That was a very dangerous slip-up to almost make.

How can they interfere with you even within the confines of the soul?
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I had a hilarious taught. Would Puncture work on Baldr? You know, if you hit him.

....I imagine the Norse myths are a bit different on Baldr's invincibility.

I imagine Baldr's bullshit works by way of "Damage Resistance = Yes", which technically isn't a Perfect Defense.
 
Alright, so, plan:

[X] Plan Sober Up You Assholes
-[X] Stoke Frami and Saemd (+340 Orthstirr)
-[X] 0d6
-[X] 85d6 Defense (49d6 tricks)
-[X] 20d6 Intercept
-[X] Activate Slipstream using 1 Odr to increase our speed (-16 Orthstirr, -1 Odr). Use Ember-Wing-Cloak as necessary to move around as quickly as possible during this turn (-6 Orthstirr).
-[X] In response to his first attack use an 80d6 (w/Hugareida) Inertia-Arresting Throw with 30 Orthstirr spent on dice and 3 Odr use to hold him longer and Puncture (-45 Orthstirr, -3 Odr) and then use Contested Movement using Fight of Your Life on the next two opportunities (13d6, -3 Orthstirr) and counterattack with Sparkbombs using Puncture (-24 Orthstirr), if he gets through any of those or attacks us after we're out of them and he's not using Puncture to our knowledg, use Halting Vortex (-4 Orthstirr), and if something gets through that or we're pretty sure he is using Puncture use up to twelve 43d6+4 Reinforcedx40 defenses (-40 Orthstirr each).
-[X] Use Halting Vortexes (-4 Orthstirr) and, if those are insufficient, up to ten 42d6 Reinforcedx20 Intercepts (-40 Orthstirr each) to intercept attacks on the dwarves
-[X] Use the time we buy with keeping him trapped to use Sickness Sear on as many dwarves as possible (-10 Orthstirr per dwarf), using our extra Instances and increased speed to do so as quickly as possible.
-[X] Tactics – Basically, we're trying to lock him down for long enough to sober up all the dwarves. 15 sober dwarves working together should be able to take this guy.

I legitimately think that 80d6 is more likely to get through his rolled defenses/attacks than the Contested Movement options (given his massive +15), hence using it first. The others are still on the table, though. But yeah, we're trying to lock him down while we sober people up. 15 dwarves should be able to really mess this guy up. At least, that's the hope.

EDIT: Added a fourth IAT at 60d6 and made it three defenses we're prepped for if he gets through all four of those and the Halting Vortexes.
EDIT2: If he can still attack while trapped it's not worth as heavy an investment in trapping him, but it's still worth trying once to see if he wastes time breaking out. This costs more, but we need it to weather his attacks.
 
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We need a lot more than two 40d6 defences to take hits from this guy.

We should not be conserving Orthsirr at all.
 
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We need a lot more than two 40d6 defences to take hits from this guy.

Well yeah, hence the Halting Vortexes. And the Contested Movements, and most particularly the three different IATs to keep him locked down (if they fail, I honestly think the plan probably fails no matter how many defenses we have, the dodges are just to get us to the point where we've tried all three). I can try making it four 40d6 defenses at 30 Orthstirr each, but our Orthstirr is becoming an issue already and we may need to do other stuff with said Orthstirr if the plan does actually work.
 
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Well yeah, hence the Halting Vortexes. And the Contested Movements, and most particularly the three different IATs to keep him locked down (if they fail, I honestly think the plan probably fails no matter how many defenses we have, the dodges are just to get us to the point where we've tried all three). I can try making it four 40d6 defenses at 30 Orthstirr each, but our Orthstirr is becoming an issue already and we may need to do other stuff with said Orthstirr if the plan does actually work.
He was making 3-Fold attacks against us. And we can Calm Charge our Aspects back into functionality, remember. And if we're going heavy defensive, he can make a lot more folded attacks against us.

This is a fight of our lives, we will absolutely die if we don't go full kilter.

He also (almost definitely) has Puncture, so Halting Vortex is not going to be anywhere as useful as it might have been.
 
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Halting Vortex is worse than useless, he absolutely has Pierce and will use it freely.

What we need to do is punish him during any attempts to spam Folded Attacks in the future so to discourage him from doing so. Two boosted Spark-Bombs with the auto-hits from Contested Movement would probably fuck him up bad, especially since he can't break out from a Folded Attack Spam or use a standard defense because he already got that attempt from Contested Movement.
 
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He was making 3-Fold attacks against us. And we can Calm Charge our Aspects back into functionality, remember. And if we're going heavy defensive, he can make a lot more folded attacks against us.

This is a fight of our lives, we will absolutely die if we don't go full kilter.

He also (almost definitely) has Puncture, so Halting Vortex is not going to be anywhere as useful as it might have been.
for that to even be a factor he would have to break through an 81 dice IAT
What's stopping him from throwing spears at still-drunken dwarves once we sober up the first couple?
IAT keeping him from moving at all, and the fact that him changing his strategy like that would necessitate a Round Break, at which point we can readjust.
 
I'm still leery about thinking just throwing a lot of IAT dice is going to work.

@Imperial Fister, is it possible for him to lose the roll-off and still hard counter it by like, throwing a spear at the Standstill?
 
He was making 3-Fold attacks against us. And we can Calm Charge our Aspects back into functionality, remember. And if we're going heavy defensive, he can make a lot more folded attacks against us.

This is a fight of our lives, we will absolutely die if we don't go full kilter.

He also (almost definitely) has Puncture, so Halting Vortex is not going to be anywhere as useful as it might have been.

You have a point. I actually added a fourth IAT for that reason and upped our defenses slightly for this reason.

