Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

[X] Remain here

I hope this will assuage some of the self-recrimination, helping whoever's left on the field. No one else will if we don't.
 
[x] East
...We may have just devasted the Horde, but we can at least TRY to make up for it.
Even if that means post-battle Thrall personally pulps our head with the Doomhammer, one could argue it's what we deserve.
 
You're still in an interlude currently so we're not back to normal 'take 6 actions in this turn' stuff. I'll say that Forneus will reach Orgrimmar in a couple of weeks. If you go east now you could just about maintain pace with it and your little mortal legs. You might be able to get a mount or even a flying mount somewhere and get ahead of it, but if you spend time doing other stuff its going to get ahead of you.
Right then, if I'm reading my map correctly

Its a short trip to the Crossroads, and assuming there's a flight master there we can either send word from it or hop on ourselves yes?

If this is the case then I'm in favour of the crossroads. Getting warning a head is the best move and doesn't preclude us trying to solo it as well.
 
Last edited:
Right then, if I'm reading my map correctly

Its a short trip to the Crossroads, and assuming there's a flight master there we can either send word from it or hop on ourselves yes?

If this is the case then I'm in favour of the crossroads. Getting warning a head is the best move and doesn't preclude us trying to solo it as well.
If it is true we can get speedier air travel, then let us go with this option.
 
[X] South
Travel back the way you came toward the Crossroads, the largest settlement in the Barrens.

I think this is our best way of getting back to Orgrimmar quickly, as they may have access to wolves, a caravan, or possibly even flight via wyvern(if one can be flown without training or perhaps with a driver and one passenger). We could also possibly receive some temporary armaments given the general lack of equipment among the three.
 
[X] South

There was that blacksmith there right? We need to get a blade that is better suited to our lousy physique so we can get supplies.
 
[X] South
The most important thing is to warn Orgrimmar, and the best way to do that is to get to Crossroads and dispatch a wind rider then depending on circumstances we could get help from there and possibly reach Orgrimmar ourselves sooner with a mount, we can worry about repentance and the consequences after we make sure we do our best to limit the damage caused.
 
Ok, from the discussion it seems that the North is not an option for fast-traveling back to Orgrimmar. So the choice is between staying here and helping those who nobody else will help (and may help in repairing Grok'mash's mindset as well as gathering witnesses), or rushing the Crossroads at the South to warn their forces, so they can help defend the capital (and if we have a pivotal role in countering Forneus it would save face, possibly).
Decisions, decisions...

Apart from Kartha, was anybody else watching the battle? Like Neeru via flame-seeing or something?
 
Quick thinking the Warsong might also be a viable option. Our blood brother is one of them (dunno if he's there.)

On the other hand no idea if they have wyverns, though they'd certainly have wolves and likely fast ones at that.
 
Apart from Kartha, was anybody else watching the battle? Like Neeru via flame-seeing or something?
People in the general area will have noticed the centaur gathering and then the battle just by seeing it happen, though they won't know the specifics. Shaman and magic users across the world will have been able to feel it happening just like the Tauren felt Ragnaros being summoned, so various people will be aware, but again not of the specifics, and it'll also depend massively on the magical sensitivity and knowledge of the individual in question.
 
About going South:
If we intend to help the capital, we should be going there with reinforcements and with a mount. Following the big bad Earth giant directly East, on foot with no forces, is less than optimal

About remaining:
What if there are other survivors that we can pull from the wreckage? They were under our orders, we have a responsibility to seek them out and help them.

Further considerations: going South and trying to help the military situation still has a chance to avoid outright exile. We are taking responsibility, and warning other Horde forces. In this, Grok'mash would still behave like the heir to the Burning Blade.
Remaining, on the other hand, means behaving like a decent person Orc. And if we are both hunted and exiled, having a number of Orcs that owe us their lives is a good thing.
It's true however that Sen'jin still owes us a favour, it's a possible refuge even if now we try to save the capital.

Final decision: if Thrall's horde is broken, worse things may happen to the land of Azeroth. The Orcs might scatter and become slaves of the Burning Legion again. We should help the capital.
[X] South
 
Last edited:
Had you brining the kidnapped Elemental there been the cause of your defeat?
I heard dry-brined Earth Elementals are delicious, even if a little too tough.
"bringing"
Your warriors had trusted, as had the elders of the clan, though perhaps the later only grudgingly.
"latter"

Exile perhaps, indeed, you grimly reflected, that seemed likely for loosing such a horror on the world. The defeat itself was ash in your mouth, but whatever shame you felt at your own failings, Forneus was striding east to carry out the Kolkar's wish, striding east to destroy Orgrimmar and the Horde.
Wait, I don't get it... The only horror we loosed on the world was Ur'zul (where is it, by the way?), but the update only mentions Forneus, and that's totally on the Kolkar.
It'd be pretty funny if our actions resulted in not one horror the Horde has to deal with, but two.

