Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

speech stuff

general success (modified by good planning and decent skill) 91 nice
reception of new clan 3 massivelty against
warsong 23 modified by meeting them
frostwolves 23 modified by meeting them
Proximity of naxx mission 94
policyh of strom 86

Stone interlude? = 41, on the way
On other results.

The naxx mission and policy of Strom. Good results I hope with high rolls.
 
The naxx mission and policy of Strom. Good results I hope with high rolls.
Naxx mission was just how soon you'd be called back, turned out immediately, strom policy was a roll to see if Galen decided to betray you, which he didn't.

Also some rolls. I may discard them as I have some interesting stuff planned, but we shall see. I need background rolls anyway




Plaguelands 85, all gone fine

The Warband has proven itself in special operations unachievable by most Scarlet forces, continue these actions, assaulting and infiltrating highly defended Scourge targets across the Plaguelands, battling to bring the war to a successful conclusion, and taking part directly in operations in the Scarlet's preparation to take Naxxramas.

The Syndicate 30, not gone well, will be left for you to resolve, syndicate and ogres rallying there
Turn southward to Alterac and Hillsbrad, pitting yourself against the bandits of the Syndicate, using the Warband's mobility and strength to defeat the numerous groups of rebels and former Alteraci soldiery. While in Alterac you might also investigate the Old Horde's holdings there, but this will not be your primary purpose.

The Howling 51, info gathered, very spooky
Silverpine Forest presents a relatively uncorrupted territory for the Scarlet Crusade to expand into, yet from all reports the forest is cursed. Similarly, Gilneas could prove extremely valuable to the Crusade if it's resources are deployed appropriately. Seek out the source of Silverpine's corruption, and try and get yourself through the Gilnean Wall to beg the aid of the dour folk who shelter there.

Shattered Sun, 60, elves are doing alright
Quel'thalas, the Eternal Realm, lies broken and bloodied after the Scourge's invasion. Subsequently, Trolls have swept in from the Amani lands, and Dathrohan seeks both more information, and the resources of either or both parties in his war. Journey to that land and see what might be done.

Forsaken great plan 24, not going great,
FractiousDay threw 5 100-faced dice. Reason: 4 Total: 250
85 85 30 30 51 51 60 60 24 24
 
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Naxx mission was just how soon you'd be called back, turned out immediately, strom policy was a roll to see if Galen decided to betray you, which he didn't.

Also some rolls. I may discard them as I have some interesting stuff planned, but we shall see. I need background rolls anyway




Plaguelands 85, all gone fine
The Warband has proven itself in special operations unachievable by most Scarlet forces, continue these actions, assaulting and infiltrating highly defended Scourge targets across the Plaguelands, battling to bring the war to a successful conclusion, and taking part directly in operations in the Scarlet's preparation to take Naxxramas.

The Syndicate 30, not gone well, will be left for you to resolve, syndicate and ogres rallying there
Turn southward to Alterac and Hillsbrad, pitting yourself against the bandits of the Syndicate, using the Warband's mobility and strength to defeat the numerous groups of rebels and former Alteraci soldiery. While in Alterac you might also investigate the Old Horde's holdings there, but this will not be your primary purpose.

The Howling 51, info gathered, very spooky
Silverpine Forest presents a relatively uncorrupted territory for the Scarlet Crusade to expand into, yet from all reports the forest is cursed. Similarly, Gilneas could prove extremely valuable to the Crusade if it's resources are deployed appropriately. Seek out the source of Silverpine's corruption, and try and get yourself through the Gilnean Wall to beg the aid of the dour folk who shelter there.

Shattered Sun, 60, elves are doing alright
Quel'thalas, the Eternal Realm, lies broken and bloodied after the Scourge's invasion. Subsequently, Trolls have swept in from the Amani lands, and Dathrohan seeks both more information, and the resources of either or both parties in his war. Journey to that land and see what might be done.

Forsaken great plan 24, not going great,
What's these rolls? The warband also did those when after recalled?

Galen betraying us? He's got balls after the work Grok did. He'd be marching through bodies of Stromic lives to get to him to do what needs to be done. But he didn't so that's someone else's problem.

