Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

What is the significance of the blood oath?

I am getting a 'brth of a new super-clan' vibe, even though the clan structure remained the same. Is this another step on the ladder to warchiefdom? Does this require anything more from us/our subordinates than the responsibilities we already had?
 
What is the significance of the blood oath?

I am getting a 'brth of a new super-clan' vibe, even though the clan structure remained the same. Is this another step on the ladder to warchiefdom? Does this require anything more from us/our subordinates than the responsibilities we already had?
For the moment, it's internal politicing by Runewatcher to seek greater formality in the arrangemnets within Grok's Horde. In theory there's a first mover advantage to formalising the arrangements, which is why he's making the play here. Similarly, the first people to swear oaths to a king might expect to receive good benefits etc, or at least better than those who were later in swearing.

I took some of the wording from the Blood Oath in canon which the player administers to some people. Blood oaths are fairly common in some cultures, especially those which don't use legalistic forms of agreement.

I would say though that like a lot of other aspects of the culture, it's pretty flexible depending on context. I can mention this in the next chapter to better define it. For the momenet, interpret it as a generalised feudal type oath. They've sworn to obey you in battle, to take commands, to be punished if they don't etc.
 
Grok's interactions are so much fun to read through.

It explains why people flock to him too. He's open and direct. Small wonder his followers think he should aim higher so they can reap too the rewards.

@FractiousDay what other goodies did Grok calling forth the earth get besides elementium?
 
@FractiousDay what other goodies did Grok calling forth the earth get besides elementium?
The elementium was the thing most notable and worth paying attention to. Apart from that though it was just mundane metals. Lots of iron and other materials etc, some gems, not not a large amount of special materials etc.
 
That changed the last time I asked about it.
Tbh I don't remember what you're referring to. I specifically listed the Elementium as it's the only one of personal note. In theory I'm happy for it to have almost any raw metallic or crystal material that could be found in the region of Alterac. Nothing that needs processing, eg no truesilver, but normal silver, no steel but normal iron that could be made into steel.
 
Tbh I don't remember what you're referring to. I specifically listed the Elementium as it's the only one of personal note. In theory I'm happy for it to have almost any raw metallic or crystal material that could be found in the region of Alterac. Nothing that needs processing, eg no truesilver, but normal silver, no steel but normal iron that could be made into steel.
It was a while back from memory I must've misinterpreted when I asked it before.
I think what happened was when you didn't add it in to this:
-[]Lead the Oreseekers, 95, significant advances. Grok inspired toward more ideas for harnessing the Spirits for resouce stuff, as well as personally growing. Dragons also impressed. Elemental interrupt? 82, no interrupt.

Then the final result:
+Chunk of Elementium, an unbreakable material pulled from the Stonecore itself, this unworked nugget has a greater value than some kingdoms. Orcs of Alterac now supplied with high quality minerals.
When you say minerals plurally I assumed more than just elementium.
 
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When you say minerals plurally I assumed more than just elementium.
ah, yes I think I stand by the previous standby then. While there would have been some rare stuff, elementium is the only one that's rare enough to note when taken in summary with the others. Most of the stuff will be iron as that's as what grok was looking for, but it got brought up from Deepholme so there would have been other stuff. Just on the level of mithril (which in Warcraft is not that special) rather than on the level of thorium etc
 
ah, yes I think I stand by the previous standby then. While there would have been some rare stuff, elementium is the only one that's rare enough to note when taken in summary with the others. Most of the stuff will be iron as that's as what grok was looking for, but it got brought up from Deepholme so there would have been other stuff. Just on the level of mithril (which in Warcraft is not that special) rather than on the level of thorium etc
On another question but elementium would work with the orb of darkness taken from the destroyed ashbringer? While it was used to make a blade weapon, it might be better to use it with elementium to craft some kind of caster weapon as a staff or amulet with elementium as the base since Grok has the fire blade. If the orb is successfully cleansed he can use it to do other sorts of light abilities or perhaps manipulate the orb to hold a different sort of energy.

