Gonna just stick with this

[X] Arnleif Whistler
-[X] Active: Try to find those weird big birds again and try to tame some.
-[X] Passive: Build a lookout nest on top of the tree your house is built around.
-[X] Passive: Build even more traps around the edges of your plot away from the village. Spiked pitfalls, tripwire snares, strategically placed heavy rocks hidden in the canopy, etc.
-[X] Passive: Do some spear fishing from the skies.
-[X] Passive: Attend disco dance party.
 
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[X] Vatn Galtison
-[X] Major: Scout the surrounding area for some livestock animals and/or useful herbs and plants.
--[X] Passive: Build Campsite/Basecamp on Vatn's land
--[X] Passive: Set up fishing nets on the beach for fishing
--[X] Passive: Set up hunting traps
--[X] Passive: Gather more materials for more campsites
 
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@Sivantic , I get the feeling that you're a bit upset about the situation, on top of anything else that's going on. I don't really understand all the mechanical details of how seidr works and since it's not directly relevant to my character I'm not sure I want to get too bogged down in the details of parsing it out, and I could be mistaken, but...
Actually the big initial issue was a how to role play since I was constantly seeing these vast personal plans with grand adventures and I was making just little ones that rarely amounted to more than a few lines.

I wanted to be able to participate and help, but was unsure on how to do so. People have offered ideas and I had taken them gladly.

Now the magic thing is that if you wanted big drastic effects costs a big personal sacrifice. That one I have no issue with, that is how Odin did and I have no quarrel with his methods. I.F. Ister has shown spirits asking for weird physical objects(Blood in this case) that I am okay with, what has got me worried is when people keep bringing up losing memories and sensation. What I am worried about is if what I am losing is a finite resource that I cannot replenish faster than I can provide goods and services for the village and slowly leaves me worst for it.

Well, in practice, there's not much difference between a passive action saying "an NPC associated with my PC does the thing" and a passive action saying "I do the thing" except when (1) Ordstirr is involved or (2) the passive action requires skills the PC logically wouldn't have but the NPC would or vice versa.

My passive NPCs regularly mention the activities of Erik Hardhead's family members for versimilitude, trying to make sure that I'm conscious of his household. I don't see why it'd be different for you just because you're playing the housewife with the husband who happens to be named Erik as an NPC while I'm doing it the other way around.
See that was my point. We were talking about making cloth from all this flax we are planting. But I am pretty sure that is just a task that anyone can do with a single passive since it is just something every family knows how to do. It does not require PT-Skill, so me doing so is not really special. It is not really a service I can sell since it only costs everyone a passive that we have a good supply of.

I also believe you missed the part where I accepted the request OneArmedYeti made for helping with Flax Farming. I am aware that we did have a supply of Linen and that it is something we should make an effort to replenish. I understand the need to gush, part of the reason that I picked embroidery it is that I do love clothes and it gave me a way to focus that interest, even if I did get overwhelmed with a too-open sandbox.
 
Reposting my actions cus i added some.

[X]Bjorn drakeslayer actions, summer 2:
-[X]Major Action: Search for viable livestock

-[X]Minor Action: maintain equipment, craft arrows etc
-[X]Minor Action: hunt some of the milder game in the jungle
-[X]Minor Action: make offerings to the gods, especially to thor and ullr
-[X]Minor action: build a small tannery
 
Actually the big initial issue was a how to role play since I was constantly seeing these vast personal plans with grand adventures and I was making just little ones that rarely amounted to more than a few lines.

I wanted to be able to participate and help, but was unsure on how to do so. People have offered ideas and I had taken them gladly.

Now the magic thing is that if you wanted big drastic effects costs a big personal sacrifice. That one I have no issue with, that is how Odin did and I have no quarrel with his methods. I.F. Ister has shown spirits asking for weird physical objects(Blood in this case) that I am okay with, what has got me worried is when people keep bringing up losing memories and sensation. What I am worried about is if what I am losing is a finite resource that I cannot replenish faster than I can provide goods and services for the village and slowly leaves me worst for it.