@FractiousDay another question. What would be the result of meeting the others with the 91 success like the forsaken or other ones like the new clan?

Ok creepy dude hanging at the back must be that twight light hammer orc.
 
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Nothing terrible happened, aside from... Grok not being the perfect goodboy shaman?
Aside from us getting proudpeak 2.0 strapped to our wrist.

So I did that long post previously about grok's interactions with elementals, but you've also got to remember its not just his interactions, it's those of people he trusts, people who influence him. For example, Thrall can advocate for Frostwolf-Shamanism as much as he likes ,but Grok knows the Frostwolves' brand of shamanism has failed them several times. For example, Thrall failed hard at protecting Orgrimmar, and it was Feldad who managed it. Yes, Grok does indeed have relatively limited interactions with Elementals, he's met like 5 I think, but he's been around people who've learnt more.

I would also note that this isn't necessarily objectively rational. The Elements of Draenor had very good reason to stop patronising the Orcs when they were going all felly, but that doesn't mean the orcs aren't sad about it. They just suddenly lost their connections, even those who didn't take the Fel. They might know what went on subsequently, but they probably also feel resentful etc.

I disagree. I get your point certainly, but in this particular scenario there was no time to investigate, or at least Grok felt there was no time. That was the only option he could see to resovle the situation, and as mentioned previously he was scared of another Forneus and really wanted to prevent that.

Similarly I was trying to make it clear by refs to Forneus etc that Grok wasn't necessarily thinking straight during it. He's jumping at the narrative offered to him

Not necesarily 'extremely', weaker than peak of course, but no she was still strong and it's a good victory for Grok. I wouldn't necessarily say he's a 'better' shaman, but he is at least more experienced

oh no your allies are doing stuff too, and I can certainly represent that more. You were responsible for a particular mission, the other missions go on without you, there would still have been people being sent to Gilenas etc. Dathrohan would have been leading the missions into Scholomance or Strathholme to get the reagents for Naxx etc, there's certainly stuff going on without you. Similarly, one of the paths you didn't choose was the War of Thorns one, so that's the Burning Blade's offensive against the quillboar etc.

Not a third, not nearly. Some of their warriors yes, but you've removed the ogres and syndicate, and massively weakened the Witherbark therefore, so you've made them more secure not less.

On the TH

Indeed, and Grok especially has very little idea of it. As far as most people are aware they dissapeared at the end of the 2nd War, and haven't been seen from since, at least in an organised fashion. Grok would have no reason to suspect such a person. It would be like meeting a Stormreaver, it would be very weird becaus eyou'd have assumed they were around, but no maybe not.
Which is a sign of Thrall's continued jobbing certainly, but hey what's new there, it doesn't change the fact that I'm not making an argument from rationality, I'm making one purely from owwie no likey.

You don't need to be rational to get why Proudpeak would be pissed, you need to lack rationality to be pissed at the Draenor elementals for that arbitrary decision.

If we want to go "rational" Grok would be kicking himself for getting the info from Forneaus and then getting stepped on instead of trying to run a head to tell Thrall, since that would have likely given him a better chance of calming him down or more likely switching strategies away from placation when that was likely never on the cards to begin with.

And I think this is just a point where we agree to disagree. You can certainly weight the vote, but giving us the option to try and make up our minds on what's going on, what might and might not happen etc. is the better way of doing it as far as I can tell. Do we follow the narrative offered or does Grok manage to still himself and take a breath? I think that'd be possible even under the circumstances.

Yes that came across, its also the sort of bad leadership trait one would hope he'd recognise, I guess when he does end up causing Forneaus 2.0 he'll be forced to confront it.

As far as your system is concerned the two are synonymous.

Uhuh. The cynic in me is unconvinced. Things like Dathrohan are essentially obligated to happen for the story to continue, and I'll be very surprised if we find out about things like Silverpine and so on.

Silverpine Forest presents a relatively uncorrupted territory for the Scarlet Crusade to expand into, yet from all reports the forest is cursed. Similarly, Gilneas could prove extremely valuable to the Crusade if it's resources are deployed appropriately. Seek out the source of Silverpine's corruption, and try and get yourself through the Gilnean Wall to beg the aid of the dour folk who shelter there.
...well speak of the devil and he shall fucking appear.