So the paladins use the crystal for a light focused sword. Grok can use it for his shamanism focus.
 
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On another question but elementium would work with the orb of darkness taken from the destroyed ashbringer? While it was used to make a blade weapon, it might be better to use it with elementium to craft some kind of caster weapon as a staff or amulet with elementium as the base since Grok has the fire blade. If the orb is successfully cleansed he can use it to do other sorts of light abilities or perhaps manipulate the orb to hold a different sort of energy.

So the paladins use the crystal for a light focused sword. Grok can use it for his shamanism focus.
Forgot to answer this previously, sorry.

So it depends what you really mean by 'work with'.

For a start, elementium is exceptionally rare (at least before Cata as after the Twilight's Hammer seem to just be pulling it out the ground). As such, there are very few people who would know how to work it. The ones who do currently would be the Elementals themselves (Earth or fire presumably), the Black Dragonflight and their allies either in the Blackrock clan of the Dark Horde, or maybe the Dark Irons might be able to have a go. Canonically, the only person is this dude so you can see that there's not many people who know how to do it (in the Classic era anyway).

So if you can find someone to forge something out of it for you, you're most welcome to make whatever you like out of it.

As for whether it would work with mysterious (probably a part of a naruu) crystal, I'll leave that as one of the 'not commenting till you do it' ones. Presumably there are some combinations of materials that don't work well togehter, eg metals for shaman because metals and forging isn't a 'natural' process, or naruu crystals with fel iron or something, but we'll leave that to later on to discuss.
 
Forgot to answer this previously, sorry.

So it depends what you really mean by 'work with'.

For a start, elementium is exceptionally rare (at least before Cata as after the Twilight's Hammer seem to just be pulling it out the ground). As such, there are very few people who would know how to work it. The ones who do currently would be the Elementals themselves (Earth or fire presumably), the Black Dragonflight and their allies either in the Blackrock clan of the Dark Horde, or maybe the Dark Irons might be able to have a go. Canonically, the only person is this dude so you can see that there's not many people who know how to do it (in the Classic era anyway).

So if you can find someone to forge something out of it for you, you're most welcome to make whatever you like out of it.

As for whether it would work with mysterious (probably a part of a naruu) crystal, I'll leave that as one of the 'not commenting till you do it' ones. Presumably there are some combinations of materials that don't work well togehter, eg metals for shaman because metals and forging isn't a 'natural' process, or naruu crystals with fel iron or something, but we'll leave that to later on to discuss.
Which means we need magic support or take merc missions to help with that.
 
I appreciate Runewatcher actually raising the question of what is considered to be honorable, as I imagine "things I do are honorable, things you do are dishonorable" is exactly how it seems.
 
I appreciate Runewatcher actually raising the question of what is considered to be honorable, as I imagine "things I do are honorable, things you do are dishonorable" is exactly how it seems.
Oh I imagine this is extremely annoying for people who go up against Grok. Runewatcher is at least trying to engage him on his own ground with the 'its honourable to follow orders' argument so well done him, but Grok is indeed the odd one out among orcs given he's adopted a radical yet largely uncodified defenition of honour
 
Oh I imagine this is extremely annoying for people who go up against Grok. Runewatcher is at least trying to engage him on his own ground with the 'its honourable to follow orders' argument so well done him, but Grok is indeed the odd one out among orcs given he's adopted a radical yet largely uncodified defenition of honour
Is that working out so far? I get this impression he's making in roads in it thanks to being good with his ventures so far.
 
