Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Sargaras :I can stop the void lords by destroying the universe they cant courrpt it if they is nothing left
To be fair, this is basically the logic of a lot of races across Scifi etc. The Forerunners made the Halos to finally get rid of the flood? The Emperor wants to move Humanity into the Webway so the 4 dont have any emotions to feed on. I seem to recall there was something similar going on in EVA but I've never really been familiar with that so might be wrong lol.

If you're dealing with these enormously ridiculous cosmic forces, you might say, as indeed Sargaras has, that extreme actions are justified.
 
Hrrrm.
Twilight's hammer is poking around now Eh?
Now this might be interesting.
Hilarity ensues if they botch their roll to persuade Grok badly enough for him to identify them as a threat, focused as he is on the Scourge.
 
To be fair, this is basically the logic of a lot of races across Scifi etc. The Forerunners made the Halos to finally get rid of the flood? The Emperor wants to move Humanity into the Webway so the 4 dont have any emotions to feed on. I seem to recall there was something similar going on in EVA but I've never really been familiar with that so might be wrong lol.

If you're dealing with these enormously ridiculous cosmic forces, you might say, as indeed Sargaras has, that extreme actions are justified.
I mean for the forerunners they had a plan (after all the flood were mostly contained with like only one mismanagement on halo 2's halo, halo 1 I blame the covenant) the other two were we hope this works (cause the webway didn't save the eldar from slannesh)
 
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To be fair, this is basically the logic of a lot of races across Scifi etc. The Forerunners made the Halos to finally get rid of the flood? The Emperor wants to move Humanity into the Webway so the 4 dont have any emotions to feed on. I seem to recall there was something similar going on in EVA but I've never really been familiar with that so might be wrong lol.

If you're dealing with these enormously ridiculous cosmic forces, you might say, as indeed Sargaras has, that extreme actions are justified.
To be fair to the forerunners they did at least make genetic backups of pretty much all the species they were in contact with(and a number of mental backups too, but they were less diligent about that) and the halos firing mechanisms were adjustable in strength. EVA has ''life reset'' buttons in it's setting but they ended up that way by accident to the best of my knowledge.

In short wiping the slate completely clean may be less common than thought.
 
Arathi Final
Arathi Final

"Greetings, great warrior." whispers Zaruk the Warlock, "I heard tell of your battles in Kalimdor, but I must warn you, this settlement too is under threat from malevolent Spirits. The stone giant, Fozruk, roams the gorges to the west, rallying the elementals of the mountains to his cause. I fear the weakness of Thrall's policies has poisioned Drum Fel against my counsel, for I have many a time warned of this threat. You have experience of the evil of these beings, will you aid me now to destroy this creature?"

You need to hear little more, but set out swiftly, leaving most of your warband in Hammerfell to follow behind. The sorceres and spellslingers of your warband follow, but the rest will catch up. Your heart is hard, the memory of the March of Forneus sitting heavy upon your mind, and you can imagine yet another titan striding through the feeble defences of the town.

"Fozruk guards a Rod of Binding, or so the warlock says." Dak'mal informs you on the march, you having instructed him to interrogate Zaruk. "It is a powerful item, and once we used them as weapons to bind Elementals. Likely as not, the Spirit is using the Rod to bind those Elementals that refuse to follow him."

You nod, the Spirits were strange and alien to you, and their desires were unknowable. Forneus had been bound, and had continued on his march even when you'd offered yourself as a sacrifice. You could not permit such a thing to happen again.

You found the giant in a dry gorge, an enormous totem, taller even than the gorge itself, standing head and shoulders above the surface of the rent formation.

"What are those?" you ask, moitioning to small creatures which surround the dormant Elemental, little scuttling things, no larger than your knee.

"Kobolds." Zaruk replies, "They cannot resist the binding of the Rod, and are enslaved to Fozruk's will."

"Try to scare them off." you say, and Dak'mal nods. There's no need for their deaths as they defend their master, and once again you're reminded of Forneus, who was conjured up by the Kolkar's ritual sacrifice.

The Light taught compassion and respect, and if you could, you would follow such worthy teachings, even against foes.