"Fanfuckingtastic scouting guys its not like literally everyone knew that already!"

Oh gee another line of questing I see for Grok to do why howdy boy that's just lovely.

:eyeroll:

But still taken a substantial chunk of them and weakened the balance between the three tribes that was supposed to be incredibly important. A typically "good" roll, producing crap results due to the follow up.

The reason he has for suspecting them are that they were a follower of Cho'gal. Its the same reason I suspect our necromancer because he was a follower of Gul'dan, I'm only slightly more trusting of them because of their survival thanks to extenuating circumstances.
 
Which is a sign of Thrall's continued jobbing certainly, but hey what's new there, it doesn't change the fact that I'm not making an argument from rationality, I'm making one purely from owwie no likey.
I haven't checked it a while back but the background roll got him and his faction jobbed while Feldad succeeded?

Edit: Yes it did.
Couple of points, 1, I roll for specific things which may or may not be related to what you think they're for.

To explain further and for my own use:
Travel = 47, you arrive in decent time, and are able to delay Forneus
Encounter = 42, He's willing to stop and talk to you rahter than just squashing you and moving on
Discussion rolls, 11, 26,11, you arguments go poorly you're not able to convince him
Forneus = 6, but he's not really invested either, therefore you just get knocked out rather than him tearing about after you, but this also means he's not invested in killing you and you don't delay him as long
Damage? = 98, Orgrimmar smashed
Defences? = 5, goes very poorly, shaman unable to muster elements or something, not many people about
Thrall = 21, editing this to a more general roll
Feldad = 97, how fast does he get back, is he able to return to the city fast enough to take part in subsequent events, if that had been a low roll then he'd have been busy etc. He got such a high roll he did a Gul'dan and fought the elemental, as @Algalon observes this has various cultural effects to people's perception.

I'm aware that the rolls can be somewhat unclear sometimes, and I'm trying out a more structured system in my other quest, but for this it really helps me write the narrative based on the interactions between different groups.

2. On Feldad in general, blame blizz's writing on a lot of it. They literally replace Nerru with some other guy, also called Fireblade and with Neeru's quests and lines.

Yea I've written her as just a bit rocky woman. She's got rock for skin and shes wearing rock clothes etc, so she's of a hgher rank, closer to the Titan's designs perhaps, but the interactions between titan stuff and elementals is always a bit fraught. Yes though she's an elemental, not a Watcher like Archeus or Ra-den. It is indeed older lore when stuff was less well established
Not a watcher but an earth elemental. Gotcha.
 
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Warcraft also doesn't have the LOTR's theme of the past world being better and the future world regressing. The Old Gods and their races are generally unpleasant, so nobody but crazy cultists wants to go back to their times, and the only ones lamenting their old empires afterwards are the Trolls.
Which is cool. I have read enough of nostalgic golden times for which we should make the land great again:tongue:.

Dathrohan would have been leading the missions into Scholomance or Strathholme to get the reagents for Naxx etc, there's certainly stuff going on without you. Similarly, one of the paths you didn't choose was the War of Thorns one, so that's the Burning Blade's offensive against the quillboar etc.
I like that there are things moving in the background, hidden stories and rolls and such.

Not a third, not nearly. Some of their warriors yes, but you've removed the ogres and syndicate, and massively weakened the Witherbark therefore, so you've made them more secure not less.
Good to know that our coming was not a disaster for the Orc-town. Any syndicate regrouping won't be quite the same problem as syndicate in Stormgarde + Ogres at full power. At least not yet.

Naxx mission was just how soon you'd be called back, turned out immediately, strom policy was a roll to see if Galen decided to betray you, which he didn't.
Galen Trollslayah got some chuzpah if he even thought about betraying us. He would have done some damage before ending up barricaded into Stromgarde, or smeared into a paste. He's a much worse person than our pocket samurai Orc, that mentions "muh honor" a bit too much but actually means it.

