Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

As I see it, our mistake could be argued as MY mistake-namely, I came up with a plan for ProudPeak that was standard Shamanism, but not DARK Shamanism.
What role did ProudPeak play in the battle? Upset the contol of the elders? Was this the deciding factor?

The big demon summoning was always going to happen (or else our forces would be wiped out by centaur WMD), which meant the Kaiju fight was always going to happen. No ProudPeak means the demon couldn't be empowered and technically could be restrained and starved if enough elders survived, but the fact that the earth-shattering battle took place at the place of summoning makes me suspect events were always going to be rigged that way.

Dad set up the elders to die and took a day off. The best thing we could have done was take his advice and not be there when it happened. Or pull an Alexander/Leonidas and survive the ten-to-one odds as a rookie fresh out of officer academy.
"That's more complicated." the older orc smiles, "I can teach you some things but not most. I was never trained as you'd call it. In Stormwind they train knights and officers for years and then send them out, sometimes with no actual experience. When I was growing up they sent me to the Blackrock and I led their bands against the Ogres, that was my training and I made many mistakes."
Oh wait, orcs don't go to one.

Well, mistakes were made! We are on our way to Blade Mastery as we wanted.
 
Last edited:
That said, is it actually something we did "wrong"? Is our current predicament because we mistreated the Elements somehow?
I certainly don't think it helped and probably exacerbated the situation. Lots of potential what-ifs and all that (for example trying to persuade proud peak working) and while I'm not willing to foreswear the elements entirely, I'm certainly not touching dark shamanism if I get a say in the matter. I'd certainly say with this he's reassessing a lot of things in his life so probably can try to get back into the mindset required for more traditional elements, if nothing else this should cause a lot of self reflection.

On a more OOC note we have tons of potential routes to power, MC has a great capacity for the arcane magic, investigating the life and decay thing and so on. We're probably going to get kicked out of the horde shortly, so no resources yes, but also the freedom, which is neat.

If nothing else this should hopefully force him into self-reflection, since this is practically the text book definition of a Phyrric victory.

The massive battle which devestated the landscape and in the end the only one who seems to have won is the Shadow guy. Even himself who earned "glory" in battle defeating champions and proving himself in combat can't prove any of it because he's the only survivor. The glory is stained by the horrific things done to create the thing that ultimately resulted in a stupid kaiju battle.

In the end this should hopefully show him that this was a waste that can't really be justified on any grounds, it won nothing for the clan, it won nothing for azeroth, nothing for the horde. In fact its a massive wound for all of them (no idea if 500 Kolkar is a lot, but I imagine the kaiju on a rampage are going to cause plenty more damage.) Hell it even won nothing for him as its likely to end up with him banished at best or executed at worst, meanwhile his connection to the elements is shown to be the connection of essentially a bully.

Hopefully this beats that idea of all power being justifiable over the head with a base ball bat, because no it definitionally isn't. There are some powers which are just too dishonorable to use and there are some powers which cause you to loose even when you win, or worse cause you to loose. Fel is the best embodiment of that. Without that damn ritual then who knows, maybe the elders could have done something else, its still fel, but atleast its not summoning a daemon, or at the very least this could have been a heroic stand for the burning blade clan, an honourable display of glory against overwhelming odds, the kind of battle sagas are made of that the Warsong like to go on about.

Instead its a bitter defeat, with even the brief moment of victory hollowed out.

Also hopefully shows "don't punch people needlessly damn it they punch back hard!"
 
I don't know about the punch people needlessly, because I thought we were fighting this battle on orders from the Horde.
As for Thrall's reaction? He's DEFINITELY doing that 'Denoucing the dark ways!' thing, of that I'm sure. I don't know if Grokmash will get to be a part of that or yet another necessary loss. Depends on the Warchief's mood. Probably not going to be good though...
Hrrmf.
Yanno what I think it is?
This feels bitter because of the point-trade off we made TO have that noble status just went down the drain. The whole tension of working for the baddies? Likely gone. There's...Just not much for us beyond just walking away from the Horde, and maybe trying our luck with that Rag'naz guy from before as another wandering Blademaster-wannabe.
Or maybe Vark will be willing to let us crash on his couch for awhile? That, thankfully is an angle.
 
I don't know about the punch people needlessly, because I thought we were fighting this battle on orders from the Horde.
As for Thrall's reaction? He's DEFINITELY doing that 'Denoucing the dark ways!' thing, of that I'm sure. I don't know if Grokmash will get to be a part of that or yet another necessary loss. Depends on the Warchief's mood. Probably not going to be good though...
Hrrmf.
Yanno what I think it is?
This feels bitter because of the point-trade off we made TO have that noble status just went down the drain. The whole tension of working for the baddies? Likely gone. There's...Just not much for us beyond just walking away from the Horde, and maybe trying our luck with that Rag'naz guy from before as another wandering Blademaster-wannabe.
Or maybe Vark will be willing to let us crash on his couch for awhile? That, thankfully is an angle.
Ah yes it was on his orders. That said he was also entirely vague on how to do it, and yeah probably not expecting that level of reaction, but also yeah. EVULLL.

That said its in part because the Horde is written so badly written because muh game play integration from Blizzard, so Thrall comes across like at best someone who is idealistic to the point of insanity.

As for it, depends a great deal Thrall yes, since we are part of his schemes. He was praising us for harkening back to the idealised and likely non existant past of honourable blade masters of the burning blade and despite the BS that was on display in the battle...alongside all the demon shit. I could see him equally deciding that we're too much effort, or taking this as an opportunity to censor the **** out of the burning blade and leave us as a chieften explicitly on a short leash bound to him. Zukoing us with a vague means of finding redemption.

I maybe entirely too cynical about how the battle will be perceived (and likely over estimating the morality of most orcs in the process) but who knows when the investigation is done the majority of the orcish people may end up celebrating it as a massive victory...not for me personally, but hey ho.

Anyway we wanted to be the wandering ronin well that is now (likely) to be an option and its one I'm looking forward too in many ways. Azeroth is full of interesting things to do, and having the freedom to do the wandering would be nice. Given his rather strained views on most things horde it'd also be a way to let him come into his own to see the good and bad of the horde from a distance while also getting to truely find who Grok'Mash is. Not heir to the chief of the Burning Blade clan, servant of the horde, blademaster and "shamen" in training, born to a legacy of blood, death and misery of a foolish people too preoccupied with the desire to kill that turned all their honour into poison, but Grok'Mash.

