Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

ask around in Orgrimmar about regional maps, starting with the Shattered Hand. And plan for provisions
Generally don't worry about the larger strategic elements of the battle. It's not far away, so just assume in the next update you're effectively teleported there with sufficient supplies for a short battle and the march back. Logistics are indeed important, but for this particular fight assume they're not an issue, I really want you to be concentrating on the political question and the ensuing 'who do you bring'
 
I'd bring in the "new meat", those who seek to become Blademasters:-

"Enough. You'd bring shame to our traditions… But you were never trained in them and you've never claimed a place among us, unlike some!" his voice rises at the end of the sentence and you see some of the onlookers looking away, had they tried to call themselves Blademasters and gotten a similar beating?

These guys. Use this as a starting point to begin a "Revivalist" faction.
 
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I've slightly amended the list of assets to indicate that there aren't any trainee blademasters. There are indeed those guys, but they're just people akinos was training, from a variety of clans such as sorek who's blackrock. I wanted to emphasise that the tradition is dying so akinos is training people to fight, just not to specifically be blademasters
 
FYI I've slightly amended the thread mark to emphasise the political aspect. I think people were getting too focused on 'do I bring x or y' and that's not the narrative focus I'm going for in this battle. If you want to just write a political aim then I as the GM will write the appropriate forces.

Eg, political aim to present the horde as a multi racial force would mean you'd be bringing people from the allied races not just orcs

Also some roles
FractiousDay threw 1 100-faced dice. Reason: External Total: 93
93 93
FractiousDay threw 1 100-faced dice. Reason: Internal Total: 54
54 54
FractiousDay threw 1 100-faced dice. Reason: ? Total: 66
66 66
FractiousDay threw 1 8-faced dice. Reason: ?2 Total: 3
3 3
 
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FYI I've slightly amended the thread mark to emphasise the political aspect. I think people were getting too focused on 'do I bring x or y' and that's not the narrative focus I'm going for in this battle. If you want to just write a political aim then I as the GM will write the appropriate forces.
IMO, a good thing to focus on here is to try and depict ourselves as a competent battlefield commander, one who is capable of leading the many races and contingents of the Horde. Yes, we should certainly take part in the battle, but I think we should involve elements from the entire Horde: Shattered Hand spies, our Burning Blade warlocks and blademasters, Warsong's fighters, etc...

Don't go overboard with the numbers, of course, but really try to emphasize that we are the right orc for this period in the Horde's history. This whole quest is our opportunity for a PR campaign; I'm thinking Sulla sans proscriptions.

Regarding the form that our Blademasters could take in the Horde. Just hear me out: what if we make them Orcish battle mages, spell casters and fighters in one package, and also on bikes. Wizard-Samurai. On Bikes.

Glorious, isn't it?
 
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Well, I hope that this endeavour establishes the importance of side-skills, not only swordmanship or battle magic.
Let's see some of our options...

I was thinking of this as a sort of infiltration mission where we would, so we and whoever is sneakiest among us could go in and find some exploitable weaknesses in the warlocks' hideout. Give signals, and then have the warband break through.
That would be cool. However, I would feel more confident about such a "20 good men Orcs" maneuver if we had taken Advanced Stealth with the Shattered Hand.
Grok'mash has Basic Stealth, we can go in but we shouldn't be alone: otherwise, there is the risk to be captured, life-drained, and maybe held as a hostage if we are lucky.
Whether we go in ourselves or not, we should still know what we are getting into, so I am in favour of including 2 Shattered Hand scouts (1, plus 1 for safety).

Getting a glimpse of the enemies capabilities through Warsight and Flameseeing. More so the latter than the former.
Grok'mash has experimented a bit with Flame-seeing, so we should at least try it, even if it's not that reliable.

Acting as high command before the battle. We probably should not be directly leading in the fight, given what our last role should be, but our knowledge of tactics and basic leadership should allow us to adeptly draw out battleplans and direct the fight before it starts.
Guess what, it turns out that if you are leading a force greater than a small adventuring party, knowing Tactics is useful. Especially if we wish to direct things and not just be a glorified grunt.

IMO, a good thing to focus on here is to try and depict ourselves as a competent battlefield commander, one who is capable of leading the many races and contingents of the Horde. Yes, we should certainly take part in the battle, but I think we should involve elements from the entire Horde: Shattered Hand spies, our Burning Blade warlocks and blademasters, Warsong's fighters, etc...
Again, tactics.

