Finally caught up!
So, Flame Tending Blade is whack. Great idea share, it's super interesting!
The witch being dead is kinda sad, but Hikir being found is good.
I propose we cremate the witch's corpse, just in case, what with the enemy using bodies just lieing around....
...oh. Forkbread's body is unusable even for daurgr making due to steel, right?
The kids are adorable.
And good to know Halla has a way to release all the lextra love she bottles up in the form or decorating her soul.
Now, the comments... This will be long.....
I am too lazy to take out the ones that were answered already, so, sorry about that.
All that aside at any rate though. What the hell did we do differently to create the Flame Tending Blade anyway? The only thing I can think of is that it's a super technique that draws on two separate Hugareida at once without actually Alloying them.
The body was involved.
Hrm, come to think of it, that might be what's different about the Flame Tending Blade. It's effectively using your body to amplify a 'Spark' of Orthstirr until you produce an effect far outside the scope of what the initial cost involved.
Not as much as amplifiy, but to direct it.
Our heart, while indeed bosted it in a manner, directed it.
Think Avatar, the last airbender bending moves.
Oh right!
I figured out what to do about the teeth!
Teeth are bones, aren't they?
If they're some kind of murderous magical cat's teeth... Well, we know what to add to Sagaseeker's reforging now, don't we?
While the idea is good, I would like to get to know what they do first. Can't let something cause an undesired effect on Sageseeker.
Here I was wondering "would adding a witch's ash be a good thing"?
Probably a bad idea.
I... Think is fine? Just, you know, gotta experiment a bit. We don't want to gift a cursed/harmful item to a friend or family.
Anyone have anything else that leaps to mind?
Check out items with the seeress? Or learn how to be efficient about doing it ourselves.
On the channeling, I threw in the idea of a general huge/hugreida trick for channeling our hugreidas' effect without creating a new trick for each one of them.
Also, small update that I forgot to add to the character sheet (which I'm doing now) is that it doesn't have a flat orthstirr cost, it requires the power of an Aspect to fuel it. Upgrading the refinement upgrades the maximum power it can reach (by speeding up power gain).
This is no finisher.
A full aspect, huh? Interesting.
The more I think about this the more I feel like there's an answer just out of reach. I don't know what it is, but it feels tantalizingly close...
I mean, if it's like the lock has been plugged....
We just need to unplug it.
Checking the difference between our gate and ones in nature like shard proposed is a good idea, just as calling in the dwarves to help.
Ooooooooh let's ask Sten if he knows about this! Maybe the Finns do something similar?
Him and Steinar both, yeah, though, again, I was late with the idea.
It manifests visibly.
Also, I've left a few hints here and there towards other uses of your Aspects rather then just refilling orthstirr. A hint towards a location; Hooknails.
He wears them? Like, he never stoked them, that we saw.... But, yeah.... That must might have been a hugreida or just his Virthing...
You did said one of the boons of Norse cultivation not being set was it's fluidity and possibilities....
And more what he shows?
..ah.
He fed them into his tricks? Or used them as a starting point for them? From the mist came spears, after all....
Using an aspect sort of heals us a bit given that it was fixing our wounds.
Huh, I missed that....
Have we poured an entire aspect into a trick before?
No.
I don't think so. We've tried using Orthstirr from exclusively one Aspect and we've used them on skills, but not full Aspects all shoved into a single Trick I don't think.
We haven't poured ANY of the aspects into tricks.... Just chalked out what they do when stoked at full tank.... It did affect the KS a bit, but only visually.
And we dismissed it afterward, not testing the effect the aspect.... Boost? Interaction? Connection? Had on them.
... So it's a trick of channelling Orthstirr through the body.
...
No, I get it, it's about using a Hugareida with bodily control instead of just willing it into being, isn't it? It's a martial arts technique in the sense that you're translating a more advanced concept into something you can largely automate with skill, isn't it?
That's why it's not tracked in Hugr, it's a Martial Arts Style. It's a special Trick that uses our understanding of Fire and our latent Shapeshifting ability to effectively optimize the body towards a specific form of combat, isn't it?
That's what's missing, isn't it? We need to actually commit a Shapeshift Slot to fully empower this style, don't we? In effect, we're changing our body so that it can produce Fire on command. And that lets us transfer stuff from our intellectual understanding down into a muscle memory, and that requires Hamr to remember, is that right?
While I agree in the general, FTB is not a style, just one move. But its definitely the right direction, yeah.
No t sure if shapeshifting is needed though.
I did find it a little weird that for all that Norsemen were historically known for being robust fighters, that a lot of their high end stuff in NorseQuest boiled down to battle wizardry. Finding out that "No, actually, Battle Wizardry is the elementary form of Super Martial Arts" is fun though.
It means that the meta doesn't require exceptionally high Hugr or some way of expanding your slots, because if you can transfer your understanding of Hugareida over to your Hamr, you only need the Hugareida equipped without any subsidiary Tricks, and can learn the techniques as a ritualized set of combat arts instead, letting Warriors be just as quadratic as Wizards.
Of course, the flipside I imagine is that Hugr based Hugareida Tricks are probably more flexible in nature, given that it's derived from quickness of thought, but Hamr based Hugareida Tricks can likely do shit like we see with the Flame Tending Blade, where it just stacks up and up the more risk you're willing to take. (And it also explains the nature of the Norse Meta frequently favoring conventional attacks and defenses, if it's backed by stuff like Charged Techniques that benefit from the longer you can drag out a round without needing full access to your weapons)
Yeah, makes sense. Seidr is looked down upon, by most of the warriors for it being a womanly art, after all. No way there wouldn't be something to Ballance it for the fighters, somewhat.
Hrm, maybe we should ask Steinarr about this? This seems like the kind of thing he'd at least academically know about.
Yeah.
Looking back on the "other uses for Aspects" discussion, could Hooknails, well, nails be an Aspect manifestation like our crown?
Perhaps, but it co
Oh, he definitely doesn't have to be a shapecrafter. It's the combination of all the slots, him knowing about Odr, and most tellingly the fishhooks for nails that make me think he is one
I mean, it could be gauntlet/jewelry too.
There are rings/jewelry for the hand/fingers that end in claws
You don't have the governing thing to pick up the slack instead of your overall capacity
Governing thing, huh?
Guess shapeshifting IS needed then....
Hm......
FTB seems like a single move, but I wouldn't call it a style.
But would definitively be a technique, if we use Xanxia terms.... Or part of one, or a part of an art, if we use Forge/thread of Destiny terminology.
But a governing thing....if fast is for frenzy..... Do we need a barrack or something? Or it's not that but... Oh.
Do we need a special organ? Those are also a thing in cultivation stories, a new organ to interact with new energy every greatel realm and all that...
Only, it's not deep cultivation restricted....