See that was my point. We were talking about making cloth from all this flax we are planting. But I am pretty sure that is just a task that anyone can do with a single passive since it is just something every family knows how to do. It does not require PT-Skill, so me doing so is not really special. It is not really a service I can sell since it only costs everyone a passive that we have a good supply of.

I also believe you missed the part where I accepted the request OneArmedYeti made for helping with Flax Farming. I am aware that we did have a supply of Linen and that it is something we should make an effort to replenish. I understand the need to gush, part of the reason that I picked embroidery it is that I do love clothes and it gave me a way to focus that interest, even if I did get overwhelmed with a too-open sandbox.

Idk how this helps but you could ask if the difference in skill affects how much you make, like if you have a 1 in weaving it means you have much better skills than someone who learned it just for the sake of the knowledge. Your own stuff will notably be of a better quality which is usually the difference maker in crafting certain things. Lastly you could just ask to have it flavored as your skill allowing you to make more comfortable and more numerous pieces of cloth.

Just cause others can do it doesn't mean they do it well.
 
@DeadmanwalkingXI A list of people who have voted to go on the Western Expedition or Oni Quarry prior to the Skeleton Army event.

Western Expedition
  1. Ragnar Fair-Spoken
  2. Sigmund Sigurdsson
  3. Skuli Draughrhater
  4. Ivor Name-Giver
  5. Hrovisor Summer
  6. Amlodi Tooth-Taker
  7. Anja Giantbone

Oni Quarry
  1. Gunnar Toad-Terror
  2. Eirny Khairsdottir
  3. Steinarr Stonelicker
  4. Njall Redaxe
  5. Fernweh Enginweiss
  6. Oddr Gunnvaldson
  7. Akali Nightsinger
  8. Bjorn Bjornsson
 
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Idk how this helps but you could ask if the difference in skill affects how much you make, like if you have a 1 in weaving it means you have much better skills than someone who learned it just for the sake of the knowledge. Your own stuff will notably be of a better quality which is usually the difference maker in crafting certain things. Lastly you could just ask to have it flavored as your skill allowing you to make more comfortable and more numerous pieces of cloth.

Just cause others can do it doesn't mean they do it well.
Thank you for the suggestion. My issue indeed was that when I took Embroidery I was under the impression that my skill was only in regards to that art. However, I have seen how much people can stretch the confines of their skill and now understand that that level of granularity is beyond the scope of this game.

I would be rather excited if I could extend it into weaving and dyeing patterns into the cloth and thus another way to infuse esoteric effects into your clothes.

Someone advised that I do more Embroidery related major actions and see where that takes me. Your suggestion could be that action.
 
I wonder if you can use a Poison Kunna to generate alcohol, or use Runes to Make It Happen (TM).
 
Thank you for the suggestion. My issue indeed was that when I took Embroidery I was under the impression that my skill was only in regards to that art. However, I have seen how much people can stretch the confines of their skill and now understand that that level of granularity is beyond the scope of this game.

I would be rather excited if I could extend it into weaving and dyeing patterns into the cloth and thus another way to infuse esoteric effects into your clothes.

Someone advised that I do more Embroidery related major actions and see where that takes me. Your suggestion could be that action.

I think there's a lot you can do with it tbh, making different cloths of thickness for different uses or even introducing new weaving styles. Hell were in a new climate so doing a test of how the cloth works best in use during different weathers is important too.
 
Thank you for the suggestion. My issue indeed was that when I took Embroidery I was under the impression that my skill was only in regards to that art. However, I have seen how much people can stretch the confines of their skill and now understand that that level of granularity is beyond the scope of this game.

I would be rather excited if I could extend it into weaving and dyeing patterns into the cloth and thus another way to infuse esoteric effects into your clothes.