Aside from us getting proudpeak 2.0 strapped to our wrist.
Yeah, it happens *shrugs*. No intrigue and little diplomacy means that when any smart manipulator is around, Grok'mash 's first answer is on the level of GROK 'SMASH XD. He can be difficult to contain though, making him more difficult to manipulate, like in this situation.
Besides, how to deal with it, stop training with the sword to ask Kartha a primer on intrigue, and go deal with the local Forsaken? I don't think so, so I guess we gotta roll with it, and change stuff (or not) when we can.
 
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Besides, how to deal with it, stop training with the sword to ask Kartha a primer on intrigue, and go deal with the local Forsaken? I don't think so, so I guess we gotta roll with it, and change stuff (or not) when we can.
I would probably say that Grok will never gain any serious competency in intrigue. He's just too honourable, it's one of his defining character traits. He's sort of unable to understand other ways of doing things, so he'd just never think of stuff. He can certainly train up to an appreciable level, but his unwillingness to engage in such pursuits would make him find it difficult to actuall get involved in most stuff.



Oh, also, you know how at the start i said I'd be fine with having you be turned into a death knight if you mucked stuff up? What's the thread's perspective on that? I've got some cool stuff planned (well I think so anyway), so what's the inclunation of the thread? Shall I roll for your Naxx stuff or just arbitrate it in narrative to push the story in a particular direction? I'm inclined for the later, but I do recognise the importance of respecting the dice etc.
 
…Honestly…
I'm going to be honest, getting DEATH KNIGHTED…
Well.
Unless I miss my mark this story's basically going to go to some INTENSELY dark places. Dark enough that when I think of your cultist quest, I must ask you, even if you don't answer me here:
What is good, in life?
Maybe I'm jumping at shadows, but I see a man who does not believes in anything other then an inevitable spiral into destruction, that Akasha is behind us and all we can do is the best we can to slow our inevitable decent, in your writing.
 
Unless I miss my mark this story's basically going to go to some INTENSELY dark places.
So I'm not saying that will specifically happen or that I have it planned, but, for example, I can certainly imagine a circumstance where an extremely bad role leaves Grok dead in Naxx with the Scarlets retreating, and subsequently the Lich King raises him as a DK.
 
The Dread Citadel 1
The Dread Citadel 1

The North Pass of Alterac isn't guarded these days.

During the Second War the traitor king Aiden Perenolde had given access through the passes to the Horde in return for avoiding their wrath, but it had been to little effect, Doomhammer had marched south and been defeated and imprisoned, and Perenolde himself had been captured and deposed.

There was little evidence of that now. The Alliance had garrisoned the forts at either end of the Pass once, but looking at them now you suspected they'd been intentionally destroyed to prevent the Alliance's enemies from using them, for they were barely piles of stones now.

The mission to Arathi had been… mixed. The Boulderfist Ogres were neutralised, and the survivors of their clan marched with Vark behind you. The Syndicate, if not destroyed, had lost an ally and had their garrison at Stromgarde destroyed, while the Witherbark trolls were in disarray, or at least that's what the Stromic forces had told you as you'd passed Refuge Point, the hidden dell where the Stromic army dwelt.

Galen Trollbane had been there, and through clenched teeth he thanked you for your efforts, guaranteeing to supply you with all necessaries on your way back to Lordaeron. It was a worthy gift, and you were glad of it, though you suspected it was rather his desire to just get you away as soon as possible.

The Ogres were dealt with, that was a success, and the Orcs of Hammerfall were at least willing to engage in diplomacy, they had to… It was enough, you would tell yourself that and you thought it true, the Orcs seemed to have at least understood that consequences would find them if they continued to raid the Alliance, but you suppose it might be well to visit the Frostwolves in time, perhaps to quell their conflict with the Stormpike Brigade over Alterac Valley.

You sat on your warg, a gift from the Warsong along with many of their warriors who yearned for adventure. This had been the second time a Warsong had supplied you in such a fashion, and you supposed you should pay them back. In time, in time…

The weather was brisk, frigid air coming off the mountains, and it made you shiver. The Bracer of Myzrael was on your arm, the unbreakable elementium of it's form glinting in the light, iridescent against the black fur of the warg and the snow white of the mountains.