He, himself and him.

Cause he's always been a bundle of obligation, expectations and duties, eternally failing to live up to them in the eyes of his father, his clan and for the most part his people due to circumstances entirely beyond his ability to control, but desperate to please them because they are the only people he knows.

Well perhaps now he has a chance to change that and I think its one we should absolutely take.
 
At the very least, as an exile, I suppose we don't have to worry about representing the Horde in anything anymore.

While the path the clan was leading us down was shit, at the very least we can say that we're off of it. Forgive me for being rather callous about this, but considering that the clan is pretty deep into the fel shit, maybe it was better that they died fighting centaur than eventually helping Feldad with whatever plot he's got going on. If this incident does tarnish the burning blade clan's future prospects under Feldad, well, that may be a silver lining.



Or maybe Vark will be willing to let us crash on his couch for awhile? That, thankfully is an angle.
We could ask Angrais to teach us about how to actually respect elements rather than the dark shit we learned.
As for it, depends a great deal Thrall yes, since we are part of his schemes. He was praising us for harkening back to the idealised and likely non existant past of honourable blade masters of the burning blade and despite the BS that was on display in the battle...alongside all the demon shit. I could see him equally deciding that we're too much effort, or taking this as an opportunity to censor the **** out of the burning blade and leave us as a chieften explicitly on a short leash bound to him. Zukoing us with a vague means of finding redemption.
one possibility could be that while we're exiled, we still maintain contact with the Shattered Hand, who provide us intelligence to search and destroy targets for the Horde. Act as a deniable asset perhaps?
 
Are you salty because we lost the battle or are you salty because you feel like we didn't have enough player agency? I'm getting some major Marked For Death Killbox aftermath flashbacks rn. I ask this non-judgmentally as it's totally ok to feel salty.
Currently writing out a larger post with several responses to points, but I'd ask you to abstain from language like this, or at least phrase it somewhat differently. It sucks when you come into a quest and criticise it for whatever reason and get dogpiled by a load of people so while I get you're not doing that currently I want to pre-emptively make a point on it.
 
Currently writing out a larger post with several responses to points, but I'd ask you to abstain from language like this, or at least phrase it somewhat differently. It sucks when you come into a quest and criticise it for whatever reason and get dogpiled by a load of people so while I get you're not doing that currently I want to pre-emptively make a point on it.
I would like to say I at no point felt like that was his intention I think he did genuinely want to clarify my perspective, which is my own fault because I'm well aware my ramblings are probably quite difficult to parse (my apologies for that.)

And to provide a sort of devil's advocate even if he had been more aggressive it probably is very annoying to see an arrogant tosser like myself come in who essentially vanished from the quest turn up with all these opinions. I am culpable myself after all so its more than fair if people see critiques I have of actions taken to be somewhat hypocritical and all that.
 
Behold, the Reply of Replies! The Quote of Quotes!

Structured some of this but for others bits have fun finding the bit I'm quoting for your particular post.

First,


So again thanks a lot for giving this exposition. I do find it very useful to develop as a writer and I suppose as a quest writer as well currently. I also recognise the effort you've put into it so thanks again.

On character driven vs character development I'll have to think about this some more. Currently I'm inclined to do more choices by the character, but I've got a couple of important ones coming up which I may now change to votes. I'm very much open to feedback on these if at some particular point you feel it necessary to tell me you don't like a particular point or thing something should be phrased differently. I'm not saying you have to write my quest for me, but I would certainly appreciate people pointing it out.

On the presentation, I'm somewhat conflicted on this. On one hand I definitely do present a lot of info which is plot relevant and I don't want to have to rely on summaries. I put a reasonable amount of work into writing stuff so if I say 'oh yea there are harpies there' there's a reason I'm saying that, the reader's question therefore might be 'can we somehow use these harpies'. I'm not trying to tut at people, though I can get that it might come across like that, but I don't want to tell everyone everything, engagement is indeed necessary to get the best results.

Similarly on throwing info at people, I was perceiving that as giving you all the freedom to do stuff, but I could in future provide a few sample plans if that's useful for everyone, so I'll have a think about that, it's a good point I think. One reason I don't plan to provide all the answers is that it's not appropriate in character, for example two of the other ways to do stuff in the Darkstorm bit would be harpies or a duel, neither of these would really occur in character because as you said they're unusual ways of resolving it. Perhaps Darkstorm would have accepted a duel, perhaps the harpies would have helped, but there were simpler ways and you took one of them. For some other stuff the character simply doesn't have skills or experience to consider such an issue, you're not massively diplomatic for example. If the diplomatic option had been chosen at the end of the first arc then sure I'd have given you more talky options but it wasn't so yea.

On being wrong, as I've mentioned I want to explore the issue of obligations. I definitely tell you stuff in narration and summary, as one example staying with the trolls means you don't obey the other set of orders you got. That's one of the big purposes of the quest so I certainly intend to have more contradictions where you do have to sacrifice something, sort of the extension of the Batman problem I've mentioned before.

On failures, I wasn't aware these were perceived as negatively as you say, so I'll think about it. Yes the only pure successes you've had have been when you've stayed safe and secure in a city and trained and y'know, yea that's going to be safe but also boring? Partly I want to incentivise going out because it's far more interesting to write about and I want to reward that.

On the above points though, I'd put a challenge to you: What is your expectation of success? This quest so far has been pitched at a fairly low level of power, with the potential to ramp up significantly. You shouldn't expect to succeed at everything, nor should you as a quester feel that you're responsible for failures unless there's something you were really stupid in doing etc. If you took a vote to mess about with some obviously fel artefact or similar then sure that would be your fault, but as mentioned in the preface I do want to explore a quest that has less automatic successes. You mentioned you wanted to munchkin and stuff earlier on in the chargen, and sure that's fine, but there's certainly a certain 'culture' of questing that is munchkining everything and sometimes the choice is about choosing between two suboptimal options. 'Perfection is the enemy of progress' or however that saying goes.