Someone advised that I do more Embroidery related major actions and see where that takes me. Your suggestion could be that action.
You could make gambeson once we have enough cloth to spare. We currently have a shortage of armour available so anyone doing that would be doing a valuable service for the village.
 
You could make gambeson once we have enough cloth to spare. We currently have a shortage of armour available so anyone doing that would be doing a valuable service for the village.
I have already included that as a passive(making clothes counts as that)

We currently have 20 units of linen as part of the group stockpile. I have accepted the offer to help Yeti in flax production. Unless we need it for something else right now, I should have enough to start.
 
(For People who couldn't see because they aren't in the harrying group)

Hulfr was always more of a craftsman than a warrior. So with the cavalry bearing down on them his goal isn't to destroy them all, or personally win the day. It's to stop the cavalry from getting to his allies and to give everyone a fighting chance.

With but a flick of his will his bow shifts into a layer of wood over the armor on his chest. He reaches both hands into the dirt deeply and grasps the roots of the trees nearby.

He calls up his Kunna in the deepest way he can forcing himself to exert all the power he can as he calls upon an aspect.

The wood of the world responds to his whispers and tree roots burst from the ground into large nasty spikes. The trees themselves bend and reshape laying down ontop of each other and melding into a wall behind the spikes.

A simple semi circle wall protecting the backs of the other fighters, and one him and the other reserves may stand on top of.

It is not a massive wall by any means but large enough that the horse can not trample them and covered in spikes enough that charging it is going to hurt. Though above all else it is wood, and as he stands upon it he can shoot out those spikes or move them with his Kuna. The wall a living defense and a weapon in his hands.

"Not on this day or any other shall I let the dead so cowardly charge into the backs of those I would call my brothers and sisters, face the wrath of the wood and know I shall show no mercy to the dead!"
 
[X] Njal Ulfson
-[X] Major: Clear out Gefjosa's land. (With Gefjosa's help if she wishes.)
-[X] Minor: Farm some golden grass, using my plant Kunna to shape spots for them under trees and such.
 
Hey I asked Hulfr for some altered wood to carve, would that take away from any of his passives to do so or should I literally just ask for them?
 
[X] Gunnar Toad-Terror
-[X] Passive Action: Construct a fence around my land.
-[X] Passive Action: Hunt Storm Toads in the marsh, trade the bodies to Hrolfr for Mushlings.
-[X] Passive Action: Expand the house, to better accommodate current and future members of the Clan.
-[X] Passive Action: Make a leather bag from Storm Toad Skin, to hold javelins made from Storm Toad Spines.
-[X] Passive Action: Put a Storm Toad skull up for display in the house
-[X] Passive Action: Attend the Dance
-[X] Passive Action: Ask Hulfr Hardwood about acquiring a Shield for the Northern Expedition, in exchange for regaling people with stories of its success upon my return
-[X] Major Action: Travel North, to the Oni Quarry. Be prepared for battle.

New Passive Actions added, mostly small stuff like a single decoration or paying Wergild, and can I get a relative added to Gunnar's sheet, for if he meets his Fated Day?

Kol Redhair: A large boy since birth, by the age of six he was already big enough that some would mistake him for a grown man, helped by his incredible strength. Unfortunately, these traits came at the cost of his mother, during his birth, the poor woman physically splitting in half from the sheer size of the child she gave birth to. Combined with the red hair and steel-coloured eyes that he was born with, rather uncharacteristic of his family, and he was deeply disliked by the rest of his family, his father barely acknowledging him and his elder siblings frequently picking on him as he grew up. Fortunately, his maternal relatives still knew him to be blood, and he ended up being mostly looked after by them, spending a good deal of time with his older maternal cousins, Gunnar Toad-Terror and Liv Clearwater. While his father and a number of his siblings survived the fall of Gotland with him, his already outcast status, combined with the grief of losing their homeland, has left the impressively large boy in the care of his cousins, Liv and Gunnar, once more.

starting traits: Giant-Blooded (1 PT), Tall (1 PT), Thor's Bloodline (1 PT), Seeing Eyes (Elephant) (1 PT)
 
-[X] Major Action: Finish the Main Hall Using, my Kunna, and wood crafting to replace the need for nails with joinery techniques.
Grimfari Jarl thanks you for your efforts and offers his belt and belt-knife as payment. His belt is made of sea-beast leather and is hardened against the rigors of the sea. His knife is made from Searing Iron and has sea glass embedded in the hilt, runes of good grip carved upon the handle.

