I'll be sure to involve the kids more. It's just a little difficult to do what with them all being rather young.
True, true. Here are a few ideas you can use.

Its winter right now and considering their traits I could see a snow fight between the children being a thing. You could right about said snow fight or just have an action or monologue of Halla interrupted by a snowball to face.

You can have a dinner scene and have them complain about only eating mutton.

Mabey have some mentions of them helping around the farm even if just by helping by fetching food or tools around.

You can have a séance where Halla explain to them what it means to be dreng or things that are considerd Nid.

You can have them interrupting or ending conversations or action's by having them ask for something or showing something to their parents (maybe plants they found or something they made) or just come up to their parents and ask a question about something they saw or interested them.

Alternatively, you can use the connection hella has with her children to have her know that they hurt themselves somehow (in a minor way) and interrupt her this way as she rushes to make sure her children are okey.
 
I'm pretty sure that even bodily killing your father is still very Nid, but on the other hand he might recognize it and tell us what the heck it is.

There's always a roll for if you suffer True Death when you die. I'm pretty confident that if IF says there's no chance of FTB adding to his odds of True Death there's no chance of it killing him at all (or at least, not a higher chance than any other strategy). Which sounds correct from what we know of him.
 
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Storing a really strong IAT in a Fast is a really good idea, yeah.

Another idea I had was, what if we use Ember-Wing Cloak to fly really high up in the air while charging the Blade, then dive down and release it? Like, most strong fighters will have some techniques that work on a foe 500ft in the air, but often not their most powerful ones, so it gets us some security. I expect this can't be that ironclad a strategy, because it feels a bit too much like Local Girl Has One Weird Trick, Other Cultivators Hate Her, but... I'd kinda like to see firsthand what the counters are.

I'm pretty sure that even bodily killing your father is still very Nid, but on the other hand he might recognize it and tell us what the heck it is.

In a declared sparring match?

Also bluntly I don't think that FTB will let us win. It would be an immense achievement if it did, like wow, even if it's mostly through catching him by surprise, because it's Steinarr. But I am mostly interested in us using FTB because I think it will be spectacular when he throws out an even more powerful technique to counter/cut through it, and also a fantastic learning opportunity.
 
If you wish to learn more about how Steinarr properly fights (before the spar, that is) I recommend taking a look at his history.

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Voting will be called in a few minutes
 
We only got some measure of how Steinarr fights, during his day out with Sten and I suppose his efforts with Horra.
He doesn't seem to use a shield and just grapples people with one hand with his sword in the other. To break his enemies down.
 
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Calling the vote here in a few minutes, as it's looking pretty one-sided

What would you like to see more of in NorseQuest? Doesn't have to be something major or anything
More slice of life!

Also low(er) stakes battles would be nice, too.

Speaking of which I think we should talk to Folkmarr and Audrikr about Rogaland at some point to foreshadow the War Saga more properly in-story.

---

Can spars have a flat 0% of True Death?
 
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And voting is now closed.

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Anyways, theme songs for characters.

I reckon that this is probably Halla's. I've played this song a lot while writing the climax in her battles.

View: https://www.youtube.com/watch?v=C_pXJNsXiyk
Scheduled vote count started by Imperial Fister on Jun 30, 2023 at 6:06 PM, finished with 34 posts and 13 votes.
 
From what I understand, Steinarr is going to be a close-combat focused fighter? Since he specialises in swords and fire... From what I understand, he places more importance on his swords than he does his fire, in fact, but I don't expect him to have neglected it. Wouldn't be surprised if he has a Sword hugareida, considering we got it from him to begin with lmao.
 
Steinarr seems to do a combination of "Simple but extremely fast" melee attacks interspersed with seemingly all-powerful finishers.

He's perfected the standard meta, so I figure he basically tries to run you over with basic melee attacks and defenses and when you run out of defense dice, he hits you with the kill-shots. Probably has offensive-tuned Reflexes and lots of speed boosts, so that every single one of his attacks requires you to bring your A-Game to the table, and he gets more out of every die than you do so he generally wins if you try to match him die for die. We know that he managed to kill 72 Troll Men with basic melee attacks in the space of a single attack action too, based on his performance in the interlude back then.

He doesn't seem to actually use Wildfire offensively very much, which is odd given how he has a kenning about his use of Fire. But it might have something to do with it being hard to control the collateral damage of it.
 
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He doesn't seem to actually use Wildfire offensively very much, which is odd given how he has a kenning about his use of Fire

To be fair, we do have a kenning about how fast we are, despite the fact our Overland skill sucks. While I don't think Steinarr actually neglects his Wildfire hugareida - especially with a trait like Born of Fire on top of it - it's possible he just happened to use it one time and it made a big enough of an impact on whoever saw it that it became his kenning, regardless of how much he actually uses it.
 
Steinarr seems to do a combination of "Simple but extremely fast" melee attacks interspersed with seemingly all-powerful finishers.