You attack, the battle short and brutal. With a horrifying scream, Dak'mal sends the kobolds running into their burrows, and you drive forward, even as the ground shakes and Fozruk awakens.

"Stop mortals!" comes the voice of Forneus, bellowing from your nightmares, but you heed it not, the Fireblade is swinging biting into the giant's ankle, bringing it down in a scream.

Bolts of spellfire rain down against it's craggy hide, shattering glowing geodes scattered across Fozruk's shoulders.

With a tortured grasp, the giant commands the earth, "To me, my brethren," it roars, "We must preserve the Masters' work!"

Out sprout lesser creatures, the spirits Fozruk has bound, those of hill and plain, standing stone and wide gorge. They form themselves through your Sight into beings of material, hearty bodies and tiny heads like whirling gyres, Proudpeak's brother perhaps.

The crowd of lesser elementals makes for the sorcerers above, and you spring to their defence, sword swinging, the latent rage in your heart fueling it's power. Forth you go, striking this way and that, and around you cracked stone lies in a wide carpet.

When you're finished, you turn again, Fozruk is on one knee, a aquamarine staff in his hand, the Rod of Binding. Now is the time.

You run, leap, sink your sword into the giant's chest up to the hilt, the lithoid structure sundered beneath the Fireblade as with a final scream, Fozruk topples backward and you find yourself thrown from his falling body, rising quickly as he crashes down.

"You know not... what you do..."

The light fades from the giant's many eyes, and you recover your sword.

"Swiftly, swiftly!" urges Zaruk, hobbling up, leaning heavily on his staff and panting. "The Rod must be broken, but not here, let us go!"

And another march, the sorceres casting back bolts of fire in many colours as you retreat from the battlefield, pursued by the kobolds.

"I thought you said they were enslaved?" asks Vark, picking up a large rock and lobbing it at a knot of kobolds testing your left flank.

"Even a slave may grow to love a master! On, on!" is Zaruk's answer, and you find yourself grasping him under the arm, almost pulling him along. Perhaps you could triumph against the kobolds, but there are hundreds spread out behind you, and your mages have already fought a battle.

You crest a rise and beyond is the Circle of Binding, the location Zaruk spoke of.

"From here Fozruk subjugated the Spirits of the land," the warlock explains, a cough hacking as he rests, hand on a knee, the Rod of Binding held tight. "Here we must break that chain."

It is as you forsaw, you realise, you had interpreted the dream as allegory, yet here was the real world.

"Guard us, I will break the staff." you say, and down you go with Zaruk, through the circle.

You feel the chains binding the very land itself as you step forward, sword ready for any attack. You spirit is submerged, you find it difficult to go on, and it's only a strength of will and the purpose of your heart that you manage it.

The Earth cries out in a sweet voice, yearning to be free.

"Strike now, Blademaster, strike now and free her!"

You do not hear him, the Rod of Binding is before you and the Fireblade roars in your hand as you sweep it down, the bones of Grond singing.

The Rod shatters, it's crysatline structure forever broken.

The earth shakes, the standing stones fall around you, cracking and rent. Forneus looms, but you stand firm.

In the centre of the circle a stone stirs. Rather than the inhuman bulk of the Elementals you'd seen before, the stone melts, sloughing away with laughter.

"Freedom at last!" a voice comes, musical yet malevolent, "You have served me well!"

And out from the stone steps a figure. Monumental she strides forward, her skin like diamonds, her robes and ornaments of bright jewels and living stone.

"Myzrael!" comes Zaruk strangled gasp, and the Earth whispers a refrain. "It cannot be!" the warlock continues, "The Binding, I did not-"

"Kneel mortals!" comes the Princess' demand, her eyes opal fires, "For once again, I am free, and come into my kindgom, and the rewards will be great for those who serve me!"

What has happened? Was Zaruk mistaken? Is this Myzrael merely one of the Spirits subjugated by Fozruk? Or are you betrayed?

Your heart slows, your breath calms. The cool of battle comes over you as you see Myzrael's arm raised before it even moves, ready to strike you.

No matter. There is only the way forward. You cannot trade one master of Arathi for another.

