The Dread Citadel 1
The North Pass of Alterac isn't guarded these days.
During the Second War the traitor king Aiden Perenolde had given access through the passes to the Horde in return for avoiding their wrath, but it had been to little effect, Doomhammer had marched south and been defeated and imprisoned, and Perenolde himself had been captured and deposed.
There was little evidence of that now. The Alliance had garrisoned the forts at either end of the Pass once, but looking at them now you suspected they'd been intentionally destroyed to prevent the Alliance's enemies from using them, for they were barely piles of stones now.
The mission to Arathi had been… mixed. The Boulderfist Ogres were neutralised, and the survivors of their clan marched with Vark behind you. The Syndicate, if not destroyed, had lost an ally and had their garrison at Stromgarde destroyed, while the Witherbark trolls were in disarray, or at least that's what the Stromic forces had told you as you'd passed Refuge Point, the hidden dell where the Stromic army dwelt.
Galen Trollbane had been there, and through clenched teeth he thanked you for your efforts, guaranteeing to supply you with all necessaries on your way back to Lordaeron. It was a worthy gift, and you were glad of it, though you suspected it was rather his desire to just get you away as soon as possible.
The Ogres were dealt with, that was a success, and the Orcs of Hammerfall were at least willing to engage in diplomacy, they had to… It was enough, you would tell yourself that and you thought it true, the Orcs seemed to have at least understood that consequences would find them if they continued to raid the Alliance, but you suppose it might be well to visit the Frostwolves in time, perhaps to quell their conflict with the Stormpike Brigade over Alterac Valley.
You sat on your warg, a gift from the Warsong along with many of their warriors who yearned for adventure. This had been the second time a Warsong had supplied you in such a fashion, and you supposed you should pay them back. In time, in time…
The weather was brisk, frigid air coming off the mountains, and it made you shiver. The Bracer of Myzrael was on your arm, the unbreakable elementium of it's form glinting in the light, iridescent against the black fur of the warg and the snow white of the mountains.
The binding had not been expected, in hindsight, perhaps you could have stood for longer, questioned Zaruk more regarding the spirits Fozruk the Giant had imprisoned. There was little you could do now, but in time that was another task you'd have to deal with.
As Zaruk had explained, Fozruk had imprisoned and bound various spirits for his own aggrandisement. This, evidently, had included Myzrael, a spirit far more powerful than Fozruk himself, one nearing the grandeur and ability of Forneus, those months ago atop Dreadmist. Without your binding, Zaruk had explained, Myzrael would roam unbound, active in the Material Plane and capable of great destruction. You had seen Forneus in her eyes, seen that hatred, and made your decision.
It seemed a sort of threshold for you. For many years you'd struggled with your abilities, never formally trained as a shaman, yet spiritually sensitive enough to see the future and feel the Spirits around you. The traditions of your own clan, those you were most familiar with from your study of texts and conversations with your father, taught that Spirits were to be bound and subjugated, that they were dangerous and powerful, tools to be used. This followed the Blackrock philosophy, from a clan who regularly bound Elementals into their equipment to give it power. Indeed, the sword at your side was of Blackrock manufacture, bound with an ancient fire spirit of Draenor.
Yet there were other traditions. The Bonechewers taught that the Spirits were rather present in living things like animals and plants, and practiced cannibalism to consume the metaphysical essence of the dead, while the Shadowmoon worshipped the stars, claiming that the most powerful spirits were present in the heavens.
It was from the Frostwolves, long known for their almost symbiotic relationship with their animal companions, that the contrast came. Thrall, the first shaman in a generation, had preached a respect for the spirits, an obedience, a reverence. These concepts weren't unknown, but they were at least uncommon among the rest of the Horde.
And they failed…
Had Thrall not been thrown down by Forneus in the latter's attack on Orgrimmar? Had the Elements not abandoned your people, even after the treachery of Gul'dan had been revealed? Twenty years the orcs had spent in the internment camps, twenty years of imprisonment and weakness, while the Elements remained aloof.
Yes, you had crossed a threshold… The band on your arm hummed with power, and you could feel that with only an effort of will, you might bring down a whole castle with an earthquake, calling upon Myzrael's power to shake the foundations.
While the Spirits were not inherently hostile, it seemed to you that they were capricious enough that the result was little different. Like fighting with an untempered sword, to Call upon an unbound elemental in battle seemed inherently risky. It was as the shaman Kadris had said back in Orgrimmar, the Elements were like wargs, to be respected, but to be acknowledged to be what they were, not to be trusted merely to obey, but to be saddled, muzzled, trained.
You didn't have the same scorn your father did for the Spirits, but you knew you could never follow Thrall's philosophy.
Shocking you out of your thoughts you see banners up ahead as you round a spur of the pass. They're red, crimson blood fluttering in the wind, and as you approach a paladin peels away and canters up to you.
"Hail!" he cries, and you see a young man, powerfully built, fair hair flowing beneath a cap and coif, and you recognise again Taelan Fordring, Lord of Mardenholde.
He offers his hand freely, and you take it, feeling the strength in his grip and it suddenly occurs to you, "I never did figure out why your father called himself 'Mirador'." you remark.
Taelan laughs, "Mirador is his horse!" and he slaps his thigh, "Truly, its good to know he has some of his old humour left, of late he's been withdrawn, tired, I should say, but no matter."
