If you could make a boss monster for this quest what would you make?

To quote my reply from Discord:

I would have a boss who was literally unbeatable in combat, and likely to be attacked for some reason, who was friendly and approachable, even after being attacked. One where the only winning move was diplomacy, but they weren't willing to actually help the PCs out much so it didn't get abused.

I would then see how many people died before they tried talking. Because it would be funny.

Like make it a giant murder tree that can't talk and is in the way...but won't murder you if you don't try and chop it down and are friendly. Something like that. See how long before someone actually tried tree diplomacy.
 
I'd probably do something weird, like some mysterious energy being that emerged from a meteorite. Alien space probe vibes. Layers of forcefields, bullet hell energy attacks and hard-light shenanigans, small vulnerable core that shifts around and is difficult to break.
 
Random note so everyone is aware: Taking stock of all the people in this community (whatever name it winds up having) early estimates of our total numbers were more than a bit low. Additionally, there have obviously been some births since landing on these shores.

The initial guess of around 60 people has been revised upward to 120.
 
It'd be interesting to do a demographic breakdown (how many family units, how many relatively isolated singletons, how many people currenlty setting up a homestead versus how many still staying in the older shelters we constructed around the base camp during the first summer)
 
It'd be interesting to do a demographic breakdown (how many family units, how many relatively isolated singletons, how many people currenlty setting up a homestead versus how many still staying in the older shelters we constructed around the base camp during the first summer)

The revision is partially due to me counting up PCs and the NPCs associated with them, which came to a rough count of 74 (I stopped being careful when I got that high since I then knew the number needed revision), though I think we've had at least one PC added since. I'd assume most NPCs unassociated with a specific PC are staying in the Main Camp/Village, along with probably a few PC associated ones doing the same, so it's probably roughly 1/3 the population at this point.

On the PCs specifically, most are young and unmarried with no surviving family...and by most I mean more than half. There are less NPCs associated directly with PCs than there are PCs, and that's bearing in mind the fact that Ragnarr, for example, has no less than 5 associated NPCs (his wife, his mother, and three children), and is not alone in having a number of them...very few people have only one associated NPC, it's usually either none or several, with none much more common. I'd need to do a full breakdown for details.

And I may indeed do a more thorough breakdown later, though part of the point of leaving 40 or so people undefined is to allow for new PCs to arise from their number, so they're gonna remain undefined (well, beyond my aforementioned 'mostly living in the main camp/village'). The breakdown would purely be of the PCs and known NPCs (the PC affiliated ones, plus the Jarl, Seeress, and Shapecrafter).
 
Population Demographics (As of Beginning of Year 2)
Alright, I did that more detailed breakdown. There are 44 living PCs, and 42 defined NPCs, for a total of 84 defined characters.

Of the 42 NPCs, 26 are children (those of PCs or younger siblings, 11 are male, 10 Female, and 5 unknown), 10 are spouses (9 Wives and 1 Husband), 3 are PCs mothers (no PC has a living father associated with them, I don't think), and 3 are the Jarl, Seeress, and Shapecrafter. So, kids aside, this skews heavily female with 3 men and 13 women.

Of the 44 PCs, 28 are young and unmarried (either under 20 or described that way, 17 male, 10 female, 1 other), 4 are unmarried but not described as young (3 male, 1 female), and 12 are married (10 male, 2 female...interestingly, the dichotomy between this and the spouse NPCs does not mean two are married to each other, they're just probably a widow and widower, having not seen their respective spouses since Gotland). So 30 male, 13 female, and 1 other PC total.

So, of defined PCs and NPCs we have 26 children and 60 adults, Of the adults 33 are male, 26 female, and 1 other. Age is fuzzier, but likely 28 are under the age of 20, with most of those in the 15-17 range, leaving 24 that are older than that, but in their mid-20s at the oldest, and 8 are older than 30 (assuming the Seeress, Jarl, and Shapecrafter are all north of 30, anyway).

In terms of where they live, almost everyone with NPCs to support has either taken a parcel of land, or is living with those that have, so they'd be living outside the village/main camp for the most part. Of the PCs, 31 have taken property and I believe 4 more are living with those that do, so that's maybe 9 who are still in the village, plus a couple of NPC dependent and the Jarl, Shapecrafter and Seeress, for around 16-ish defined characters there, and a total village population of maybe 50 or so.