The Fireblade roars once more. The world quakes, great fissures forming as the ground drops away, but you step, forcing the land up to meet your feet with each bound by will alone, leaving Zaruk cowering behind.

Myzrael starts, crystal voice roaring as you cut across her raised arm, your Sight strong, telling you where she'll strike.

Once you strike, then twice, the Fireblade carving a ruin of Myzrael, weakened by her long imprisonment. Thirce brings her to ground, her arm falling beside her, the joint scored with running rock, her molten blood upon the plain.

Eyes the size of your fist look back at you as you stand there, the hatred of the Spirit toward you plain, but you bear it, as you did Forneus, as you did Proudpeak and Fozruk.

Your muscles scream as you strike again, testing your body of flesh against hers of stone.

"You cannot destroy her!" Zaruk shouts, as if from far away, "Slay her and you free her to roam unbound!"

No, you could not, you realise. But there is another way.

"By Fire and Steel." you pronounce, driving your blade into Myzrael, channeling your will into the weapon. "By Blood and Oath. By Life till the Breaking of all things..."

The words roll from your tongue, the secret rituals gleaned from your study of the Flamebender's Tome.

"I bind thee, Spirit, I bind thee, Myzrael." you speak, and you send your soul through the sword, "Be thou a shield to me, be thou my servant, be thou a shelter and companion to me. Come forth when I Call, and go thee where I Command."

And as you speak the golden bracer on Myzrael's severed arm shines and glows, floating into the air, Zaruk behind it, hands aglow with a fel light.

"By Blade, by Spirit, I bind thee, and let it be done!"

With a cry, the Earth screams, and Myzrael falls, back into Deepholme, the Plane of Earth. You feel her Spirit still, and you sigh in relief, it is done, and you fall to a knee in exhaustion.

What will come of this you know not, but for now all there is, is tomorrow.

And in the morning a rider in red appears on a tired horse and you nod to them, ready, Warband swollen with new recruits behind you.

The Bracer of Myzrael is on your arm, magically shrunked to fit your form, and the hatred of the Spirit presses on your shoulders.

Your time in Arathi is done.

Naxxramas calls…

+200 orcs to warband, mainly from Warsong Clan, including warg riders and several veterans of the Wars.
+Zaruk the Warlock
+Some Darkspear trolls
-Attatched Stromic forces
+Bracer of Myzrael, a powerful enchanted item by which the Earth Elemental, Myzrael, is bound to your service.
+You have a connection with the Spirit of Earth. This spirit is present in the stone and soil of Azeroth, and primarily employed in Callings to strengthen and protect. Earth is most frequently used by shaman to enhance their own abilities, or alter the physical world. Will need training and meditation to discover spells.
+You are a Dark Shaman. While you do not actively pursue the enslavement of Elementals, your experiences with them so far have proven them capricious and destructive, and your doctrine is one of caution, rather than respect. This doctrine, well-practiced among the Blackrock and Burning Blade clans, is diverse and represents many traditions and cultural variations but is explicitly conservative and opposed to the reformist practices of the Frostwolves that have become popular under Thrall.

+5% Warsight for meditation stuff
+10% Scholarship for interacting with other cultures
+25% Persuasion for interactions with various parties.
+25% Slaying for Elemental interactions

No other bonuses as it wasn't necessarily you doing a lot of this and some of it wasn't that challenging. For example, yes you fought battles, but they weren't complex and you didn't demonstrate any amazing tactical skills during them.
 
Doesn't surprise me…
We kind of weren't prepared to fight the intrigue battle that happened here and got ran for a ruse cruise.
I can only imagine Thrall's reaction down the line to this, but suffice it to say the Earthen Ring will probably go to being outright hostile to Grok…
 
Honestly I see Grok's experiences to become an elemental slayer. I'd see him going back for a round two match up with Forneus to teach the wind spirit a lesson in refusing his offer.

The spirit interestingly enough was corrupted by the old gods so maybe we'll see some interactions that will be more cordial in time than the last time Grok trapped a spirit.

"Go!" you call, making your fatal decision, "Go, I will delay him!"

"How?" Kartha exclaims in surprise, "One orc against a mountain!"