[x] West

[Chorus]
(Go west) Life is peaceful there
(Go west) In the open air
(Go west) Where the skies are blue
(Go west) This is what we're gonna do
:whistle:
 
Last edited:
Wait, I don't get it... The only horror we loosed on the world was Ur'zul (where is it, by the way?), but the update only mentions Forneus, and that's totally on the Kolkar.
It'd be pretty funny if our actions resulted in not one horror the Horde has to deal with, but two.
You were in command for the overall battle, so you're responsible for the result, in this case the big rock monster. Or at least that's how people might see it. Yes there's an argument to be made that you're not responsible for the conduct of a battle resulting from years of mutual resentment etc, but that's a more complicated response.

Oh and the demon probably got killed by forneus, or burnt itself out, but maybe I'll bring it back in a subsequent arc or something for fun
 
Last edited:
Vote closed
The March of Forneus 1
The battle is lost and won and now we'll be moving into an extended interlude where each turn will occupy a far smaller space of time than the normal 6 week turns. There'll be a few dramatic choices for Grok'mash to make at the end of the arc and I'm currently trying to decide whether to give you the players the choice on these by votes or whether to write them out as narrative. I'm inclined toward the former currently, but I do feel the later is more true to the purpose of the quest. Comments welcome.

The March of Forneus 1

[x] South

The dead or the living?

That's the question that faces you.

Could any others have survived as Scorn had? Either rushing away before Forneus had crushed the defensive position, or perhaps still alive under the rubble? Anyone you didn't save now would surely be dead soon enough, whether to terror in the darkness, slowly suffocating or simply starving while trapped under rocks, or torn apart by the savage beasts of the Barrens while cowering at the nearby oases.

The dead or the living?

Meanwhile Forneus was striding toward Orgrimmar. The Elemental would be slow, ignorant of terrain and perhaps constrained by it, or so you hoped... Could the duke travel over rough ground or did his size prevent him? On the other hand, such a powerful lord would have command over the earth, would this speed his travel? He was heading east, and the only location of note there was Orgrimmar, the capital of the centaurs' enemy, your own people. If he reached the city many would die. You didn't doubt he'd be defeated by the combined power of the Horde's shaman, no doubt led by the Warchief, but the damage Forneus might do before they brought him down…

The dead or the living?

If you stayed here you might dig a few of your warriors out of the rubble, you might rally any survivors. But you also knew you'd be condemning more to die when Forneus broke through the gates of Orgrimmar without warning.

It must be the living.

"We go south. We warn Orgrimmar of what's coming."

Scorn and Kartha accept your order without a word and even before dawn you'd set out.

It was a week's march to the Crossroads, or so you reckoned it. That was too long.

"We march through the night." you order, "Scavenge what you can."

You navigate by the stars, walking through hills that weren't here a week ago, boots sticky with some black, tarlike stuff leaking up from the ground, the stench of smoke in your nostrils, once more subsisting on those unnamed meats from the wreckage of the mountain, supplemented by what little Kartha could forage on your way.

The Elements were silent to you, as if you were a void in the world. You felt neither wind nor sun, food was like ash in your mouth as you trudged onward.

You'd never seen a volcano before the battle but now you'd seen many, new eruptions to your right along the western mountains. The days were dark, but the nights darker, clouds of soot billowing across Azeroth as if to signal the whole world the depths of your weakness, the severity of your defeat.

You meet few travellers on the road, though on one occasion you shelter atop a series of boulders to shelter from a herd of kodos, maddened by the elements' upheaval. Of all the things you see during the journey, from the corpses of ash-choked animals to great rifts you had to navigate around which split the land, these kodo best exemplified the chaos that now walked the land, a noble and stoic creature turned to frenzy.

Eventually the Crossroads came into sight, but you find what used to be a bustling settlement has been thrown into just as great a confusion as the rest of the region. Not a single building of the settlement is undamaged. One watchtower has fallen across the town into the road and a dozen orcs are straining at the pillars to move them from the thoroughfare, while many of the walls are wrecked and leaning, unlikely to resist any assault. Many buildings seem to be fire-damaged.

"If you're wounded, go to the healers, if you have news, report to Mankrik by the Burning Blade's banner." a guard announces tiredly, barely examining you after verifying that the three of you are orcs.