Having said that though, I was thinking about moving the timescales to 6 months rather than weeks, which would mean more success because you'd have longer to train etc, so if you think that helpful I can do that.

On dice, I'm not entirely sure what you mean as when I read it the statement seems to clash with other stuff. I'll admit I'm somewhat looser with dice as I prefer the narrative to be centre stage and therefore some degree of arbitrariness is expected, but the dice are indeed impactful, such as have a low roll for Darkstorm's strength and it being an easier battle, or those knights in the watchtower. If you're referring to me noting the difficulty of actions, I could potentially do this, but I usually express this in narrative and the different action texts. You mention 'how likely are they to talk to me' and that's something that's in narrative, like if you tried to go chat with the centaur obviously they wouldn't really be interested and might just try and kill you etc. But yea will think about including them if it's useful.

On the large amount of information that I maintain but isn't written down, I can certainly make up a Dramatis Personae if that's useful. I've previously asked people to suggest infoposts so sure that can be the next one. Specifically on the dark shaman thing, the teacher you got isn't me saying 'haha ive tricked you she was evil all along' or whatever, it's basically an easter egg and a show of how there's different traditions of shamanism among the orcs.

is it actually something we did "wrong"? Is our current predicament because we mistreated the Elements somehow?
You brought Proudpeak to that place at that time, he then piggybacked Forneus' summoning. You kidnapped an elemental and he got free and stabbed you in the back, but equally you got squashed by a rock monster and then ganked by a shadow dude so being stabbed comparably isn't that bad.

As for the last few chapters, I think we were made to deal with a problem that is massively above our pay grade, both as characters and players. I don't feel too broken up about it. I am not even sure what we could have done to tackle a legion of Kolkar. I mean, it all stemmed from this action which we were more or less required to take.
Sort of. The Kolkar always wanted to throw the Horde out and reclaim their lands, they're the most bellicose of the centaur clans (IIRC), and opposing them wasn't beyond your abilities. However, in addition for the last few turns Jubei'thos has been following you about and rallying the centaur and giving them various demonic advice from his experience of running a demon gate in Alterac. That's the outcome of the 'Hunted' choice from character creation, so while yes having such a powerful enemy is outside your pay grade, remember that in character, you were still in command so have responsibility there.

So that fel thing will fix the main characters muscle deficiency right? The dad seemed kind enough and skilled to do this harmlessly.
Possibly. It might just mutate us into a Fel Orc if we aren't lucky. It might also require us to drain the souls and life force of others to increase our own. Which I think we should avoid right now.
In general because it would be Feldad doing it to you you'd experience a minor increase in anger, whch would be largely solved by your existing Battle Fury skill. Feldad doesn't want a mindless servitor, and he values you as his son and heir etc. Some fel orcs do indeed go mad, but some are largely unchanged apart from increased physical power.

But...What I think really was going on was the Burning Blade successfully...I think the term I want is brainwashing us? Constantly mocking and deriding us for trying to walk an 'honorable' path, when we ask about Shamanism we got fed Dark Shamanism, with Proudpeak, Baneshadow's blade being broken, and that fire elemental getting snuffed as a result...Like we HAD the tip-off that trying to do Shamanism wouldn't go well due to the Burning Blade upbringing, but we just took it as local to that area and didn't think about it further...

It's a complex social situation sure. You want to please Feldad, live up to his expectations etc, and you also want to fit in with the clan. Some of it's deliberate by Feldad but others are just being in a peer group normally and adapting to that.

Most people don't pay attention TO WoW lore to begin with. So it's an unfamiliar world to the playerbase, and thus one where we don't entirely understand what we're talking about.

This is an issue that applies to a lot of quests, how many people where here for Marienberg in Dynasty? And not only do people do things because they're unfamiliar with the lore, even when it is very readily available they then double down on the decision rather than admit they were wrong.
These are interesting points. I agree that lots of people don't really get wow lore. You look at stuff like the fan perception of Sylvanus that ignores all the dodgy stuff she's done. People say 'whys she evil now' and the proper answer is 'when has she not been?'.

I do try and keep stuff in narrative, not requiring you to have outside knowledge. If there's a particular point on this I don't mind expositing, but broadly I think I write stuff in the narration etc. I didn't explictly explain dark shamanism for example but I did note the issues of it with characters saying it etc

On Marienburg, that's an interesting point. I read the updates etc but I'm not sure what 'wrong' stuff you're specifically referring to. Possibly the stuff about 'oh can you bless this particular thing, do you want plans for our ships' and so on. I think some of them were pretty obvious and in cases like that I'd have pointed that out to the questers, but that's also getting close to criticising another QM while their back is turned etc which I don't really want to do.

I certainly don't require people to read wikis and similar, that's certainly unreasonable. I don't even require people to read the info posts, but I do expect people to read stuff I've deliberately put in. If someone completely ignored the tension between Thrall and Feldad for example and did something stupid that's their problem for not reading it properly.

Alternatively DCs and Dice rolling could be scrapped altogether in favor of a more narrative system but that would turn the quest into something different and I'm not sure that's what you'd like and I admit that that would take away some of the fun of the quest by taking away randomness and some of the suspense and I'm not sure the quest would be better off for it.
Hmm. The dice rolls are necessary both to help me write as they tell me what happens, and also to provide agency for the other character to do stuff. 'Oh it's a fail ok then ill write that' and so on. I did read an interesting quest once which didn't have dice rolls and although it was good it was indeed a bit weird.
As I see it, our mistake could be argued as MY mistake-namely, I came up with a plan for ProudPeak that was standard Shamanism, but not DARK Shamanism.
You were waaaay too deep already, it's the result of many actions worth of stuff not a single one.
Because that fight with Dark Storm?
That I think was 100% rigged. That's why it was so easy. He was out there, with insufficent supplies and men, so he could be easily knocked over to ensure we'd feel satisfied with our martial prowess.

I'll leave this here:
"Darkstorm!" you call during the deadly lull before you charge in, "The Burning Blade comes for you!"

The goblin's eyes narrow and he swipes his mutant hand viciously though the air, "I serve the Burning Blade, fool!"

FelDad got what he wanted, I think.
Not commenting on this, but it's certainly an interesting point.