"There's no time!" you roar back, spurring your wolf forward, it's mouth panting, eyes wide with tiredness already. "Warn the city, if I die, I die, at least I do so with worth. Only I know enough about Forneus, you two between you can warn the Warchief."

Their protestations follow you down the scree slope as you steer your warg toward the river. With a bound your mount dives into it, paddling strongly as you swim alongside, long strokes with one hand still on the bridle. The water is foul and muddy, slow flowing as the silt of a hundred miles is carried along toward the sea and you almost feel as if the distraught earth is sucking you down before you finally reach the far bank and climb atop the wolf once again.

Where the Barrens have been set aflame, Durotar has been quenched. You ride amist the ruined hovels of harpy tribes, racing along the tops of massive ridges, now the new islands of the province. Already the floodwaters of the Southfury are draining away and in some places you see the marks of a higher tide, yet you still have to swim several more times, heading east across the old flats of the northern region. Forneus is ahead of you, rarely out of sight and some way off to your south and you know you'll be able to just about meet him while the giant is still slowed by narrow canyons and before he's able to get out onto the plains toward Orgrimmar.

Whatever you do, you have to delay the creature long enough for the capital's shaman to mount a defence. Whether they prepare some ritual to banish Forneus back to the Stonecore or whether they take some other course is useless to consider, you have too little understanding of Shamanism to even attempt an answer and truly even if you did, your mind wanders sluggishly as you barely manage to cling on as the wolf charges between stones and over the sundered landscape of the new Orcish homeland.

You can spend little thought on strategy on magic when every muscle aches, even your bones seeming to throb with pain as you ride on, sometimes filling your vision with blackness and once almost causing you to fall from your seat. After that you make yourself more secure, twisting the leather of the bridle around your hands so that in the short spaces the blackness returns you're still tied to the wolf.

The creature is hardly better. The animals of the Warsong are well known for their obedience and steadfastness but the journey is a taxing one for both of you and the wolf grows slower and slower, its mouth foaming, tongue lolling and when it tries to take some refreshment from a pool on the way you twist the reins again, having little time to waste, even if the pace kills the both of you.

And it almost does. The wolf's legs finally give out and it slows to a walk, then a pathetic shamble as you run alongside, shouting encouragement and at least trying to drag it back to strength, but ultimately failing. The fine beast slumps to the floor, eyes unfocused, it's breath coming in sporadic pants as you look on.

You turn away before it dies. You're far enough and you climb to the peak of a pillar of stone, naked but for the scraps of leather that you once wore as armour, battered and bloodied, exhausted.

Forneus is there. A immense triangular shape of crystal and stone, enormous geodes extruding from his body in apparently random projections, some perhaps possible to mistake for muscles and others utterly alien. In the dim light of soot-darkened sun the giant appears out of place, a creature from another world, some immense underground kingdom where he himself is a ruler, rather than an invader to the muck and dust of the overworld. His limbs are but suggestions amidst his massive bulk and had you expected merely a stony figure you'd find yourself mistaken when looking at this shining crystalline destroyer.

He looks at you. Or at least, many of the brighter crystals seem to face you, and although the ground shakes occasionally he appears still, perhaps he doesn't know what you are, you certainly wouldn't after all given your appearance.

"For-" you cough, your throat aflame, your lips cracked and bleeding, water denying itself to you. "Forneus!"

The mountain bows toward you, the crystals seeming to vibrate whether in excitement, curiosity, or merely anticipation of violence.

"Forneus!" you call again, "I am the one who called you! The Kolkar sent you here to face me! Can I purchase your departure with my death?"

You hadn't heard the voice of Proudpeak, rather you'd felt it in your boots, rippling up your legs and beating in your chest, the vibration of a spirit as great as your own.

This is different, this time you hear the grinding of boulders from below as the giant shifts, yet at the same time the crystals sing in elegant music as you hear the answer.

"Fleshling." the word comes as a brand, a disinterest and a distain from the being that could crush you as easily as breathing. "I come to serve my master, but no mortal calls me, from the noble to the base, whether elf or dwarf, not even the sons of demons."

Once again there's that phrase, the same the unnamed centaur shaman had used before his suicide. Were the Orcs truly so regarded?

