[X] Krakr Gudrunsson
- [X] Major action: Join Alyssa's scouting expedition
- [X] Minor action: Perform the eyespeech ritual on Sigmund Sigurdsson
- [X] Minor action: assist his mother to gather more magical knowledge
- [X] Minor action: commune with local spirits to familiarize himself
- [X] Minor action: talk to contracted spirits to get to know them better, practice using them
 
[X] Ingunn's Plans
- [X] Major Action: Read Hrolfr's Biology secrets
- [X] Passive Action: Study Human body
- [X] Passive Action: Study native species biology
- [X] Passive Action: Hone Senses via exploration of cleared area
 
Gladly. Liv will put out the word that help with acquiring the needed stones would be appreciated.
Hey, @I.F. Ister this was the last thing said about my last major action, and I'm a bit curious if there was just nothing done since there were no stones But the action was about building the Hall, and the wall was more like an after thought...I saw that someone else was prepping foundations, so maybe that was the issue?
 
Hey, @I.F. Ister this was the last thing said about my last major action, and I'm a bit curious if there was just nothing done since there were no stones But the action was about building the Hall, and the wall was more like an after thought...I saw that someone else was prepping foundations, so maybe that was the issue?
AH, sorry about that.

I believe that @Sivantic has a unit of stones that they could give you if you wanted to build the wall?
 
[X] Amerion Wardson
-[X] Active Action: Inform the Seeress that they're going to try and contact some spirits, and then go and make contact with the spirits and try and form some contracts.
-[X] Passive Actions-- TBD based on what spirits I manage to contract, if any.

EDIT:
Full/updated list of actions can be found at the link above
 
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Would anyone like to exchange area clearing services this season as a passive? Akali will offer first pick of anything special he finds in his plot of land after him. Anything not community essential anyway.
 
Sure, that works. Again, assuming you and Erik have agreed the bodies go to the Seeress.
@Simon_Jester seemed to have given consent but double checking never hurts!
I will confirm again that yes, we go seeress. I really do need some more time to think and tend to my own stuff IRL before I make up my mind about character build choices, sadly, but hope to do that this evening.
 
My votes and build stuff and whatnot are going to come later.

Having agreed to the rank, you have been elevated to the social class of Jarl. Your virthing can be torn and added to the strengths of others. You now have a Jarlsoul and can wield Jarlspeak.
Would you care to explain? I get the sense that most Norse would know on a vague level, and that Halla not knowing in the old quest was a plot device.

Not inherently, but there's a few people who still need to get some of the bookkeeping out of the way...we have one more person buying a Fylgja which makes for three with undefined Fylgjas (Bjorn Bjarneson, Valo, and Amlóði) and Erik, Amlóði, and Bjorn Bjarneson have not spent their Ordstirr yet despite indicating wanting to (in one case because he's waiting on an omake reward that has yet to be given). Can we allow them to still do that as long as it's before their actions?

Those four people aside I think we're good, though.
To be clear, my plans for next turn don't involve doing anything that would critically be complicated by my Ordstirr spending decisions, so it should be okay to delay those decisions until tonight, I would think?
 
To be clear, my plans for next turn don't involve doing anything that would critically be complicated by my Ordstirr spending decisions, so it should be okay to delay I would think?

The thing is, you're only allowed to spend Ordstirr at the end of a season, not mid-action or even mid-season. We're extending that for you guys because you didn't really have time and the new season started so quick, but you still need to spend before you actually act.
 
Would you care to explain? I get the sense that most Norse would know on a vague level, and that Halla not knowing in the old quest was a plot device.
Norsemen are split into three social classes, each with sub-variations. It is possible to move up and down the classes. Jarls-the-social-class all have access to Jarlspeak--which allows them to make certain commands of those under their aegis, making it much easier to manage the unruly cats that Norsemen tend to be--and can tear strips off their virthing--one of their aspects--to attach to others'. One of the uses of this ability is to form felags for the purposes of adventures and the like. Felags link all the felagi together, allowing them to know the status of their fellow felagi. Jarls can also use this ability to give out ordstirr.
 
The thing is, you're only allowed to spend Ordstirr at the end of a season, not mid-action or even mid-season. We're extending that for you guys because you didn't really have time and the new season started so quick, but you still need to spend before you actually act.
Oh I absolutely intend to, I just really, really did not have much time this morning or afternoon to think about this game.
 
@Walliseatscheese and @Simon_Jester for the record, IF has just confirmed on Discord you can split your time gators and get rewards from both the shapecrafter and seeress. You gain nothing from eating their hearts, however, and a Time Kunna is not permissible.
Actually, IF confirmed you can get stuff from both by splitting the corpses. But yeah, you can deal with that later.

Oh nice! In that case I'll get some Fasts sewn in, because bags of holding are always nice.

Someone should probably go investigate the crabs more, since we know they're gonna be a threat some day. Maybe not try to kill them all immediately, but hey, if you manage to kill a few and bring them back... the more we know!

I'm working through some character build things, but once I'm done I plan on declaring my own Crab Scouting/Raiding/Hunting.

Were you the one who died to them? I'm still catching up in places and would greatly appreciate more details about the Crabs and how and why they killed one of us.
 
Oh nice! In that case I'll get some Fasts sewn in, because bags of holding are always nice.

Your Fylgja also gives you some extradimensional space...the big downside is it takes a bit to get stuff in and out of it and thus can't be used in combat. Fasts are if you want yet more space, or to insta-pull items in combat (or just if you lack a Fylgja). Still want 'em?

Also, given that Time Kunna is not allowed, you want to spend that 9 Ordstirr elsewhere?

Were you the one who died to them? I'm still catching up in places and would greatly appreciate more details about the Crabs and how and why they killed one of us.

KittyEmpress/Eirny was not the one who died to them. I'd need to go check who that was.
 
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Your Fylgja also gives you some extradimensional space...the big downside is it takes a bit to get stuff in and out of it and thus can't be used in combat. Fasts are if you want yet more space, or to insta-pull items in combat (or just if you lack a Fylgja). Still want 'em?

Huh, thanks!

Also, given that Time Kunna is not allowed, you want to spend that 9 Ordstirr elsewhere?

It wasn't? Honestly, fair.

In that case-

I'm split between Fylgja 3 (Spider variant), Hunting 2 + Trapping 1, and Bone Kunna 3.

May I ask you opinion on what those three options would do, respectively?
 

No problem, happy to help. So do you still want Fasts?

It wasn't? Honestly, fair.

IF technically said 'not now, maybe someday'...so it could maybe happen later. Or not. But yeah it's fair, time manipulation gets weird.

In that case-

I'm split between Fylgja 3 (Spider variant), Hunting 2 + Trapping 1, and Bone Kunna 3.

May I ask you opinion on what those three options would do, respectively?

Fylgja 3 would get you a mythical creature as your fylgja, which is sweet. Personally, though, shooting from 0-3 that quickly seems wrong to me.

Hunting and Trapping have a fair amount of overlap, but taking both would make you really good at hunting critters.

Bone Kunna 3 wouldn't technically give you anything new, but would amp up the power of your Bones stuff significantly. I think we're definitely talking conjured skeletal dinosaurs even at Bone 2, but 3 would amp that up a fair bit.
 
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