Is that working out so far? I get this impression he's making in roads in it thanks to being good with his ventures so far.
Depends what you mean by 'working out' I suppose. Grok is universally acknoledged, even by people who don't like him, to be a person of impecable honour. To some, that attracts people and makes them want to work for him, or be happy to make deals with him etc and sort of acts as a artificially higher threshold of trust. To others, it would mean that Grok's reputation precedes him in such a fashion that they're willing to engage with him when they wouldn't otherwise. For example, if you walked up to Zul'Aman then Zul'jin would talk to you because even if you've been fighting trolls and occupied a holy city briefly, he's heard you're honourable and therefore he's willing to look past injuries and to discuss stuff with you.
 
Depends what you mean by 'working out' I suppose. Grok is universally acknoledged, even by people who don't like him, to be a person of impecable honour. To some, that attracts people and makes them want to work for him, or be happy to make deals with him etc and sort of acts as a artificially higher threshold of trust. To others, it would mean that Grok's reputation precedes him in such a fashion that they're willing to engage with him when they wouldn't otherwise. For example, if you walked up to Zul'Aman then Zul'jin would talk to you because even if you've been fighting trolls and occupied a holy city briefly, he's heard you're honourable and therefore he's willing to look past injuries and to discuss stuff with you.
Yeah stuff like that. Makes him approachable. When that changes should he get an upgrade in his position remains to be seen like how he sees Thrall to be lacking but he if he can keep doing what he's doing he will go far.
 
Yea it's this guy. I would note briefly about Troll politics that they seem to have a pretty fractious relationship. I generally treat them like the Aztecs etc, where you'd have polities fighting each other and then taking sacrifices. The problem is the Revantusk had stayed loyal to the Horde rather than going back to the Amani after the Second War, and subsequently lost the patronage of the overall Amani tribe.
Did Zul'Aman favor Vilebranch over Revantusk, specifically? From the quest dialogues I recall the Revantusk acting like THEY were the Zul'jin loyalists, with the Vilebranch simply being particularly depraved barbarians that took over the region's biggest city.
 
Commentary on Amani politics
Did Zul'Aman favor Vilebranch over Revantusk, specifically? From the quest dialogues I recall the Revantusk acting like THEY were the Zul'jin loyalists, with the Vilebranch simply being particularly depraved barbarians that took over the region's biggest city.
Such a question would compel us to investigate what Zul'jin's foreign policy is. In brief, the Amani spent hundreds of years being beaten back by the Elves and Humans and then joined up with Doomhammer to finally try and destroy the elves for good. Turns out after having a go at getting through the forcefield they can't manage it, so Doomhammer just leaves and goes and gets defeated without accomplishing anything during the Second War. Really not an impressive performance from the Warchief tbh.

Meanwhile the Amani (and I would assume their cadet tribes) are defeated by the High Elves sallying out, Zul'jin gets captured and then escapes, and then seems to retreat back to Zul'Aman. Presumably the Amani et al were weakened by the failed attempt, and then by a subsequent attempt to attack the Sunwell. Then the Scourge attack, mainly aiming at the elves but hittng the Mossflayer too we know.

So the state of affairs is that the Amani and their vassals are weakened by a series of events, and feel it necessary to turn to more extreme methods later on with the whole 'sacrifice our gods' thing.

The Revantusk apparently specialised into diplomacy. I don't really know what that means but presumably they brokered deals or maybe lent out people to make deals or something. They decided, for reasons best known to themselves, that they would retain their alliegance to the Orcs and Horde rather than the Amani. We don't know why that would be, but again we can assume that Chief Torntusk felt it was the advantageous course of action. We also know the Smoulderthorn and Firetree tribes left to go hang with Rend, so again we can assume that them and the Revantusk perhaps were disadvantaged in the Amani heirachy.

Comparably, other tribes like the Witherbark and Vilebranch stay around, acting as the southern bulwark of the Amani lands. The Revantusk are preyed on for sacrifices by the Vilebranch in particular, and have been pushed out of the cities into a pathetic little village by the beach. In this quest therefore I've got them at roughly 2k numbers, wheras the Vilebrach have multiple cities so would be at 50k maybe. The Revantusk regard the cities as theirs, but yknow how did they get pushed out? Were they just really bad at fighting? The Vilebranch are clearly massively more powerful militarily.

