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My thought is Peacebond. Something stopping weapons from being used at all...which is really awesome if it works given how many more Hugareida-based attacks we have than most other people. It's unlikely, but worth a single research die to check some turn when our research isn't quite so packed solid.
I would go for Emberwind+Ignition = Firestorm or Ignition + Campfire = Wildfire, personally. For anti-army.
I don't believe we have confirmation of the former being the result of that combo, actually. But yeah, we probably go with something AoE in the long run. It's not urgent though, and we have a lot of other non-Hugareida stuff to get (all the seidr stuff we want to learn in the near future, just to start with). Making Alloys we already know how to make doesn't take research dice and there's thus basically no reason to do it until we want to start actually learning Tricks for them.
Getting Clearwater over the next 9 turns would be nice. Both for QoL, but also for Alloy options.
We've been told it doesn't usefully combine with Fire stuff, which make the Alloying options limited (I'm skeptical it does anything useful with weapon-based stuff or Standstill, which leaves maybe Gale). We do want it eventually, but we want a lot of things and I don't think it's super urgent.
And it's actually 12 turns (well, 12 successes) for Hugareida, at least based on Campfire.
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