I imagine the kaiju on a rampage are going to cause plenty more damage
Well yea you started some volcanos. In canon Baine thinks summoning Molten Giants might cause another Cataclysm, and in general the bigger thing you try to pull through the more damage it does, that's why stuff like demon gates exist to help demons get though.
because I thought we were fighting this battle on orders from the Horde.
As mentioned by others, you were given pretty broad orders. In theory you could have left a force behind and tried to break out or similar. I'm not saying that would have worked, just that if someone were to criticise your actions in the narrative that's what they might say.
Anyway we wanted to be the wandering ronin well that is now (likely) to be an option and its one I'm looking forward too in many ways.
Indeed, I'm planning to use this to allow more space to decide the next arc.
And to provide a sort of devil's advocate even if he had been more aggressive it probably is very annoying to see an arrogant tosser like myself come in who essentially vanished from the quest turn up with all these opinions. I am culpable myself after all so its more than fair if people see critiques I have of actions taken to be somewhat hypocritical and all that.
While I think you might be aiming too high and for perfectionism that's not really possible in the quest, it's good to have this sort of deep criticism.
 
On Marienburg, that's an interesting point. I read the updates etc but I'm not sure what 'wrong' stuff you're specifically referring to. Possibly the stuff about 'oh can you bless this particular thing, do you want plans for our ships' and so on. I think some of them were pretty obvious and in cases like that I'd have pointed that out to the questers, but that's also getting close to criticising another QM while their back is turned etc which I don't really want to do.

I certainly don't require people to read wikis and similar, that's certainly unreasonable. I don't even require people to read the info posts, but I do expect people to read stuff I've deliberately put in. If someone completely ignored the tension between Thrall and Feldad for example and did something stupid that's their problem for not reading it properly.
I'll go back to the rest of this, but to explain quickly what I was referring too was the start of the Marienberg situation. AKA people forgetting that Witch Hunters are utterly insane religious zealots whose usual methods of engagement are torture and burn ask questions later, this despite the fact torroar had just done a long thing showing just how crazy and fucked up witch hunters are, and the fact they are kinda iconic in WHF lore for...well being witch hunters.

Torroar explicitly said he was gobsmacked when people decided to pick the option that unleashed them because he expected people to have enough general knowledge of warhammer lore to know that that was what was going to happen, its what always happens and the only time it doesn't happen is when they got over 100 on a roll.

Then when it caused massive tensions with the cult of mannan instead of going "well we got what we wanted, but this was a fuck up" the response of many people was to justify and double down. They wanted to throw Manan out and create a new god with black jack and hookers (literally), and many people were entirely surprised that the god of all sea travel was such a big deal, to the point Torroar was having to personally explain over and over again why this was happening because so many people were seemingly in denial over the fact that they made their choice and it was "the right one."

So no this absolutely was not the QM's fault the only thing torroar can be critiqued for in this case was having too much faith in the quester's common sense, which is a common issue in a lot of quests...frankly ya'll really over estimate the player bases on many fundamental issues :p
 
On character driven vs character development I'll have to think about this some more. Currently I'm inclined to do more choices by the character, but I've got a couple of important ones coming up which I may now change to votes. I'm very much open to feedback on these if at some particular point you feel it necessary to tell me you don't like a particular point or thing something should be phrased differently. I'm not saying you have to write my quest for me, but I would certainly appreciate people pointing it out.

On the presentation, I'm somewhat conflicted on this. On one hand I definitely do present a lot of info which is plot relevant and I don't want to have to rely on summaries. I put a reasonable amount of work into writing stuff so if I say 'oh yea there are harpies there' there's a reason I'm saying that, the reader's question therefore might be 'can we somehow use these harpies'. I'm not trying to tut at people, though I can get that it might come across like that, but I don't want to tell everyone everything, engagement is indeed necessary to get the best results.

Similarly on throwing info at people, I was perceiving that as giving you all the freedom to do stuff, but I could in future provide a few sample plans if that's useful for everyone, so I'll have a think about that, it's a good point I think. One reason I don't plan to provide all the answers is that it's not appropriate in character, for example two of the other ways to do stuff in the Darkstorm bit would be harpies or a duel, neither of these would really occur in character because as you said they're unusual ways of resolving it. Perhaps Darkstorm would have accepted a duel, perhaps the harpies would have helped, but there were simpler ways and you took one of them. For some other stuff the character simply doesn't have skills or experience to consider such an issue, you're not massively diplomatic for example. If the diplomatic option had been chosen at the end of the first arc then sure I'd have given you more talky options but it wasn't so yea.

On being wrong, as I've mentioned I want to explore the issue of obligations. I definitely tell you stuff in narration and summary, as one example staying with the trolls means you don't obey the other set of orders you got. That's one of the big purposes of the quest so I certainly intend to have more contradictions where you do have to sacrifice something, sort of the extension of the Batman problem I've mentioned before.

On failures, I wasn't aware these were perceived as negatively as you say, so I'll think about it. Yes the only pure successes you've had have been when you've stayed safe and secure in a city and trained and y'know, yea that's going to be safe but also boring? Partly I want to incentivise going out because it's far more interesting to write about and I want to reward that.

On the above points though, I'd put a challenge to you: What is your expectation of success? This quest so far has been pitched at a fairly low level of power, with the potential to ramp up significantly. You shouldn't expect to succeed at everything, nor should you as a quester feel that you're responsible for failures unless there's something you were really stupid in doing etc. If you took a vote to mess about with some obviously fel artefact or similar then sure that would be your fault, but as mentioned in the preface I do want to explore a quest that has less automatic successes. You mentioned you wanted to munchkin and stuff earlier on in the chargen, and sure that's fine, but there's certainly a certain 'culture' of questing that is munchkining everything and sometimes the choice is about choosing between two suboptimal options. 'Perfection is the enemy of progress' or however that saying goes.

Having said that though, I was thinking about moving the timescales to 6 months rather than weeks, which would mean more success because you'd have longer to train etc, so if you think that helpful I can do that.