Halting Vortex is worse than useless, he absolutely has Pierce and will use it freely.

I mean, spending 4 Orthstirr to make him spend 9 isn't useless. It is something we need to not rely on as a defense, though.

What we need to do is punish him during any attempts to spam Folded Attacks in the future so to discourage him from doing so. Two boosted Spark-Bombs with the auto-hits from Contested Movement would probably fuck him up bad, especially since he can't break out from a Folded Attack Spam or use a standard defense because he already got that attempt from Contested Movement.

This is a fair point, on the other hand, if the chain works how we think, two Spark-Bombs probably don't even break through his armor plus the chain. It'd be damage, sure, but not enough on its own, and we'd only have two shots at most from this tactic.

What's stopping him from throwing spears at still-drunken dwarves once we sober up the first couple?

Hopefully being trapped. I can fiddle with the plan to add some intercepts in theory.

@Imperial Fister did he have to move to conjure and throw spears or did they just appear and stab on their own?
 
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We can use our Bolt-Thrower to (try) interrupt heavy Folded attacks.

A regular IAT attack could also be intercepted by his Defensive Spears.

If he has 4 Spears (Spear Hugareida 5+) and makes 3-Fold Attacks with them, we may have to potentially deal with 12 attacks. Even without that, we might need to handle up to 9 attacks when we Sickness Sear Spam the dwarves (15/2 = 7.5, 8, +1 for getting to the Dwarves = 9)
I mean, spending 4 Orthstirr to make him spend 9 isn't useless. It is something we need to not rely on as a defense, though.
It is if he has way more Orthsirr than us, which he absolutely does.
 
A regular IAT attack could also be intercepted by his Defensive Spears.

He doesn't have these. We destroyed them. And even when he did have them, they were a rolled defense, a high enough attack roll beats them.

If he has 4 Spears and makes 3-Fold Attacks with them, we may have to potentially deal with 12 attacks. Even without that, we might need to handle up to 9 attacks when we Sickness Sear Spam the dwarves (15/2 = 7.5, 8, +1 for getting to the Dwarves = 9)

If he can attack freely while trapped, we're basically screwed, at least with the 'trap him' plan. Planning for that scenario while still trying to trap him strikes me as kinda pointless, honestly. Trapping him so we're free to act for at least a moment is the current plan, after all.

We'd need to restructure the plan from the ground up not just 'have more defenses'. Which we might need to do, depending on Imperial Fister's answer to my previous question, we'll see.

It is if he has way more Orthsirr than us, which he absolutely does.

He would need a pool of 1300 or more and all his aspects unstoked for that to be a good call for him, and he'd need to know to do it on every attack. I'm not convinced either is the case (I mean, his Aspects are probably unstoked, but I'm not convinced his pool is quite that high). They could be, but it's not a given by any means. Sten, remember, had only half again our Orthstirr when we used Punching Up on him...I wouldn't assume this guy has nearly triple ours.
 
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He doesn't have these. We destroyed them. And even when he did have them, they were a rolled defense, a high enough attack roll beats them.
A high enough attack roll destroyed them. Also, can't he just make more? That seems like the obvious choice.
If he can attack freely while trapped, we're basically screwed, at least with the 'trap him' plan. Planning for that scenario while still trying to trap him strikes me as kinda pointless, honestly. Trapping him so we're free to act for at least a moment is the current plan, after all.

We'd need to restructure the plan from the ground up not just 'have more defenses'. Which we might need to do, depending on Imperial Fister's answer to my previous question, we'll see.
More I expect him to like, not stay trapped. People don't reach his level of skill and power without a good answer to being pinned down by Hugareida.
He would need a pool of 1300 or more and all his aspects unstoked for that to be a good call for him, and he'd need to know to do it on every attack. I'm not convinced either is the case (I mean, his Aspects are probably unstoked, but I'm not convinced his pool is quite that high). They could be, but it's not a given by any means. Sten, remember, had only half again our Orthstirr when we used Punching Up on him...I wouldn't assume this guy has nearly triple ours.
Why would it be a bad call to put Puncture on high dice attacks? It's what I would do, just in case.
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Like on general principle I would suggest dumping massive amounts of Orthsirr so that we Don't Lose this round, and if we have to we use Calm Charges to restoke Aspects for a heroic second wind.
 
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A high enough attack roll destroyed them. Also, can't he just make more? That seems like the obvious choice.

He can in theory if not pinned down and working on escaping. The hope of the plan is to keep him busy.

More I expect him to like, not stay trapped. People don't reach his level of skill and power without a good answer to being pinned down by Hugareida.

Which is why I currently have the plan set to trap him four different times, burning Odr each time to make it harder/take longer to get out of. I do expect that he will escape anyway, my hope is that it takes him long enough for us to sober the dwarves up.

Why would it be a bad call to put Puncture on high dice attacks? It's what I would do, just in case.

High dice attacks, sure. I'm more thinking in terms of attack spam. Halting Vortex seems like a good thing to have available in case he goes that route.

Like on general principle I would suggest dumping massive amounts of Orthsirr so that we Don't Lose this round, and if we have to we use Calm Charges to restoke Aspects for a heroic second wind.

I mean...we are, to a large degree. We're spending nearly 400 Orthstirr this round. We could up it a bit, and might depending on how Imperial Fister answers the above questions from Alectai and I, but it's already a very sizable amount.
 
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Yeah, I figure, 'Try to get the Ducklings involved and stall, stall, stall, and withdraw if that falls through.' Is probably the play. 15x Ducklings is probably enough to stall for more time, and they can use their bullshit hive-mind thing to sound the alarm to the others, even if the sound of fighting hasn't reached them by now.
 
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