Review of Grok'mash's abilities:
- Good swordsman, with an emergency fire gimmick too. He can fight in the frontlines or where he is needed the most.
- Decent Flame-seer: we should scry before the battle to spy on the enemy from their own bonfires. It may or may not be useful.
- Basic stealth. If only we had the advanced one. We can still go in ourselves if we take 1 Shattered Hand scout with us. In fact, it could work: (s)he is the more experienced scout, we are the battle support.
- Basic tactics, err I guess from when we were playing the combat instructor of the Sen'jin Trolls? It could be better. Hannibal Barca, Grok'mash is not o.o. Still, it gives us the option to sit back instead of go in stealthily, and decide in which location our blade is needed the most.
- Owner of an untamed Earth Elemental. I do not like the idea of depending on the whims of a weird spirit entity. Still, we can try talking to it and taunting it, since it is so weak and risible that is unable to act usefully. We can't depend on it, though.
 
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Hannibal Barca, Grok'mash is not o.o
Not yet. Maintain that growth mindset.
;)

Yeah, I agree with getting a scout or two and letting them do their jobs in peace. Leadership is about delegation, and we're not going to be an expert in everything, ever. Part of being a war leader.
...What bikes? Even the Alliance probably doesn't make much use of bikes.
FractitiousDay decided to humor me and include bikes in the setting:
So I'm inclined to say it's going to be less silly and arcadey than the game, so there's going to be less silly gnome tech. However, sure its certainly possible the gnomes have invented such a thing.
So yes, all we have to do is get the plans from the Gnomes and finance a bike factory in Durotar.
 
Basic stealth. If only we had the advanced one. We can still go in ourselves if we take 1 Shattered Hand scout with us. In fact, it could work: (s)he is the more experienced scout, we are the battle support.
Keep in mind you've still got the Honourbound trait. You can use the stealth in certain situations but you can't use it to assassinate someone for example
 
IMO, a good thing to focus on here is to try and depict ourselves as a competent battlefield commander, one who is capable of leading the many races and contingents of the Horde. Yes, we should certainly take part in the battle, but I think we should involve elements from the entire Horde: Shattered Hand spies, our Burning Blade warlocks and blademasters, Warsong's fighters, etc...

Don't go overboard with the numbers, of course, but really try to emphasize that we are the right orc for this period in the Horde's history. This whole quest is our opportunity for a PR campaign; I'm thinking Sulla sans proscriptions.

Regarding the form that our Blademasters could take in the Horde. Just hear me out: what if we make them Orcish battle mages, spell casters and fighters in one package, and also on bikes. Wizard-Samurai. On Bikes.

Glorious, isn't it?
Yeah piggy backing on this a bit, I think emphasizing our leadership ability among the clan and Horde is important, defending the honor of our clan by quashing these renegades, and our dedication to defending Azeroth by rooting out this threat before it can grow.

Also I think anything we can do to keep building support with the warlocks in our clan so that our competition can't just yank out our position from beneath us would be good. Even if we don't end up taking the fel, I'm definitely of the mind that we'll want to aim it towards doing good and try to reduce the stigma towards it and our clan for practicing it.
 
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Possibly, but it'd be pretty complicated to pull off and I'm not sure that our character would come up with such a plan given his honor
You couldn't use them as a meat shield but you could certainly try and ally with them, that's why I mentioned them in case you wanted to use them somehow

It's an indirect method but it's not inherently dishonourable.


Also get some votes in everyone, I'd encourage just votes on the political objective and then I'll write who you bring unless you want something in particular. For example political objective 'glory to the orcs' would bring various orc clans along but no trolls
 
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Hm, I'd like to vote for increasing our standing in the Horde and our Clan, with the side order of bringing awareness to the glory of the old blademaster ways. Wouldn't mind including other races and whatnot to show us as being an equal opportunity employer.

[x] Plan Dying Traditions.
 
I'll second that, it'll be good to start building contacts and prestige within our clan and the wider Horde.

[x] Plan Dying Traditions.
 
And I'll close it there. I don't think there's significant divergence in plans among the different discussions and perhaps this is a lesson for me when GMing to consider the significance of choices, and how to best note them. I shouldn't have originally asked you all which forces to use as I think this distracted everyone with minor things where really I should have only asked about the political aspect, and then written the forces myself, which I'm basically going to do now.

Generally speaking everyone's been wanting to emphasise the strength of the Horde in general, and try and strengthen the Blademasters, though you've been less specific on how to immediately achieve this for the coming battle.