On dice, I'm not entirely sure what you mean as when I read it the statement seems to clash with other stuff. I'll admit I'm somewhat looser with dice as I prefer the narrative to be centre stage and therefore some degree of arbitrariness is expected, but the dice are indeed impactful, such as have a low roll for Darkstorm's strength and it being an easier battle, or those knights in the watchtower. If you're referring to me noting the difficulty of actions, I could potentially do this, but I usually express this in narrative and the different action texts. You mention 'how likely are they to talk to me' and that's something that's in narrative, like if you tried to go chat with the centaur obviously they wouldn't really be interested and might just try and kill you etc. But yea will think about including them if it's useful.

On the large amount of information that I maintain but isn't written down, I can certainly make up a Dramatis Personae if that's useful. I've previously asked people to suggest infoposts so sure that can be the next one. Specifically on the dark shaman thing, the teacher you got isn't me saying 'haha ive tricked you she was evil all along' or whatever, it's basically an easter egg and a show of how there's different traditions of shamanism among the orcs.
I'd say that its a matter of player agency. In my experience, most things can be made to work in character barring only the most egregious deviations, but if its a pivotal decision like "never use X again" then the choice should only be taken away from the players for a big reason. For example say we choose to dive head first into the fel, and then turn into a tentacle monster, we made the decision to do that we accepted that as a possibility. If it happens because the character has decided too based on just discussion around it, irregardless of our OOC commitment it still takes choice away as often enough those monumental decisions prompt much of the deeper thinking.

You do, problem is not every piece of information is relevant and I doubt most people are interested in spending time thinking about all the potential uses. Then to keep with the point of darkstorm, half the update was taken up with explanation of how to recruit horde people and other characters. I'm not going to be thinking about harpies who have less than a sentance dedicated to them when there's an entire paragraph talking about "how to" recruitment. One stands out as the bigger priority. + its a big disadvantage plan wise to have to check with the QM if an idea is viable, since no matter how viable one person thinks it is, they can't really build a plan around it that people will get behind.

If it had been "harpies, razor gores and centaurs who are no friends of demons" then its not much more, nor is it explict, but even that's more of neon sign that we could try something there.

And I would say that unusual is no reason for him to have it in the inner monologue. He's honourable so while he feels like Mak-gora may not be respected he thinks he could give it a go as Darkstorm was part of the horde and his own clan and deserves that courtesy at least. Asking the harpies could come from the anti daemon knowledging giving him enough of an insight that "pretty much anyone who isn't a demon will listen if you say want to kill them." Our character doesn't have to think they're necessarily good ideas, he just has to think of them with enough IC justification to give them a shot for whatever reason.

Which is fine, the issue is when it is basically everything. Its one thing when we get chewed out for disobeying orders, its another thing to have another chewing out for going to one quest giver over another for the same quest. Its a small thing, but it adds up over time.

Bare in mind that's my personal views I've no idea how anyone else sees it. Take funerary rites, we supposedly rolled well there, yet despite that the action that was meant to be about fostering bonds instead led to us being told "yeah no ya still a grot nobody gives a shit even if you do this." Further more if your intent was for skills to be trained best by going out and getting into stuff then the kind of obligations stuff we're doing is kinda crap for that. If its defacto EXP grinding (albeit more narratively) as it was at the start of the quest, then it turns the chains of command into anchors.

Certainly things like the Storm fight would have probably given more skill ups and the like had it been a harder fight, but it taught the lesson that "things going well = not a lot of benefits." We don't seem to have gotten any political or social clout from an easy fight, we got no skill ups, the fel artifacts are not very useful and while the potential recruits were neat we soon found that they were not exactly "high quality" if you will. At the same time one of the benefits of being leadership was meant to be resources, but those resources are not that useful for us. The clan (for the most part) sees to have always actively despised us or thought us a twit because we're the clan heir. Presently it feels like we'd have had access to the exact same amount of help from them and same successes with far fewer impositions on our time if we'd chosen a warrior back ground. Not as much respect, but the clan itself already wants to kill the MC, so being out of the lime light makes it feel like they'd be far more likely to help.

That's the problem I have no idea what my expectations of success should be! I cannot gauge what a reasonable chance of success is because my means of grading what a success is has no consistency that I can identify. I don't even know what time scale you're operating the quest on! I'm assuming 1 turn = 1 month, or is it more we apparently spent 6 months just getting to Orgrimar. I don't expect to succeed with every action, but so many actions are entirely so swingy that actions I thought were big successes don't seem to accomplish anything of practical value, while fail actions seem to spectacularly backfire. Doesn't help too that there can be so many rolls for even a single thing that at times the law of big numbers just comes into effect. I.e. learning survival at senjen village, three good rolls in a row, then craped up by rolling a 1, because statistically they couldn't all be good.

I guess what I want from the quest is the ability to hopefully become a hero of Azeroth, but one that actually exists in the world instead of being a faceless avatar with connections and the ability to actually affect the world both by stabbing the thing and by talking.

Irregardless as far as personal growth goes get out there was encouraged at the start, and it was a good pace its one to get back too and I'd like to remain at the current pace of seemingly 1 update = 1 month assuming we're also doing more stuff in that month due to not having to do nearly as much burning blade stuff (sans running for our life from them). To me at least wandering off gives that opportunity to balance the desire for growth with a desire to also have obligations, cause we will meet people and have to make decisions, but since growth is accomplished best by seemingly getting out and doing things and not learning from teachers (as well as loot n stuff) it can scratch that urge much better than being shackled to the clan. Its also just more interesting in many ways.

And yeah if we do something stupid then we did something stupid, and if we did something knowing the consequences then that's just all the more reason to smack us on the noggins.

What do you mean by automatic successes?

As for munchkinery, that's because you gave a munchkinable system so my reaction was "alright lets do that." Its the problem with the shiny system that a different QM had it discenentivises engagement with the narrative. Instead of choosing options you're encouraging an attitude of "how can get most stuff for least pain over all" which I knew was not what you were intending to do hence why I said I was trying not too, but its essentially what ended up happening anyway. And much of the joy of questing is trying to figure out how to turn at least one of those options from "sub optimal" to at least "good." Its about having the freedom to be able to be given a tool box with X and Y as the default options and managing to come up with Z. Sometimes there really is no Z, but there often is. And yeah I know, but I'm not trying for perfection, I'm trying for "better than what is on offer" or "best I can come up with" which is a very different thing.

