So instead of making some specific points I'll try to keep this general as a lot of it's linked. Firstly, I'll say that I'm certainly pretty new to the questing scene in general, so some of this might just be adaption. I do have some specific objectives rather than this being a normal quest, and some of them have succeeded and others not so much.
I do intend to have more character driven stuff in future, rather than necessarily having votes for it, though that'll obviously be dependant on the issue. For example I was considering a scene at some point which established whether Grok takes the fel or not, but I wasn't sure whether to write it or have it voted for.
On the numbers of people voting and talking, I can't really do anything about this, and I do want to take views into account in some fashion though, even if that's from the vocal minority. I would indeed like more people to comment, but that's not currently happening so yea.
I also though won't take views which aren't supported in narrative. I mentioned Kul Tiras, the current actions in the quest wouldn't, for example, merit Grok flying into a rage every time he sees an anchor, nor would I expect to take one person's view and spin that into some core part of Grok's character. So far the main points are those established in character creation, and pursued by the thread, such as being honourable, wanting to be a samurai, wanting to revive the blademasters, wanting to oppose Garrosh and so on. All those have pretty consistently been remarked upon, rather than more minor things like not liking Kul Tiras
Comparably though, Dark Shamanism has been supported extensively in the quest so far. I've written at least 1 infopost on it and had a lot of focus generally in the narrative. At least a few people are aware of shaman in general and would be aware of dark shaman too. I've had two characters (one of them yours from character creation) directly say 'hey youre doing it wrong'. Grok has been reading the Flamebender's Tome, specifically a book written by and for Dark Shaman, he's practiced stuff in it, hung around with the Burning Blade's warlocks and former shaman, as well as been taking tuition from Kardris, who is one of Garrosh's Dark Shaman in a boss battle in Cata, and frequently pursing methods to subjugate elementals such as Proudpeak. Dark Shamanism has to be confronted with any character involved in shamanism as its a notable element of the tradition and has some interesting narrative effects. For example, if Angrais had indeed won as the character created I would have probably pushed toward Mauradon and had some confrontation there where Angrais realises she's been serving the elements for years etc but as it turns out the elements are hostile and are responsible for the centaur being warlike and similar (all canon).
As for the difficulty in participating the quest, I'm not entirely sure what you mean by this, so would welcome some more detail. I'm aware this is different and possibly more effort sometimes than other quests, but I'm interested in making it easier to participate in so that people come and join and participate. I've sometimes been leaving bolded notes, such as clear statements in a summary of a chapter, so if this sort of thing is useful I don't mind doing it more, but also in general thanks for your points!
Character-driven stuff is one thing, character development is quite another. Yes often times we are given choices which are essentially foregone conclusions because the questers can be relied upon to do one thing, but its the
choice which is important. I get that one of the things you're trying to examine is agency and connections, but we still need that agency and we need to be in control of agency at least to making a major choice like "do we embrace pure evilum" no matter how in character it is.
I'm not saying you can do anything about it, I'm bringing it up as a reason for why I don't like it and why I think it exacerbates the issues already present.
And I think that's missing the point, just because I express annoyance with something
myself does not mean I want him to reflect
my annoyance! I am trying to play for things I want, but I also want to do that by playing as him. As you said those things were established at the start of the quest, good they do not need reaffirmation by quest concensus if there's a reason for him to change them due to the story then we will also pick up on that. That's the advantage roleplaying experiences rolls good or bad can send it off in random directions and the consequences of choosing to stick to the path or bend with the wind are well just that.
As for the dark shamen stuff yeah I noticed. Its on me to an extent I suppose I
did stop engaging for reasons I'll come to in a bit, but I guess I assumed people would also take advantage of our own advantages. Then again I remember the **** show of another quest where the same assumption was made so I guess the take away is always assume that people will blithly take the evilium when its not shouted in their faces "HEY THIS IS FUCKIN EVIL GUYS!"
I am being hyperbolic above yes and I apologise its not directed at anyone person in particular and I'm certainly not innocent in this regard, but its still face-palm-inducing!
Alright, participation, yes its
much more of a chore to actually get the correct answers to the questions you are tying to pose, it is also rather frustrating to then get a listing of all things we could have done differently. The Darkstorm thing springs to mind, where you dumped everything with few specifics, and practically tutted about all the things they didn't think about because
they didn't know they were options! They didn't mention Mak'gora well I certainly wouldn't have assumed that was an option with a traitorous goblin warlock, didn't consider asking the other locals one person considered them likely for the reason that nobody would have thought the guys who hate the orcs with a passion would be interested in helping them on this one demons or no.
These are things
we the people behind the screen making the deceisions do not know, but I'm assuming they were things Grok would have it would have been nice to know the possibilities even if Grok's
character means he does not think they're likely to work like Mak-Gora. Surely the honorable one would at least
consider it, but no it was not part of his inner monologue.
Then for me personally pretty much every option so far has been extraordinarily unsatisfying because we are always fucking wrong. Stay and help the trolls, dad's pissed at us, try the elements we're evilly so its not only shit it
and evil, try to beat a goblin, we won because not because of any good performance on our part we won because he sucked. It sucks motivation out of me wanting to engage in something where every good thing we do is "oh but you also failed XYZ."
To clarify I know we win, but obviously, we do. Thing is about winning verse loosing, I at least tend to focus on the negatives way more than the positives, especially when put side by side as the negatives taint the positives almost beyond repair. Meanwhile the only unambiguous
victories we've had are generally training which are miniscule boosts and even those are usually screwed over by "ahh if you weren't using it for EVULLLL" and "AHH, but the power you got from it is shiiiiiiiiit." Exaggerated for effect, but the point stands.
And let me explain I
like how the peak went down, I'm happy with it but I'm fine with how it went down it felt like things spiraled out of control its consequences for actions and something we bought at quest start for shines (which is another issue, but long time ago now) came into effect. I don't mind this loss, I mind that we loose even when we in.
This is not helped by the fact that you are rolling, but the rolls are completely meaningless. The reason we have DCs is so we can gauge what actions we should take. Its one thing to not tell us what they are when the consequences are small like the individual rolls in a fight where one roll may not kill the PC its another thing to do them for the main turn actions, its even worse when you set the DC's after you roll them. I am trying to do this casually, so I am not interested in using my brain to estimate "how likely are these people to want me dead if I try to talk them rolling an unaltered d100." DCs are helpful numeric summaries of the narrative which helps inform people how best to develop it going forwards (as an aside note I'm just the kind of person that gets anxious seeing stuff rolled in thread, but that's not a problem I'm just a weirdo like that.)
Which speaks to another issue TIM. Yes its very impressive you can keep it all in your head, and you do your best to communicate it, but the fact remains its neat to have summaries to refer back too. Like a character sheet, however it is one that is near devoid of information on the characters, character and when names of other characters turn up I don't goddamn idea who they are. They may have been introduced before, but on average I won't remember them.* To clarify TIM of stuff we're supposed to remember, TLI of stuff we could use to make decisions.
*Its a similar problem for people like dark shamen person, as I have learned the hard way access to resources like a wikia does not mean that people will actually take advantage of them if they realize they're a canon character at all.
There's more, but I'm droning the hell on.
TLDR: To me at least the quest is overly complicated
because it has very little in the way of mechanics but relies on players having a good grasp of the setting's lore and what's going on in the game at that very moment, requires too much focus and concentration for what is essentially a hobby. Its a game that is reliant upon information, but also seems to not give us that information either IC or OOC, instead keeping it bare bones and for me worst of all constant negative reinforcement.
I'm fine playing a game that I loose I hate playing a game where I loose despite or because I win.