It's weird because in game it's one of the more extreme examples of a faction just sitting about while mercs do their work for them. The players do all the work to get the land back, the Revantusk just squat on the beach and moan about their chief getting captured etc.

Again, I'm basing some of this on the Aztec Flower Wars, the idea being that the trolls practice a form of ritual warfare designed to reduce large casualties and to acqurie sacrifices, as such maybe the Revantusk were just trying to get away from this style of warfare etc and wanted to not get kicked about all the time.

So as to your question, it relies on the history of the different polities. I suppose that Zul'jin and the Amani's foreign policy priorities are to acquire allies, retain vassals and to destroy the elves. As such, they probably don't care or are willing to overlook the Vilebrach bullying the Revantusk. I doubt Zul'jin favours the Revantusk, I suspect he was very upset and perceives the Orcs to hvae betrayed him or lured him to attack Quel'thalas, but he's probably cooled down a bit now, and is thinking on more strategic lines
 
Gilneas Interlude
Gilneas Interlude

Gilneas expedition
Stalemate in Gilneas status 66, moderate, situation fairly good currently.
Taldoren vs Wolf Cult 75, Taldoren doing relativelty well currently, Scythe protected.
Liam leadership, 40, immaterial, neither effective not ineffective
Grok intercession, clearing Gilenas city, 37, lots of damage but done. Losses incurred among Orcs and Gilneans.
Worgen coutner, 40, attack but relatively ineffective in total.
Attack on Blackwald, 47, ineffective, more losses incurred.
Alpha Prime attack, 78, very effective, breaks into Tal'doren.
Confrontation between elves, 63, Alpha Prime gets the Scythe, other Druids of the Fang escape.
Worgen final attack? 38, moderate, clear that it's the last stage of the Worgen before they go off to Darnassus
End result? 19, Gilneas significantly damaged, massive strain, army debilitated, worgen mostly gone but now endemic in region.
Significant diplo gained from Gilneas, despite largely indecisive assistance. Acquired Gilnean refugees and tech.
+
Vark with ogres

To note, here I rolled for the stuff going on in the background between the different factions of the Druids of the Fang. As it turned out Alpha Prime won, which means he ran off to attack the Night Elves etc. They may or may not come up at a later date. In any case, Grok doesn't know about any of this so it goes on off screen.


The trip back to Alterac was quiet. The trolls didn't try you again, your army was another few thousand larger than it had been when you'd first come, and besides that the Vilebranch had been defeated in two battles so you didn't think they'd be interested in trying again any time soon.

There was much to attend to, and you didn't stay in Alterac long. You called for fresh warriors for the next campaign, this one into Gilneas, then marched out quickly after giving orders for the Revantusk to be settled in the forests along the road from the south. That put them next to the Winteraxe Trolls, and you didn't know how they'd get along, but they were at least on the other side of the river from the Revantusk.

You marched out, south again through the passes. You went through Gallows, the little settlement where the last king of Alterac had been executed, then still further south past the glow of the strange magical bubble over Dalaran's ruins. Further you went, through mountains and toward Southshore. You'd considered a sea approach but it was fraught with uncertainties and you'd instead used the supply systems the Scarlet Crusade had established. Three remaining strongholds of undead in the Silverpine Forest were cleared as you'd marched past. It wasn't extensive, there were no death knights or liches for example, but you wanted to see how others led. Vark went out and smashed companies of wandering undead in the woods, getting his ogres ready for the fight.

You'd brought your blood-brother specifically because of his interest and expertise with gunpowder. From his early experiments with the gunpowder bombs back in Durotar, to his more recent bomb spears he'd found the substance useful in a way most orcs didn't recognise.

