell. We may have choices on how to fight in the duel.
I hope Grok'mash's honor does not preclude running away if winning is impossible.
 
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I can certainly try, and if not their power will wans as time goes on and the demonic ritual above waxes.
will wane
It's a tactic you didn't expect for them and you wonder what they're doing.
from them

Yeah. This won't look great on our resume, I imagine. We need to find someone to blame for this, and fast.
Er... what are you talking about? Which particular part of what happened is our fault?

Are the elementals rioting because of Proudpeak?
 
I hope Grok'mash's honor does not preclude running away if winning is impossible.
Ordinarily yes. You've got that prudent trait as well, but equally you're in a stressful situation, and perhaps even more importantly you're on foot against enemies that can move much faster than you.
Er... what are you talking about? Which particular part of what happened is our fault?
You're in command of the battle, responsibility for the progress of the fight, as well as the outcome is yours. That's the main thing, but additionally it's your clan and you're the clan heir (possibly not for long). If you were commanding some other clan you might say 'oh well I didn't know what they were doing I'm not familiar with this clan' but here you're very much aware that large scale demon summoning is a bad idea and you allowed it to go ahead. In the game the Ur'zul is just a particularly horrific looking mount but here I've upped its power level a bit to make the summoning more significant
 
At least if we pull a win there's a glimmer of hope that it won't be too bad of a punishment. People do love it when someone manages to snatch victory from the jaws of defeat. A heroic enough deed and more politics will probably complicate things more for us, for good or bad.
 
IF we survive at the end of the day, we have nothing to be ashamed of, especially against such a superior force.
That's quite a big if, though.
Correct observation by the author, Grok'mash can't even run, because the Centaurs are naturally faster.
I wonder if telling the Elders "no, you stay here in the frontlines with us and help us hold. Until reinforcements arrive" would have been a better idea than "ok, you can go and do your super-evil nuclear-level demon summoning". Then again, the BB elders don't care one zit for us, so probably wouldn't have listened anyway. Akinosh could have helped to persuade them... well it's too late now anyway.
 
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I wonder if telling the Elders "no, you stay here in the frontlines with us and help us hold. Until reinforcements arrive" would have been a better idea than "ok, you can go and do your super-evil nuclear-level demon summoning". Then again, the BB elders don't care one zit for us, so probably wouldn't have listened anyway. Akinosh could have helped to persuade them... well it's too late now anyway.
One of the problems would have been that this has always been the Kolkar's plan, or some variation of it, I thought of it a while ago:
I thought about using the roll as bad for all parties, such as darkstorm sacrificing all his guys and summoning some big demon that squashed him and then you had to fight but I've got something like that planned fairly soon so I decided to keep it simple for the moment.

You in-character, as well as to some extent out of character, were assuming that just turtling up on the mountain would have worked, which if you'd have been fighting normally would have worked. Thematically this battle isn't just about winning or not and losing some territory etc, its about sacrifice. Akinos is sacrificing himself for you and the battle, the warlocks are sacrificing others, you're sacrificing your honour and the centaur are walking into your sword because they're doing their own sacrifice, as you'll see with the next chapter which should be out shortly.
 
The Battle of Dreadmist Peak 5
It's midafternoon, or so you think. The world has turned to darkness, a fog of blood and death as the Dreadmist flows around you, your hair torn free in the bloody wind and cast all about your head. The only light is your burning sword rising and falling in the murky gloom.

Where an ordinary mist might simply be inconvenient or mildly unsettling, here it's truly as if you're wading through a cloud of blood. You can taste copper in the air as the ever-present haze around the peak swirls around in answer to the bloodshed the mountain's seeing today.

Again you slay, soon knowing at least a hundred of the centaur must have fallen to you today, clansmen, bondsmen and chiefs alike and you make of them a gory wall which any centaur subsequently has to step over, often losing their footing as their hooves plunge into the ragged bodies of their kin.

You're doing no better. Every orc is wounded and those that aren't dead yet will likely be before the end of the battle. You have barely a dozen warriors left, the least hurt, though none have escaped harm completely. Some have gone away with injuries early in the battle only to return and be injured again.

Indeed you find yourself fighting a lot of the battle on your own, sometimes benefiting from spears stolen from the centaur being thrown to either side of you but otherwise it's just you and your sword, burning in the darkness, ready to kill again.

The centaur are tired now. They come in lesser parties, small waves to the mountain that is Dreadmist Peak, only a dozen of them at a time with longer breaks in between. Spears take half as they come up, then you kill the rest.
It happens again and again, all the while the doom-laden cries of the warlocks above growing stronger, filling the air with their fel voices as they call up demons.

Even though perhaps half of the centaur are dead now the other half are more than enough to destroy your band if they came at you at once.

"Here they come again!"

This time though its different. A solitary figure picks its way through the darkness, white like a beacon, a centaur, pelt as pale as snow bearing a shining scepter.

Your sword is ready but this one makes no hostile move, coming forward at a slow pace to stand within speaking distance.

This centaur is slighter than the others, wearing clothes for once, bleached leather vestments embroidered with beads and bones. Every piece of its gear is white and you see its hindquarters too have been painted white, a thick coating of pale dust on its flanks rather than the usual red warpaint the Kolkar bear. The face too and the hair are white and the only part of it you can see without this coating is the feet, red from the knees down with drying blood as it wades though its own people.

"Sons of Demons!" the centaur calls and your lips curl as you wonder how many orcs were tortured for the creature to know your tongue. "Hear the words of the Sons of the Earth!"