"We are not the sons of demons!" you shout back, "We rose up from the earth, up from the Elements! The Forgers made us and we are their sons!"

Once again the crystals sing, this time in query. "Then name yourselves before me, name yourself before the earth."
Of all the things you'd expected you'd not thought to explain the history of Draenor. You'd thought you might perhaps try to gain a foothold on Forneus and distract him by climbing, or maybe even persuade him to retreat, offering your own life in barter. But no, instead you begin what is without doubt the most bizarre exposition of your life, standing bare atop this pillar as you speak of Grond and Gor-grond the Great, of the caves that spawned your people and the lines of Gruul the Dragoneater, of the Ogres of Highmaul and the burning of the Evergreen, of battles between Genesaur and Gronn and of your own place in the world.

Even if Forneus is uninterested you buy time. With each history as you speak you buy more time. A minute turns into ten, and ten to twenty and for each twitch of a crystal or wink of light you wonder how the Elemental perceives you.

"So why then, fleshling, do you stink of corruption?"

Again the crystals sing, this time in anger, in disharmony. You feel your chest constrict, the ground shaking beneath you and you fall to your knees, clinging onto the stone pillar as you shout back, bellowing the explanation, words streaming from your mouth as you explain the battle, the summoning of the Ur'zul and all that happened.

Then you look up, the crystals all around you like a cave. "All you do is futile, fleshling." the giant pronounces above you, "Not even if you lived ten thousand thousand years would you have seen the wonders I have. Not a single of your fleeting folk will ever matter. You scurry this way and that, your works utterly without meaning. All your kind have forgotten the Earth. I grant you your request, die now, die in failure, die forgotten."

The ground moves beneath you and without a moment to react you're falling. Rocks fall from above and though your abused body doesn't feel the impacts, your mind refusing to process the agony you know you should be feeling as blackness closes in.

You dream in the blackness. You watch as light leaps from the city, as Forneus swipes aside the great gate of Orgrimmar with a contemptuous hand, as shadows and fire leap from his form and all manner of creatures assail your people as the hallucinations grow more fanciful. You watch a great shadow stoop upon you like a doom.

The ground shakes and darkness takes you.
I think I got it now. I am so going to make an omake of Grok meeting Forneus again.
 
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Well, we seemed to have at least gained a boon or two. Nowhere to go but forward.

...well shit.

I have many problems with essentially being rail roaded and I do not like it.
I'm guessing it's a matter of agency being taken from us due to past choices/experiences. Guess Grok just is on auto-aggro for any elementals now, given the debacle with Forneus and Proudpeak... and basically any other elemental he has interacted with.
 
We just got our bloody connection back and now we have to turn into a slaver.

"Joy."

I don't care that its "cultural common" amongst the orcs, that just makes it worse as well as limiting our options since as it says its a culturally conservative part of it all.

And as far as I can tell we've probably fucked up some kind of titan stuff so score one for aiding in the destruction of the world.

Even just the option to smack her back to the earth without binding her would have been better.
 
I like how the recent update is a result of the long-term choices we've made for Grok's skillset and mindset. Pretty cool.
 
Bravo, @FractiousDay , ending the previous post on "a Twilight's Hammer cultist is above you", and then subverting it with a reveal that, oh, hey, nobody said every Twilight was an instant enemy in this universe. After all, we've already been mingling with friendlies that only appeared in the game as mobs to fight. Well done. Although that whole Myzrael side quest was unexpected, I chuckled how Grok didn't even question it, he's just that expectant of having to deal with angry elementals.

IIRC, Myzrael was freed from her curse when she got killed, and although she had a minor Titan model, she was supposed to be just an Earth Elemental in the lore, and was friendly in Deepholm. Of course, that's rather malleable as well for the quest runner. Honestly, that whole questline barely fits into established lore.

Hooray, new (Dark!)Shaman shiny, but I was actually way more interested in Grok learning of the Light from Tirion. By the way, the GM has warned us that hoarding shinies is not actually that good of an idea, so if we do meet with Earthern Ring, I'm in favor of giving them the item that binds Myzrael. Mayhaps afar from whatever is in the Arathi Highlands she won't be so "tyrannical" and they'll be able to unbind and calm her down.