The second benefit to his association, not including the hundred or so Ogres he was bringing with him from his Boulderfist Clan, was Vark's relative willingness to engage with humans. He didn't particularly like them, but as one of the Mok'nathal he lived between worlds, included yet apart. That made him more willing to investigate other peoples and their doings, or to act in a way unlike others. For example he'd made his own armour out of a patchwork of mail and leather so that he appeared sort of like a large shaggy mound.

Gilneas used to hold most of Silverpine forest, before the old King Greymane had erected a great wall across the peninsula of Gilneas proper. You'd heard the history of the Alliance, heard of how Greymane had hated the idea of Gilneans paying for the Alliance's wars, but you found the idea baffling that he would wall himself up. It was exactly the unity of the Alliance that had led to the Horde's defeat in the Second War. There was strength in unity, you knew that well enough, and you just couldn't comprehend why the Gilneans had adopted such a policy.

You travelled through the former lands of Gilneas. You'd send queries with Darion to the villages of Ambermill and Pyrewood but neither were interested in talking once they knew you were leading an Orcish force. The mayor of Southshore had been willing enough because you'd marched past Southshore several times and you kept the routes open from Southshore through Alterac to Lordaeron, but the villagers were different you supposed.

The main gate of the Gilnean Wall was broken. One great door was hanging from the hinges and the other had fallen and been dragged off to the side of the wall, the richly embossed crest of Gilneas ruined and dented.

The kingdom of Gilneas was a dreary place, you found. You'd heard it's history, you'd heard the worgen curse has spread quickly and heard several accounts of how or why the monsters had emerged. It wasn't long before you'd seen the first of the beasts, a wolf that stood like a person, more than eight feet tall when they stood straight, though most hunched and slavered as they raced through the forests.

You fought a few of them, or at least your warband did. But they didn't stop you getting to the kingdom's capital.

The city was just as dreary as the kingdom had been. Everywhere there were symbols of decline. Fields and orchards were untended or overgrown, houses ruined and watchtowers or keeps with doors torn down and claw marks on the walls.

What Gilneans you did come across with grim and suspicious, while their buildings and the weather itself seemed to be a darker reflection of Lordaeron, more austere and hostile.

The main city sat in the middle of the confluence of canals and here you saw the tallest buildings, the greatest architecture.

But you also saw the devastation of the war. There were fires burning and destroyed buildings, but over one quarter you saw the standards of Gilneas.

You proceeded quickly, crashing through confused packs of worgen into the Gilnean defences. After their surprise at your arrival you were rapidly led to the king.

Liam Greymane, the new king of Gilneas, had not really been 'kingly' in your estimation.

You'd never actually met a king. A Warchief, clan chiefs, a Grand Crusader, lord, knights and paladins, as well as a prince in the form of Bran Bronzebeard, all of them yes, but not yet a king.

You found King Liam in counsel with his advisors. You'd not known his father of course, but to you it seemed he was a tired and dirty human who'd not had enough to eat in a while. He was young, perhaps only a few years older than you but the weight of his kingdom was on him. He'd accepted your help gladly, having to be prompted to give you the proper courtesies by his seneschal. Then the king had been escorted away while his senior general, a Lord Crowley, coordinated the city's defence with you. Apparently, the king had recently married Crowley's daughter, but as you also understood there was much politics around it as Crowley had rebelled against the previous king for some reason. It was irrelevant to you though really, you weren't there to get involved in the internal politics of the kingdom.

It seemed to you, from what you'd heard at least that kings were endowed with some supernatural charisma. A Warchief was chosen or acclaimed by his followers and was subject to challenge for example by the Mak'gora. Comparably a king in the societies of the Eastern Kingdoms was somehow better than others by right of their birth and the mystical status of their rank. You didn't entirely understand it. Your father had once spoken to you of how Thrall had once denied such status, and how that had brought the Warchief much respect. As the first Shaman in a generation Thrall could have claimed a divine mantle as the human kings did from the Light, or the Dwarves from a special ritual each king went through. Thrall however had refused. You supposed now he'd wanted to avoid making the position of Warchief an unassailable one, precisely to avoid another Blackhand. It was worthy enough, you supposed, to restrict oneself in such a manner.