And in that moment as it raises its staff the Dreadmist seems to calm somewhat, bending around the shining figure and the chanting of the warlocks above growing softer for a time.

"A great one comes!" the centaur continues, "One that will strike away your corruption! A great lord of the elements! His coming will sunder the land and our mother will weep, lay down your weapons and stand aside so we might end your evil before the lord comes!"

It was only exhaustion that prevented you from scoffing. You'd assumed this, Sarilus and Akinos had felt it. Had the blademaster been unsuccessful in his attack? Had he simply not made it yet? There would be no way to know but it seemed not that the centaur were calling up their own ally. Would it be enough to fight against the Ur'zul or would the fel-eater consume it?

"I am a shaman!" you call back, "I too hear the elements! I say to you that you must turn back and leave this place, and allow us passage away. These are our lands, orcish lands, and the elements are as beasts to be mastered by us. We are the Breakers, the Sons of Grond, the true Sons of the Earth!"

As you speak the centaur's grip tightens on its scepter, "You are a shaman? You claim to be a shaman? You turn water brackish and earth to corruption, air foul and fire from servant to ravenous beast! If you are a shaman, you are a shaman of darkness. May fire turn away from your corpses, may water scorn your presence, may air torment you and may the earth lay light upon you."

And with that the white centaur charges, rearing back on its hind legs and running forward, light spilling from its form like a holy spirit in the darkness. A dozen spears take it in the chest and body and it stumbles the last few steps before your blade carves into it.

The centaur lies dying on the rocks, white vestments stained black by blood, its scepter dimming as it too is covered by the stinking foulness of the battle.

Through bloody lips, through gurgling throat the creature speaks for the last time, "Die now, 'Breaker'!"

There's a moment of silence, a moment of absolute peace where you even think you can see the sun breaking through the red mist, but then…

Then the ground shakes hard enough to send you crashing down, tangled among the corpses strewn on the mountain's peak.

The mountain shudders and even as you try to stand amidst the flying limbs and cries of alarm you're thrown back down again as the ground lurches beneath you, the stone of the rise itself cracking and wailing, a high undulating scream piercing the redness.

The ground trembles again and you hear the grinding of stones, the crash of rock, as if the plates of the earth thundered together like cymbals, the mountain struck like a gong.

A deep rumble echoes out, then a sudden boom as the path in front of you disappears.

Wind whips all around you and what seems like half the mountain sloughs away as if cleaved by the swords of giants.

Above the chanting is interrupted and you hear screams and the sounds of tearing flesh. You scramble up, finding your feet as the wind screams in your ears, running up the mountain.

It's not far, but constant shaking of the earth slows you, the wind seeming to want to cast you off the path again. More than once you see stones torn down and only just manage to dodge them, or leap over a sudden crack in the path.

You reach the summit and find a scene of horror.

In the centre of the plateau in what used to be the elders' ritual space you now see a trembling pillar of flesh, riven with green fire. The thing stutters and twitches as the warlocks pour fel magic into it, feeding it before it can feed itself.

The Ur'zul mewls, a disgusting noise, bending one amorous limb to the puddle of green liquid, blood you realise, below it, slurping up the disgusting ichor.

It turns a little and you see it better. The warlocks have used fel magic to stitch together the corpses of the dozen or so centaur prisoners you'd taken, but you also see orc faces on the body, the faces and robes of the remaining acolytes…

It's tall, perhaps twenty feet and in the rough shape of a centaur, four limbed, though each ends with a cluster of hooves rather than a single digit. It's legs seem far too thin to support its weight and have more joints than is natural, turning this way and that as the creature crouches in its fel-pool. Moving up the body you see cords of muscle and sinew exposed under a thin, translucent skin of green-veined leather. There's a single gaping mouth in the thing's stomach or chest, formed you realise of the ribcages of centaur, the ribs themselves the Ur'zul's teeth. The demon doesn't have a head, not in the strictest sense of the word. Above the mouth there's a sort of mound, the impression of shoulders and neck but not the form of them and you see faces bulging out from inside the creature, faces of centaur and orc alike, faces screaming.

You stand in terror before the creature, its fearsome, disgusting majesty riveting you in place.

Then a great shadow rears up from the darkness, one boulder-fist swiping down to turn a warlock to paste before he can even see it. The others don't react, they can't, not when they're trying to imprison a powerful demon and the rocky beast hurls a rain of stones at more of the warlocks sending them screaming off the summit, swallowed by the raging darkness.

The binding weakens, the binding shatters, fel energy scorches across the mountain top, burning deep grooves into ancient stone while the blood-wind howls in terror and anguish.

The mountain breaks.

But the mountain does not bow.
 
Oh btw all, as usual I'll be taking your comments etc as informing Grok'mash's internal monologue, so reactions and discussion are encouraged for that reason too. I'm putting various specific things in these chapters we'll be coming back to later after the battle at some point.
 
Oh btw all, as usual I'll be taking your comments etc as informing Grok'mash's internal monologue, so reactions and discussion are encouraged for that reason too. I'm putting various specific things in these chapters we'll be coming back to later after the battle at some point.
Nice. On the side, so there is an aftermath to the battle? Phew, that's good to know XD. Of course, Grok'mash status and freedom by then are up for grabs.
 
Nice. On the side, so there is an aftermath to the battle? Phew, that's good to know XD. Of course, Grok'mash status and freedom by then are up for grabs.
I was wondering what to do really, but yes there's an aftermath where you're free, or more specifically, you're not mind controlled etc. Status is a different matter.
 
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