Tbh, it's a bit weird that WoW decided to move away from the standard 'big dumb troll' established by norse mythology and then translated through Tolkein to the fantasy genre. I suppose its the same as when they were inventing all the other races and basing them on sterotypes.
Is it WoW's fault though? Warcraft II Trolls were already lean and mean and Caribbean, sure, they looked brutal next to the High Elves (who had smaller ears and looked like your generic fantasy elves back then), but by the time Blizzard designed the Night Elves for Warcraft III the parallels between the looks of elves and trolls were already apparent. All WoW's added is the appearance of even sleaker and sexier lady trolls.
 
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wowpedia.fandom.com

Myzrael

“That's no princess.”

A corrupted one.
One that is supposed to be uncorrupted by sending them back to deepholm the hard way. Now we've got her angry corrupted form with us and I ask you HTF is that useful?

Not only was it a fucking disaster the last time we were in this situation at least they weren't actively corrupted like this one is and we still have no fucking spells.

What is even the point of having a bound elemental if we don't have anything to use them with. I'd rather not have them and contract a willing elemental after we have something we can use!

This is a penalty, a cursed fruit a fucking bomb just like the last one we had, but at least we walked into that one because people didn't realise for some reason "oh no we're doing a slavery."

FFS we were not ready for an elemental of a small fucking HILL, why the hell DO WE HAVE A PRINCESS OF EARTH ON OUR FUCKING WRITST!
 
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We have precognition and flame blade, these are spells. The spell(s) from the new one will be written up later according to the chapter.
 
We have precognition and flame blade, these are spells. The spell(s) from the new one will be written up later according to the chapter.
Precognition and flame blade do not benefit from this elemental. In fact both of those are inherant to Grok. Further more I don't know where you got that impression because it says quite clearly here
Will need training and meditation to discover spells.
That's more actions flushed down the fucking toilet presumably with high DCs with a high chance releasing another powerful angry earth elemental if we fuck em up!
 
No, they're part of his bond to life and fire. Without that he wouldn't have those powers.

Also we already turbo mulched this elemental, even if it does get loose the worst that happens is we bust it back down again. As for the action cost, well that's what happens when you multi-class, especially in a case where you have to be a leader, diplomat, and do research.
 
No, they're part of his bond to life and fire. Without that he wouldn't have those powers.

Also we already turbo mulched this elemental, even if it does get loose the worst that happens is we bust it back down again. As for the action cost, well that's what happens when you multi-class, especially in a case where you have to be a leader, diplomat, and do research.
Hence why they are innate.

Not something that relies on an external power source.

We "turbo multched it" thanks to numerous extenuating circumstances. We turbo multched Proudpeak as well, look how that turned out for us.

Multi-classing is us trying to be a paladin, that is just juggling what we have obligations to do. This is having even more obligations which should be optional thrust upon us.
 
No, they're literally based on his connection to life and fire spirits he's lost access to them before.

Becoming a blade master is multiclassing because it's basically warrior + shaman, and we started as warrior, adding the Light to our shamanaic research is just ... compounding the issue.

We are not obligated to deal with the elemental ourselves, we can totes just throw the bracer at Thrall's head when we get back and tell him or one of the hundreds of other shaman to deal with it. It's an opportunity to get earth spells, not a compulsion. This is how shamaning works, you find an elemental or spirit and come to some sort of arrangement with them for power. It's like being a warlock, but with better PR and spike damage.
 
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Hence why they are innate.

Not something that relies on an external power source.

We "turbo multched it" thanks to numerous extenuating circumstances. We turbo multched Proudpeak as well, look how that turned out for us.

Multi-classing is us trying to be a paladin, that is just juggling what we have obligations to do. This is having even more obligations which should be optional thrust upon us.

I'm not going to lie, I was with you at the start but now it just sounds like you are bitter because you doubt (perhaps rightfully) that you will be able to get a Paladin multiclass after this, and if that is correct then this isn't a good look for you.
 