Only one person thought about, or at least only one posted about using the local groups. The Quillboar for example hate demons so might have been persuaded to help you in the battle, as well as the harpies or the centaur given unbound warlocks are a bad thing for everyone. There also wasn't a great deal of consideration about different ways to fight. For example you could potentially have gone basically alone to mak'gora the goblin guy. These different methods may or may not have worked but its certainly possible to consider inventive ways of doing things. The idea of throwing Proudpeak at them as a sort of elemental grenade sounded cool, but equally could have gone very badly wrong.

Anyway, your plan will be to bring a few people, namely a core of Burning Blade infantry, some troll troops from Razor Hill, a couple of wolf riders and a troll shaman. You've also got Vark, Kartha and Sorek, with the later bringing a few of his fellow aspirant Blademasters who want to be taught Blademastering but aren't currently. You plan to use your divination to scout, then command the battle initially and then attack yourself, targeting Darkstorm. There was some discussion about whether to command or fight from the start so I'll split the difference.

I'll use this post for rolls as usual.
Scheduled vote count started by FractiousDay on Feb 19, 2021 at 5:14 AM, finished with 4 posts and 3 votes.


Also wow Darkstorm's forces got a critical fail for their strength.
FractiousDay threw 3 6-faced dice. Reason: Sorek's friends Total: 12
5 5 6 6 1 1
FractiousDay threw 1 6-faced dice. Reason: Vark's friends Total: 3
3 3
FractiousDay threw 1 2-faced dice. Reason: Harpies Total: 1
1 1
FractiousDay threw 2 100-faced dice. Reason: Scouting Total: 69
32 32 37 37
FractiousDay threw 1 100-faced dice. Reason: Enemy strength Total: 1
1 1
FractiousDay threw 1 100-faced dice. Reason: Phase 1 - Command Total: 33
33 33
FractiousDay threw 1 100-faced dice. Reason: Phase 2 - Attack Total: 89
89 89
FractiousDay threw 1 100-faced dice. Reason: Your losses Total: 98
98 98
FractiousDay threw 5 6-faced dice. Reason: Enemy remaining Total: 17
3 3 5 5 3 3 1 1 5 5
FractiousDay threw 1 100-faced dice. Reason: Remaining strength Total: 59
59 59
FractiousDay threw 1 100-faced dice. Reason: Harpy strength Total: 75
75 75
 
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Ah yes, very true. Gotta break the idea of those other natives in the area just being hostile entities and not possible allies, even if temporary. Mok'Gora was also something I'd considered though didn't think the Goblin would take it. Then again, not accepting it could have it's own consequences if a majority of his forces are orc so definitely things I'll be more mindful of for the future.
 
Dark Storms results
Your first battlefield was not as you expected.

The fires had shown you death and destruction and you'd felt claws rend at your flesh before you'd pulled back, rocking away from the fire just as you had when your father had perceived your observation. This time you didn't feel you'd been discovered in the same way… instead you felt like you'd been thrust through the fire into a battle roaring around you. Each time you looked into the fire on the march toward Darkstorm you felt the same, air and fire whirling around you confusingly, unable to perceive anything that could help you.

As you came closer a few Warsong wolf riders from Razor Hill Vark had persuaded to accompany you rode out in front of your column, only to swiftly return and add to your confusion.
"There are corpses and blood further up." one says, "Some dead by the Fel, some by beasts. My brothers go on to find the enemy encampment."

You nod, "Show me." then turn to the others, "Vark, lead them on."

The big orc nods and shouts to the others as they pick up the pace. The wolf rider kicks his heels and his mount surges onward, easily picking its way up the side of the canyon to a low rise. You follow, scrambling over rocks along with Kartha, her axes returned to the loops in her belt as she climbs beside you.

The scene above is as the rider described and a single body greets you as you crest a line of boulders. It's an orc, not particularly well-armed, his axe still in his hand but without even basic armour. His throat is gone, right down to the spine, a ragged wound explaining the large pool of drying blood over the red dirt of the canyon.

Kartha approaches as you look around, turning the body over and revealing a similarly abused back and shoulders. Kartha examines the injuries closely, spreading her hand over one, then taking out her dagger and comparing it.

"What is it?" you ask.

"Claws." she answers simply, "As the rider says a beast did this, I could guess a raptor, leaping from above."

"No." the Warsong rider says simply, "Raptors have one large claw, these were made with several, I've seen their like among the Kaldorei druids, or our own shaman's weapons."

Could a Night Elf druid be here in the pass? You weren't that far away from Ashenvale and you supposed it was possible, yet to what purpose? Alternatively as the rider said the shaman of the Orcs used artificial claws, a sort of gauntlet, as one of their weapons, notably those among the Frostwolf at least, but again that didn't seem probable.