He's perfected the standard meta, so I figure he basically tries to run you over with basic melee attacks and defenses and when you run out of defense dice, he hits you with the kill-shots. Probably has offensive-tuned Reflexes and lots of speed boosts, so that every single one of his attacks requires you to bring your A-Game to the table, and he gets more out of every die than you do so he generally wins if you try to match him die for die. We know that he managed to kill 72 Troll Men with basic melee attacks in the space of a single attack action too, based on his performance in the interlude back then.

He doesn't seem to actually use Wildfire offensively very much, which is odd given how he has a kenning about his use of Fire. But it might have something to do with it being hard to control the collateral damage of it.

The attack Steinarr used to kill the Elephant feels a lot like it could be his version of Flame-Tending Blade, actually. Presumably more focussed around the thematic idea of Cutting rather than Fire. I know @Imperial Fister said that he was applying a really powerful Twist to that attack which is a big part why it was so powerful; but we know we could apply Twists to FTB, so I think there's a reasonable chance it still might be.
 
The attack Steinarr used to kill the Elephant feels a lot like it could be his version of Flame-Tending Blade, actually. Presumably more focussed around the thematic idea of Cutting rather than Fire. I know @Imperial Fister said that he was applying a really powerful Twist to that attack which is a big part why it was so powerful; but we know we could apply Twists to FTB, so I think there's a reasonable chance it still might be.
To be fair all that twist did was give him the amount of Orthisirr from when he got it on top of his current supply.

Edit:
It is one of the most powerful abilities a Norseman can have. The Varangian Way allows you to add the strength you had at the time of receiving the Twist to the strength you have now, for one, single strike.
To amend my post to be more accurate, given the Fister's response.
 
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Actually re-reading the penultimate chapter of "The Last Breath of Horra Havisson", I don't think there's a "might" about it. It seems fairly definitive that Steinarr was using something in the same general family of technique as Flame-Tending Blade.

At first, Steinarr fights using fairly normal techniques, just with an immense level of skill and power:
You're not alone in your charge, far from it. Rust-red orthstirr burns bright on the other side of the monster as Abjorn makes his own mov. The Elephant shudders from the blow, Leverage unsteadying the beast.

Steinarr's crimson orthstirr shines brighter than the biggest bonfire as he sails in overhead. His sword flashes out, carving a deep crevice into the Elephant's back as he lands on its spine, his red hair flowing in the wind.

Grafted arms unfold around him, all instantly swinging the bone-blades held in their grasp. But even against an onslaught like that, Steinarr retains his focus.

Then after Abjorn, Sten, we and Torsten all attack and stagger the Elephant, Steinarr unleashes his finisher:
White light glows from Steinarr's body as he focuses on his sword, crimson orthstirr radiating from his skin. Patterns flow off his skin and into the air behind him as the twist and curl into a picture of something vaguely familiar. Your eyes widen as you realize just what it is; Europe!

A crimson line flows across the map, from Gotland to...

'Miklagard...' Blackhand's words are bursting with pride as his son shines bright in the sky.

Steinarr speaks — the words lost to the wind — he swings — his sword filled to bursting with crimson power — and the Elephant's head falls — and Steinarr with it.

Torsten catches your father's unconscious form, every drop of orthstirr in his body spent for one final attack.

Notably here, Steinarr is clearly charging his sword with an immense amount of orthstirr, it takes him a non-negligible amount of time and focus to complete the "charging up" process; and the visual effect makes me think he's probably pouring at least one or possibly multiple Aspects into it. After unleashing the attack, he's so drained that he loses consciousness. No normal Trick we know of would do that*, but we know of a technique which exactly fits the bill of absorbing a huge amount of Orthstirr like a sponge, delivering incomparable destructive force, and leaving the wielder drained afterwards.

This makes me think we have an excellent chance of Steinarr being able to tell us a lot more about this whole magisterium of super-techniques, especially if we use FTB during our spar with him and demonstrate we've advanced enough to properly learn about it.


*(Like, we know we can put more Orthstirr/Dice into regular Tricks or attacks, but I don't think you can put like, a thousand Orthstirr into one? Which is what it would take to drain Steinarr.)
 
Winter 8/Witch Visit 2.Final
[X] Check out the Ritual Chamber
Leaving the brothers to catch up in the house, you circle on around to where the ritual chamber's entrance was hidden in the ash's roots. Was, of course, being the keyword there.

The roots have been chopped to pieces, likely by an axe or sax judging by depth. Swords typically leave shallower slashes, though it could also be the culprit if wielded in that way. Definitely not a spear, though, the marks are far too uniform for something as unwieldy as a spear cutting. Though...

You sigh, rubbing at your temples. A spear user could just shrink down their weapon with a trick, making that entire train of thought useless.

Moving past the decimated plant growth, you traverse down the root-embraced dirt formations serving as a stairwell with only Stigmar at your back. Abjorn and the Twins are too big for a room such as this, so you left them to guard the surface.

The further down you travel, the harder it is to hear the rather loud shouting of Hirkir doing Hirkir things. By the time you reach the bottom, the noise is but a distant memory in your mind. The Witch couldn't have heard a thing.

The Witch's ritual chamber is, surprisingly, in much better condition than her house. The Witch's clothing-wrapped skeleton lays crumpled on the ground, animals and insects having picked over her body. It looks to have been a quick affair, a sharp blow to the back of the head and she was gone.