Nah, I think the time scale is right for a different style of game play. If we were engaged in running a clan that is part of horde politics then yes a longer time scale makes sense, if we're a wanderer then what we have now, or even smaller, is the way to go since we're only running ourselves, not engaging in a community of hundreds connected to a wider communitiy of tens of thousands.

Because it feels like you simultaneously are incredibly loose with the dice while also slaving the narrative to them. A climactic confrontation was supposed to happen, but turned into a complete wash due to one roll. Clearly you've decided to incorporate it into a grander narrative, which is great. Again though just recently the rolls of a single character started this battle. If you want to put the narrative at centre stage, don't let the dice dictate the narrative like that.

If I may suggest two things.

1. Smaller dice.
2. If we're moving onto a more personal scale then instead of rolling for say, town guard interaction roll for town guard disposition. 1d6 1 is angry, 2 is bored, 3 is and so on, with the ability for us to try and resolve the situation if we can. It retains a randomised element, but the narrative is front and centre, we've got to convince them of X with the quality of our argument either flat out determining the outcome or giving a boost to the final roll.

Probably. Whose who tends to be one of the hardest bits of quests. Not saying you were tricking us, the information was readily available people just didn't notice it. And yes different schools of thought is one thing, problem with her analogy to a worg is that worgs can generally only bite back, not talk back. IC slavery is normal to the MC, OOC red flag.

While I think you might be aiming too high and for perfectionism that's not really possible in the quest, it's good to have this sort of deep criticism.
I think you misunderstand I'm not aiming for the character to always succeed, nor am I expecting everything to be satisfying in quest, I am however trying to get across frustrations with this current part of the quest. I did enjoy the Durotar part a lot more, it had a good (not perfect) ratio of freedom of choice to obligation, to fighty stuff, to character growth, to interpersonal relationship stuff. Then we hit Orgrimmar and everything became obligation and interpersonal relationships, with the one break of fighty stuff being cut hilariously short. The annoying part is the burning blade and horde politics is very well done, but we spent most of our time learning about it not really engaging with it.

Now we're looking to be back on the road again possibly with the heaviest burden of all, the freedom to choose WTF you want to do (independence is terrifying, especially if you've basically never had it properly.)

In general because it would be Feldad doing it to you you'd experience a minor increase in anger, whch would be largely solved by your existing Battle Fury skill. Feldad doesn't want a mindless servitor, and he values you as his son and heir etc. Some fel orcs do indeed go mad, but some are largely unchanged apart from increased physical power.
Shit that's even worse than I thought I was just afraid of being transformed into a butt 40K style. Emotional changes just make me like it even less.

you were still in command so have responsibility there.
Actually could you clear this up for me are you refering to the fact we were in command of attacking (and thus provoking) the Kolkar, or the command of defending Dreadmist plateau where everything exploded.

I didn't explictly explain dark shamanism for example but I did note the issues of it with characters saying it etc
Its also just an issue of people hearing "dark shamanism" and not going considering the reasons its called that. There's always room for it to be an oppressed minority, but the issue with magic is that the dichotomy is rarely the orthodoxy vs the radicals, its usually "one form of magic is just neat the encourages the punch of babies."

Its the issue I have with blood magic in DA, yes I get it you can theoretically use blood magic without needing to make people garters, but I think most people have the right to be concerned that you can consider it a possibility.

This one I put on the players, because despite how well you worded it the fact remains, dark shamanism is the essential enslavement of fundamentally sentient beings no matter how you dress it up and its easy to confirm OOC what the side effects of it are and we've just had a front row demonstration of why its also not the orcish shaman orthodoxy either, cause getting punched by a mountain is a bad bad thing.

Gotta sleep. Pologies writing while tired, hopefully, its not too blurbled, will explain WTF I'm on about tommorow.
 
Just answering these two for now I think, I'm going to get on with writing the next update so will respond more briefly

Because it feels like you simultaneously are incredibly loose with the dice while also slaving the narrative to them. A climactic confrontation was supposed to happen, but turned into a complete wash due to one roll. Clearly you've decided to incorporate it into a grander narrative, which is great. Again though just recently the rolls of a single character started this battle. If you want to put the narrative at centre stage, don't let the dice dictate the narrative like that.
Tbh I do tend to use dice for inspiration. There's various questions I've never really decided around what dice rolls actually represent. For example, is a 1 'you trip down the stairs and die' or is it 'you endeavours go badly wrong but you yourself are uninjured'. Similarly, is a natural 20 'the king gives you his kingdom when you ask' or is it 'the king thinks you're funny and doesnt kill you for asking for his kingdom'. I will say though that this battle for example was always going to happen. I wanted to do something and that steadily coalesced and the various things sorted themselves, this is one thing that was decided by me rather than a dice roll which represented a particular person doing something.
Actually could you clear this up for me are you refering to the fact we were in command of attacking (and thus provoking) the Kolkar, or the command of defending Dreadmist plateau where everything exploded.
The later, though keep in mind the specifics of who did what, when and why won't be immediately apparent to most people. Consider real debates around whether a war was provoked by X power or Y power and so on.
 
The Battle of Dreadmist Peak Results
You sit before a small fire.

The flame gutters and sways, not from a breeze but simply due to its own weakness.

A little drop of redness in the dark, flickering away between three orcs.

You hadn't expected to live but now you found yourself alive.

Alive when all but a few of your warriors were dead, alive when others had fallen honourably…

Akinos' final act had been to send the winds to carry you far from the mountain, to carry you, still living, away to safety.

You lay in darkness and fume for what seemed like days, but what could have only been hours. Then they pulled you from the rubble, staunched your wounds.

They were two faces you never expected to see again, unless it was in the afterlife.

"How are you here?" you gasped as they carried you down to a small camp in a sheltered crevice.

"I ran after you did." Scorn replies, "Slid down the mountain in the dark, then the next morning I met the girl."

The sergeant is wounded as well, exhaustion clear on his face but he carries you down easily.

'The girl' meanwhile is Kartha of the Shattered Hand, her veil torn and exposing a scarred face.

"Said she came with the caravan earlier on, I think she's been skulking about around here." Scorn says under his breath, negotiating another scree of rock.