So yeah, there's some demographic stuff for anyone who cares.
 
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I thought of like half a dozen examples but the monster from Frieren is actually a really good one, funny enough multiple monsters from that could work as advanced monsters here.
 
Seeress is cool with me.

Nice.

That set of effects don't seem to line up too well with the combo of Bones and Time, I don't think. I'm dubious, anyway. Like...a Dinosaur Kunna definitely could exist, but in the Norse perspective they have nothing to do with Time, and Kunna are based on the perspective and understanding of the one using them.

Fair enough.

I'm going to cash in Fylgja 1 (PT), Fylgja 2 (Free Upgrade), Time 1 (PT), and-

1 Ordstirr for surviving the season, 1 for having Land if that activates this turn, 1 left over from the previous season, that's another PT then so-

Bone 2 for 2 PT if I'm counting that right.
 
Does the land Orthstirr gain apply in the Winter 1 turn?

And I may indeed do a more thorough breakdown later, though part of the point of leaving 40 or so people undefined is to allow for new PCs to arise from their number, so they're gonna remain undefined (well, beyond my aforementioned 'mostly living in the main camp/village'). The breakdown would purely be of the PCs and known NPCs (the PC affiliated ones, plus the Jarl, Seeress, and Shapecrafter).
The quest becomes a victim of its own success. ;)

I'm tempted to add in an eight-year-old cousin NPC or something, both as a potential replacement PC in time and to push back against the huge generation gap given how many of our child NPCs are infants.

Alright, I did that more detailed breakdown. There are 44 living PCs, and 40 defined NPCs, for a total of 84 defined characters...
This might do well as an Information post, even if it's not 100% accurate as more characters get added.

I feel this deserves some Ordstirr, as it's valuable info.
That too! In a Norse context that's a lot of counting and thinking and census-ing! This kind of thing is why the Domesday Book took twenty years, and it was way less detailed.
 
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I was gonna ask actually if it's possible to give Akali a younger brother and sister a couple years younger.

I don't think his Fated Day is close but having a backup for the 20 turns it'll take for any kids to be viable sounds really good.

Also I know the mushling thralls can maintain a farm but can they help us build one?
 
I feel this deserves some Ordstirr, as it's valuable info.

I certainly wouldn't turn it down.

I'm going to cash in Fylgja 1 (PT), Fylgja 2 (Free Upgrade), Time 1 (PT), and-

1 Ordstirr for surviving the season, 1 for having Land if that activates this turn, 1 left over from the previous season, that's another PT then so-

Bone 2 for 2 PT if I'm counting that right.

I believe we're not at the point where anyone is getting a full Ordstirr for land ownership as of yet. Need to check with IF to be sure. I dunno what you want to drop if not, though.

Also, does this mean you two have agreed that the bodies go to the seeress?

I'm tempted to add in an eight-year-old cousin NPC or something, both as a potential replacement PC in time and to push back against the huge generation gap given how many of our child NPCs are infants.

It's actually not quite that bad. A decent percentage of the kids are in the approximately 6-8 years old range. You can obviously add a cousin if you want though.

This might do well as an Information post, even if it's not 100% accurate as more characters get added.

That I can do. Threadmarked as an Informational.

I was gonna ask actually if it's possible to give Akali a younger brother and sister a couple years younger.

Sure, write up a description of at least a sentence and I'll add them to both the character post and the informational above.

Also I know the mushling thralls can maintain a farm but can they help us build one?

No idea. You can build one as a Passive though, so you can do it along with other things, potentially...they probably can't clear land? Unclear on the limitations there. Akali doesn't actually have any land, also.
 
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I believe we're not at the point where anyone is getting a full Ordstirr for land ownership as of yet. Need to check with IF to be sure. I dunno what you want to drop if not, though.

Also, does this mean you two have agreed that the bodies go to the seeress?

Well, I'm about to drop some Art and it seems like people have been able to spend that type of Ordstirr right now? Possibly? At least it looked like people did that?

So if it doesn't count we'll just pull from that.
 
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