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One that is supposed to be uncorrupted by sending them back to deepholm the hard way. Now we've got her angry corrupted form with us and I ask you HTF is that useful?

Not only was it a fucking disaster the last time we were in this situation at least they weren't actively corrupted like this one is and we still have no fucking spells.

What is even the point of having a bound elemental if we don't have anything to use them with. I'd rather not have them and contract a willing elemental after we have something we can use!

This is a penalty, a cursed fruit a fucking bomb just like the last one we had, but at least we walked into that one because people didn't realise for some reason "oh no we're doing a slavery."

FFS we were not ready for an elemental of a small fucking HILL, why the hell DO WE HAVE A PRINCESS OF EARTH ON OUR FUCKING WRITST!
It's only useful if Grok puts time towards it and the options provided will uncover itself.

Sorta ambivalent with the rail road myself.

First Grok has to understand what he almost unleashed and then see about fixing it himself with the advice of others.
 
No, they're literally based on his connection to life and fire spirits he's lost access to them before.

Becoming a blade master is multiclassing because it's basically warrior + shaman, and we started as warrior, adding the Light to our shamanaic research is just ... compounding the issue.

We are not obligated to deal with the elemental ourselves, we can totes just throw the bracer at Thrall's head when we get back and tell him or one of the hundreds of other shaman to deal with it. It's an opportunity to get earth spells, not a compulsion. This is how shamaning works, you find an elemental or spirit and come to some sort of arrangement with them for power. It's like being a warlock, but with better PR and spike damage.
Ones that we've apparently been enslaving and forcing to do our bidding from the start. Lovely.

Your point? My issue is that this is the second time we are jumping to the advanced stages of Shamanism under dubious circumstances with an elemental that fucking hates us without even having the basics down, or have the consequences of Grok's being trained primarily as a warrior for most of his life and doesn't know what the fuck he's doing in regards to shamanism not been hammered home enough.

We're being given Dreadmist 2.0 FU edition

No it is not like being a warlock, for one elementals aren't typically out to obliterate the entire universe. That's a fairly major difference.

And no I somehow doubt we can just throw the bracelet at Thrall's head not without massive consequences we did not ask for. Its almost like that would be blowing up another can of political worms, splitting the horde's unity and likely pissing off various factions even more for something we did not get to choose to have.

We did not have a choice in regards to whether or not we got this elemental

I'm bot going to lie, I was with you at the start but now it just sounds like you are bitter because you doubt (perhaps rightfully) that you will be able to get a Paladin multiclass after this, and if that is correct then this isn't a good look for you.
I couldn't give a rats arse about paladins I'm annoyed at not having the choice.

This is a quest, player engagement and decision making is meant to be the crux of it, if we're going to have control taken away it should be for a damn good reason beyond "a member of the Twilight Hammer said there was a problem."

Why did Grok automatically bind the fucking thing, do his past experiences with very powerful earth elmentals that hate his fucking guts mean nothing!

Can Grok not learn from past mistakes?


Apparently not.

First Grok has to understand what he almost unleashed and then see about fixing it himself with the advice of others.
...Oh you mean like the last fucking time!

Which he apparently has not learned the lesson from, or we might have at least had an option to not do this!

But no apparently "he's a dark shamen" so anything he might have picked up from the proud peak incident has apparently been entirely ignored.

It's only useful if Grok puts time towards it and the options provided will uncover itself.
AND IN THE MEANTIME IF WE DON'T WE'RE WEARING A FUCKING NUKE!

Like Proudpeak.

AGAIN!

But if we do interact with it, then we're likely to get our heads blown off because Grok, and say it with me ya'll, HAS NO IDEA WHAT HE'S DOING!

He is not even a novice shamen, he has no teachers and we now have a fucking princess of the earth bound to a wrist an elemental that is as far from proudpeak as a pebble is from a mountain, that hates his guts and is corrupted to boot NONE OF WHICH WE GOT TO CHOOSE!

And finally who are we going to talk too? Practically everyone we know tries to justify why things like Proudpeak weren't his fault. People keep trying to shield from the consequences of his actions for gods sakes!

I wouldn't be pissing ups such a fuss if it wasn't for that rather garguantuan detail.
 
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