Kartha speaks little, but you manage to get out of her that she's been sent to keep an eye on you and the Burning Blade in general. You're too tired to be offended at this spying, too tired to care.

You rest there a day, searing scavenged meats the others refuse to name, night falls, the sun rises, shame burns in your heart, guilt weighs on you like a chain.

"Where will we go now?" Scorn asks.

"Whatever we do we can't remain here long, the vultures are already gathering." Kartha replies, and you know she doesn't only mean the birds gliding above you.

From the others' words you'd pieced together more of what had happened in the battle. According to Kartha the Kolkar had begun their summoning from the start, far before they could have sensed the work of the warlocks above on the mountain. She had seen the Dreadmist creep down the slopes till the whole mountain had been covered in a whirlwind of evil, your battle against the centaur in the heart of it. The centaur shaman had painted themselves white, a sign of death and sacrifice among them and slowly over the course of the day they'd sent more and more of their folk against your shieldwall. One by one the elder shaman of the Kolkar had sacrificed their own kin, slitting their throats to spill their blood into the earth, and with each life the power of the ritual grew. A thousand centaur died on the mountain, more perhaps, and your blade was responsible for at least a tenth of that. Each time you slew an enemy you only empowered their ritual.

You'd sent Akinos down to disrupt them and though he slew many Kartha tells of how the Blademaster was pushed back by figures seemingly made of wind and earth which leapt to the defence of the Kolkar shaman. Some lesser Elementals? The spirits of the departed shaman? You didn't know, but soon enough they'd been ready to summon their lord.

That had been the coming of Forneus. But before that his herald, his helper? Proudpeak had struck out against the warlocks, disrupting their ritual. You'd carried him across plain and mountain to master him, yet he was no hound to be broken. 'The mountain does not bow', not that day… not ever, not once had he submitted to you.

Had it been inevitable? Had you brining the kidnapped Elemental there been the cause of your defeat? You don't think so, though what the relationship between Forneus and Proudpeak was you weren't certain.

The Elemental's attack had almost caused the Ur'zul to dissipate and it was only your action which had saved the demon which then defeated and absorbed Proudpeak. You like to think it was a fitting end for the Elemental, but could you really say you'd have done any different? Could you say you wouldn't have opposed your own captors had you been taken in the same way?

While the battle between giants raged above a greater foe had come.

Kartha reported how the earth shook with drums in the deep, then finally the hills and mountains had burst asunder, fire roaring from their peaks, flame running like rivers across the land.

The centaurs' blood upon your sword had opened the way, then the creature had broken through the earth's crust, clawing and forcing his way out and into the world. Forneus, mighty duke of the inner earth, an Elemental of exceptional power and no doubt a lieutenant of Therazane the Stonemother herself. Kartha told of a great dark shape in the night, as if a mountain on the move, glimmering with a thousand diamonds, a foe of hatred and stone.

The Elemental had battled with the Ur'zul in a bout which defied explanation, and been sighted heading east across the Barrens, leaving a trail of destruction in his wake like the Forgers had taken some enormous plough to the ground, ripping a trail wider than the widest road.

"If we go west we might find survivors in one of the oases, the one they call the Forgotten Pools is large enough." Scorn says, "Or one of the garrisons, north among the Warsong? We three have little chance on our own."

Kartha considers it, "South to the Crossroads. They would have known about the battle, they'll have been rallying…"

You try to remain in the present, try to push aside your grief and turn to what must be done. It's clear you can't remain here much longer, you have few provisions for one thing, and Kartha is right, if enemies come upon you they'd take you easily, weakened as you are.

Your sword is long and you are wounded. The other two have only a single axe between them, though perhaps you might be able to find something among the wreckage of the battle. Even the Elements appear to have deserted you. They are dead here, Forneus' doing or your own? No matter how close you get to the fire you can't get warm, and water gives you no refreshment. It's as if you're far from them, cut off from the very spirits of life and the planet itself.

You consider following after Forneus. Could you do anything meaningful against him? Or were you too weak, just like you had been as you watched your teacher die to protect you…

Smoke shrouds the Barrens as the land burns. The orc of the Shattered Hand had hiked up one pile of rock that once made up Dreadmist Peak and said that she saw a dozen rifts in the land in all directions, all spewing soot.

In the darkness your mind turns to Jubei'thos. The Blademaster had been last reported in Alterac and you had no idea how he'd come to inhabit a human's body but Akinos had recognised him by his swordplay. How had a Blademaster of the Burning Blade become that evil shadow? What business had he had with the Kolkar? You couldn't believe thousands of them had simply been somehow ensorcelled, had he aided them? Persuaded them to attack? What did he want? Your death no doubt, but why, because of your position as heir of the clan?

Such thoughts were of little value at this time. Now was the time for action.

Yet ever as you told yourself that dark thoughts continued to creep in behind your eyes as you gaze into the fire.

You had been in command. Your warriors had trusted, as had the elders of the clan, though perhaps the later only grudgingly. You were ultimately responsible for the defeat, the annihilation here. Akinos' final words echoed through your mind.

Remember your honour…

You didn't know what would happen to you when you got back to the Horde. Exile perhaps, indeed, you grimly reflected, that seemed likely for loosing such a horror on the world. The defeat itself was ash in your mouth, but whatever shame you felt at your own failings, Forneus was striding east to carry out the Kolkar's wish, striding east to destroy Orgrimmar and the Horde. You may have lost your honour, but you still had your duty.





Outcome of battle according to current information

Burning Blade forces, including clan elders, Blademaster Akinos and your warband, completely destroyed
Kolkar forces in the Barrens completely destroyed, including leadership and shamans
Forneus, a powerful elemental, heading toward Orgrimmar
Jubei'thos, a sinister Blademaster, active in the area and opposed to the Burning Blade
Widespread and severe environmental damage in the region from the violent manifestation of a powerful elemental


Status changes from battle

Lost Flamebender's Tome, Proudpeak's Elemental Core, Baneshadow's Sword, and other miscellaneous items.
You were wounded, reduced actions in future turns till you recover.
Elemental connection currently inactive.