Each night in Gilneas you heard the howls of wolves and the returning bark of cannon. The Gilneans had just about flattened one quarter of the city with their artillery. They'd made use of the canals that ran between the different districts, burning the worgen packs out and cutting them down when they tried to flee or swim the river. They'd used mortars and incendiary bombs, or loaded canon with small shot to blast holes in the packs of worgen when they finally made a breakout, but the Gilneans didn't have the strength to hold the remaining parts of the city they occupied and also push the rest of the worgen out. That was where you came in.

You hit them all at once. It reminded you of the first battles against the Kolkar, back years ago in the Barrens. You went out, found a sensible place to make a stand and slaughtered any comers. The discipline of your warriors was splendid to see, for Scorn had taken your words from the Hinterlands expedition well, and not one orc broke formation as you fought. You sent out several parties under the command of your captains and warleaders, and each came back having killed many times their number of worgen, who'd ravenously fallen on the orcs without tactics or strategy. To the Gilneans, a worgen was a fearsome foe, several feet taller and with strength to match. To an orc though they were only moderately large beasts, and your warriors met them well.

Within a week you'd cleared the main packs and within two you'd cleared the city, building by building, orcish warriors brawling with the savage worgen.

The Gilneans were amazed. They were a spent force. It seemed despite Dathrohan's advances and wooing, the Greymanes had refused to commit to his policies. You on the other hand wanted fairly simple things, and King Liam was happy to give them. You hammered out an agreement quite quickly, though you didn't stoop to so base a thing as contracts and writing. You pledged to aid him, and in return Gilneas would give you aid in materials, resources and personnel that you needed.

After all, while Gilneas burned and it's people were slaughtered, they didn't really need much gold, indeed they had too much of it to be of use and you took a significant proportion of the kingdom's treasury in order to buy all manner of things for the suddenly inflated population of Orcs. You had little head for numbers and administration but Regent Gregor had been sending you missives regularly regarding the dire straits of the Alterac treasury and the great strain put upon it by your people. The gold would remedy that, and other things, but you were also interested in the one thing that made Gilneas unique among the Alliance.

Of all the forces which used gunpowder, Gilneas was one of the most advanced. The Gnomes of course were generally acknowledged as some of the most technologically advanced people on the planet, while the Goblin Cartels would contest that, their machines also tended to explode when used. Then, you supposed, the Dwarves and especially the Bronzebeards were the next most advanced, utilising gunpowder for warfare and mining. Among the humans though the Gilneans had pioneered the use of such weapons, and in a different manner than either Dwarves or Gnomes. You looked to them then to provide you with what you hoped would develop the Orcish capacity for such weapons. While a Dwarf might be happy to hide in a fortress and lob shells at an enemy, the Gilneans had mounted riflemen and regiments of musketeers which they'd used to great effect in their battles against the worgen. Your own style of warfare was hardly static, you'd made great use of manoeuvre and shock in your tactics and you knew you'd be able to adapt some of what the Gilneans had used in their warfare too for the same purposes.

You didn't try to use any of the Gilnean weapons at first. There was little time for training and educating your forces on a series of new weapons, so it was spears and axes which did the work. Your warriors took casualties of course, that was understood in war. Some died and you purified their souls though fire, calling the inferno forth when you wanted. What concerned you more though was infection. The worgen curse was not just some disease, it was a magical plague which spread through any violent contact like a bite or cut inflicted by one of the furred beasts. It turned humans into worgen, but you didn't know what it would do to an orc.

You were quite curious about what would happen, you had to admit, but not curious enough to risk a warrior's life over it. Instead any wounds that couldn't be healed by your shaman and herbalists, you tended to yourself, burning the sickness out with Purefire. To your sorrow it almost killed more than one orc, the competing energies of the disease and of your magic proving too much for them, but you'd exerted yourself almost to fainting, baring your soul to heal them.