While the buildings have fallen, your people are resilient and already tents have gone up, hides stretched across the ruins to house the town's people.

You find the town commanded by one of your own clan, Mankrik the Blademaster, one of the ones who'd come up during your research months ago into the wanderers, though the banner draped behind him over a large stone looks as bedraggled and worn as you feel, but not only is he there, there are two more you recognise.

The first has skin the colour of fresh blood, and as he turns to you his eyes flash like your father's. Small horns are clear on his head and spurs of bone protrude from his elbows and shoulders, his vestments tattered and stained.

The other has brown skin, one of the first with such colouring you've ever seen, notwithstanding Rexxar and Angrais. He wears a sort of white paint in many whorls and spirals across his chest, runes running down his arms.

Sesk and Ishi, two of the renegade blademasters of your clan.

The scene between the three is tense, Mankrik unsupported, only a long knife at his belt, the other two well armed with the swords of their tradition. You arrival breaks the tension and you walk forward, the sigil of the Burning Blade on your chest proud despite the battle damage.

As you look at the three all the frustration of these last few months seems to well up inside you, Mankrik had gone off to start a family and left your clan to dishonour, while the other two had supposedly been wandering the Barrens for their own amusement. What could these three have done in the battle? Akinos had single handily thrown back the Kolkar again and again, what more could you have done with three more like him?

"Once I wanted to be like you." you remark, coming to a halt and looking up at them, each having at least head and shoulders on you in height. "Once I wanted to take up the blade and honour my clan's traditions, now my mentor is dead and our traditions broken while you sit at your leisure. Hail cowards, it doesn't surprise me to find those such as you sheltering while others make war."

Three warriors such as stand before you of course can't ignore such an insult, which is exactly as you wanted, you wanted their attention, you needed their swords. However, while Sesk's lips curl over a toothy snarl and Ishi frowns, they keep their discipline.

"We do not sit in leisure, we defend this town." replies Mankrik, and unlike the others he just sounds tired, his face deeply lined with worry.

"Who are you to speak to us thus?" asks Ishi at the same time.

"Grok'mash, son of Neeru."

Ishi gives a short laugh, "The boy who wants to be a blademaster! We've heard of you, where's your weapon, 'blademaster'?"

You'd received similar taunts from your father and others, but this time you ignored it, "Broken by Jubei'thos."

"What?"

"Impossible!"

The accusations fly but you ignore them and speak instead to Mankrik. You hadn't heard he'd taken a command position but perhaps he's merely taken leadership while someone else is wounded. "Jubei'thos is some creature of shadow, occupying a human's body. Akinos recognised him and he didn't deny the name when questioned. He rallied the Kolkar against our folk at Dreadmist and we fought them over a day. The Kolkar are destroyed, so are all our people at Dreadmist. I fought Jubei'thos and Akinos gave his life to save me. The centaur summoned up a great elemental lord which is now heading east, we must take warning to Orgrimmar."

While Mankrik might have failed his duty in your eyes he doesn't balk at the news. "The Kolkar are destroyed completely?"

"We killed at least a thousand on the mountain and I saw no war parties on the plains, they sacrificed themselves to call up the Elemental, I must have a windrider to warn Orgrimmar."

Mankrik regards you coolly. "All my wyverns are occupied." he says simply, "You may be the chief's son, but I command here, any creature of such strength will be found out by scouts from the capital, they'll warn themselves. Meanwhile we've already heard the Bristleback are gathering in their kraals, if there are any with the wit among our enemies to see our position they'll close in and destroy us in our weakness. I need all the fighters here that I can get!" he pauses, looking at the other two blademasters, "Even those I would normally refuse."

Sesk makes a dismissive noise, a sharp upturn of his head in a challenge that Mankrik ignores.

The commander dismisses you, usually an insult to your rank but now you're more concerned by his dismissal of Forneus. He might be right that the Quillboar could overtake the settlement, but at least one wyvern could surely be spared to carry you to Orgrimmar? The Duke of Earth would have reached half-way to the Southfury river by now and could ford it any day and move on through Durotar.

You quickly regroup with the others, telling them what's happened and receiving their news in turn.

"The shaman are down to healing with poultices and potions, they say the Elements are in uproar and no longer hear their prayers." says Scorn.

Could this mean the shaman of Orgrimmar too are unable to defend the city against Forneus? They would have been the first response, if they were weakened how could the city survive?

"The land bleeds fire." Kartha reports, "A dozen streams of it said one troll who'd been on scouting duties, all the bridges over the river have been thrown down and they say Thunder Ridge is underwater."