The binding had not been expected, in hindsight, perhaps you could have stood for longer, questioned Zaruk more regarding the spirits Fozruk the Giant had imprisoned. There was little you could do now, but in time that was another task you'd have to deal with.

As Zaruk had explained, Fozruk had imprisoned and bound various spirits for his own aggrandisement. This, evidently, had included Myzrael, a spirit far more powerful than Fozruk himself, one nearing the grandeur and ability of Forneus, those months ago atop Dreadmist. Without your binding, Zaruk had explained, Myzrael would roam unbound, active in the Material Plane and capable of great destruction. You had seen Forneus in her eyes, seen that hatred, and made your decision.

It seemed a sort of threshold for you. For many years you'd struggled with your abilities, never formally trained as a shaman, yet spiritually sensitive enough to see the future and feel the Spirits around you. The traditions of your own clan, those you were most familiar with from your study of texts and conversations with your father, taught that Spirits were to be bound and subjugated, that they were dangerous and powerful, tools to be used. This followed the Blackrock philosophy, from a clan who regularly bound Elementals into their equipment to give it power. Indeed, the sword at your side was of Blackrock manufacture, bound with an ancient fire spirit of Draenor.

Yet there were other traditions. The Bonechewers taught that the Spirits were rather present in living things like animals and plants, and practiced cannibalism to consume the metaphysical essence of the dead, while the Shadowmoon worshipped the stars, claiming that the most powerful spirits were present in the heavens.

It was from the Frostwolves, long known for their almost symbiotic relationship with their animal companions, that the contrast came. Thrall, the first shaman in a generation, had preached a respect for the spirits, an obedience, a reverence. These concepts weren't unknown, but they were at least uncommon among the rest of the Horde.

And they failed…

Had Thrall not been thrown down by Forneus in the latter's attack on Orgrimmar? Had the Elements not abandoned your people, even after the treachery of Gul'dan had been revealed? Twenty years the orcs had spent in the internment camps, twenty years of imprisonment and weakness, while the Elements remained aloof.

Yes, you had crossed a threshold… The band on your arm hummed with power, and you could feel that with only an effort of will, you might bring down a whole castle with an earthquake, calling upon Myzrael's power to shake the foundations.

While the Spirits were not inherently hostile, it seemed to you that they were capricious enough that the result was little different. Like fighting with an untempered sword, to Call upon an unbound elemental in battle seemed inherently risky. It was as the shaman Kadris had said back in Orgrimmar, the Elements were like wargs, to be respected, but to be acknowledged to be what they were, not to be trusted merely to obey, but to be saddled, muzzled, trained.

You didn't have the same scorn your father did for the Spirits, but you knew you could never follow Thrall's philosophy.

Shocking you out of your thoughts you see banners up ahead as you round a spur of the pass. They're red, crimson blood fluttering in the wind, and as you approach a paladin peels away and canters up to you.

"Hail!" he cries, and you see a young man, powerfully built, fair hair flowing beneath a cap and coif, and you recognise again Taelan Fordring, Lord of Mardenholde.

He offers his hand freely, and you take it, feeling the strength in his grip and it suddenly occurs to you, "I never did figure out why your father called himself 'Mirador'." you remark.

Taelan laughs, "Mirador is his horse!" and he slaps his thigh, "Truly, its good to know he has some of his old humour left, of late he's been withdrawn, tired, I should say, but no matter."

"What's your business here? Are you to escort us?"

The younger Fordring shakes his head, "No," he says, some of the good cheer going out of him, "My mission, given by the Grand Crusader, had been to take Alterac. I had thought to be bold, to push in, seize Strahnbrad, then down the valley to cut off the head of the snake, but alas, there was much misfortune. We took Strahnbrad easily enough, the Syndicate are bandits after all, but they harried us through the passes, their Ogres hit us from the flank and I only managed to rally my force at the last moment to make a retreat. I couldn't even leave a garrison in what land I took, for fear of their isolation and destruction once we answered Dathrohan's call to return. The Scourge are the true enemy, he writes, the Syndicate can wait."