"What's your business here? Are you to escort us?"
The younger Fordring shakes his head, "No," he says, some of the good cheer going out of him, "My mission, given by the Grand Crusader, had been to take Alterac. I had thought to be bold, to push in, seize Strahnbrad, then down the valley to cut off the head of the snake, but alas, there was much misfortune. We took Strahnbrad easily enough, the Syndicate are bandits after all, but they harried us through the passes, their Ogres hit us from the flank and I only managed to rally my force at the last moment to make a retreat. I couldn't even leave a garrison in what land I took, for fear of their isolation and destruction once we answered Dathrohan's call to return. The Scourge are the true enemy, he writes, the Syndicate can wait."
You nod sagely, mountain fighting is grave indeed, or so you've heard, not having done any yourself. It makes you think back to the pursuit of Darkstorm and the hostility of the very terrain in the canyons of Durotar.
Taelan Fordring proves a pleasant riding companion, all things considered, and you're even impressed at his horse, for it shies away rarely from your own mount. You knew the man's father had once been subject to outlawry for sheltering the orc Eitrigg, but here Taelan seems almost guileless. You don't question it, it seems best not to poke at old wounds, if they exist. Then again, perhaps you might hope that your reputation has spread among the humans? Certainly the Kul Tirans had been willing to speak to you, and had Bolvar Fordragon not praised you before the other ambassadors?
You rode with head held high through the pass, down into the forests of Lordaeron. Did you imagine it, or did the trees and plants even look healthier as you went by? Life was returning to the land, you could feel it, and the fall of Naxxramas might be what was needed to finally brighten the country.
On you rode, down the road, stopping seldom, for Taelan's forces were all mounted and your own were orcs and ogres, indefatigable and mighty. On to Anderhol you went, and you saw the city too was returning to life, great piles of lumber lay outside it and there seemed to be building work all around. Gone was the haze of undeath that sat on the city when you fought Araj and Marduk, instead the clouds, though heavy, were pure and white.
Saiden Dathrohan sits before a wide desk in the old citadel of Anderhol, requisitioned as his headquarters. His eyes are dark as you walk in and give your report, the Grand Crusader having summoned you soon after you entered the city.
"You've accomplished more than I'd expected, and for that I commend you." he pronounces, "With the east road secure, and Stromgarde strengthened, our battles will be all the easier. Now though, I tell you that I intend to attack the Dread Citadel itself, Naxxramas, soon. I shall not say when, for much is left to do in secrecy before such a move, and I do not desire that our enemies know of this. I tell you also that I'm assembling teams of our best, for only the mightiest champions will survive the trials ahead."
Dathrohan rises, looking you in the eye, that power behind his own stirring as he meets your gaze, "I would call upon you, Grok'mash Fireblade, to lead such a party. You and your blademasters represent some of the finest combatants in this Crusade, and your shaman and warlocks have skills unknown to us. I would match you against the death knights of Naxxramas while other teams set themselves against the plaguebeasts, foul constructs, and malignant beasts in the rest of the citadel. I myself intend to lead a reserve, but I can also find you a place leading one of the distractions to draw Kel'Thuzad's forces away. What say you, Blademaster?"
Choose 1:
[ ] Agree, commit to leading a team against the Military Quarter of Naxxramas
[ ] Refuse, while you've sworn to aid the Scarlet Crusade, your talents are best used in the Arachnid Quarter (specify Arachnid, Plague, Construct Quarters or distraction forces)
Dathrohan nods, "Very well. Assemble your warriors and make your preparations, I cannot say how long you'll have, but be prepared to move swiftly when it's time. You have access to all our resources, I'll give the commands. Now that you're here I'll assemble the other commanders to brief you all. Go now, and may the Light bring us victory!"
[Discuss people to bring on the team, broad proposals for tactics etc. In theory you could have anyone who would reasonably be in the area, eg maybe Broll Bearmantle got sent over as an ambassador and you want him etc.]
[Discuss actions to take in between now and the attack, assume 1 month roughly. Consider people to talk to, things to do, stuff to arrange]
Keep both of the above pretty broad, no need to say 'make sure to bring potions' etc.
/trade: LFM Naxx! Need tank and healer, bring buffs! Need 2 dps
At minimum you'll be brining yourself and your bodyguards, as well as some magical support, so your list might look like this:
- Grok
- Sesk
- Ishi
- Keldran
- Dak'mal
- Umber
- Whitemane
- Castillian
The above would give you a couple more slots. Aim for 10 people, attunment to Naxx is expensive! Don't fuss too much about the team though, it's more for flavour.
Also, I've got some cool stuff planned, and Naxx has the potential to get Grok turned into a death knight if a roll is bad. Would you prefer me to roll for stuff as I normally would, or arbitrate things for a more dramatic perspective?
The Narrative option would mean Grok doesn't die and isn't turned into a death knight etc.
Choose 1:
[ ] Roll it out
[ ] Narrative
No plan voting, I want to be able to count stuff up and keep it pretty modular.
Apart from that, as usual I'm pretty flexible about how you vote, if you only want to vote on the roll vs narrative question, you can do that for example. On the write ins, ask me as usual etc. Note, the rolls vs narrative one is more as a survey question, I may not necessarily follow it, I need to work out how I'd do various things and obviously the most important thing is the quest actually being fun.