The results were strange. You'd slept a whole day after one particularly bad battle where you'd healed more than a dozen warriors. They greeted you upon waking, their eyes shining gold.

Your legend grew.

A healer you were, a shaman and blademaster, but the orcs who'd been so changed looked upon their marks with wonder.

"Magic leaves it's sign on the soul." Zaruk the Warlock had said sagely. "It is the case with the Fel, why should it not be so with other magics?"

As it turned out, the colouring had faded after a few days, but that didn't stop those healed by you from speaking of it, telling of how they felt engulfed by a sea of sacred fire, their souls floating for a moment before you'd grasped them and drawn them back.

"You have an affinity for matters of the Spirit." said Zaruk, after observing the healed orcs and then meditating on the matter. "Clearly you have a great affinity to the Spirit of Fire but perhaps that was just your clan or your mastery over the blade, and of course I was there when you bound Myzrael from the Earth, but few can touch the World of Spirits itself, draw their hand between the veil of life and death."

"Everything that is, is alive." you replied. It was an old phrase, one told from master to apprentice and from Farseer to youth.

Zaruk stroked the white whisps of hair he called a beard. "It is, but not all can sense that. You were selected early on, were you not?"

You nodded, it was true for the shaman had seen that you had some connection to the Spirits, just not enough to be chosen as a shaman. It had been the same for Vark. The shaman at the Valley of Trials had concluded that he had an affinity for the element of Earth, but again not a broad enough sensitivity to the Spirits to be chosen for training in the arts of the shaman.

Some of the children had called Vark 'dumb as a rock' after that, but your blood-brother's fists had shut them up soon enough.

It was a development you'd think further on, but for now you had other matters to attend to.

The next stage in the campaign, you concluded after discussion with Lord Crowley, was to push out of Gilneas, extend briefly to the south before drawing back in and bringing the populations of the other areas of the kingdom with you. While much of the worgen attacks had been concentrated around the main city, that was simply because that was where most of the people had fled. Now though you pushed into the Blackwald, a dark forest populated by worgen, but also by other strange creatures like the forest spirits who occasionally molested your convoys. They were things of bark and root and magic, cruel and alien, but they feared fire and you made great use of it.

King Liam didn't care much if the forest burned, as long as he was able to save his people.

You faced many worgen as you went from village to village, Gilnean emissaries gathering up the frightened farmers while your warriors eyed the dark forests. Their tactics became more complex, and you began to think there might be an intelligence behind them. The Gilneans had told you there wasn't, that the worgen were motivated simply by an animus of evil. You weren't so sure though. They would run diversions, demonstrations, feints. You responded, but they were much fast than even a mounted warrior, and you'd not brought any warg riders with you for fear of them being mistaken for worgen themselves.

You brought a dozen villages and three small towns back to the safety of Gilneas proper. Each time it had to be carefully done, moving only by daylight and fortifying your camp on each night. The worgen preferred the night, but you could feel their approach through the earth and they never managed to surprise your forces.

In the end you spent three months in the kingdom. You sortied many times into the Blackwald where your shaman had determined the worgen were gathering but you never discovered any sort of worgen leader. Over time you debilitated their packs, slaughtering them in their dens and caves, piling the bodies high and burning them, not caring when whole wards of the forest began to burn.

You looked over it by night, seeing a curtain of flame spreading across the horizon. The fires never lasted for long though, Gilneas was a damp and rainy place and soon enough the weathered smothered the fires before they could get out of control.

Then one day it seemed you'd broken them. You came upon groups of worgen, wandering purposeless or fighting among themselves. Vark suggested that the worgen leader, if they ever had one, had been killed either in your battles or in one of the fires. That seemed logical and after making sure there were no larger forces left to trouble the Gilneans you returned to the city.