You nod sagely, mountain fighting is grave indeed, or so you've heard, not having done any yourself. It makes you think back to the pursuit of Darkstorm and the hostility of the very terrain in the canyons of Durotar.

Taelan Fordring proves a pleasant riding companion, all things considered, and you're even impressed at his horse, for it shies away rarely from your own mount. You knew the man's father had once been subject to outlawry for sheltering the orc Eitrigg, but here Taelan seems almost guileless. You don't question it, it seems best not to poke at old wounds, if they exist. Then again, perhaps you might hope that your reputation has spread among the humans? Certainly the Kul Tirans had been willing to speak to you, and had Bolvar Fordragon not praised you before the other ambassadors?

You rode with head held high through the pass, down into the forests of Lordaeron. Did you imagine it, or did the trees and plants even look healthier as you went by? Life was returning to the land, you could feel it, and the fall of Naxxramas might be what was needed to finally brighten the country.

On you rode, down the road, stopping seldom, for Taelan's forces were all mounted and your own were orcs and ogres, indefatigable and mighty. On to Anderhol you went, and you saw the city too was returning to life, great piles of lumber lay outside it and there seemed to be building work all around. Gone was the haze of undeath that sat on the city when you fought Araj and Marduk, instead the clouds, though heavy, were pure and white.

Saiden Dathrohan sits before a wide desk in the old citadel of Anderhol, requisitioned as his headquarters. His eyes are dark as you walk in and give your report, the Grand Crusader having summoned you soon after you entered the city.

"You've accomplished more than I'd expected, and for that I commend you." he pronounces, "With the east road secure, and Stromgarde strengthened, our battles will be all the easier. Now though, I tell you that I intend to attack the Dread Citadel itself, Naxxramas, soon. I shall not say when, for much is left to do in secrecy before such a move, and I do not desire that our enemies know of this. I tell you also that I'm assembling teams of our best, for only the mightiest champions will survive the trials ahead."

Dathrohan rises, looking you in the eye, that power behind his own stirring as he meets your gaze, "I would call upon you, Grok'mash Fireblade, to lead such a party. You and your blademasters represent some of the finest combatants in this Crusade, and your shaman and warlocks have skills unknown to us. I would match you against the death knights of Naxxramas while other teams set themselves against the plaguebeasts, foul constructs, and malignant beasts in the rest of the citadel. I myself intend to lead a reserve, but I can also find you a place leading one of the distractions to draw Kel'Thuzad's forces away. What say you, Blademaster?"

Choose 1:
[ ] Agree, commit to leading a team against the Military Quarter of Naxxramas
[ ] Refuse, while you've sworn to aid the Scarlet Crusade, your talents are best used in the Arachnid Quarter (specify Arachnid, Plague, Construct Quarters or distraction forces)

Dathrohan nods, "Very well. Assemble your warriors and make your preparations, I cannot say how long you'll have, but be prepared to move swiftly when it's time. You have access to all our resources, I'll give the commands. Now that you're here I'll assemble the other commanders to brief you all. Go now, and may the Light bring us victory!"

[Discuss people to bring on the team, broad proposals for tactics etc. In theory you could have anyone who would reasonably be in the area, eg maybe Broll Bearmantle got sent over as an ambassador and you want him etc.]

[Discuss actions to take in between now and the attack, assume 1 month roughly. Consider people to talk to, things to do, stuff to arrange]


Keep both of the above pretty broad, no need to say 'make sure to bring potions' etc.

/trade: LFM Naxx! Need tank and healer, bring buffs! Need 2 dps

At minimum you'll be brining yourself and your bodyguards, as well as some magical support, so your list might look like this:
  • Grok
  • Sesk
  • Ishi
  • Keldran
  • Dak'mal
  • Umber
  • Whitemane
  • Castillian
The above would give you a couple more slots. Aim for 10 people, attunment to Naxx is expensive! Don't fuss too much about the team though, it's more for flavour.

Also, I've got some cool stuff planned, and Naxx has the potential to get Grok turned into a death knight if a roll is bad. Would you prefer me to roll for stuff as I normally would, or arbitrate things for a more dramatic perspective? The Narrative option would mean Grok doesn't die and isn't turned into a death knight etc.