Could the Southfury have broken its banks somehow? Drained into the canyons of Durotar, those many forked roads where you'd fought the goblin Darkstorm?

What do you do?

Choose 1:

[ ] The city must survive
Orgrimmar cannot fall, the capital cannot go unwarned of what's approaching, regardless of what Mankrik supposed. If he won't give you a wyvern you must take one. Steal a windrider and fly for Orgrimmar as fast as it's wings can carry you and make sure the Warchief knows what's coming.

[ ] The way of caution
Mankrik indicated the Quillboar might be about to attack, and to leave so soon might leave a hole in the town's defences, additionally it's what your current commander has ordered and to disobey in a time like this is will not be looked on well.

[ ] By land instead
Wyverns are rare and there's never enough of them. To take one now might leave the town exposed, but to take a riding wolf instead would be less objectionable. Can you make it across the broken land, flooded by fire and water both before Forneus reaches Orgrimmar?

[Write in] Something else
You come up with another plan...

Write ins are encouraged on this one, if you can think of something then sure, do it. The only way I can think of currently that you'd be able to fight Forneus yourself is overdosing on sapta, but I don't think the character would come up with this, so if you want to do that and ODST yourself into his face then sure write it in.

You're operating on limited information so while I'll answer some questions I won't comment on others.
 
Last edited:
[X] By land instead
Wyverns are rare and there's never enough of them. To take one now might leave the town exposed, but to take a riding wolf instead would be less objectionable. Can you make it across the broken land, flooded by fire and water both before Forneus reaches Orgrimmar?

Mankrik has a point, and he is also the local commander. A riding mount will have to, have to, do.

"The land bleeds fire." Kartha reports, "A dozen streams of it said one troll who'd been on scouting duties, all the bridges over the river have been thrown down and they say Thunder Ridge is underwater."

Could the Southfury have broken its banks somehow? Drained into the canyons of Durotar, those many forked roads where you'd fought the goblin Darkstorm?
Looks like we stole Deathwing's big moment. Jeez, I hope he doesn't come looking for us over that.
😅
 
Looks like we stole Deathwing's big moment. Jeez, I hope he doesn't come looking for us over that.
Given that the Nexus War weakened the arcane framework of Azeroth and made Deathwing's breakout easier I suspect you've also made it easier in this. Assume that the immediate area including some of Ashenvale, Mulgore, Durotar and other locations are now as they appear in Cata, rather than Classic, at least in terms of physical geography, for example in Cata the Southfury does indeed flood over parts of Durotar.

If anyone's interested, compare the classic and cata maps with these links.
 
Given that the Nexus War weakened the arcane framework of Azeroth and made Deathwing's breakout easier I suspect you've also made it easier in this. Assume that the immediate area including some of Ashenvale, Mulgore, Durotar and other locations are now as they appear in Cata, rather than Classic, at least in terms of physical geography, for example in Cata the Southfury does indeed flood over parts of Durotar.

If anyone's interested, compare the classic and cata maps with these links.
Yikes. Even worse than I expected. Hell the effect on trade alone between Mulgor and Durotar is going to be apocalyptic.

Knock on effects could be that Thrall will be more prepared for when cata comes, since as I recall one of his big problems which led to Garrosh being put in charge was his inability to handle the elements going wild, but at the same time, Deathwing's emergence is going to compound on the damage already done.

mmm, there are potentially other ways it could be helped but still.

@FractiousDay who is in the crossroads ATM? Aside from the people we've met. Tauren, Trolls, Goblins even Humans or Night Elves wandering from Theramore or Ashenvale. The impression I always got was that the crossroads was more of a general watering hole for anyone going across the barrens.
 
Last edited:
who is in the crossroads ATM? Aside from the people we've met. Tauren, Trolls, Goblins even Humans or Night Elves wandering from Theramore or Ashenvale. The impression I always got was that the crossroads was more of a general watering hole for anyone going across the barrens.
It's a crossroads, so plenty of people. You've got the Horde garrison which they use to project power, composing a variety of troop types etc. You've got the trade angle as you mention and at this point in classic and due to the quest's events so far you've also got Alliance people being welcomed and given hospitality, meaning humans and high elves from Theramore, Kaldorei from Ashenvale and Dwarves from Bael Modan. It's the largest settlement there and provides the only amenities for a large territory so there'll be plenty of people there. Furthermore, everyone who could get there when the mountains started exploding a week ago has run in, including Sesk and Ishi who wanted to see what's going on.
 
Back
Top