Skill changes

Advanced Weapon Competency +55% > Expert Weapon Competency +50% to next level
Tactics +35% > Advanced Tactics, +30% to next level
Demonslaying +25% > Advanced Demonslaying, +25% to next level
Basic Demonology +50% > Advanced Demonology
Leadership +50%
Physical Conditioning +50% > Advanced Physical Conditioning
Warsight +15%, 70% to next level, [Locked, see Shamanism]
Battle Fury +10%, 65% to next level
Basic Shamanism +35% > Shamanism. No actual changes to Shamanism till you've sorted yourself out. [Locked]


Where do you go?

Choose 1:


[ ] North
Seek refuge at Mor'shan Rampart, the former stronghold of the Warsong clan in their battles against the Night Elves of Ashenvale.

[ ] South
Travel back the way you came toward the Crossroads, the largest settlement in the Barrens.

[ ] East
Follow Forneus' trail east toward Orgrimmar, what else can you do when duty compels you?

[ ] West
Away from danger, far from harm, or so you hope. Could it be possible others have escaped like Scorn did? Might they seek the nearest source of water and protection at the Forgotten Pools?

[ ] Remain here
The dead are all around you, but perhaps some yet live. Can you leave them trapped as you were? Can you let them die alone in the darkness?
 
Last edited:
Burning Blade forces, including clan elders, Blademaster Akinos and your warband, completely destroyed
Well this is sort of good for the Horde as the Burning Blade were still loyal to burning legion and now they are gone, but Blademaster Akinos and our warband is bad for the horde as they lost a hero unit and manpower
Kolkar forces in the Barrens completely destroyed, including leadership and shamans
Very good for the horde as one of the main bad guys in the Barrens are gone
Forneus, a powerful elemental, loose, heading toward Orgrimmar
Well this is gonna be very bad for the horde as there is one outpost and town on the way to Orgrimmar and losing them will be bad
Widespread and severe environmental damage in the region from the violent manifestation of a powerful elemental
So a small Cataclysm event, overall bad for the horde
 
[x] East

So, capitol is in trouble now. I'd argue that we should probably go over to see what we can do.

If nothing else (in character) we can die fighting what we unleashed.

However, there's also the possibility that our presence there might exacerbate things, what with the elemental not particularly liking us.

My backup plan, then, is to remain. I'd like to make sure that we're not leaving anyone else behind before we move out. Perhaps some other survivors will increase our odds of facing threats out in the barrens, and potentially give us some different viewpoints on how things went wrong. Some we may agree with, some we may need to challenge.
[x] Remain here
 
[X] East

If this Forneus despises us as we speculate, then we may be able to draw its ire long enough for someone competent to strike the killing blow. At the cost of our life, perhaps, but if that is the price we must pay to fix our mistake, then so be it.
 
[X] East

We are a weeb samurai so its time to nut up or shut up and become a Shonen Hero to save the day!
 
I don't like the idea of remaining, Jubei'thos may be looking for us. And it seems less than useful: we should help the Horde fight Forneus. How can we do this best?

By going East, trailing after it with our meager forces, wounded and with no numbers?
No, instead by contacting a garrison of forces of the Horde and bringing them to defend the Capital.
Like Gandalf brought the Rohirrim at Helm's Deep, Grok'mash should bring Horde forces at Orgrimmar. It seems a nice way to make up for the mess, as well.

The question is: which place can we warn so we bring forces back in time, North or South?
Kartha states that the Crossroads settlement at the South was already preparing, so maybe we should involve the North, the Warsong at the Mor'shan Rampart, in the struggle. Bonus: we may even find our blood brother among the Warsong there.
 
Last edited:
In general because it would be Feldad doing it to you you'd experience a minor increase in anger, whch would be largely solved by your existing Battle Fury skill. Feldad doesn't want a mindless servitor, and he values you as his son and heir etc. Some fel orcs do indeed go mad, but some are largely unchanged apart from increased physical power.
Thanks for clarifying

[x] Remain here
 
[X] East
We go to pay the wages of our sins. I doubt we're going to have much of a chance of calming Forenous and fighting him is likely to not work, but we might be able to redirect it.

Get em to follow us away from population centres to enact their vengeance, and pay part of our pennance.
 
Last edited:
A couple of things to keep in mind:

1. Orgrimmar isn't defenceless. Thrall, among others, is there. While I don't want to remove the tension from the decision it is the capital, it's got stuff in it you'd normally find in a capital.
2. Again without trying to remove tension, assume Jubei'thos is lurking about but isn't going to show up suddenly and gank you etc
 
1. Orgrimmar isn't defenceless. Thrall, among others, is there. While I don't want to remove the tension from the decision it is the capital, it's got stuff in it you'd normally find in a capital.
Yeah I kinda assumed even a being this powerful wouldn't be able to decapitate the entire horde, but it'll kill a lot of people. While the Kolkar were winding up to it anyway, fact remains its here because of us.

I want to remain here, in fact if I can I'd want to order Scorn to remain here to look for survivors. But there are so many lives potentially at stake that I don't feel he personally can remain where we are or walk away from it.

We can't calm it, we can't beat it, but if it and Proudpeak had a connection then we might be able to get it to focus on us for even a little while.

My only clarification is what time scale are we on RN. Cause if giant boy hits Orgrimmar this "turn" or not it changes things significantly.
 
My only clarification is what time scale are we on RN. Cause if giant boy hits Orgrimmar this "turn" or not it changes things significantly.
You're still in an interlude currently so we're not back to normal 'take 6 actions in this turn' stuff. I'll say that Forneus will reach Orgrimmar in a couple of weeks. If you go east now you could just about maintain pace with it and your little mortal legs. You might be able to get a mount or even a flying mount somewhere and get ahead of it, but if you spend time doing other stuff its going to get ahead of you.

There's various dramatic endings to this arc I'm currently considering:
  1. Grok and co shadow the giant, then make make some sort of anime stand against it at the gates of orgrimmar because you overdose on sapta or something
  2. Grok and co race after it on mounts, possibly warning the city, possibly reaching org just before the attack, a dramatic battle ensues
  3. Grok and co arrive during the attack and prioritise their activities accordingly
  4. Arrive after the battle to a scene of devastation etc, great sadness
 
Back
Top