Choose 1:

[ ] Roll it out
[ ] Narrative

No plan voting, I want to be able to count stuff up and keep it pretty modular.

Apart from that, as usual I'm pretty flexible about how you vote, if you only want to vote on the roll vs narrative question, you can do that for example. On the write ins, ask me as usual etc. Note, the rolls vs narrative one is more as a survey question, I may not necessarily follow it, I need to work out how I'd do various things and obviously the most important thing is the quest actually being fun.
 
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Oh, also, you know how at the start i said I'd be fine with having you be turned into a death knight if you mucked stuff up? What's the thread's perspective on that? I've got some cool stuff planned (well I think so anyway), so what's the inclunation of the thread? Shall I roll for your Naxx stuff or just arbitrate it in narrative to push the story in a particular direction? I'm inclined for the later, but I do recognise the importance of respecting the dice etc.
Fun. I considered Grom Hellscream to come back as one because of his burial where Mannoroth died should Jubeithos be in the penchant for graverobbing if he desired to add more dead acclaimed warriors to become a deathknight.
 
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"Hail!" he cries, and you see a young man, powerfully built, fair hair flowing beneath a cap and coif, "I am Taelan Fordring, Lord of Mardenholde, my father's spoken much of you, and I'm pleased to meet you."
Pretty sure we already met him after Anderhold.

the Elements were like wargs, to be respected, but to be acknowledged to be what they were, not to be trusted merely to obey, but to be saddled, muzzled, trained.
...you know the justifications for this just piss me off.

Dathrohan rises, looking you in the eye, that power behind his own stirring as he meets your gaze, "I would call upon you, Grok'mash Fireblade, to lead such a party. You and your blademasters represent some of the finest combatants in this Crusade, and your shaman and warlocks have skills unknown to us. I would match you against the death knights of Naxxramas while other teams set themselves against the plaguebeasts, foul constructs, and malignant beasts in the rest of the citadel. I myself intend to lead a reserve, but I can also find you a place leading one of the distractions to draw Kel'Thuzad's forces away. What say you, Blademaster?"
...you know if you wanted to get us killed he could at least be a little more subtle about it.

Asshole.

We're two blade masters (I still do not think of Grok as one) and his band of morons* up against an army of death knights, their trainer, the guy making them and the 4 top death knights currently outside of Northrend.

*Not even that its just a handful of schmucks against a fucking army!

+ I imagine our old teacher turned in another one and lets throw Jub in there for good measure.

Jesus christ we might as well just teleport Grok up and him suicide bomb the bloody bracelet.

I haven't checked it a while back but the background roll got him and his faction jobbed while Feldad succeeded?
Yep.
Yeah, it happens *shrugs*. No intrigue and little diplomacy means that when any smart manipulator is around, Grok'mash 's first answer is on the level of GROK 'SMASH XD. He can be difficult to contain though, making him more difficult to manipulate, like in this situation.
Besides, how to deal with it, stop training with the sword to ask Kartha a primer on intrigue, and go deal with the local Forsaken? I don't think so, so I guess we gotta roll with it, and change stuff (or not) when we can.
He's not difficult to contain he's still a fucking wimp being carried by his body guards.

I would probably say that Grok will never gain any serious competency in intrigue. He's just too honourable, it's one of his defining character traits. He's sort of unable to understand other ways of doing things, so he'd just never think of stuff. He can certainly train up to an appreciable level, but his unwillingness to engage in such pursuits would make him find it difficult to actuall get involved in most stuff.
There's a difference between being good at intrigue and being able to recognise when someone is using you.

One is something other people are for the other is something of a core skill for an effective leader.

Since Kartha is apparently useless in both capacities it doesn't fucking matter I guess Grok just does what any schmuck tells him.

Also, I've got some cool stuff planned, and Naxx has the potential to get Grok turned into a death knight if a roll is bad. Would you prefer me to roll for stuff as I normally would, or arbitrate things for a more dramatic perspective?
Dude you're quite clearly trying to get him killed at this point so why bother offering the choice?