You descend, listening to the rider describe other corpses he and his fellows had found, these ones dead by magic. The rider claimed it was the Fel but you knew most orcs descried all unknown magic as the Fel where others would differentiate between Arcane, Fel or Shamanistic magic.

"What chances?" Sorek asks as you return to the column, making your way back through the assembled orcs and trolls. Where Vark had brought a few of his clan who'd been unoccupied in Razor Hill, you'd managed to persuade Sorek and several of the other aspirants training under Akinos to accompany you to the battle. They looked to Sorek for orders rather than you, but Sorek in turn understood that you were the one to have received orders from Nazgrel and in turn deferred to you. Apart from that you'd brought warriors from your own clan, as well as a contingent of Trolls from Razor Hill.

You explain the situation quickly to the others, "Can any other force have gotten here before us?"

As with much of northern Durotar the land was split by hills, canyons and valleys. Darkstorm was hold up by a river, camped on the slope of on steep ascent, but the canyons were narrow enough that you couldn't have imagined anyone else could have gotten past you or concealed their tracks.

"From the other side perhaps." Sorek remarks, "But as you've said, to what end? The only ones that know Darkstorm is there are us and we're the ones going now."

The group reaches no firm conclusion and you order an advance again, the column scrambling up the slopes, Darkstorm's encampment before you, poorly fortified with barricades of stone and wood. You hadn't expected much, Darkstorm was a bandit after all, but what you saw was pathetic indeed and you didn't see much need to plan, you could see more bodies and clearly there'd been some sort of attack.

"Kartha, take the trolls up and come down on them from above." you order, "Wolf riders make you way around and take them from the back, we'll come from the front here."

It was a simple enough plan and you saw the trolls and wolves climbing up around the enemy, though even when Kartha signalled she was in position and you heard the horn call of the Warsong you still hadn't seen any presence of the enemy, not even a head popping over the crude parapets.

"Is it a trap?" Vark asks, his great axe in hand. "You said the Spirits showed you battle?"

"Not with so many of their dead." you reply, "Though it's strange I'll admit." You could admit you were no general but you had at least some skill in tactics and this situation didn't seem to be explainable by any stratagem you knew of and so with a single signal you ordered the attack.

Your Burning Blade warriors went in first, shields and spears ready, Akinos' trainees behind them with Sorek in command. You stayed at the back at first, watching the trolls coming down from further up the slope, but soon you went forward as well.

Finally you see the enemy as a body topples backward off a rock with a troll's axe embedded in its skull. That seems to signal the start of the real battle as your orcs let forth warcries, the wolves howling on the other side of the encampment as you sprint forward surrounded by your warriors, the weight of the charge smashing through the crude barricades, the trolls leaping down from their perches, axes in hand.

Again you don't see the enemy, instead almost tripping over a few more poorly dressed orcs who've been slain by your own warriors as you penetrate deeper toward Darkstorm, finally coming upon a knot of the renegades in the rough centre of the camp. They are completely surrounded, about thirty or forty of them and in the centre a large ogre, the goblin Darkstorm clinging to its shoulder, shouting orders and gesticulating with one green glowing hand.

You and your warriors spread out, the wolf riders prowling on one side, Kartha and the trolls on another, your own party on the third, there will be no escape.

"Darkstorm!" you call during the deadly lull before you charge in, "The Burning Blade comes for you!"

The goblin's eyes narrow and he swipes his mutant hand viciously though the air, "I serve the Burning Blade fool!"

"You serve evil and the Legion." you reply, not bothering to credit his statement with consideration, "But the rest of you may live!" you address his warriors, "Abandon him now and join us!"

It takes only a moment before several do, darting out of the knot toward one of the gaps in your lines but Darkstorm lets out a howl of frustration and green fire erupts from his hand, engulfing three deserters.

You're already running, your plans in motion as you feel Vark's hand on your back, thrusting you forward into a mighty leap covering half the distance between you and the enemy, two more steps taking you to their lines, Vark smashing aside any before him while Baneshadow's sword rises and falls, cleaving a way.

Lightning strikes out from a troll shaman and a volley of axes follow, wolves howl but orcs howl louder.

"For the Horde!"

You're surrounded, slashing left and right, but so too are your enemies surrounded by your own warriors. Vark's lost his axe and ducks low over the ogre's meaty fists, driving his shoulder into its gut and bearing it over, Darkstorm screaming as he hurls himself off his toppling mount.

