Hrm, how many turns do we have left? We should have enough to put our core build together at least and have everything up to a usable level.
Before we turn 16? Three including the upcoming one.
And yeah, in terms of combat we should have enough to, with a little luck, get Hamr to 5, Bash to 2, Dodge to 3, and complete the two tricks we're working on right now (though Halting Vortex is a higher priority). Glima to 2 is also possible, but more iffy since it's a slightly lower priority. That'll give us a 32 or 33 combat pool, total, which is pretty impressive, honestly. We'll also almost certainly have Good Gambeson, which is a huge benefit in a fight.
We should be able to do that while completing Imaging (on a good roll, we might also get Artcraft to 3) and getting Composure 2, Armorcraft 2, and 1s in Strategy, Weaponcraft, Labor, Management, and Scouting (we can hopefully get some of those and maybe Overland and Wildcraft to 2, but it depends on how rolls go, as does everything).
It's difficult to make hard predictions just because the dice are so swingy, but the odds favor things mostly coming together pretty well.