Surrounding her is a selection of different materials, most of which seem to have been perishable and, therefore, now gone. The sole remaining ingredient is the material making up the circle — obsidian shards.

However, gripped in her skeletal hand is a clay bottle — her other hand reaching to uncork it. Sparkles decorate the clay, reminding you of the patch you discovered in the hills near your home.

Bending over, you gently pry her fingers away from the corked bottle. The surface is warm to the touch and, as you move it around, you feel the sluggish sloshing of a thick, goopy liquid. You go to open it, but Blackhand's voice stops you in your tracks.

'I'd know that feeling anywhere, it's Earthblood.'

"Earthblood?" You whisper to yourself as Stigmar looks over the body. He's thinking about something, which you'll probably learn in a moment.

'The blood of the earth itself, it's lava, it's magma. There are no volcanoes in Agder, so she must have gone to great lengths to retrieve this.'

"But for what purpose?" The question goes unanswered as it hangs in the air like an unwanted suitor.

"Halla?" Stigmar's voice calls to you from where he crouches near the body. "Do you know anyone with a Dane axe?"

"Dane axe?"

He taps the Witch's skull as he nods. "Bearded axes don't go deep enough to cause a wound like this, but it's too short for a sword blow and the ceiling is too low for a spear. But Dane axes go deeper than bearded axes."

"Sure it's not a sax?"

He shakes his head. "Nah, a sax would've hit the neck, this didn't."

You frown as you stare at the wound. There's not exactly a lot of Danes in the Hading, let alone Dane axes...

...There is one possibility, though.

Halfdan the Dane.

...Things just got a whole lot more complicated.

(Bottle of Earthblood Added to Inventory)
(Journal Entry: The Hading Witch Updated)
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"So..." Abjorn says as he stares into your eyes.

'So...' Blackhand mirrors him.

Both trail off into silence as neither know what to say.

"Uh, your voice doesn't sound like how I imagined it to be."

Blackhand blinks. 'Okay?'

Abjorn blinks. "N-not that that's a bad thing... I just thought you'd sound gruffer, like my father."

'I'm not gruff enough?' You have to agree with Blackhand here, he's got a pretty damn gravelly voice.

Abjorn only shrugs.

'Well, I'm Hallr Blackhand, Warlord of Gotland, Slayer of Men, Lover of Women, Far-Ranging Wanderer, Father of Many, and Friend to a Chosen Few.'

"Uh, I'm Abjorn Vidsson," Abjorn scratches at his neck, not super sure what to say to that, "I, uh, I once caught a really big tree."

'I was there.'

"Oh, right."

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You stand across from Steinarr, in a deserted part of the Hading. He's wearing his mail and Crowfeeder is plunged into the ground before him. He rests his hands on its hilt as he stares at you.

"Halla, I respect you in three main ways," he holds up three fingers, "I respect you as your own person," a finger falls, "as my daughter," a second finger falls, "but right now, the third is most important," the last finger falls, damning you to your fate, "my respect for you as a fellow warrior, as an equal on the battlefield."

Your brows start to furrow as Crowfeeder leaps into his hand and points towards you. There's not the slightest hint of a waver to his arm and the blade is as level as the flattest field.

The wind dies as trees still, leaving the stretch of land deadly quiet. The clouds roll in to obscure the sun as a dog starts to howl in the distance. More dogs join the chorus, until there's nothing in your ears but the sound of howling dogs.

"Today," the howling ceases the exact moment Steinarr speaks, "you face not your father, but Captain Steinarr of the Varangian Guard, The Hero of Cyprus. Prepare yourself, for you have my full attention."

'Oh dear.'

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(Hugr (Tactics): 6x2, 4x5, 3x1, 2x2, 1x2)6+5(Frenzy)=11 Successes

...Fuck.

Alright.

Um.

Uh, alright.

You've got this! Just a little bit of... Oh who are you kidding? You're about to have your ass very vigorously handed to you.

Regardless, Steinarr lacks Frenzy. He also doesn't seem to be putting much emphasis on his guard... but what that means in the context of a man at his level is uncertain.

He holds his sword in a rather odd way, like a mix of Norse and... something else entirely. Now that you think about it, Halfdan holds his weapons the same way, as does Vidar...

He's got fire hugareida, plant hugareida, that smoke hugareida, uh, probably also sword hugareida. Man, haha! You're, uh, you're a little stressed right now!

...

Endurance: (12/12) | Frenzy: (5/5) (+5 to all Combat Rolls) | Armor Health: (17/17) (+4 to Defense)
Orthstirr: (543/543) | Odr: (26)
( ) Frami: 181 | ( ) Virthing: 181 | ( ) Saemd: 181
Sagaseeker has 35 orthstirr in its reservoir.
Your Armor has 13 orthstirr in its reservoir.
Shapeshifting is granting you (+1 Damage and +1 Attack-Speed)
Your combat pool is 70d6.

Punching Up is absolutely available, lmao

What do you do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in

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AN: >; )

No moratorium. This is the last update for today. I was hoping to shoot for four, but alas, the weather is not in my favor.
 
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