+3 Ordstirr
+Good, the Hall has been completed
-[X]Major Action: Search for viable livestock
One day, while taking a walk along the coast, you stop and stare as fish climbs upon the land. Four muscular limbs end in human-like hands as it It grazes on the grass and low-hanging leaves of the shore. Upon seeing you, it dives back into the water, silver scales shimmering in the sun. Where it stood, it seems to have left a number of those scales of its. The scales are double sided with the outside smooth and silvery and the inside thick with clumps of what resembles some manner of fatty hair-like substance.

Later during that same walk, you encounter a sort of bat creature hanging from a snare about its neck, dead as a doornail. The trap clearly wasn't set by any of your people--it bore no marks of spiritual significance--so it had to have been laid by one of the more intelligent folks about these lands.

Regardless, the bat is roughly the size of a cow and something tells you that it comes from nearby. You aren't quite sure why this is the case, why you get this feeling of it, but it just feels like the sort of thing that would arise from these lands.

These two sightings could both prove worthwhile livestock; the fish for a wool-replacement and the bat for its presumable milk.
[X] Major: Investigate the local spirits in our village/beach. See what spirits are available here and now. Try to Find one past the Ornery one.
I'll pull you into a PM here in a bit
-[X] Active: Try to find those weird big birds again and try to tame some.
Luck strikes as you wander about the Jungle! There, in a protected grotto, is a nest full of rather large eggs. Speckled with all manner of colorful splotches, could these belong to those weird, big bird things?

+6 Speckled Eggs added as a personal resource.
-[X] Major: Scout the surrounding area for some livestock animals and/or useful herbs and plants.
Following the words of Bjorn Drakeslayer, you wander about the coast in search for the silvery handfish. As you do so, you notice that a trail of bubbles seems to be following alongside you as you walk. Upon noticing, the bubbles vanish as the faintest flicker of a turtle's shell and a long, slender fish-like tail catches your eye.

Very interesting, that.

Regardless, later on your walk you stumble across a shell-carved bowl filled with those silvery scales, the lardy hair still attached. Upon closer inspection, it seems that the lard-like substance waterproofs the hair.

Someone left this for you, or perhaps the village at large. But, who would do such a thing?

+1 Unit of Hairy Scales added as a personal resource
[X] (MAIN) Help around the Settlement to fix things? Or at least try contributing to do so anyway due to obvious damage done to some areas...
Some of the rainfall of the previous year had left the structures of Rekavidr slightly damaged. Lending a helping hand wherever its needed, you earn quite a bit of praise for your efforts.

+1 Ordstirr
+Good, lingering damage repaired.
-[X] Major: Clear out Gefjosa's land. (With Gefjosa's help if she wishes.)
Clearing out Gefjosa's land results in a rather curious find. In a small, land-locked pool of otherwise stagnant water grows florescent coral! It grows quickly, too, replacing the sample broken off in a matter of weeks. Unlike other coral, this doesn't seem to lose its luster upon being taken from the water.

It has something of a glow, implying use in low-light conditions.

Gefjosa gains access to 3 Units of Glowcoral as a personal resource. As long as 1 Unit remains, the coral replenishes every year.

0~0~0

I'll conduct the expeditions in PMs here in a bit.
 
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If anyone is looking for ideas for what to do with those resources, the Western expedition could use trade goods. Right now we're going to be taking some Bonemeal and maybe a little silver. We're hoping to offer our services as mercenaries since the local humans seem weak-ish, but gifts and other goods are always welcome.
 
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