And before you deny it, not only do you keep bringing the fact up, you are sending him against the most dangerous zone without back up at the request of a fucking dreadlord.

"But he can bring who he wants"

Yeah and you explicitly said

Don't fuss too much about the team though, it's more for flavour.

As such it clearly won't fucking matter!

What the hell is the point of trying to pretend you are not trying to turn him into a death knight?
 
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In fairness to the QM we DID pick the Csarlet Crusade, which might have been an ill-advised plan in terms of making a difference, as opposed to other things we could have done…
 
Dude you're quite clearly trying to get him killed at this point so why bother offering the choice?

And before you deny it, not only do you keep bringing the fact up, you are sending him against the most dangerous zone without back up at the request of a fucking dreadlord.

What the hell is the point of trying to pretend you are not trying to turn him into a death knight?
There's the option to refuse and choose another battle front.
 
There's the option to refuse and choose another battle front.
Can you come up with an IC justification for that?

If we had companions that mattered maybe it'd be fine, but we've been explicitly told that who we take is for fluff purposes, otherwise I'd take as many paladins as we're allowed and it might be OK.

But it doesn't matter.

We've been told it doesn't matter.
 
Can you come up with an IC justification for that?

If we had companions that mattered maybe it'd be fine, but we've been explicitly told that who we take is for fluff purposes, otherwise I'd take as many paladins as we're allowed and it might be OK.

But it doesn't matter.

We've been told it doesn't matter.
We have either the military quarter or a specific part of the arachnid quarter.

Unless you believe both are death traps and Balnazzar is now at the point he wants to maintain the status quo rather than kicking out the scourge.
 
Okay so In theory I'm thinking that WHO we fight could matter, if only for what fighting style is Grok and his men suited for?
I'm leaning Arachnids myself, frankly- beasts seem like they'd be vulnerable to the shield wall strategies we know Grok's men can pull off at least?
 
If there would be and amendment I'd have Grok's team to be the reserve team jumping in when the main team is in danger or something.
 
Oh, also, you know how at the start i said I'd be fine with having you be turned into a death knight if you mucked stuff up? What's the thread's perspective on that? I've got some cool stuff planned (well I think so anyway), so what's the inclunation of the thread? Shall I roll for your Naxx stuff or just arbitrate it in narrative to push the story in a particular direction? I'm inclined for the later, but I do recognise the importance of respecting the dice etc.

Its a hard no for me. If it happens because of other player choices or the dice then...such is life. I wont like it but I can probably grit my teeth and read on, but hell to the no on railing it in.
 
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We have either the military quarter or a specific part of the arachnid quarter.

Unless you believe both are death traps and Balnazzar is now at the point he wants to maintain the status quo rather than kicking out the scourge.
No I think he wants Grok and co gone for whatever reason and is perfectly willing to use them to soften one of those targets up so he can subsequently take them out.
 
No I think he wants Grok and co gone for whatever reason and is perfectly willing to use them to soften one of those targets up so he can subsequently take them out.
Grok and co have been quite successful even as pawns against rebelling pawns.

However the more interesting question is how this scheme he plotted by unifying the scattered humans of Lordaeron to fight the scourge is the motive of someone cleaning up or still following the decrees of the legion.
 
If it happens because of other player choices or the dice then...such is life. I wont like it but I can probably grit my teeth and read on, but hell to the no on railing it in
Seconded. The dice and choices should determine the story. You can absolutely go to experimental and dark and terrible places, good sir... but you shouldn't railroad it in. It should be a state of failure for us IMO.

Question for the other readers/players: are we doomed, like Saemund of Sudenburg was when light shone at dusk on the dwarves' weapons in the forest, and he could not imagine that they were coming? (Spoiler he got smashed by the dwarven runemaster, and that was the end of that quest.)

Currently, we can only choose how to be bait.
Either we distract the champions of undeath waiting for reinforcements that will never come... Or we can go to the zoo quarter and get piled up on by the beasts + Jubeithos, because we know he will come for us.
I'd prefer the second.
IC, Grok'mash should be worried about getting jumped by Jubeithos. And about Myzrael betraying him at a crucial moment like Proupeak did. I hope this helps at least
 
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