You're on the goblin as soon as he lands, the rage in your sword burning into light as red wars against emerald, Baneshadow's blade cutting through Darkstorm's flaming claw, the limb spiralling away across the battlefield, Darkstorm meeting your eyes for a single moment before your blade takes his head.

You rise from Darkstorm's handless, headless corpse to see the others of his band throwing down their weapons and surrendering, the fight still going being the brawl between Vark and the ogre. Supposedly Vark's father hated the ogres, likely because of the enslavement of the Mok'Nathal by the Bladespire ogres and you wonder whether this hatred extends to Vark as you watch him easily take the ogre apart, straddling its body as he smashes his fists into its face, the ogre's mewling cries drowned out by the sucking sound of its skull being slowly pulped.

And with that the battle seems to be over. Your first battle, your first command. Or so you thought as you see heads turn upward as shadows drop from above!

"Harpies!" the call goes up and a storm of feathered wings descends, you grappling with one blue-skinned foe, its face a perverse, dark mirror of the female form, thinner, beady eyes narrowed, spiked tongue in snarling mouth as you strike out with your sword, the harpy's claws swiping across your chest solving the mystery of the fallen orcs you'd encountered previously.

But while the creatures might have picked off a few of Darkstorm's bandits your warriors were different, going back to back and cutting at the harpies wings as they attack until a shrill cry goes up and the harpies push off the ground, flapping away to their nests among the canyon heights.

After that there's little else to be done. You search the camp for anything of use but find little, take an accounting of your remaining forces and find that only a single warrior of yours has been killed, and speak briefly with those of Darkstorm's band who'd surrendered. There's just over a dozen of them and they're a surly bunch but you suppose they've just been defeated so that's not surprising.

"Kill them all." Kartha advises as you take council with the others. "They're murderers and thieves, otherwise we'll have to watch them all the way back."

"No." you immediately discount the suggestion, "I offered them mercy and I must give it, honour demands it."

Kartha grimaces, "Then at least bind them." she offers, "We can take them back like that, it should prevent any treachery."

Sorek speaks, "If you bind them you'll never have their loyalty, if that's what you're looking for."

You consider it but decide to order watches instead, it would take longer to get back but it seems best to you and you set off back to Orgrimmar. You are victorious, though you consider that perhaps the victory is more up to Darkstorm's issues with desertion and the harpies that had been attacking him than any great successes of your own.

Mission completed!
Minor losses to your forces.
Horde and Burning Blade force victorious over Darkstorm's bandits.
Minor Fel artefacts gained.
17 deserters gained.


I had to deal with Darkstorm getting a critical fail for his forces' strength in this chapter which was a bit weird. Rolls are meant to simulate agency and this might have simulated 'you get there any everyone is dead' which would have made for a rather dull chapter. Anyway you were successful and are now heading back to Orgrimmar. Next turn out tomorrow.
 
You are victorious, though you consider that perhaps the victory is more up to Darkstorm's issues with desertion and the harpies that had been attacking him than any great successes of your own.
Oof, that's slightly disappointing. I was hoping for a nice PR victory.

Try to (tactfully!) draw attention to our planning and execution when we report to our superiors, then. Try to hint that we're fairly competent at organizing and leading a force into battle, if only the Horde would have a proper enemy to throw us at so that we could prove it.
 
Ah yes, very true. Gotta break the idea of those other natives in the area just being hostile entities and not possible allies, even if temporary. Mok'Gora was also something I'd considered though didn't think the Goblin would take it. Then again, not accepting it could have it's own consequences if a majority of his forces are orc so definitely things I'll be more mindful of for the future.
The Mak'gora is very subjective so there's lots of things that would have come into play if you'd dueled him in that manner, but yes his warriors might have forced him to fight even if he didn't want to himself.
Try to (tactfully!) draw attention to our planning and execution when we report to our superiors, then. Try to hint that we're fairly competent at organizing and leading a force into battle, if only the Horde would have a proper enemy to throw us at so that we could prove it.
So you still won, that's good. You won't be concealing stuff because you're honourable, but from an operational level you've been successful in your objectives, though less successful in your personal objectives etc.
 
I'd rather not take that tack of 'we need real enemies!' Seeing how it worked out for the Blademasters.
I'd figure the greater tradition of 'Warlocks&Blademasters working together for anti-Fel training', if we can get that program off the ground, would be ideal, especially if it suits everyone's needs.
 
The job was done, and the cost was mild, that's a win no matter what.

Because luck too is a part of skill. We still had to make sure he didn't manage to recover from the setback he suffered.
 
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