Despite the battles though the troubles of the kingdom were far from over. You'd reduced the worgen to merely an endemic curse rather than an apocalyptic threat, but the kingdom was still devastated. Most of the population had been displaced in one form or another, towns and villages lay in ruins, the extraction and processing of resources had been almost ended and there were crowds of beggars and unemployed persons squatting in the ruins of Gilneas' districts. They huddled by day, going to the military granaries to beg for food which would not be released while the danger of the worgen still existed. Instead they turned to scavenging and digging in the cellars of the ruins, searching for stores of food and several times dozens of people had been killed by unexploded munitions used in the defence of the city.

Lord Crowley had fallen from influence, and a Lord Godfrey had ascended to the post of chief adviser. Once again you didn't have any particular desire to get involved. Godfrey was colder than Crowley, a thin older man with a greying pate and some mechanism of glass and metal balancing over his nose. Still though, despite his obvious distaste for speaking to a non-human, he was keen to give you your reward and get you out of the kingdom to continue whatever machinations he had.

As you returned through the Greymane Wall though you did so with thousands of refugees in tow. It had been a last agreement from King Liam. You took the gold, various provisions the Gilneans could no longer use due to the losses they'd suffered, but more importantly a dozen artillery teams and their charges. You had twenty cannons of various sizes, six mortars, and hundreds of rifles and muskets, with the craftsmen to make more from the barrel-turners to the master engineers you'd be commanding to establish a proper foundry for the production of more artillery.

The refugees meanwhile were of less immediate use, but would prove valuable in time. A potter or a carpenter had little use without their workshop, and Gilneas had more use for farmers and labourers than craftspeople now. King Liam had proclaimed that any citizen of Gilneas who wanted to live in safety and build their craft again could set up in Alterac under your protection and then return to the kingdom later when Gilneas was in better fortunes.

You'd be dealing with an extensive refugee population but Lord Crowley, apparently falling so far in the esteem of the king that he decided to leave the kingdom too, had come with you and you'd be putting him in charge of them.

Strangest of all were a dozen or so Gilnean Ogres which Vark had somehow found. Presumably they'd been part of Doomhammer's army and had scattered like so many others after the defeat at the Alliance's capital at the end of the Second War. While that was understandable Vark had also found an enormous creature, a gigantic two headed thing dressed in branches and armoured in what looked like the wreckage of boats which the thing had tied to it's arms with long strands of hempen rope. Vark claimed it was an 'ogre lord', a mythical beast from the ancient stories of Draenor. It was a sort of blood-atavism, a more primitive form of ogre, just as the ogres were a more primitive form of orcs. You had your doubts but Vark said he'd be looking after it so you found no need to intercede.

It wasn't far back to Alterac, only a few weeks marching slowly to keep the refugees protected on the way. It gave you time to think, for once again you found yourself accumulating random assortments of people who brought with them both opportunities and dangers.

It was the next mission you were looking forward to less. You would be marching on the Dragonmaw Clan, and this time you were sure there would be battle.



+Thousands of Gilnean refugees led by Darius Crowley
+A load of gold and other resources
+30 Artillery pieces and associated soldiers
+An Ettin and some Gilnean Ogres Vark found
+Significant diplo with Gilneas and with other Alliance polities
+Potentially a malus to diplo with Dathrohan, who was also wooing the Gilneans previously


Additions to be properly tabulated at the end of the turn.
 
While typical that our actions did not find or stop the meta plot, it is nice to see Grok's forces perform effectively and improve our variety of weapon choice.
 
more serious its nice to get some more people who can help the ecomany and helped grow our rep. shame godfrey is in such a position such a snake most likely will be willing to sign on with saiden but out of our hands atm got people got rep and got money and hopefully we manged to damage the crusades affects enough that we can snatch others from them but well lets see what happens the rest of this turn and next
 
Danrothan seems unhappy but Grok was just doing what he was going to do in the first place, extract concessions in exchange for Scarlet dominance. Technically Grok has helped him with that.
 
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